Why study at TECH?

This University Expert will allow you up to date your knowledge about programming in a practical way, 100% online, without renouncing to the maximum academic rigor"

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This program is aimed at those interested in attaining a higher level of knowledge of Programming. The main objective of this Postgraduate diploma is for students to specialize their knowledge in simulated work environments and conditions in a rigorous and realistic manner so that they can later apply it in the real world.

This program will prepare scientifically and technologically, as well as to develop the professional practice of software engineering, with a transversal and versatile approach adapted to the new technologies and innovations in this field. Students will gain extensive knowledge Programmingfrom professionals in the field.

The professional must Seize the opportunity to take this program program in a 100% online format, without having to give up obligations, which will make it easier to continue studying. Up to date your knowledge and get a Postgraduate diploma to continue growing personally and professionally.

This program will allow you to enhance your skills and update your knowledge in Programming"

This Postgraduate diploma in ##TITULO# #contains the most complete and up-to-date program on the market. The most important features include:

  • Development of 100 simulated scenarios presented by experts in Programming
  • The graphic, schematic and practical contents with which they are conceived provide scientific and practical information on Programming
  • News on the latest developments in Information Systems
  • It contains practical exercises where the self-assessment process can be carried out to improve learning
  • Interactive learning system based on the case method and its application to real practice
  • All of this will be complemented by theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an internet connection

Learn about Information Systems with this intensive program , from the comfort of your home”

The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.  

Its multimedia content, developed with the latest educational technology, will allow the professional a situated and contextual learning, that is, a simulated environment that will provide an immersive training programmed to train in real situations.  

The design of this program focuses on Problem-Based Learning, in which the professional will have to try to solve the different professional practice situations that will arise throughout the academic course. For this purpose, the student will be assisted by an innovative interactive video system created by renowned experts.

Take advantage of the latest educational technology to update on Programming from the confort of your home"

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Learn about the latest techniques in Information Systems from experts in the field"

Syllabus

The structure of the contents has been designed by a team of IT engineering professionals, aware of the relevance of current preparation in order to delve into this area of knowledge, in order to humanistically enrich the students and raise the level of knowledge in Information Systems through the latest educational technologies available.

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This Postgraduate diploma in Programming contains the most complete and up-to-date program on the market”

Module 1. Programming Fundamentals

1.1. Introduction to Programming

1.1.1. Basic Structure of a Computer
1.1.2. Software
1.1.3. Video Game
1.1.4. Life Cycle of a Software Application

1.2. Algorithm Design

1.2.1. Problem Solving
1.2.2. Descriptive Techniques
1.2.3. Algorithm Elements and Structure

1.3. Elements of a Program

1.3.1. C++ Origin and Features
1.3.2. Development Environment
1.3.3. Concept of Program
1.3.4. Types of Fundamental Data
1.3.5. Operators
1.3.6. Expressions
1.3.7. Statements
1.3.8. Data Input and Output

1.4. Control Sentences

1.4.1. Statements 
1.4.2. Branches
1.4.3. Loops

1.5. Abstraction and Modularity: Functions

1.5.1. Modular Design
1.5.2. Concept of Function and Utility
1.5.3. Definition of a Function
1.5.4. Execution Flow in a Function Call
1.5.5. Function Prototypes
1.5.6. Results Return
1.5.7. Calling a Function: Parameters
1.5.8. Passing Parameters by Reference and by Value
1.5.9. Scope Identifier

1.6. Static Data Structures

1.6.1. Arrays
1.6.2. Matrices, Polyhedra 
1.6.3. Searching and Sorting
1.6.4. I/O Functions for Chains
1.6.5. Structures
1.6.6. New Types of Data

1.7. Dynamic Data Structures: Pointers

1.7.1. Definition of pointer
1.7.2. Pointer Operators and Operations
1.7.3. Pointer Arrays
1.7.4. Pointers and Arrays
1.7.5. Chain Pointers
1.7.6. Structure Pointers
1.7.7. Multiple Indirection
1.7.8. Function Pointers
1.7.9. Function, Structure and Array Passing as Function Parameters

1.8. Files

1.8.1. Basic Concepts
1.8.2. File Operations
1.8.3. Types of Files
1.8.4. File Organization
1.8.5. Introduction to C++ Files
1.8.6. Managing Files

1.9. Recursion

1.9.1. Definition of Recursion
1.9.2. Types of Recursion
1.9.3. Advantages and Disadvantages
1.9.4. Considerations
1.9.5. Recursive-Iterative Conversion
1.9.6. Recursion Stack

1.10. Testing and Documentation

1.10.1. Program Testing
1.10.2. White Box Testing
1.10.3. Black Box Testing
1.10.4. Testing Tools
1.10.5. Program Documentation

Module 2. Data Structure

2.1. Introduction to C ++ Programming

2.1.1. Classes, Constructors, Methods and Attributes
2.1.2. Variables
2.1.3. Conditional Expressions and Loops
2.1.4. Objects

2.2. Abstract Data Types (ADT)

2.2.1. Types of Data
2.2.2. Basic Structures and TADs
2.2.3. Vectors and Arrays

2.3. Linear data Structures

2.3.1. ADT Ready Definition
2.3.2. Linked and Doubly Linked Lists
2.3.3. Sorted Lists
2.3.4. Lists in C++
2.3.5. ADT Stack
2.3.6. ADT Queue
2.3.7. Stack and Queue in C++

2.4. Hierarchical Data Structures

2.4.1. ADT Tree
2.4.2. Paths
2.4.3. N-Ary Trees
2.4.4. Binary Trees
2.4.5. Binary Search Trees

2.5. Hierarchical Data Structures: Complex Trees

2.5.1. Perfectly Balanced or Minimum Height Trees
2.5.2. Multipath Trees
2.5.3. Bibliographical References

2.6. Priority Mounds and Queue

2.6.1. ADT Heaps 
2.6.2. ADT Priority Queues

2.7. Hash Tables

2.7.1. TAD Hash Table
2.7.2. Hash Functions
2.7.3. Hash Function in Hash Tables
2.7.4. Redispersion
2.7.5. Open Hash Tables

2.8. Graphs

2.8.1. TAD Graphs
2.8.2. Types of Graphs
2.8.3. Graphical Representation and Basic Operations
2.8.4. Graph Design

2.9. Algorithms and Advanced Graph Concepts

2.9.1. Problems about Graphs
2.9.2. Path Algorithms
2.9.3. Search or Path Algorithms
2.9.4. Other Algorithms

2.10. Other Data Structures

2.10.1. Sets
2.10.2. Parallel Arrays
2.10.3. Symbol Tables
2.10.4. Tries

Module 3. Advanced Programming

3.1. Introduction to Object-Oriented Programming

3.1.1. Introduction to Object-Oriented Programming
3.1.2. Class Design
3.1.3. Introduction to UML for Problem Modeling

3.2. Relationships Between Classes

3.2.1. Abstraction and Inheritance
3.2.2. Advanced Inheritance Concepts
3.2.3. Polymorphism
3.2.4. Composition and Aggregation

3.3. Introduction to Design Patterns for Object-Oriented Problems

3.3.1. What are Design Patterns?
3.3.2. Factory Pattern
3.3.3. Singleton Pattern
3.3.4. Observer Pattern
3.3.5. Composite Pattern

3.4. Exceptions

3.4.1. What are Exceptions?
3.4.2. Exception Catching and Handling
3.4.3. Throwing Exceptions
3.4.4. Exception Creation

3.5. User Interfaces

3.5.1. Introduction to Qt
3.5.2. Positioning
3.5.3. What Are Events?
3.5.4. Events: Definition and Catching
3.5.5. User Interface Development

3.6. Introduction to Concurrent Programming

3.6.1. Introduction to Concurrent Programming
3.6.2. The Concept of Process and Thread
3.6.3. Interaction Between Processes or Threads
3.6.4. Threads in C++
3.6.5. Advantages and Disadvantages of Concurrent Programming

3.7. Thread Management and Synchronization

3.7.1. Life Cycle of a Thread
3.7.2. Thread Class
3.7.3. Thread Planning
3.7.4. Thread Groups
3.7.5. Daemon Threads
3.7.6. Synchronization
3.7.7. Locking Mechanisms
3.7.8. Communication Mechanisms
3.7.9. Monitors

3.8. Common Problems in Concurrent Programming

3.8.1. The Problem of Consuming Producers
3.8.2. The Problem of Readers and Writers
3.8.3. The Problem of the Philosophers' Dinner Party

3.9. Software Documentation and Testing

3.9.1. Why is it Important to Document Software?
3.9.2. Design Documentation 
3.9.3. Documentation Tool Use

3.10. Software Testing

3.10.1. Introduction to Software Testing
3.10.2. Types of Tests
3.10.3. Unit Test
3.10.4. Integration Test
3.10.5. Validation Test
3.10.6. System Test

Module 4. Development of Web Applications

4.1. HTML5 Markup Languages

4.1.1. HTML Basics
4.1.2. New HTML 5 Elements
4.1.3. Forms: New Controls

4.2. Introduction to CSS Style Sheets

4.2.1. First Steps with CSS
4.2.2. Introduction to CSS3

4.3. Browser Scripting Language: JavaScript

4.3.1. JavaScript Basics
4.3.2. DOM 
4.3.3. Events
4.3.4. JQuery
4.3.5. Ajax 

4.4. Concept of Component-Oriented Programming 

4.4.1. Context
4.4.2. Components and Interfaces
4.4.3. States of a Component

4.5. Component Architecture

4.5.1. Current Architectures
4.5.2. Component Integration and Deployment

4.6. Framework Front-End: Bootstrap

4.6.1. Grid Design
4.6.2. Forms
4.6.3. Components

4.7. Model View Controller

4.7.1. Web Development Methods
4.7.2. Design Pattern: MVC

4.8. Information Grid Technologies

4.8.1. Increased Computing Resources
4.8.2. Concept of Grid Technology

4.9. Service-Oriented Architecture

4.9.1. SOA and Web Services
4.9.2. Topology of a Web Service
4.9.3. Platforms for Web Services

4.10. HTTP Protocol

4.10.1. Messages
4.10.2. Persistent Sessions
4.10.3. Cryptographic System
4.10.4. HTTP Protocol Operation

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A unique, key, and decisive educational experience to boost your professional development”

Postgraduate Diploma in Programming

Today's world is in constant technological evolution and programming has become one of the most demanded skills in the labor market. In this context, TECH's Postgraduate Diploma in Programming is presented as an excellent option for those interested in acquiring the necessary knowledge and skills to enter the world of programming. The main objective of this program is to offer students a solid background in the different programming languages and techniques, as well as in software development. Throughout the study, fundamental topics such as object-oriented programming, mobile application development, web programming and computer security, among others, will be covered.

Study online with TECH

One of the most outstanding features of this program is its practical approach. Through real projects and exercises, students will have the opportunity to apply the knowledge acquired and gain experience in software development. In addition, they will have the constant support of specialized teachers who will guide them through the learning process and resolve any doubts they may have. Students will not have to worry about traveling, since the Postgraduate Diploma is delivered completely online. The importance of having an educational program like this cannot be underestimated. In an increasingly demanding labor market, programming has become an indispensable skill for accessing high-demand jobs and its mastery can open doors to professional opportunities. The Postgraduate Diploma in Programming is a unique opportunity for those interested in acquiring the skills and knowledge necessary to excel in the field of programming. Its practical approach, flexible format and the quality of its faculty are some of the features that make it a highly recommended option. Don't miss the opportunity to broaden your professional horizons and enter the exciting world of programming.