Description

Thanks to this Postgraduate diploma, your office staff will go to work with renewed energy” 

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The possibilities of Gamification go far beyond education. This innovative learning technique is perfectly applicable to the organizational and business sector, providing elements that encourage team involvement while reinforcing the feeling of belonging to the company. In this way, the integration of gamification strategies in companies is a growing practice that gets employees to play while they work. 

Achieving this balance benefits both the company and the employees themselves, who will see how, through playful design elements, they have performed demanding tasks with less effort. Regardless of whether or not rewards are established in these games, it has been proven that these strategies increase Dopamine in the brain, making it a valuable tool for strengthening the team and the work environment. 

For this reason, it is especially important for companies to have professionals trained to effectively develop Gamification, so this Postgraduate diploma is postulated as the solution. In this sense, the program is designed by experts who have successfully implemented gamification in companies, solving productivity problems. In this way, they will reveal to the students all the keys to these strategies. 

But, at the same time, the Postgraduate diploma in Gamification in the Company puts the focus on practice, letting students see for themselves the benefits of this field. They will interact in real gamified environments. In addition, the online nature of this program makes it possible to take it from anywhere. With just a device with an Internet connection, students will have everything at their disposal to excel in this area. 

Drastically improve your company's productivity with innovative strategies based on playful elements” 

This Postgraduate diploma in Gamification in the Company contains the most complete and up-to-date educational program on the market. The most important features include:

  • The development of case studies presented by experts in Gamification in the workplace
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice 
  • Practical exercises where self-assessment can be used to improve learning. 
  • Its special emphasis on innovative methodologies  
  • Theoretical lessons, questions to the expert, forums for discussion of controversial topics and individual reflection work
  • Content that is accessible from any fixed or portable device with an Internet connection

Get a high level of training in Gamification to apply it in different departments of your company, improving the work culture” 

The program’s teaching staff includes professionals from the sector who contribute their work experience to this specializing program, as well as renowned specialists from leading societies and prestigious universities.  

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.  

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the course. For this purpose, students will be assisted by an innovative interactive video system created by renowned and experienced experts. 

Make your workplace a reference in the use of gamification techniques. Enroll now"

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Acquire the most updated knowledge in Gamification at work with the largest online university in the world"

Syllabus

The content structure of the Postgraduate diploma explores the fundamentals of Gamification and how it can be implemented in key departments such as Marketing, Human Resources or Sales. Likewise, the syllabus emphasizes relevant elements such as the scoring systems that can be applied in games or the use of web applications and apps to manage the gamification process. 

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Analyze the best ways to measure the scores of the games you apply in your work environment"

Module 1. Positioning the Board: Psychopedagical Aspects

1.1. The Learning Process

1.1.1. The Definition of Learning
1.1.2. The Characteristics of Learning

1.2. Cognitive Processes in Learning

1.2.1. Basic Processes
1.2.2. Superior Processes

1.3. Cognition and Meta-cognition in Learning

1.3.1. Cognition in Learning
1.3.2. Meta-cognition in Learning

1.4. Learning Assessment

1.4.1. Direct Assessment
1.4.2. Indirect Assessment

1.5. Learning Difficulties

1.5.1. Differences in Ability
1.5.2. Environmental Difficulties

1.6. The Role of Games in Development

1.6.1. The Social Role in Games
1.6.2. Therpeutic Games

1.7. The Role of Games in Learning

1.7.1. Learning Content
1.7.2. Procedural Learning

1.8. Educational Technology

1.8.1. School 4.0
1.8.2. Digital Skills

1.9. Technological Difficulties

1.9.1. Access to Technologies
1.9.2. Technological Skills

1.10. Technological Resources

1.10.1. Blogs and Forums
1.10.2. YouTube and Wikis

Module 2. Gamification in the Company Human Resources, Marketing and Sales

2.1. Gamification in Companies

2.1.1. Why Gamify in Companies?
2.1.2. Superpowers of Gamification (+)
2.1.3. Kryptonite of Gamification (-)

2.2. Increase Sales. That Is Why Company Gamification Was Born, Right? 
2.3. Marketing the Art of Desire

2.3.1. What’s Up? Communication
2.3.2. Want a Like! Social Media

2.4. Gamifying Human Resources

2.4.1. You Worth It! Talent Attention, Management and Retention
2.4.2. That’s Us! Consolidating Company Culture
2.4.3. I’m in! Motivation and Fulfilling Internal Bureaucracy

2.5. Why Not... Creditors!

Module 3. Gamification in Companies II: Team Management

3.1. How Do You Play?

3.1.1. General Concepts
3.1.2. Narratives for Joint Gamification
3.1.3. Gamified Task Management
3.1.4. Monitoring Actions

3.2. Everybody Plays Here

3.2.1. Motivation through Joint Challenges
3.2.2. Work Itinerary as a Shared Journey
3.2.3. Collaboration in the Digital Village

3.3. We’re Motivated

3.3.1. Locate the Nodes to Motivate the Entire Network
3.3.2. Transforming Repetitive Tasks into Stimulating Challenges
3.3.3. Transforming the Environment through Joint Actions
3.3.4. How to Make Collaboration a Win-Win for Everyone
3.3.5. Possibilities for Turning a Minuscule Task into a Transformative Task
3.3.6. Informal Settings: Targeted Conversation Using Gamification Strategies

3.4. We Have Come Up with a Great Idea

3.4.1. History Evolves with Everyone's Participation
3.4.2. The Narrative Becomes Our Gantt Chart
3.4.3. Work Management through History Management

3.5. Running Up the Scorecard

3.5.1. Badges Focused on Management, Not on Awarding
3.5.2. A Power Card Is a Responsibility Card
3.5.3. Strategies for Establishing Channels to Leverage Management Autonomy

3.6. I Have Just Ignored the Screen

3.6.1. Level Concept within Joint Work
3.6.2. Possibilities for Distributing Functions Based a Different Levels

3.7. Council of the Wise

3.7.1. A Community that Works Cooperatively Also Learns Cooperatively
3.7.2. How to Link Individual Knowledge from Joint Narratives?
3.7.3. Formulas for Sharing knowledge, Teaching Internally and Motivating Key People

3.8. This Team Works because We Are Not Similar in Any Way

3.8.1. Work Roles Based on Game Roles
3.8.2. Features of the Different Roles in Shared Narratives
3.8.3. People Who Generate Stories: Narrative Twists from Individual Contributions

3.9. Magician Tricks

3.9.1. Transforming Control Panels into Gamified Scenarios
3.9.2. Online Applications and Gamification Management Apps
3.9.3. Virtual and Physical Environments: Relation and Connection

3.10. Let’s Count Up

3.10.1. Initial Assessment: Starting Point for Our Story
3.10.2. Processual Assessment: Evaluate Narrative Development to Assess Performance and Make Adjustments
3.10.3. Reviewing the Effectiveness
3.10.4. Reviewing Roles as a Formula for Assessing Individual Performance
3.10.5. Assessing Connections between Different Participants and Their Ability to Make the Processes Flow
3.10.6. Evaluating Challenge Fulfillment

3.10.6.1. Final Assessment Assembly
3.10.6.2. Celebrating Success Together

3.10.7. Measurable Results

3.10.7.1. Levels
3.10.7.2. Medals
3.10.7.3. Points

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Explore the storytelling possibilities of these games to engage your employees”

Postgraduate Diploma in Gamification in the Company

Gamification in the company is an innovative strategy that seeks to apply the elements and mechanics of games in the workplace in order to improve employee participation, motivation and performance. Through the incorporation of playful dynamics, challenges, competitions and rewards, the aim is to turn work tasks and processes into more attractive and rewarding experiences. If you are passionate about video games and want to take advantage of this passion to boost performance and motivation in your organization, the Postgraduate Diploma in Gamification in the Company created by TECH Global University is the ideal program for you. During the program, taught in 100% online mode, you will explore the theoretical foundations of gamification and analyze success stories in various industries. You will learn to identify opportunities to implement gamification strategies in your company and design interactive experiences that motivate employees.

Become a specialist in gamification in the business environment

Gamification is an innovative technique that uses game elements and mechanics in non-game contexts, such as at work. Through this approach, it seeks to encourage active participation, commitment and healthy competitiveness among employees, which translates into improved productivity and job satisfaction. In this program, you will dive into the creation of game mechanics, the design of challenges and rewards, the implementation of monitoring or feedback systems and the evaluation of results. In addition, you will discover how gamification can be applied in different business areas, including recruiting and selecting talent, training and coaching, performance management, fostering collaboration and building a strong organizational culture.