Why study at TECH?

Improve your professional profile and become a great Digital Product Designer thanks to this program, with which you will be able to delve into questions such as the fundamentals of the polygonal modeling”

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Multiple actors, techniques and tools are involved in the development of a product. This process, that was previously carried out in a more artisan and physical way, has evolved to incorporate digital methods which facilitate design tasks. Therefore, one of the job positions that has recently emerged most prominently is that of a digital designer in the field of product design. This professional is in charge of drawing up the plans, sketches and technical specifications that are later used to manufacture the product. All of this using digital techniques.

For this reason, it is a profile that is highly sought after by many companies, but there is a shortage of specialists in this field, so having access to a program like this can mean an immediate career advancement. This fully online program will provide professionals with all the knowledge that a designer needs to become a great expert, as they will delve into issues such as the fundamental layouts in the plane, the basics of polygonal modeling or the modeling of correlated parts, among others.

This Postgraduate diploma also provides many multimedia resources such as videos, practical activities or master classes which will facilitate learning. Furthermore, the designer will be able to combine their daily work and all their prior commitments with their studies thanks to TECH's 100% online methodology, which is specially structured for practising professionals.

You are just one step away from becoming a design professional, highly sought after by large companies in the sector. Don’t wait any longer and enrol”

This Postgraduate diploma in Digital Product Designer contains the most complete and up-to-date educational program on the market. The most important features include:

  • Practical cases presented by experts in digital design
  • The graphic, schematic, and eminently practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Access to content from any fixed or portable device with an Internet connection

TECH’s online methodology will allow you to face your professional projects without interruptions since you will be able to choose when, where and how to study”

The program’s teaching staff includes professionals from sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.

This program is designed around Problem Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

Videos, practical activities, interactive summaries, master classes, etc. The best educational technology is at your disposal with this program”

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Learn more about the modeling of correlated parts or technical representation systems thanks to this Postgraduate diploma”

Syllabus

The experts who have developed the contents of this program are internationally renowned specialists, and have decided to structure the degree in 3 specific modules. Thus, through these modules, the designer will be able to learn about the latest advances in aspects such as fundamental geometric elements, geometric transformations, rendering applications, design parameters for 3D printing or sketching for modeling, among others.

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The most advanced content in digital design can be found here. Make the most of this opportunity and enrol”

Module 1. Technical Representation Systems

1.1. Introduction to Flat Geometry

1.1.1. The Fundamental Material and Its Use
1.1.2. Fundamental Tracings in the Plane
1.1.3. Polygons. Metric Ratios
1.1.4. Standardization, Lines, Writing and Formats
1.1.5. Standardized Dimensioning
1.1.6. Scales
1.1.7. Technical Representation Systems

1.1.7.1. Types of Projection

1.1.7.1.1. Conical Projection
1.1.7.1.2. Orthogonal Cylindrical Projection
1.1.7.1.3. Oblique Cylindrical Projection

1.1.7.2. Classes of Representation Systems

1.1.7.2.1. Measuring Systems
1.1.7.2.2. Perspective Systems

1.2. Fundamental Tracings in the Drawing

1.2.1. Fundamental Geometrical Elements
1.2.2. Perpendicularity
1.2.3. Parallelism
1.2.4. Operations With Segments
1.2.5. Angles
1.2.6. Circumferences
1.2.7. Geometric Places

1.3. Geometric Transformations

1.3.1. Isometric

1.3.1.1. Equality
1.3.1.2. Translation
1.3.1.3. Symmetry
1.3.1.4. Turn

1.3.2. Isomorphic

1.3.2.1. Homothecary
1.3.2.2. Similarities

1.3.3. Anamorphic

1.3.3.1. Equivalents
1.3.3.2. Investments

1.3.4. Projective

1.3.4.1. Homology
1.3.4.2. Affine Homology or Affinity

1.4. Polygons

1.4.1. Polygon Lines

1.4.1.1. Definition and Types

1.4.2. Triangles

1.4.2.1. Elements and Classification
1.4.2.2. Construction of Triangles
1.4.2.3. Notable Lines and Points

1.4.3. Quadrilaterals

1.4.3.1. Elements and Classification
1.4.3.2. Parallelograms

1.4.4. Regular Polygons

1.4.4.1. Definition
1.4.4.2. Construction

1.4.5. Perimeters and Areas

1.4.5.1. Definition. Measuring Areas
1.4.5.2. Surface Units

1.4.6. Polygon Areas

1.4.6.1. Quadrilateral Areas
1.4.6.2. Triangle Areas
1.4.6.3. Regular Polygon Areas
1.4.6.4. Irregular Areas

1.5. Tangents and Links. Technical and Conic Curves

1.5.1. Tangents, Links and Polarity

1.5.1.1. Tangents

1.5.1.1.1. Tangency Theorems
1.5.1.1.2. Drawings of Tangent Lines
1.5.1.1.3. Straight and Curved Links

1.5.1.2. Polarity at the Circumference

1.5.1.2.1. Drawings of Tangent Lines

1.5.2. Technical Curves

1.5.2.1. Ovals
1.5.2.2. Ovoids   
1.5.2.3. Spirals

1.5.3. Conical Curves

1.5.3.1. Ellipse
1.5.3.2. Parabola
1.5.3.3. Hyperbola

1.6. Dihedral System

1.6.1. General aspects

1.6.1.1. Point and Line
1.6.1.2. The Plane. Intersections
1.6.1.3. Parallelism, Perpendicularity and Distances
1.6.1.4. Plane Changes
1.6.1.5. Turns
1.6.1.6. Reductions
1.6.1.7. Angles

1.6.2. Curves and Surfaces

1.6.2.1. Curves
1.6.2.2. Surfaces
1.6.2.3. Polyhedra
1.6.2.4. Pyramids
1.6.2.5. Pryzm
1.6.2.6. Cone
1.6.2.7. Cylinder
1.6.2.8. Revolution Surfaces
1.6.2.9. Intersection of Surfaces

1.6.3. Shade

1.6.3.1. General aspects

1.7. System Boundary

1.7.1. Point, Line and Plane
1.7.2. Intersections and Reductions

1.7.2.1. Reductions
1.7.2.2. Applications

1.7.3. Parallelism, Perpendicularity, Distance and Angles

1.7.3.1. Perpendicularity
1.7.3.2. Distances
1.7.3.3. Angles

1.7.4. Line, Surfaces and Terrains

1.7.4.1. Terrains

1.7.5. Applications

1.8. Axonometric System

1.8.1. Orthogonal Axonometry: Point, Line and Plane
1.8.2. Orthogonal Axonometry: Intersections, Reductions and Perpendicularity

1.8.2.1. Reductions
1.8.2.2. Perpendicularity
1.8.2.3. Flat Shapes

1.8.3. Orthogonal Axonometry: Body Perspective

1.8.3.1. Representation of Bodies

1.8.4. Oblique Axonometry: Abatisms, Perpendicularity

1.8.4.1. Frontal Perspective
1.8.4.2. Reduction and Perpendicularity
1.8.4.3. Flat Figures

1.8.5. Oblique Axonometry: Body Perspective

1.8.5.1. Shade

1.9. Conical System

1.9.1. Conical or Central Projection

1.9.1.1. Intersections
1.9.1.2. Parallelisms
1.9.1.3. Reductions
1.9.1.4. Perpendicularity
1.9.1.5. Angles

1.9.2. Lineal Perspective

1.9.2.1. Auxiliary Constructions

1.9.3. Lines and Surfaces Perspective

1.9.3.1. Practical Perspective

1.9.4. Perspective Methods

1.9.4.1. Tilted Frame

1.9.5. Prospective Restitutions

1.9.5.1. Reflexes
1.9.5.2. Shade

1.10. The Sketch

1.10.1. Objectives of the Sketch 
1.10.2. Proportion
1.10.3. Skectch Process 
1.10.4. Point of View
1.10.5. Labeling and Graphic Symbols   
1.10.6. Measurement

Module 2. Digital Representation Techniques I

2.1. Introduction to 3D Modeling

2.1.1. Computer Modeling Basics
2.1.2. Modeling Context
2.1.3. Modeling Methods
2.1.4. Description of Modeling Software
2.1.5. Comparison of Modeling Software

2.2. Classic Polygonal Modeling

2.2.1. Tools
2.2.2. Creation of Objects
2.2.3. Shapes
2.2.4. Surgery
2.2.5. Subdivision Modeling

2.3. Digital Sculpture

2.3.1. Fundamentals
2.3.2. Tools
2.3.3. Surgery
2.3.4. Creation of Sculptures

2.4. Materials and Textures

2.4.1. Fundamentals
2.4.2. Materials
2.4.3. Texture
2.4.4. Unwrapping

2.5. Illumination and Cameras

2.5.1. Fundamentals
2.5.2. Types of Illumination
2.5.3. Camara Adjustments
2.5.4. Spacial Composition

2.6. Rendering

2.6.1. Introduction to Rendering
2.6.2. Applications of Rendering
2.6.3. Patterns for Rendering
2.6.4. Rendering Engines

2.7. 3D Animation

2.7.1. Fundamentals
2.7.2. Kinematics
2.7.3. Controllers

2.8. Video Editing

2.8.1. Introduction to Composition
2.8.2. Editing Tools
2.8.3. Video Post-Production

2.9. Virtual Representation. Applying Techniques

2.9.1. Simulation and Virtual Walks
2.9.2. Technical Representation and Virtual Projects
2.9.3. Virtual Representation in the Industry

2.10. 3D Impression

2.10.1. Introduction to 3D Impression
2.10.2. Design Parameters for 3D Impression
2.10.3. Preparation of Archives for 3D Printing

Module 3. Digital Representation Techniques II

3.1. Complex Modeling

3.1.1. Complex Sketches
3.1.2. Complex Operations
3.1.3. Surface Modeling
3.1.4. Veneer

3.2. Mechanisms and Components

3.2.1. Design of Components
3.2.2. Sketch of Mechanisms
3.2.3. Modeling of Correlated Parts
3.2.4. Synchronization of Mechanisms

3.3. Conceptual Designs

3.3.1. Sketching for Modeling
3.3.2. Digitalization of the Sketch
3.3.3. Presentation Tools
3.3.4. Modeling of Virtual Prototypes

3.4. Veneer

3.4.1. Fundamentals of Metal Sheet Veneer
3.4.2. Properties of the Materials
3.4.3. Veneer Development
3.4.4. Veneer Modeling

3.5. Plans

3.5.1. Regulations
3.5.2. Exploded-View Drawing
3.5.3. Overview Plan
3.5.4. Exploded

3.6. Digital Materials and Textures

3.6.1. Application of Materials and Textures
3.6.2. Brightness and Shadows
3.6.3. Reflection and Surroundings

3.7. Rendering

3.7.1. Design and Strategy of Rendering
3.7.2. Preparation of the Model and the Scene
3.7.3. Light
3.7.4. Cameras
3.7.5. Rendering Engines

3.8. Photorealistic Image Processing

3.8.1. Image Editing
3.8.2. Photomontages
3.8.3. Realism and Conceptual Representation

3.9. Augmented Reality and Virtual Reality 

3.9.1. Platforms and Applications
3.9.2. Presentation of the Product in Virtual Reality
3.9.3. Presentation of the Product in Augmented Reality

3.10. Combined Presentation

3.10.1. Valoration of Resources
3.10.2. Technique Selection and Applications
3.10.3. Combined Proposal

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The future of design is based on professional profiles such as the digital product designer. Don’t wait any longer and make progress in your career”

Digital Product Draftsmanship Postgraduate Diploma

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Do you want to become a master of digital product design? Do you want to acquire specialized digital drafting skills that will open doors to success in the professional world? Then TECH Global University's Postgraduate Diploma in Digital Product Designer is perfect for you! Best of all: you can access this course from the comfort of your home! The virtual environment in which the program is developed will allow you to access updated study materials, complementary resources and interactive activities designed to reinforce your understanding and apply your knowledge in practical cases. Our virtual program gives you the flexibility you need to achieve your goals without leaving your daily responsibilities. Our faculty is composed of highly trained professionals with wide experience in the design industry. They will guide you throughout the course, sharing their knowledge and giving you personalized feedback so that you can develop your skills to the fullest.

Open the doors to a future full of opportunities

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During the Postgraduate Diploma in Digital Product Designer, you will immerse yourself in an exciting learning journey. You will explore advanced digital drafting techniques, master specialized software and discover how to create innovative and functional products that captivate the world. The main objective is to provide you with the skills and knowledge necessary to become an expert in digital product creation and design. Through this program, we seek to train you in the most advanced digital design techniques and provide you with the necessary tools to develop innovative and functional products. At the end of the program, you will receive a prestigious certificate endorsed by TECH Global University, recognized in the labor market for its academic excellence. This certificate will open doors to exciting career opportunities, allowing you to work in renowned design firms or even start your own business. Are you ready to take advantage of this amazing opportunity to study at TECH and become an expert in digital product delineation? Don't waste any more time and join our community of students committed to success - your professional future is waiting for you!