University certificate
The world's largest faculty of education”
Why study at TECH?
Implementing the most innovative concepts and fundamentals of Educational Robotics to your academic praxis is now within your reach thanks to this incredible 100% online Postgraduate diploma"
Creative teaching has become a real challenge for today's teachers, especially in the high school classroom, where capturing the attention of adolescents and stimulating their participation requires a dynamic and avant-garde academic practice. It cannot be overlooked that young people are constantly exposed to the use of different technologies, so any teacher who wants to contribute to their cognitive development must advocate teaching methodologies that include them. One alternative is Educational Robotics, a practice that has shown great results in terms of enhancing logical thinking and learning focused on trial and error and, if that were not enough, most students love it for its interactive, dynamic and innovative nature.
And it is in this field that the Postgraduate diploma that TECH, together with a team versed in Education and Innovation, has designed in order to enhance technological teaching through a practice based on the latest learning models, is focused. This is an academic experience of 425 hours in which the teacher will find a wealth of theoretical, practical and additional resources to delve into the fundamentals and the evolution of digital tools applicable to the teaching sector, focusing on the teaching strategies that have been best received so far among secondary school students of different ages. You will then be able to place special emphasis on the inclusion of Robotics in the classroom, through knowledge of the most effective models and pedagogical techniques that will help you involve all adolescents in the activities you carry out, enhancing the different types of intelligence through their participation.
All this through a 100% online program which you can access from any device with internet connection, without schedules or classes and with the possibility of adapting the academic calendar to your total and absolute availability. In addition, the entire range of content can be downloaded for your consultation, even when you do not have coverage or when you have completed the 6 months of the program. This will allow you to update your teaching practice in a guaranteed way, contributing to top-level teaching based on technological innovation.
You will work on the promotion of different educational skills in a dynamic and interactive way through the immersion of technology in the classroom"
This Postgraduate diploma in Educational Robotics in High School Education contains the most complete and up-to-date program on the market. The most important
features include:
- Case studies presented by experts in Education and Innovation
- The graphic, schematic, and practical contents with which they are created, provide techniques and practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Do you know the 4 Cs methodology? With this Postgraduate diploma, you will not only delve into its intricacies, but you will master each of its sections, thanks to which you will become an educational reference"
The program’s teaching staff includes professionals from the sector who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive knowledge programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
A program that will allow you to awaken your students' interest in scientific careers through active practice in entertaining and cutting-edge projects based on Robotics 2.0"
You will be able to implement in your practice the latest learning models of Educational Robotics based on meaningful and active teaching, as well as game-centered education"
Syllabus
The curriculum of this program presented by TECH includes 425 hours of the best theoretical, practical and additional content based on the latest developments in educational robotics in the high school classroom. This way, the professional who accesses it will have diverse material thanks to which they will not only be able to update their practice, but also specialize in the teaching and pedagogical techniques and strategies that are having the best results in the current academic environment. This will enable you to adapt your classes to the cutting edge of teaching, contributing to state-of-the-art learning through technology and innovation.
You will have access to a state-of-the-art Virtual Campus that you can access from any device with an internet connection, so you can connect whenever you want and from anywhere"
Module 1. Fundamentals and Evolution of Applied Technology in Education
1.1. Aligning with HORIZON 2020
1.1.1. Early Advances in ICTs and Teacher Participation
1.1.2. Horizon 2020 European Plan Progress
1.1.3. UNESCO: ICT Skills for Teachers
1.1.4. The Teacher as a Coach
1.2. Pedagogical Foundations of Educational Robotics
1.2.1. MIT - a Pioneering Center of Innovation
1.2.2. Jean Piaget - Forerunner of Constructivism
1.2.3. Seymour Papert - Transformer of Technology Education
1.2.4. George Siemens' Connectivism
1.3. Regularization of a Technological-legal Environment
1.3.1. Ethical Agreement on Applied Robotics European Report
1.4. Importance of the Curricular Implementation of Robotics and Technology
1.4.1. Educational Skills
1.4.1.1. What Is a Skill?
1.4.1.2. What Is an Educational Skill?
1.4.1.3. Core Skills in Education
1.4.1.4. Application of Educational Robotics to Educational Skills
1.4.2. STEAM. New learning Approach Innovative Education to Train Future Professionals
1.4.3. Technological Classroom Designs
1.4.4. Creativity and Innovation Included in the Curricular Model
1.4.5. The Classroom as a MAKERSPACE
1.4.6. Critical Thinking
1.5. Another Way of Teaching
1.5.1. Why Should we Innovate in Education?
1.5.2. Neuroeducation; Emotion as Success in Education
1.5.2.1. Some Neuroscience to Understand How do we Produce Learning in Children?
1.5.3. The 10 Keys to Gamify your Classroom
1.5.4. Educational Robotics: The Flagship Methodology of the Digital Age
1.5.5. Advantages of Robotics in Education
1.5.6. Design with 3D Printing and its Impact on Education
1.5.7. Flipped Classroom y Flipped Learning
1.6. Gardner and Multiple Intelligences
1.6.1. The 8 Types of Intelligence
1.6.1.1. Logical-Mathematical Intelligence
1.6.1.2. Linguistic Intelligence
1.6.1.3. Spatial Intelligence
1.6.1.4. Musical Intelligence
1.6.1.5. Body and Kinesthetic Intelligence
1.6.1.6. Intrapersonal Intelligence
1.6.1.7. Interpersonal Intelligence
1.6.1.8. Naturalistic Intelligence
1.6.2. The 6 Keys to Apply the Different Intelligences
1.7. Knowledge Analytical Tools
1.7.1. Applying BIG DATA in Education
Module 2. Educational Robotics; Robots in the Classroom
2.1. Beginnings of Robotics
2.2. Robo... What?
2.2.1. What Is a Robot? What Isn't a Robot?
2.2.2. Robot Types and Classification
2.2.3. Components of a Robot
2.2.4. Asimov and the Laws of Robotics
2.2.5. Robotics, Educational Robotics and Pedagogic Robotics
2.2.6. DIY (Do It Yourself) Techniques
2.3. Educational Robotics Learning Systems
2.3.1. Meaningful and Active Learning
2.3.2. Project-Based Learning (PBL)
2.3.3. Play Based Learning
2.3.4. Learning to Learn and Problem Solving
2.4. Computational Thinking (CT) Comes to the Classrooms
2.4.1. Nature
2.4.2. The PC Concept
2.4.3. Computational Thinking Techniques
2.4.4. Algorithmic Thinking and Pseudocode
2.4.5. Computational Thinking Tools
2.5. Educational Robotics Work Formula
2.6. Four C methodology to Boost Your Students
2.7. General Educational Robotics Advantages
Module 3. Focusing High School Students on the Careers of the Future
3.1. Robotics as a Motivator
3.1.1. Motivation as a Learning Strategy
3.1.2. Educational Robotics Against School Dropout. OECD Report
3.1.3. The Road to the Careers of the Future
3.1.4. Robotics as a Subject in High-School Education
3.1.5. Robotics for Youth Entrepreneurship
3.2. How Can We Introduce Resources in High School Classrooms?
3.3. Be Electronic
3.3.1. Importance of Open-Source Hardware (SSO)
3.3.2. Educational Uses of Open-Source Technology
3.3.3. What Is Arduino?
3.3.4. Arduino Components
3.3.5. Arduino Types
3.3.6. Arduino Software
3.3.7. How the Protoboard Works
3.3.8. Fritzing As a Training Platform
3.4. LEGO Mindstorms Education EV3
3.4.1. LEGO Mindstorms Development. MIT + Lego©
3.4.2. Mindstorms Generations
3.4.3. LEGO Mindstorms Robotics Kit Components
3.4.4. EV3 Software
3.4.5. Coding blocks
3.5. Taking up mBot
3.5.1. Challenge: Wall-Tracking Robot
3.5.2. The Robot Solves Maze Challenges
3.5.3. Follow the Advanced Lines Challenge
3.5.4. Autonomous Vehicle Challenge
3.5.5. SumoBot Challenge
3.6. Skills: The Challenge of the Best
3.6.1. Types of Educational Robotics Competitions
3.6.2. RoboCup
3.6.3. Robotics Competition
3.6.4. First LEGO League (FLL)
3.6.5. World Robot Olympiad (WRO)
3.6.6. Robotlypic
Bet on the program that will give you the keys to raise the talent of your students to the maximum through innovative and dynamic Educational Robotics projects that will enhance their creativity to the maximum"
Postgraduate Diploma in Educational Robotics in High School Education
In view of the constant evolutions in digital matters, the educational sector has included in its working methods technological tools that improve the educational process of its students. Among the novel instruments used today are digital whiteboards, interactive blogs or projectors that facilitate the transmission of information. Since they are innovative elements that require a responsible and guided use by teachers, it becomes necessary to train them to prevent their students from misusing these tools. For this reason, TECH Global University developed a Postgraduate Diploma in Educational Robotics in High School Education; a six-month online program focused on the comprehensive approach to this discipline. The curriculum, designed by a team of experts, includes the development of numerous case studies that contribute to improve your skills in the area; therefore, you will be able to apply in a transversal and curricular way the use of new technologies in the High School stage. Studying the postgraduate course is a unique opportunity to immerse yourself in the sector and apply it as an innovative methodology in the learning of your students, this will have an impact on the progress of their skills through the resolution of small challenges.
Specialize in applying educational robotics in High School grades
The main objective of this program offered by TECH is to provide quality content through the highest teaching standards internationally. Therefore, you will learn about the multidisciplinary accessibility that makes up educational robotics and programming, which encourages computational-algorithmic thinking of your students, in order to create immersive learning in new fields. By specializing in this field, you will gain the technological and/or pedagogical knowledge necessary to design innovative projects that drive group growth and generate positive changes in the classroom. During the course of the program, you will address novel concepts ranging from programming, 3D printing, ICT management and STEAM software; to the laws of robotics, types of robots and Arduino components. Thanks to the use of this tool, you will be able to encourage in your students a formative interest towards technological careers.