Description

Specialize your professional career in 3D modeling with Blender, thanks to this TECH's Postgraduate diploma” 

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Blender is one the most used programs by 3D modelers who have worked on large projects in the world of cinema and video games. This powerful software is complemented by Substance Painter and Unreal. They help sculpt shapes in digital clay, create people from other universes and present a realistic and fluid finish when rendered. In addition, its use is more intuitive than other software, which is why it has been used to create characters such as Baymax from Disney Pixar's Big Hero 6, or to dress Pikachu in the Deadpool costume.   

For all these reasons, it is essential for designers who wish to start modeling to have a thorough knowledge of these tools. TECH presents this Postgraduate diploma, in which students will be able to adapt their learning pace according to their daily activities thanks to the 100% online modality. This will allow you to access content from anywhere in the world and at any time that suits you.  

Therefore, you will get to know the Blender tool in detail, learn its interface and handle it like a professional. Then, you will go through an exhaustive review of texturing with Substance Painter, learning about the different methods used to generate greater realism and achieve exceptional 3D modeling. Finally, you will delve into the techniques of exporting to Unreal.All this content will be accompanied by didactic videos, which will explain the most appropriate ways in which professionals work. In addition to presenting the tricks to sculpt a head, create hair, hair, clothes and others. In short, a complete and up-to-date TECH, ideal for entering this new industry.   

Learn tips and tricks from the pros on character modeling” 

This Postgraduate diploma in Blender Modeling contains the most complete and up-to-date program on the market. The most important features include:

  • The development of case studies presented by experts in 3D Modeling with 3D Studio Max
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

Enroll now in this program and you will have access to the most current and innovative content on Blender Modeling” 

The program’s teaching staff includes professionals from the sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the course. For this purpose, students will be assisted by an innovative interactive video system created by renowned and experienced experts.   

Thanks to the 100% online modality, you will be able to adapt your learning pace without leaving your professional and personal activities"

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TECH has designed and perfected the Relearning methodology, to allow you to learn in a natural and progressive way, strengthening your skills to face new challenges"

Syllabus

The course management and faculty have designed the structure and content of this TECH in Blender Modeling to make it more accessible and easier to learn. Its complete and up-to-date syllabus covers all the most relevant aspects such as its interface, various utilities or how to use hardsurface modeling for hard surfaces. All this with the multimedia material innovation and teaching resources continuously available in the virtual classroom.##IMAGE##

This Postgraduate diploma will help you to use the most advanced organic 3D modeling software on the market in only 6 months”  

Module 1. 3D Modeling with Blender

1.1. Interface

1.1.1. Initial Installation and Configuration 
1.1.2. Pull-Down Menus and Interface Modes
1.1.3. Navigation in the 3D Environment

1.2. Object Creation and Selection

1.2.1. Modifying Basic Topology 
1.2.2. Modifying Basic Topology

1.3. Edition

1.3.1. Add New Geometry 
1.3.2. Modifying Geometries
1.3.3. Modifiers and Mirror

1.4. Geometry

1.4.1. Smooth Modifier
1.4.2. Merging and Separating Meshes 
1.4.3. Untriangualize

1.5. Edit Mode

1.5.1. Basic Modeling Units 
1.5.2. Loops
1.5.3. Tris and Ngones 
1.5.4. Subdivision - Tool and Modifier 
1.5.5. Visibility - Hide and Reveal Objects 
1.5.6. Snap 
1.5.7. Smooth or Flat Preview Modes

1.6. Retopology

1.6.1. Conforming One Mesh on Top of Another 
1.6.2. Creating Objects Using the 3D Cursor

1.7. Organic Model

1.7.1. Shape and Topology
1.7.2. Use of Curves 
1.7.3. Surface and Nurbs

1.8. Sculpting

1.8.1. Brushes and Commands
1.8.2. Use of Remesher

1.9. Selection

1.9.1. Meshes Selection
1.9.2. Modification of Selections 
1.9.3. Selecting by Vertices, Edges or Faces

1.10. Vertex Paint

1.10.1. Brush Options
1.10.2. Creating IDMaps

Module 2. Substance Painter Texturing

2.1. Substance Painter

2.1.1. Create New Project and Reimport Models
2.1.2. Basic Controls and Interface 2D and 3D Views
2.1.3. Baking

2.2. Baking Layers

2.2.1. World Space Normal
2.2.2. Ambient Occlusion
2.2.3. Curvature
2.2.4. Position
2.2.5. ID, Normal, Thickness

2.3. Layers

2.3.1. Base Color
2.3.2. Roughness
2.3.3. Metallic
2.3.4. Material

2.4. Masks and Generators

2.4.1. Layers and UVs
2.4.2. Masks
2.4.3. Procedural Generators

2.5. Base Material

2.5.1. Types of Material
2.5.2. Customized Generators
2.5.3. Creation of a Base Material from Scratch

2.6. Brushes

2.6.1. Predefined Parameters and Brushes
2.6.2. Alphas, Lazy Mouse and Symmetry
2.6.3. Create Custom Brushes and Save Them

2.7. Particles

2.7.1. Particle Brushes
2.7.2. Properties of Particles
2.7.3. Particles Using Masks

2.8. Projections

2.8.1. Preparing Textures
2.8.2. Stencil
2.8.3. Cloning

2.9. Substance Share/Source

2.9.1. Substance Share
2.9.2. Substance Source
2.9.3. Textures.com

2.10. Terminology

2.10.1. Normal Map
2.10.2. Acolchado o Sangrado
2.10.3. Mipmapping

Module 3. Exports to Unreal

3.1. Unreal Engine

3.1.1. Game Exporter
3.1.2. Create New Project and Controls
3.1.3. Importing Models into Unreal

3.2. Basic Properties of Materials

3.2.1. Create Materials and Nodes
3.2.2. Constant and Its Values
3.2.3. Texture Sample

3.3. Common Material Nodes

3.3.1. Multiply
3.3.2. Texture Coordinate
3.3.3. Add
3.3.4. Fresnel
3.3.5. Panner

3.4. Materials and Bloom

3.4.1. Linear Interpolate
3.4.2. Power
3.4.3. Clamp

3.5. Textures to Modify the Material

3.5.1. Masks
3.5.2. Transparent Textures
3.5.3. Match Color

3.6. Basic Lighting

3.6.1. Light Source
3.6.2. Skylight
3.6.3. Fog

3.7. Fill and Creative Lighting

3.7.1. Point Light
3.7.2. Spot Light and Rect Light
3.7.3. Objects as Light Sources

3.8. Night Lighting

3.8.1. Light Source Properties
3.8.2. Fog Properties
3.8.3. Skylight Properties

3.9. Lightmaps

3.9.1. Viewer Modes. Lightmap Density
3.9.2. Improve Lightmaps Resolution
3.9.3. Lightmaps Importance Volume

3.10. Rendering

3.10.1. Cameras and Their Parameters
3.10.2. Basic Post-Processing
3.10.3. High-Resolution Screenshot

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"Make the most of this opportunity to learn about the latest advances in this subject to apply it to your daily practice" 

Postgraduate Diploma in Blender Modeling

At TECH Global University, we introduce you to our exclusive academic program: the Postgraduate Diploma in Blender Modeling. Discover how to acquire advanced 3D modeling and animation skills using the powerful Blender tool. Prepare yourself to excel in fields such as computer science, video games and design. Our online classes give you the flexibility to learn from anywhere, anytime. Make the most of your time and develop your digital art skills through our interactive classes and hands-on tutorials. With TECH Global University, you will have access to a high-quality educational program taught by experts in the field of 3D modeling. Why choose our Postgraduate Diploma in Blender Modeling? The benefits are amazing. As you progress through the program, you will learn how to use Blender, a leading tool in the 3D modeling and animation industry. You will master modeling, texturing, lighting and animation techniques to create realistic scenes and characters that will capture the attention of your audience.

Master digital art in areas such as computer science, video games and design

At TECH Global University, we are proud to provide you with a cutting-edge educational experience. Our program will allow you to explore the world of 3D modeling and its applications in fields such as computer science, video games and design. You will learn how to create virtual environments, fascinating characters and stunning visual effects. Upon completion of TECH Global University's Postgraduate Diploma in Blender Modeling, you will be prepared to excel in the digital art industry. Your ability to bring your ideas to life and create visually stunning content will open doors to exciting career opportunities in game development companies, animation studios, design agencies and more. Don't let this opportunity pass you by! Join TECH Global University and become an expert in 3D modeling with Blender. Develop your creativity and make a difference in the fields of computer science, video games and design with our top-quality online classes.