Description

Become an expert in 3D modeling Texturing process, learn how to use the leading tools in this sector"

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This University Expert in Texturing is intended to cover the leading tools for this process, such as 3DS Max, Photoshop or ZBrush. The student thus acquires the knowledge he needs to develop as a true expert in Texturing and will be able to generate the effects he wants in his modeling, for example, to achieve hyper-realistic effects in animations for movies, video games, advertising spots and more.

The first area is an introductory preamble of the indispensable concepts for the creation of a model such as Baking, in order to appreciate the greatest amount of detail without losing the performance of the image. The curriculum also delves into Texturing with the Subastance Painter tool, a software that provides a wide range of options when working with hyper-realistic textures.

The educational program also delves into the rendering process, a phase almost as essential as Texturing, which occurs at the end of each model to optimize the image quality and weight of the model. In addition, the rendering achieves deeper design posing, lighting and the highest possible image quality. All this using Marmoset, a pioneer software in the world of digital sculpture.

All the content of this Postgraduate diploma in Texturing is offered in a totally virtual format, favoring the deepening of knowledge at the speed and pace set by the student. This allows us to combine personal and professional projects with the continuous recycling of knowledge. In addition, an expert teaching staff is always available to tutor the student.

Learn how to use state-of-the-art Texturing tools such as 3DS Max, Substance Painter or Marmoset Toolbag"

This Postgraduate diploma in Texturing contains the most complete and up-to-date educational program on the market. Its most notable features are:

  • The development of case studies presented by experts in 3D Modeling with 3D Studio Max
  • The graphic, schematic and practical contents with which it is conceived provide and practical information on those disciplines that are essential for professional practice. 
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

Learn how to texture your 3D modeling, as well as how to render them, to specialize and become an expert in the field"

The program’s teaching staff includes professionals from the sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities. 

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations. 

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the course. For this purpose, students will be assisted by an innovative interactive video system created by renowned and experienced experts.

At your own pace and combining it with other personal and professional projects, that's how easy it is to learn Texturing with this Postgraduate diploma''

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Enroll now in this Postgraduate diploma in Texturing and learn the tricks and keys to give a good finish to your 3D designs''

Syllabus

This Postgraduate diploma has been developed following the Relearning and Learning by Doing methodology, state-of-the-art learning methods based on the student's knowledge and autonomous learning. Thanks to this method and the perfect distribution of this study plan, in only 6 months you will obtain the necessary knowledge to become an expert in Texturing and rendering of 3D Modeling, training the student in all the complexities of creating textures with the most used software in the sector. 

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Get, in only 6 months, to be a real professional in Texturing and rendering of three-dimensional models"

Module 1. Texturing

1.1. Texturing

1.1.1. Baking
1.1.2. PBR. Physically Based Rendering
1.1.3. Basic and Composite Texturing
1.1.4. Tileable Textures

1.2. Mapping Coordinates. University of Valencia

1.2.1. Unwrap and Seams
1.2.2. UVW Editor
1.2.3. Editor Options

1.3. Object ID

1.3.1. ID Assignment and Functionality
1.3.2. Multisubject Material
1.3.3. Application of Materials as Instances

1.4. HighPoly and Normal Baking in 3DS Max

1.4.1. HighPoly and LowPoly
1.4.2. Projection Settings for Normal Map Baking
1.4.3. Normal Map Texture Baking
1.4.4. Normal Map Settings

1.5. Bake other materials in 3DS Max

1.5.1. Application and Diffuse Map Baking
1.5.2. Composite Material
1.5.3. Mask Adjustment

1.6. Retopology in 3DS Max

1.6.1. Retopology Tools
1.6.2. Retopology with Graphite Tool
1.6.3. Rhetopology Settings

1.7. Texturing with 3DS Max

1.7.1. Material Properties
1.7.2. Texture Baking
1.7.3. Texture Baking. Complete Map, Normal Map and AO Map

1.8. Texturing with Photoshop

1.8.1. Coordinate Template
1.8.2. Adding details in Photoshop and Reimporting Template with Textures
1.8.3. Shading a Texture
1.8.4. Create Normal Map

1.9. Mapping Coordinates with Zbrush

1.9.1. UV Master
1.9.2. Control Painting
1.9.3. Unwrap and Flatten

1.10. Texturing with Zbrush

1.10.1. Painting Mode
1.10.2. Noise Maker
1.10.3. Projection of Images

Module 2. Substance Painter Texturing

2.1. Substance Painter

2.1.1. Create New Project and Reimport Models
2.1.2. Basic Controls and Interface 2D and 3D Views
2.1.3. Baking

2.2. Baking Layers

2.2.1. World Space Normal
2.2.2. Ambient Occlusion
2.2.3. Curvature
2.2.4. Position
2.2.5. ID, Normal, Thickness

2.3. Layers

2.3.1. Base Color
2.3.2. Roughness
2.3.3. Metallic
2.3.4. Material

2.4. Masks and Generators

2.4.1. Layers and UVs
2.4.2. Masks
2.4.3. Procedural Generators

2.5. Base Material

2.5.1. Types of Material
2.5.2. Customized Generators
2.5.3. Creation of a Base Material from Scratch

2.6. Brushes

2.6.1. Predefined Parameters and Brushes
2.6.2. Alphas, Lazy Mouse and symmetry
2.6.3. Create Custom Brushes and Save Them

2.7. Particles

2.7.1. Particle Brushes
2.7.2. Properties of Particles
2.7.3. Particles Using Masks

2.8. Projections

2.8.1. Preparing Textures
2.8.2. Stencil
2.8.3. Cloning

2.9. Substance Share/Source

2.9.1. Substance Share
2.9.2. Substance Source
2.9.3. Textures.com

2.10. Terminology

2.10.1. Normal Map
2.10.2. Acolchado o Sangrado
2.10.3. Mipmapping

Module 3. Rendering

3.1. Marmoset Toolbag

3.1.1. Geometry Preparation and FBX Formatting
3.1.2. Basic Concepts. Importance of Geometry
3.1.3. Links and Materials

3.2. Marmoset Toolbag Sky

3.2.1. Environmental Setting
3.2.2. Lighting Points
3.2.3. Lights outside Sky

3.3. Marmoset Toolbag Details

3.3.1. Shade and Pose
3.3.2. Procedural Materials
3.3.3. Channels and Reflection

3.4. Real-Time Rendering with Marmoset Toolbag

3.4.1. Image Export with Transparency
3.4.2. Interactive Export Marmoset Viewer
3.4.3. Film Export

3.5. Marmoset Toolbag Animated Cameras

3.5.1. Model Preparation
3.5.2. Cameras
3.5.3. Main Camera Interactive Animation

3.6. Marmoset Toolbag Advanced Animated Cameras

3.6.1. Adding New Cameras
3.6.2. Parametric Animation
3.6.3. Final Details

3.7. Marmoset Toolbag 4. Raytrace

3.7.1. Subsurface
3.7.2. Ray Tracing
3.7.3. Adding Cameras and Map Rendering

3.8. Substance Painter Rendering IRay

3.8.1. IRay configuration
3.8.2. Viewer Settings
3.8.3. Display Settings

3.9. Rendering with ZBRush

3.9.1. Material Settings
3.9.2. BPR Render and Lights
3.9.3. BPR Masks and Final Rendering in Photoshop

3.10. Keyshot Rendering

3.10.1. From Zbrush to Keyshot
3.10.2. Materials and Lighting
3.10.3. Photoshop Composition and Final Image

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With this program in Texturing you will get a more striking curriculum vitae, as well as give a twist to your professional career”

Postgraduate Diploma in Texturing

Texturing is an essential technique in the world of design and animation, which allows to give life and realism to objects and characters in the digital environment. With the rise of the entertainment industry, texturing has become a highly valued and sought after skill in the field of animation, video games, film and advertising. For this reason, TECH Global University has developed the most complete and up-to-date Postgraduate Diploma in Texturing on the educational market. Our program is focused on offering a complete and up-to-date education on the techniques and tools used in the texturing process. Here, we bet on virtuality as a multifaceted and powerful tool, therefore, our classes are 100% online, structured in intensive learning modules that employ dynamic methodologies. Through the syllabus, you will delve into the fundamentals of texturing, including the understanding of light, color and texture in the real world.

Become a texturing specialist

Texturing is a fundamental part of the process of creating virtual worlds and 3D characters, giving them a realistic and convincing appearance. In this sense, the work of professionals contributes to improve the visual quality of productions. At TECH we focus on providing you with the necessary tools to perform successfully in this field. Through the syllabus, you will delve into advanced digital painting techniques, the use of specialized texturing software and the creation of procedural textures and PBR (Physically Based Rendering). With this new knowledge, you will be able to create realistic and attractive textures on 3D objects and characters, using new tools and techniques. In addition, you will learn to apply design and aesthetic principles to texture creation, which is essential to achieve visually appealing and high-quality results.