Description

The limbs are one of the points where the viewer's attention is focused. Learn how to build them in a credible way thanks to this postgraduate diploma"

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The presence of the Rigger profile in the entertainment industry is increasing exponentially. And it is expected to continue to do so, to the extent that content viewing platforms or video game sagas, among other sectors, do. It is therefore essential to learn limb movement techniques as a fundamental part of the rigger's role. 

The postgraduate diploma in Advanced Limb Rigging allows you to identify the possibilities offered by the FK and IK systems when animating. We will go deeper into how to create a Rig from the combination of both, so that the animator can activate one or the other according to the convenience of the character's action. In addition, to develop it in an ideal way, the creation and addition of custom attributes and parameters in the Control Rig elements will be discussed in depth. 

On occasion, the animator may also require that the torso and head rig system be configured to perform certain movements that a basic rig does not provide. Therefore, it is necessary to know its limitations and the problems it can cause to the animator in his work. Consequently, we will propose an advanced and professional control system that will provide automatisms and a great freedom of movements to our character, avoiding these limitations and making easier the work of animating. 

The final module, on the other hand, will address certain special needs. For example, flexing the limbs as if they were made of rubber to emphasize the style of the work. This will be done through the Stretch & Squash, Bendy and Twist systems. Also, a topic has also been reserved for the optimization of the models with Proxy, which allow the animator to work more fluently.

This training will be carried out in a 100% online mode, without timetables and with all modules available from day one. In this way, the student can work according to his or her own schedule and ensures an adequate conciliation with the personal and work environment.

Do you know the Stretch & Squash, Bendy and Twist systems? The program of this qualification has reserved a specific topic in which all its keys are explained"   

This postgraduate diploma in Advanced Limb Rigging contains the most complete and up-to-date program on the market. The most important features include:

  • The development of case studies presented by experts in Body Rigging
  • The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

The market requires Riggers who adapt their work to the needs of the animator. With TECH, you will learn the most appropriate ways to do it” 

The program includes, in its teaching staff, professionals from the sector who bring to this program the experience of their work, in addition to recognized specialists from prestigious reference societies and universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

Thanks to TECH, you will be able to apply low performance proxy systems to your projects and work more smoothly"

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Enroll and learn how to generate realistic cinematics applicable to movies, series or video games"

Objectives

To bend a knee or an elbow requires the assimilation of a large number of concepts and tools. Graduates of this postgraduate diploma will learn, for example, how to set up a hybrid FK and IK system for a character, how to use the Node Editor tool and even how to create custom tools with Python.  The objective: to internalize all the rigging processes necessary to give movement to the different parts of the body.

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TECH has dedicated a specific topic to Maya's Ik Spline Handle tool. With which you will learn, among other things, how to create an elastic spine"

General Objectives

  • To build with verisimilitude the different parts of the body and their movement
  • Learn the possibilities of the FK and IK systems
  • Deepen in advanced tools of Autodesk Maya
  • Represent complex body movements
  • Add elements such as clothing or weapons to body movements

Specific Objectives

Module 1. Advanced Limb Rigging

  • Professionally create direct kinematic chains 
  • Professionally create inverse kinematics chains 
  • Create a hybrid FK and IK system for a character 
  • Create custom attributes on Rig elements in a specialized way 
  • Connecting parameters and values through the Node Editor tool 
  • Instantiate attributes in Node Shapes 
  • Analyze the behavior of human body joints 
  • Create automations and systems for character's feet and hands 
  • Create custom tool for the use of FK/IK with Python 
  • Analyze and develop the behavior of quadruped limbs 

Module 2. Advanced Torso, Neck and Head Rigging

  • Conceive the limitations of basic rigging and the needs of the animator
  • Come up with a versatile and advanced system for the torso, neck and head of the character 
  • Master the use of the Spline IK Handle tool for torso system development
  • Master the use of cluster elements 
  • Editing and limiting transformations of Rig components 
  • Engineer a character head locking system through the Node Editor 
  • Build a proper hierarchy of all the elements of a Rig 

Module 3. Advanced Deformation Systems, Rigging of Props and Clothing

  • Develop a Twist-type torsion system
  • Develop a Stretch & Squash type limb stretching and shrinking system
  • Develop a Bendy-like flexible limb system for cartoons 
  • Conceive software optimization constraints with computationally heavy Rigs 
  • Specialized approach to a low-performance proxy system 
  • Professionally design a Rig system for the character's clothing and apparel
  • Propose a Rig system for the character's weapon mechanics
especializacion online rigging avanzado extremidades

Nowadays, standing out in any field of work is a challenge. However, almost all of the students of this postgraduate diploma have made a place for themselves in the sector"

Postgraduate Diploma in Advanced Limb Rigging

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TECH's Postgraduate Diploma in Advanced Limb Rigging is an ideal postgraduate program for those who wish to specialize in character animation in video games and film. The program provides advanced rigging and animation skills, allowing students to create realistic and exciting characters. Our virtual format allows students to learn from anywhere in the world and on their own schedule. In addition, they will have the opportunity to work on hands-on projects and access innovative multimedia content. Become an expert in limb rigging with this online postgraduate course from TECH.