University certificate
The world's largest school of business”
Description
You will participate in the formulation of long-term policies and strategies, contributing to sustained success and solid positioning in the highly competitive video game market”
Why Study at TECH?
TECHis the world's largest 100% online school of business. It is an elite school of business, with a model based on the highest academic standards. A world-class center for intensive managerial skills education.
TECHis a university at the forefront of technology, and puts all its resources at the student's disposal to help them achieve entrepreneurial success"
At TECH
Innovación |
The university offers an online learning model that balances the latest educational technology with the most rigorous teaching methods. A unique method with the highest international recognition that will provide students with the keys to develop in a rapidly-evolving world, where innovation must be every entrepreneur’s focus.
Microsoft Europe Success Story", for integrating the innovative, interactive multi-video system.
The Highest Standards |
Admissions criteria at TECH are not economic. Students don't need to make a large investment to study at this university. However, in order to obtain a qualification from TECH, the student's intelligence and ability will be tested to their limits. The institution's academic standards are exceptionally high...
95% of TECH students successfully complete their studies.
Networking |
Professionals from countries all over the world attend TECH, allowing students to establish a large network of contacts that may prove useful to them in the future.
+100.000 executives prepared each year, +200 different nationalities.
Empowerment |
Students will grow hand in hand with the best companies and highly regarded and influential professionals.TECH has developed strategic partnerships and a valuable network of contacts with major economic players in 7 continents.
+500 collaborative agreements with leading companies.
Talent |
This program is a unique initiative to allow students to showcase their talent in the business world. An opportunity that will allow them to voice their concerns and share their business vision.
After completing this program, TECH helps students show the world their talent.
Multicultural Context |
While studying at TECH, students will enjoy a unique experience. Study in a multicultural context. In a program with a global vision, through which students can learn about the operating methods in different parts of the world, and gather the latest information that best adapts to their business idea.
TECH students represent more than 200 different nationalities.
Learn with the best |
In the classroom, TECHteaching staff discuss how they have achieved success in their companies, working in a real, lively, and dynamic context. Teachers who are fully committed to offering a quality specialization that will allow students to advance in their career and stand out in the business world.
Teachers representing 20 different nationalities.
TECH strives for excellence and, to this end, boasts a series of characteristics that make this university unique:
Analysis |
TECH explores the student’s critical side, their ability to question things, their problem-solving skills, as well as their interpersonal skills.
Academic Excellence |
TECH offers students the best online learning methodology. The university combines the Relearning method (postgraduate learning methodology with the best international valuation) with the Case Study. Tradition and vanguard in a difficult balance, and in the context of the most demanding educational itinerary.
Economy of Scale |
TECH is the world’s largest online university. It currently boasts a portfolio of more than 10,000 university postgraduate programs. And in today's new economy, volume + technology = a ground-breaking price. This way, TECH ensures that studying is not as expensive for students as it would be at another university.
At TECH, you will have access to the most rigorous and up-to-date case analyses in academia”
Syllabus
This Advanced master’s degree will address a wide range of contents, designed to provide graduates with a comprehensive understanding of the video game industry and the necessary competencies to lead in it. Therefore, the program will cover fundamental aspects such as strategic management in the specific context of video games, including market analysis, business planning and development of competitive strategies. In addition, topics related to project management in the video game development life cycle, management of creative and technical teams, as well as project financing and monetization will be analyzed.
You will address innovation management and adaptation to emerging technological trends, thanks to an extensive library with the most innovative multimedia resources”
Syllabus
The Advanced master’s degree in Senior Management of Video Game Companies at TECH is an intensive program that prepares students to face challenges and business decisions internationally. Its content is designed to promote the development of managerial skills that enable more rigorous decision-making in uncertain environments.
Throughout this study, students will analyze a multitude of practical cases through individual work, achieving a high quality learning that can be applied, later, to their daily practice. It is, therefore, an authentic immersion in real business situations.
This program deals in depth with the main foundation of the top management of finances and is designed for managers to understand business management from a strategic, international and innovative perspective.
Módulo 1. Leadership, Ethics and Social Responsibility in Companies
Módulo 2. Strategic Managementand Executive Management
Módulo 3. People and Talent Management
Módulo 4. Economic and Financial Management
Módulo 5. Operations and Logistics Management
Módulo 6. Information Systems Management
Módulo 7. Commercial Management, Strategic Marketing and Corporate Communications
Módulo 8. Market Research, Advertising and Commercial Management
Módulo 9. Innovation and Project Management
Módulo 10. Executive Management
Módulo 11. Strategy in Digital and Video Games Businesses
Módulo 12. Video Games Business Management
Módulo 13. Digital Marketing and Digital Transformation of Video Games
Módulo 14. Video Games Business Creation
Módulo 15. Cooperation Project
Módulo 16. Innovation
Módulo 17. Financial Management
Módulo 18. Commercial Management
Módulo 19. eSports Management
Módulo 20. Leadership and Talent Management
Where, When and How is it Taught?
TECHoffers the possibility of developing this Advanced master’s degree in Senior Management of Video Game Companies completely online. Throughout the 24 months of the educational program, the students will be able to access all the contents of this program at any time, allowing them to self-manage their study time.
Module 1. Leadership, Ethics and Social Responsibility in Companies
1.1. Globalization and Governance
1.1.1. Governance and Corporate Governance
1.1.2. The Fundamentals of Corporate Governance in Companies
1.1.3. The Role of the Board of Directors in the Corporate Governance Framework
1.2. Leadership
1.2.1. Leadership A Conceptual Approach
1.2.2. Leadership in Companies
1.2.3. The Importance of Leaders in Business Management
1.3. Cross Cultural Management
1.3.1. Cross Cultural Management Concept
1.3.2. Contributions to Knowledgeof National Cultures
1.3.3. Diversity Management
1.4. Management and Leadership Development
1.4.1. Concept of Management Development
1.4.2. Concept of Leadership
1.4.3. Leadership Theories
1.4.4. Leadership Styles
1.4.5. Intelligence in Leadership
1.4.6. The Challenges of Today's Leader
1.5. Business Ethics
1.5.1. Ethics and Morality
1.5.2. Business Ethics
1.5.3. Leadership and Ethics in Companies
1.6. Sustainability
1.6.1. Sustainability and Sustainable Development
1.6.2. The 2030 Agenda
1.6.3. Sustainable Companies
1.7. Corporate Social Responsibility
1.7.1. International Dimensions of Corporate Social Responsibility
1.7.2. Implementing Corporate Social Responsibility
1.7.3. The Impact and Measurement of Corporate Social Responsibility
1.8. Responsible Management Systems and Tools
1.8.1. CSR: Corporate Social Responsibility
1.8.2. Essential Aspects for Implementing a Responsible Management Strategy
1.8.3. Steps for the Implementation of a Corporate Social Responsibility Management System
1.8.4. CSR Tools and Standards
1.9. Multinationalsand Human Rights
1.9.1. Globalization, Multinational Companiesand Human Rights
1.9.2. Multinational Companies vs.International Law
1.9.3. Legal Instruments for Multinationals in the Area of Human Rights
1.10. Legal Environment and Corporate Governance
1.10.1. International Rules on Importation and Exportation
1.10.2. Intellectual and Industrial Property
1.10.3. International Labor Law
Module 2. Strategic Management and Executive Management
2.1. Organizational Analysis and Design
2.1.1. Conceptual Framework
2.1.2. Key Elements in Organizational Design
2.1.3. Basic Organizational Models
2.1.4. Organizational Design: Typologies
2.2. Corporate Strategy
2.2.1. Competitive Corporate Strategy
2.2.2. Types of Growth Strategies
2.2.3. Conceptual Framework
2.3. Strategic Planning and Strategy Formulation
2.3.1. Conceptual Framework
2.3.2. Elements of Strategic Planning
2.3.3. Strategy Formulation: Strategic Planning Process
2.4. Strategic Thinking
2.4.1. The Company as a System
2.4.2. Organization Concept
2.5. Financial Diagnosis
2.5.1. Concept of Financial Diagnosis
2.5.2. Stages of Financial Diagnosis
2.5.3. Assessment Methods for Financial Diagnosis
2.6. Planning and Strategy
2.6.1. The Plan from a Strategy
2.6.2. Strategic Positioning
2.6.3. Strategy in Companies
2.7. Strategy Models and Patterns
2.7.1. Conceptual Framework
2.7.2. Strategic Models
2.7.3. Strategic Patterns: The Five P’s of Strategy
2.8. Competitive Strategy
2.8.1. The Competitive Advantage
2.8.2. Choosing a Competitive Strategy
2.8.3. Strategies Based on the Strategic Clock Model
2.8.4. Types of Strategies According to the Industrial Sector Life Cycle
2.9. Strategic Management
2.9.1. The Concept of Strategy
2.9.2. The Process of Strategic Management
2.9.3. Approaches in Strategic Management
2.10. Strategy Implementation
2.10.1. Indicator Systems and Process Approach
2.10.2. Strategic Map
2.10.3. Strategic Alignment
2.11. Executive Management
2.11.1. Conceptual Framework of Executive Management
2.11.2. Executive Management The Role of the Board of Directors and Corporate Management Tools
2.12. Strategic Communication
2.12.1. Interpersonal Communication
2.12.2. Communication Skills and Influence
2.12.3. Internal Communication
2.12.4. Barriers to Business Communication
Module 3. People and Talent Management
3.1. Organizational Behavior
3.1.1. Organizational BehaviorConceptual Framework
3.1.2. Main Factors of Organizational Behavior
3.2. People in Organizations
3.2.1. Quality of Work Life and Psychological Well-Being
3.2.2. Work Teams and Meeting Management
3.2.3. Coaching and Team Management
3.2.4. Managing Equality and Diversity
3.3. Strategic People Management
3.3.1. Strategic Human Resources Management
3.3.2. Strategic People Management
3.4. Evolution of ResourcesAn Integrated Vision
3.4.1. The Importance of HR
3.4.2. A New Environment for People Management and Leadership
3.4.3. Strategic HR Management
3.5. Selection, Group Dynamics and HR Recruitment
3.5.1. Approach to Recruitment and Selection
3.5.2. Recruitment.
3.5.3. The Selection Process
3.6. Human Resources Management by Competencies
3.6.1. Analysis of the Potential
3.6.2. Remuneration Policy
3.6.3. Career/Succession Planning
3.7. Performance Evaluation and Compliance Management
3.7.1. Performance Management
3.7.2. Performance Management: Objectives and Process
3.8. Training Management
3.8.1. Learning Theories
3.8.2. Talent Detection and Retention
3.8.3. Gamification and Talent Management
3.8.4. Training and Professional Obsolescence
3.9. Talent Management
3.9.1. Keys for Positive Management
3.9.2. Conceptual Origin of Talent and its Implication in the Company
3.9.3. Map of Talent in the Organization
3.9.4. Cost and Added Value
3.10. Innovation in Talent and People Management
3.10.1. Strategic Talent Management Models
3.10.2. Identification, Training and Development of Talent
3.10.3. Loyalty and Retention
3.10.4. Proactivity and Innovation
3.11. Motivation
3.11.1. The Nature of Motivation
3.11.2. Expectations Theory
3.11.3. Needs Theory
3.11.4. Motivation and Financial Compensation
3.12. Employer Branding
3.12.1. Employer Branding in HR
3.12.2. Personal Branding for HR Professionals
3.13. Developing High Performance Teams
3.13.1. High-Performance Teams: Self-Managed Teams
3.13.2. Methodologies for the Management of High Performance Self-Managed Teams
3.14. Management Skills Development
3.14.1. What are Manager Competencies?
3.14.2. Elements of Competencies
3.14.3. Knowledge
3.14.4. Management Skills
3.14.5. Attitudes and Values in Managers
3.14.6. Managerial Skills
3.15. Time Management
3.15.1. Benefits
3.15.2. What Can be the Causes of Poor Time Management?
3.15.3. Time
3.15.4. Time Illusions
3.15.5. Attention and Memory
3.15.6. State of Mind
3.15.7. Time Management
3.15.8. Being Proactive
3.15.9. Be Clear About the Objective
3.15.10. Order
3.15.11. Planning
3.16. Change Management
3.16.1. Change Management
3.16.2. Type of Change Management Processes
3.16.3. Stages or Phases in the Change Management Process
3.17. Negotiation and Conflict Management
3.17.1. Negotiation
3.17.2. Conflict Management
3.17.3. Crisis Management
3.18. Executive Communication
3.18.1. Internal and External Communication in the Corporate Environment
3.18.2. Communication Departments
3.18.3. The Person in Charge of Communicationof the Company. The Profile of the Dircom
3.19. Human Resources Managementand PRL Teams
3.19.1. Management of Human Resources and Teams
3.19.2. Prevention of Occupational Hazards
3.20. Productivity, Attraction, Retention and Activation of Talent
3.20.1. Productivity
3.20.2. Talent Attraction and Retention Levers
3.21. Monetary Compensation Vs.Non-Cash
3.21.1. Monetary Compensation Vs. Non-Cash
3.21.2. Wage Band Models
3.21.3. Non-cash Compensation Models
3.21.4. Working Model
3.21.5. Corporate Community
3.21.6. Company Image
3.21.7. Emotional Salary
3.22. Innovation in Talent and People Management II
3.22.1. Innovation in Organizations
3.22.2. New Challenges in the Human Resources Department
3.22.3. Innovation Management
3.22.4. Tools for Innovation
3.23. Knowledge and Talent Management
3.23.1. Knowledge and Talent Management
3.23.2. Knowledge Management Implementation
3.24. Transforming Human Resources in the Digital Era
3.24.1. The Socioeconomic Context
3.24.2. New Forms of Corporate Organization
3.24.3. New Methodologies
Module 4. Economic and Financial Management
4.1. Economic Environment
4.1.1. Macroeconomic Environment and the National Financial System
4.1.2. Financial Institutions
4.1.3. Financial Markets
4.1.4. Financial Assets
4.1.5. Other Financial Sector Entities
4.2. Company Financing
4.2.1. Sources of Financing
4.2.2. Types of Financing Costs
4.3. Executive Accounting
4.3.1. Basic Concepts
4.3.2. The Company's Assets
4.3.3. The Company's Liabilities
4.3.4. The Company's Net Worth
4.3.5. The Income Statement
4.4. From General Accountingto Cost Accounting
4.4.1. Elements of Cost Calculation
4.4.2. Expenses in General Accounting and Cost Accounting
4.4.3. Costs Classification
4.5. Information Systems and Business Intelligence
4.5.1. Fundamentals and Classification
4.5.2. Cost Allocation Phases and Methods
4.5.3. Choice of Cost Center and Impact
4.6. Budget and Management Control
4.6.1. The Budget Model
4.6.2. The Capital Budget
4.6.3. The Operating Budget
4.6.4. Treasury Budget
4.6.5. Budget Monitoring
4.7. Treasury Management
4.7.1. Accounting Working Capital and Necessary Working Capital
4.7.2. Calculation of Operating Requirementsof Funds
4.7.3. Credit Management
4.8. Corporate Tax Responsibility
4.8.1. Basic Tax Concepts
4.8.2. Corporate Income Tax
4.8.3. Value Added Tax
4.8.4. Other Taxes Related to Commercialwith the Mercantile Activity
4.8.5. The Company as a Facilitator of the Work of the of the State
4.9. Systems of Controlof Enterprises
4.9.1. Analysis of Financial Statements
4.9.2. The Company's Balance Sheet
4.9.3. The Profit and Loss Statement
4.9.4. The Statement of Cash Flows
4.9.5. Ratio Analysis
4.10. Financial Management
4.10.1. The Company's Financial Decisions
4.10.2. Financial Department
4.10.3. Cash Surpluses
4.10.4. Risks Associated with Financial Management
4.10.5. Financial Administration Risk Management
4.11. Financial Planning
4.11.1. Definition of Financial Planning
4.11.2. Actions to be Takenin Financial Planning
4.11.3. Creation and Establishmentof the Business Strategy
4.11.4. The Cash Flow Table
4.11.5. The Working Capital Table
4.12. Corporate Financial Strategy
4.12.1. Corporate Strategy andSources of Financing
4.12.2. Financial Products for Corporate Financing
4.13. Macroeconomic Context
4.13.1. Macroeconomic Context
4.13.2. Relevant Economic Indicators
4.13.3. Mechanisms for Monitoring of Macroeconomic Magnitudes
4.13.4. Economic Cycles
4.14. Strategic Financing
4.14.1. Self-Financing
4.14.2. Increase in Equity
4.14.3. Hybrid Resources
4.14.4. Financing Through Intermediaries
4.15. Money and Capital Markets
4.15.1. The Money Market
4.15.2. The Fixed Income Market
4.15.3. The Equity Market
4.15.4. The Foreign Exchange Market
4.15.5. The Derivatives Market
4.16. Financial Analysis and Planning
4.16.1. Analysis of the Balance Sheet
4.16.2. Analysis of the Income Statement
4.16.3. Profitability Analysis
4.17. Analysis and Resolutionof Cases/Problems
4.17.1. Financial Information on Industria de Diseño y Textil, S.A. (INDITEX)
Module 5. Operations and Logistics Management
5.1. Operations Direction and Management
5.1.1. The Role of Operations
5.1.2. The Impact of Operations on the Management of Companies.
5.1.3. Introduction to Operations Strategy
5.1.4. Operations Management
5.2. Industrial Organization and Logistics
5.2.1. Industrial Organization Department
5.2.2. Logistics Department
5.3. Structure and Types of Production (MTS, MTO, ATO, ETO, etc)
5.3.1. Production System
5.3.2. Production Strategy
5.3.3. Inventory Management System
5.3.4. Production Indicators
5.4. Structure and Types of Procurement
5.4.1. Function of Procurement
5.4.2. Procurement Management
5.4.3. Types of Purchases
5.4.4. Efficient Purchasing Management of a Company
5.4.5. Stages of the Purchase Decision Process
5.5. Economic Control of Purchasing
5.5.1. Economic Influence of Purchases
5.5.2. Cost Centers
5.5.3. Budget
5.5.4. Budgeting vs. Actual Expenditure
5.5.5. Budgetary Control Tools
5.6. Warehouse Operations Control
5.6.1. Inventory Control
5.6.2. Location Systems
5.6.3. Stock Management Techniques
5.6.4. Storage Systems
5.7. Strategic Purchasing Management
5.7.1. Business Strategy
5.7.2. Strategic Planning
5.7.3. Purchasing Strategies
5.8. Typologies of the Supply Chain (SCM)
5.8.1. Supply Chain
5.8.2. Benefits of Supply Chain Management
5.8.3. Logistical Management in the Supply Chain
5.9. Supply Chain Management
5.9.1. The Concept of Management of the Supply Chain (SCM)
5.9.2. Supply Chain Costs and Efficiency
5.9.3. Demand Patterns
5.9.4. Operations Strategy and Change
5.10. Interactions Between the SCM and All Other Departments
5.10.1. Interaction of the Supply Chain
5.10.2. Interaction of the Supply Chain Integration by Parts
5.10.3. Supply Chain Integration Problems
5.10.4. Supply Chain
5.11. Logistics Costs
5.11.1. Logistics Costs
5.11.2. Problems with Logistics Costs
5.11.3. Optimizing Logistic Costs
5.12. Profitability and Efficiency of Logistics Chains: KPIS
5.12.1. Logistics Chain
5.12.2. Profitability and Efficiencyof the Logistics Chain
5.12.3. Indicators of Profitability and Efficiency of the Supply Chain
5.13. Process Management
5.13.1. Process Management
5.13.2. Process-Based Approach: Process Mapping
5.13.3. Improvements in Process Management
5.14. Distribution and Transportation and Logistics
5.14.1. Distribution in the Supply Chain
5.14.2. Transportation Logistics
5.14.3. Geographic Information Systemsas a Support to Logistics
5.15. Logistics and Customers
5.15.1. Demand Analysis
5.15.2. Demand and Sales Forecast
5.15.3. Sales and Operations Planning
5.15.4. Participatory Planning, Forecasting and Replenishment Planning (CPFR)
5.16. International Logistics
5.16.1. Export and Import Processes
5.16.2. Customs
5.16.3. Methods and Means of International Payment
5.16.4. International Logistics Platforms
5.17. Outsourcing of Operations
5.17.1. Operations Management and Outsourcing
5.17.2. Outsourcing Implementation in Logistics Environments
5.18. Competitiveness in Operations
5.18.1. Operations Management
5.18.2. Operational Competitiveness
5.18.3. Operations Strategy and Competitive Advantages
5.19. Quality Management
5.19.1. Internal and External Customers
5.19.2. Quality Costs
5.19.3. Ongoing Improvement and the Deming Philosophy
Module 6. Information Systems Management
6.1. Technological Environment
6.1.1. Technology and Globalization
6.1.2. Economic Environment and Technology
6.1.3. Technological Environment and its Impact on Companies
6.2. Information Systems and Technologies in the Enterprise
6.2.1. The Evolution of the IT Model
6.2.2. Organization and IT Departments
6.2.3. Information Technology and Economic Environment
6.3. Corporate Strategy and Technology Strategy
6.3.1. Creating Value for Customers and Shareholders
6.3.2. Strategic IS/IT Decisions
6.3.3. Corporate Strategy vs Technological and Digital Strategy
6.4. Information Systems Management
6.4.1. Corporate Governance of Technology and Information Systems
6.4.2. Management of Information Systems in Companies
6.4.3. Expert Managers in Information Systems: Roles and Functions
6.5. Information Technology Strategic Planning
6.5.1. Information Systems and Corporate Strategy
6.5.2. Strategic Planning of Information Systems
6.5.3. Phases of Information Systems Strategic Planning
6.6. Information Systems for Decision-Making
6.6.1. Business Intelligence
6.6.2. Data Warehouse
6.6.3. BSC or Balanced Scorecard
6.7. Exploring the Information
6.7.1. SQL: Relational Databases Basic Concepts
6.7.2. Networks and Communications
6.7.3. Operational System: Standardized Data Models
6.7.4. Strategic System: OLAP, Multidimensional Model and Graphical Dashboards
6.7.5. Strategic DB Analysis and Report Composition
6.8. Enterprise Business Intelligence
6.8.1. The World of Data
6.8.2. Relevant Concepts
6.8.3. Main Characteristics
6.8.4. Solutions in Today's Market
6.8.5. Overall Architecture of a BI Solution
6.8.6. Cybersecurity in BI and Data Science
6.9. New Business Concept
6.9.1. Why BI
6.9.2. Obtaining Information
6.9.3. BI in the Different Departments of the Company
6.9.4. Reasons to Invest in BI
6.10. BI Tools and Solutions
6.10.1. How to Choose the Best Tool?
6.10.2. Microsoft Power BI, MicroStrategy and Tableau
6.10.3. SAP BI, SAS BI and Qlikview
6.10.4. Prometheus
6.11. BI Project Planning and Management
6.11.1. First Steps to Define a BI Project
6.11.2. BI Solution for the Company
6.11.3. Requirements and Objectives
6.12. Corporate Management Applications
6.12.1. Information Systems and Corporate Management
6.12.2. Applications for Corporate Management
6.12.3. Enterprise Resource Planning or ERP Systems
6.13. Digital Transformation
6.13.1. Conceptual Framework of Digital Transformation
6.13.2. Digital Transformation; Key Elements, Benefits and Drawbacks
6.13.3. Digital Transformation in Companies
6.14. Technology and Trends
6.14.1. Main Trends in the Field of Technology that are Changing Business Models
6.14.2. Analysis of the Main Emerging Technologies
6.15. IT Outsourcing
6.15.1. Conceptual Framework of Outsourcing
6.15.2. IT Outsourcing and its Impact on the Business
6.15.3. Keys to Implement Corporate IT Outsourcing Projects
Module 7. Commercial Management, Strategic Marketing and Corporate Communication
7.1. Commercial Management
7.1.1. Conceptual Framework of Commercial Management
7.1.2. Business Strategy and Planning
7.1.3. The Role of Sales Managers
7.2. Marketing
7.2.1. The Concept of Marketing
7.2.2. Basic Elements of Marketing
7.2.3. Marketing Activities of the Company
7.3. Strategic Marketing Management
7.3.1. The Concept of Strategic Marketing
7.3.2. Concept of Strategic Marketing Planning
7.3.3. Stages in the Process of Strategic Marketing Planning
7.4. Digital Marketing and E-Commerce
7.4.1. Digital Marketing and E-commerce Objectives
7.4.2. Digital Marketing and Media Used
7.4.3. E-Commerce General Context
7.4.4. Categories of E-Commerce
7.4.5. Advantages and Disadvantages of E-Commerce Versus Traditional Commerce.
7.5. Managing Digital Business
7.5.1. Competitive Strategy in the Face of the Growing Digitalization of the Media
7.5.2. Design and Creation of a Digital Marketing Plan
7.5.3. ROI Analysis in a Digital Marketing Plan
7.6. Digital Marketing to Reinforce the Brand
7.6.1. Online Strategies to Improve Your Brand's Reputation
7.6.2. Branded Content and Storytelling
7.7. Digital Marketing Strategy
7.7.1. Defining the Digital Marketing Strategy
7.7.2. Digital Marketing Strategy Tools
7.8. Digital Marketing to Attract and Retain Customers
7.8.1. Loyalty and Engagement Strategies Through the Internet
7.8.2. Visitor Relationship Management
7.8.3. Hypersegmentation
7.9. Managing Digital Campaigns
7.9.1. What is a Digital Advertising Campaign?
7.9.2. Steps to Launch an Online Marketing Campaign
7.9.3. Mistakes in Digital Advertising Campaigns
7.10. Online Marketing Plan
7.10.1. What is an Online Marketing Plan?
7.10.2. Steps to Create an Online Marketing Plan
7.10.3. Advantages of Having an Online Marketing Plan
7.11. Blended Marketing
7.11.1. What is Blended Marketing?
7.11.2. Differences Between Online and Offline Marketing
7.11.3. Aspects to be Taken into Account in the Blended Marketing Strategy
7.11.4. Characteristics of a Blended Marketing Strategy
7.11.5. Recommendations in Blended Marketing
7.11.6. Benefits of Blended Marketing
7.12. Sales Strategy
7.12.1. Sales Strategy
7.12.2. Sales Methods
7.13. Corporate Communication
7.13.1. Concept
7.13.2. The Importance of Communication in the Organization
7.13.3. Type of Communication in the Organization
7.13.4. Functions of Communication in the Organization
7.13.5. Elements of Communication
7.13.6. Communication Problems
7.13.7. Communication Scenarios
7.14. Corporate Communication Strategy
7.14.1. Motivational Programs, Social Action, Participation and Training with HR
7.14.2. Internal Communication Tools and Supports
7.14.3. Internal Communication Plan
7.15. Digital Communication and Reputation
7.15.1. Online Reputation
7.15.2. How to Measure Digital Reputation?
7.15.3. Online Reputation Tools
7.15.4. Online Reputation Report
7.15.5. Online Branding
Module 8. Market Research, Advertising and Commercial Management
8.1. Market Research
8.1.1. Marketing Research: Historical Origin
8.1.2. Analysis and Evolution of the Conceptual Framework of Marketing Research
8.1.3. Key Elements and Value Contribution of Market Research
8.2. Quantitative Research Methods and Techniques
8.2.1. Sample Size
8.2.2. Sampling
8.2.3. Types of Quantitative Techniques
8.3. Qualitative Research Methods and Techniques
8.3.1. Types of Qualitative Research
8.3.2. Qualitative Research Techniques
8.4. Market Segmentation
8.4.1. Market Segmentation Concept
8.4.2. Utility and Segmentation Requirements
8.4.3. Consumer Market Segmentation
8.4.4. Industrial Market Segmentation
8.4.5. Segmentation Strategies
8.4.6. Segmentation Based on Marketing - Mix Criteria
8.4.7. Market Segmentation Methodology
8.5. Research Project Management
8.5.1. Market Research as a Process
8.5.2. Planning Stages in Market Research
8.5.3. Stages of Market Research Implementation
8.5.4. Managing a Research Project
8.6. International Market Research
8.6.1. International Market Research
8.6.2. International Market Research Process
8.6.3. The Importance of Secondary Sources in International Market Research
8.7. Feasibility Studies
8.7.1. Concept and Usefulness
8.7.2. Outline of a Feasibility Study
8.7.3. Development of a Feasibility Study
8.8. Publicity
8.8.1. Historical Background of Advertising
8.8.2. Conceptual Framework of Advertising; Principles, Concept of Briefing and Positioning
8.8.3. Advertising Agencies, Media Agencies and Advertising Professionals
8.8.4. Importance of Advertising in Business
8.8.5. Advertising Trends and Challenges
8.9. Developing the Marketing Plan
8.9.1. Marketing Plan Concept
8.9.2. Situation Analysis and Diagnosis
8.9.3. Strategic Marketing Decisions
8.9.4. Operational Marketing Decisions
8.10. Promotion and Merchandising Strategies
8.10.1. Integrated Marketing Communication
8.10.2. Advertising Communication Plan
8.10.3. Merchandising as a Communication Technique
8.11. Media Planning
8.11.1. Origin and Evolution of Media Planning
8.11.2. Media
8.11.3. Media Plan
8.12. Fundamentals of Commercial Management
8.12.1. The Role of Commercial Management
8.12.2. Systems of Analysis of the Company/Market Commercial Competitive Situation
8.12.3. Commercial Planning Systems of the Company
8.12.4. Main Competitive Strategies
8.13. Commercial Negotiation
8.13.1. Commercial Negotiation
8.13.2. Psychological Issues in Negotiation
8.13.3. Main Negotiation Methods
8.13.4. The Negotiation Process
8.14. Decision-Making in Commercial Management
8.14.1. Commercial Strategy and Competitive Strategy
8.14.2. Decision Making Models
8.14.3. Decision-Making Analytics and Tools
8.14.4. Human Behavior in Decision Making
8.15. Leadership and Management of the Sales Network
8.15.1. Sales Management Sales Management
8.15.2. Networks Serving Commercial Activity
8.15.3. Salesperson Recruitment and Training Policies
8.15.4. Remuneration Systems for Own and External Commercial Networks
8.15.5. Management of the Commercial Process Control and Assistance to the Work of the Sales Representatives Based on the Information
8.16. Implementing the Commercial Function
8.16.1. Recruitment of Own Sales Representatives and Sales Agents
8.16.2. Controlling Commercial Activity
8.16.3. The Code of Ethics of Sales Personnel
8.16.4. Compliance with Legislation
8.16.5. Generally Accepted Standards of Business Conduct
8.17. Key Account Management
8.17.1. Concept of Key Account Management
8.17.2. The Key Account Manager
8.17.3. Key Account Management Strategy
8.18. Financial and Budgetary Management
8.18.1. The Break-Even Point
8.18.2. The Sales Budget Control of Management and of the Annual Sales Plan
8.18.3. Financial Impact of Strategic Sales Decisions
8.18.4. Cycle Management, Turnover, Profitability and Liquidity
8.18.5. Income Statement
Module 9. Innovation and Project Management
9.1. Innovation
9.1.1. Introduction to Innovation
9.1.2. Innovation in the Entrepreneurial Ecosystem
9.1.3. Instruments and Tools for the Business Innovation Process
9.2. Innovation Strategy
9.2.1. Strategic Intelligence and Innovation
9.2.2. Innovation from Strategy
9.3. Project Management for Startups
9.3.1. Startup Concept
9.3.2. Lean Startup Philosophy
9.3.3. Stages of Startup Development
9.3.4. The Role of a Project Manager in a Startup
9.4. Business Model Design and Validation
9.4.1. Conceptual Framework of a Business Model
9.4.2. Business Model Design and Validation
9.5. Project Management
9.5.1. Project Management: Identification of Opportunities to Develop Corporate Innovation Projects
9.5.2. Main stages or Phases in the Direction and Management of Innovation Projects
9.6. Project Change Management: Training Management
9.6.1. Concept of Change Management
9.6.2. The Change Management Process
9.6.3. Change Implementation
9.7. Project Communication Management
9.7.1. Project Communications Management
9.7.2. Key Concepts for Project Communications Management
9.7.3. Emerging Trends
9.7.4. Adaptations to Equipment
9.7.5. Planning Communications Management
9.7.6. Manage Communications
9.7.7. Monitoring Communications
9.8. Traditional and Innovative Methodologies
9.8.1. Innovative Methodologies
9.8.2. Basic Principles of Scrum
9.8.3. Differences between the Main Aspects of Scrum and Traditional Methodologies
9.9. Creation of a Startup
9.9.1. Creation of a Startup
9.9.2. Organization and Culture
9.9.3. Top Ten Reasons Why Startups Fail
9.9.4. Legal Aspects
9.10. Project Risk Management Planning
9.10.1. Risk Planning
9.10.2. Elements for Creating a Risk Management Plan
9.10.3. Tools for Creating a Risk Management Plan
9.10.4. Content of the Risk Management Plan
Module 10. Executive Management
10.1. General Management
10.1.1. The Concept of General Management
10.1.2. The General Manager's Action
10.1.3. The CEO and their Responsibilities
10.1.4. Transforming the Work of Management
10.2. Manager Functions:Organizational Culture and Approaches
10.2.1. Manager Functions: Organizational Culture and Approaches
10.3. Operations Management
10.3.1. The Importance of Management
10.3.2. Value Chain
10.3.3. Quality Management
10.4. Public Speaking and Spokesperson Education
10.4.1. Interpersonal Communication
10.4.2. Communication Skills and Influence
10.4.3. Communication Barriers
10.5. Personal and Organizational Communications Tools
10.5.1. Interpersonal Communication
10.5.2. Interpersonal Communication Tools
10.5.3. Communication in the Organization
10.5.4. Tools in the Organization
10.6. Communication in Crisis Situations
10.6.1. Crisis
10.6.2. Phases of the Crisis
10.6.3. Messages: Contents and Moments
10.7. Preparation of a Crisis Plan
10.7.1. Analysis of Possible Problems
10.7.2. Planning
10.7.3. Adequacy of Personnel
10.8. Emotional Intelligence
10.8.1. Emotional Intelligence and Communication
10.8.2. Assertiveness, Empathy, and Active Listening
10.8.3. Self-Esteem and Emotional Communication
10.9. Personal Branding
10.9.1. Strategies to Develop Personal Branding
10.9.2. Personal Branding Laws
10.9.3. Tools for Creating Personal Brands
10.10. Leadership and Team Management
10.10.1. Leadership and Leadership Styles
10.10.2. Leader Capabilities and Challenges
10.10.3. Managing Change Processes
10.10.4. Managing Multicultural Teams
Module 11. Strategy in Digital and Video Games Businesses
11.1. Digital and Video Games Businesses
11.1.1. Components of Strategy
11.1.2. Digital Ecosystem and Video Games
11.1.3. Strategic Positioning
11.2. The Strategic Process
11.2.1. Strategic Analysis
11.2.2. Selection of Alternative Strategies
11.2.3. Strategy Implementation
11.3. Strategic Analysis
11.3.1. Internal
11.3.2. External
11.3.3. SWOT and CAME Matrix
11.4. Sectorial Analysis of Videogames
11.4.1. M. Porter’s 5 Forces Model
11.4.2. PESTEL Analysis
11.4.3. Sectorial Segmentation
11.5. Competitive Position Analysis
11.5.1. Create and Monetize a Strategic Value
11.5.2. Niche Search vs. Market Segmentation
11.5.3. Sustainability of Competitive Positioning
11.6. Economic Environment Analysis
11.6.1. Globalization and Internationalization
11.6.2. Investment and Savings
11.6.3. Production, Productivity and Employment Indicators
11.7. Strategic Management
11.7.1. A Framework for Strategy Analysis
11.7.2. Analysis of the Sectoral Environment, Resources and Capabilities
11.7.3. Putting the Strategy into Practice
11.8. Strategy Formulation
11.8.1. Corporate Strategies
11.8.2. Generic Strategies
11.8.3. Client Strategies
11.9. Strategy Implementation
11.9.1. Strategic Planning
11.9.2. Communication and Organizational Participation Scheme
11.9.3. Change Management
11.10. The New Strategic Businesses
11.10.1. Blue Oceans
11.10.2. Exhaustion of the Incremental Improvement in the Value Curve
11.10.3. Zero Marginal Cost Businesses
Module 12. Video Games Business Management
12.1. Industry and Value Chain
12.1.1. Value in the Training Sector
12.1.2. Elements of the Value Chain
12.1.3. Relationship between Each of the Elements in the Value Chain
12.2. Video Game Developers
12.2.1. Conceptual Proposals
12.2.2. Creative Design and Video Game Storylines
12.2.3. Technology Applied to Video Game Development
12.3. Console Manufacturing
12.3.1. Components
12.3.2. Types and Manufacturers
12.3.3. Console Generation
12.4. Publishers
12.4.1. Selection
12.4.2. Development Management
12.4.3. Product and Service Creation
12.5. Distributors
12.5.1. Agreements With Distributors
12.5.2. Distribution Models
12.5.3. Distribution Logistics
12.6. Retailers
12.6.1. Retailers
12.6.2. Orientation and Link With the Consumer
12.6.3. Assessment Services
12.7. Accessories Manufacturers
12.7.1. Gaming Accessories
12.7.2. Market
12.8. Middleware Developers
12.8.1. Middleware in the Video Game Industry
12.8.2. Middleware Development
12.8.3. Middleware Typology
12.9. Professional Profiles of the Video Game Industry
12.9.1. Game Designers and Programmers
12.9.2. Modelers and Texturizers
12.9.3. Animators and Illustrators
12.10. Professional eSports Clubs
12.10.1. Administrative Department
12.10.2. Sports Department
12.10.3. Communication Department
Module 13. Digital Marketing and Digital Transformation of Video Games
13.1. Digital Marketing Strategy
13.1.1. Customer Centric
13.1.2. Customer Journey and Marketing Funnel
13.1.3. Designing and Creating a Digital Marketing Plan
13.2. Digital Assets
13.2.1. Architecture and Web Design
13.2.2. User Experience- CX
13.2.3. Mobile Marketing
13.3. Digital Media
13.3.1. Strategy and Planning Media
13.3.2. Display and Advertising Graphics
13.3.3. Digital TV
13.4. Search
13.4.1. Development and Application of a Search Strategy
13.4.2. SEO
13.4.3. SEM
13.5. Social Media
13.5.1. Design, Planning and Analytics in a Social Media Strategy
13.5.2. Marketing Techniques on Horizontal Social Media
13.5.3. Marketing Techniques on Vertical Social Media
13.6. Inbound Marketing
13.6.1. Inbound Marketing Funnel
13.6.2. Content Marketing Generation
13.6.3. Leads Acquisition and Management
13.7. Account Based Marketing
13.7.1. B2B Marketing Strategy
13.7.2. Decision Maker and Contact Map
13.7.3. Account Based Marketing Plan
13.8. Email Marketing and Landing Pages
13.8.1. Email Marketing Characteristics
13.8.2. Creativity and Landing Pages
13.8.3. Email Marketing Campaigns and Actions
13.9. Automization of Marketing
13.9.1. Marketing Automation
13.9.2. Big Data and AI Applied to Marketing
13.9.3. Main Solutions of Marketing Automation
13.10. Metrics, KPIs and ROI
13.10.1. Key Metrics and KPIs for Digital Marketing
13.10.2. Solutions and Measuring Tools
13.10.3. ROI Calculation and Tracking
Module 14. Video Games Business Creation
14.1. Entrepreneurship
14.1.1. Entrepreneurial Strategy
14.1.2. Entrepreneurship Projects
14.1.3. Agile Methodologies in Entrepreneurship
14.2. Technological Innovations in Video Games
14.2.1. Console and Peripheral Innovations
14.2.2. Innovation in Motion Capture and Live Dealer
14.2.3. Innovation in Graphics and Software
14.3. The Business Plan
14.3.1. Segments and Value Proposition
14.3.2. Processes, Resources and Key Alliances
14.3.3. Customer Relations and Interaction Channels
14.4. Investments
14.4.1. Investments in the Video Game Industry
14.4.2. Critical Aspects to Capture Investments
14.4.3. Financing Startups
14.5. Finances
14.5.1. Revenues and Efficiencies
14.5.2. Operative Costs and Capital
14.5.3. Income Statement and Balance Sheet
14.6. Video Game Production
14.6.1. Production Simulation Tools
14.6.2. Planned Production Management
14.6.3. Production Control Management
14.7. Operations Management
14.7.1. Design, Localization and Maintenance
14.7.2. Quality Management
14.7.3. Inventory and Supply Chain Management
14.8. New Online Distribution Models
14.8.1. Online Logistics Models
14.8.2. Direct Online Delivery and SaaS
14.8.3. Dropshipping
14.9. Sustainability
14.9.1. Creation of Sustainable Value
14.9.2. ESG (Environmental, Social and Governance)
14.9.3. Sustainability in Strategy
14.10. Legal Aspects
14.10.1. Industrial Property
14.10.2. RGDP
Module 15. Cooperation Project
15.1. Video Game Project Life Cycle
15.1.1. Conceptual and Preproduction Phase
15.1.2. Production Phase and Final Phases
15.1.3. Post-Production Phase
15.2. Video Game Projects
15.2.1. Genre
15.2.2. Serious Games
15.2.3. Subgenre and New Genres
15.3. Video Game Project Architecture
15.3.1. Internal Architecture
15.3.2. Relationship Between Elements
15.3.3. Holistic Vision of Video Games
15.4. Video Games
15.4.1. Recreational Aspects in Video Games
15.4.2. Video Game Design
15.4.3. Gamification
15.5. Video Game Technology
15.5.1. Internal Elements
15.5.2. Video Game Engines
15.5.3. Influence of Technology and Marketing on Design
15.6. Project Conception, Launch and Execution
15.6.1. Early Development
15.6.2. Phases of Video Game Development
15.6.3. Involvement of the Consumer in the Development
15.7. Video Game Project Management
15.7.1. Development Teams and Publishers
15.7.2. Operations Teams
15.7.3. Sales and Marketing Teams
15.8. Manual for the Development of Video Games
15.8.1. Video Game Design and Technology Handbook
15.8.2. Video Game Development Handbook
15.8.3. Requirements Manual and Technical Specifications
15.9. Video Game Publishing and Marketing
15.9.1. Preparation for Video Game Kick Off
15.9.2. Digital Communication Channels
15.9.3. Delivery, Progress and Success Monitoring
15.10. Agile Methodologies Applicable to Video Game Projects
15.10.1. Design and Visual Thinking
15.10.2. Lean Start-Up
15.10.3. Scrum Development and Sales
Module 16. Innovation
16.1. Innovation and Strategy
16.1.1. Innovation in Video Games
16.1.2. Innovation Management in Video Games
16.1.3. Innovation Models
16.2. Innovative Talent
16.2.1. Implementing an Innovation Culture in Organizations
16.2.2. Talent
16.2.3. Innovation Culture Map
16.3. Talent Management in Digital Economy
16.3.1. Talent Life Cycle
16.3.2. Uptake - Generational Constraints
16.3.3. Retention: Engagement, Loyalty, Evangelists
16.4. Business Models in Video Game Innovation
16.4.1. Innovation in Business Models
16.4.2. Innovation Tools in Business
16.4.3. Business Model Navigator
16.5. Innovation Project Management
16.5.1. Customers and Innovation Processes
16.5.2. Value Proposition Design
16.5.3. Exponential Organizations
16.6. Agile Methodologies in Innovation
16.6.1. Design Thinking and Lean Startup Methodologies
16.6.2. Agile Project Management Models: Kanban and Scrum
16.6.3. Lean Canvas
16.7. Innovation Validation Management
16.7.1. Prototyping (PMV)
16.7.2. Customer Validation
16.7.3. Pivot or Persevere
16.8. Process Innovation
16.8.1. Process Innovation Opportunities
16.8.2. Time-to-Market, Reduction of Non-Value Tasks and Defect Elimination
16.8.3. Methodological Tools for Process Innovation
16.9. Disruptive Technologies
16.9.1. Hybrid Physical-Digital Technologies
16.9.2. Technologies Used in Communication and Data Handling
16.9.3. Application Technologies in Management
16.10. Return on Investment in Innovation
16.10.1. Data Monetization Strategies and Innovation Assets
16.10.2. The ROI of Innovation General Focus
16.10.3. Funnels
Module 17. Financial Management
17.1. Accounting
17.1.1. Accounting
17.1.2. Annual Accounts and Other Reports
17.1.3. Tangible Fixed Assets, Real Estate Investments and Intangible Assets
17.2. Financial Management
17.2.1. Financial Instruments
17.2.2. Corporate Finance and Financial Management
17.2.3. Finance for Entrepreneurs
17.3 Financial Statement Analysis
17.3.1. Financial Statement Analysis
17.3.2. Liquidity and Solvency Analysis
17.3.3. Treasury Management
17.4. Financial Transactions
17.4.1. Financial Transactions
17.4.2. Investment Management
17.4.3. Investment Selection Criteria
17.5. Financial System
17.5.1. Financial System
17.5.2. Structure and Functioning of the Financial System
17.5.3. Value Market
17.6. Management Control
17.6.1. Management Control
17.6.2. Responsibility Centers
17.6.3. Cost Systems
17.7. Budget Control
17.7.1. Budget Process
17.7.2. Budget Management and Organization
17.7.3. Budget Control
17.8. Treasury Management
17.8.1. Cash Management and Treasury Budget
17.8.2. Collecting Trade Receivables
17.8.3. Commercial Transaction Payments
17.9. Business Financing
17.9.1. Advantages, Disadvantages and Implications of Debt
17.9.2. Choosing a Company Capital Structure
17.9.3. Changes to Capital Structure
17.10. Valuation of Companies
17.10.1. Accounting Methods and Business Value
17.10.2. Assets and Debt
17.10.3. Business Valuation Diagnosis and Investor Presentation
Module 18. Commercial Management
18.1. Commercial Organization Models
18.1.1. Commercial Department
18.1.2. Commercial Department Tools
18.1.3. Sales Force
18.2. Commercial Objectives
18.2.1. Commercial Planning
18.2.2. Forecasts and Budgets
18.2.3. Commercial Budgets
18.3. Commercial Forecast
18.3.1. Commercial Department Cost Effectiveness
18.3.2. Sales Projections
18.3.3. Controlling Commercial Activity
18.4. New Relationship Models
18.4.1. Commercialization in New Business Models
18.4.2. Personalization as the Main Driver of Customer Relations
18.4.3. Developing Customer Experiences
18.5. Consultative Selling
18.5.1. Sales Psychology
18.5.2. Persuasive Communication
18.5.3. Sales Methods Introduction and Evolution
18.6. Sales Methods
18.6.1. Retail or B2C Sales
18.6.2. B2B External Sales
18.6.3. Online Sales
18.7. Digital Social Selling
18.7.1. Social Selling
18.7.2. Social Attitude: Networking
18.7.3. Process of Attracting a New Customers Using Social Media
18.8. Digital Sales Methodologies
18.8.1. Main Agile Methodologies in Digital Sales
18.8.2. Scrum Sales, Neat Selling, Snap Selling, Spin Selling, etc.
18.8.3. Inboud Sales, B2B and Account Based Marketing
18.9. Marketing Support in the Commercial Department
18.9.1. Marketing Management
18.9.2. The Value of Digital Marketing (B2C/B2B)
18.9.3. Marketing Mix Management in Commercial Departments
18.10. Organization and Planning of the Salesperson's Work
18.10.1. Sales Zones and Routes
18.10.2. Time Management and Management Meetings
18.10.3. Analysis and Decision Making
Module 19. E-Sports Management
19.1. eSports Industry
19.1.1. eSports
19.1.2. eSports Industry Actors
19.1.3. The eSports Business Model and Marketplace
19.2. eSports Club Management
19.2.1. Importance of eSports Clubs
19.2.2. Creation of Clubs
19.2.3. eSports Club Management and Administration
19.3. eGamers Relationship
19.3.1. The Role of the Player
19.3.2. Player’s Skills and Competencies
19.3.3. Players as Ambassadors of the Brand
19.4. Competitions and Events
19.4.1. Delivery in eSports: Competitions and Events
19.4.2. Event and Championship Management
19.4.3. Main Local, Regional, National and Global Championships
19.5. Sponsorship Management in eSports
19.5.1. Sponsorship Management in eSports
19.5.2. Types of Sponsorships in eSports
19.5.3. Sponsorship Agreement in eSports
19.6. Advertising Management in eSports
19.6.1. Advergaming: New Advertising Format
19.6.2. Branded Content in eSports
19.6.3. eSports as a Communicative Strategy
19.7. eSports Marketing Management
19.7.1. Owned Media Management
19.7.2. Paid Media Management
19.7.3. Special Focus in Social Media
19.8. Influencer Marketing
19.8.1. Marketing Influencer
19.8.2. Audience Management and its Impact on eSports
19.8.3. Business Models in Influencer Marketing
19.9. Merchant
19.9.1. Sale of Services and Associated Products
19.9.2. Merchandising
19.9.3. E-Commerce and Market Places
19.10. E-Sports Metrics and KPI
19.10.1. Metrics
19.10.2. KPI of Progress and Success
19.10.3. Strategic Map for Objectives and Indicators
Module 20. Leadership and Talent Management
20.1. Business, Organization and Human Resources
20.1.1. Organization and Organizational Structure
20.1.2. Strategic Management
20.1.3. Work Analysis and Organization
20.2. Company Human Resources Management
20.2.1. Organization in Human Resources
20.2.2. Recruitment Channels
20.2.3. Professional Profiles in the Video Game Industry
20.3. Personal and Professional Leadership
20.3.1. Leaders and Leadership Processes
20.3.2. The Authority of Communication
20.3.3. Negotiation With Success and Failure
20.4. Knowledge and Talent Management
20.4.1. Strategic Talent Management
20.4.2. Technology Applied to Human Resources Management
20.4.3. Innovation Models in Human Resources
20.5. Knowledge Management as Key to Business Growth
20.5.1. General Objectives in Knowledge Management
20.5.2. Structure of Knowledge Management Systems and Flows
20.5.3. Processes in Knowledge Management
20.6. Coaching and Mentoring
20.6.1. PNL
20.6.2. Coaching and Mentoring
20.6.3. Processes
20.7. New Leadership Styles in VUCA Environments
20.7.1. Individual Change Management
20.7.2. Organizational Change Management
20.7.3. Tools
20.8. Diversity Management
20.8.1. Incorporating New Generations into Leadership Roles
20.8.2. Female Leadership
20.8.3. Multicultural Management
20.9. Coach Leader
20.9.1. Coach Leadership Skills
20.9.2. Feedback and Feedforward
20.9.3. Recognition
20.10. Adapting to New Technologies
20.10.1. Attitudes
20.10.2. Knowledge
20.10.3. Security
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