University certificate
The world's largest faculty of design”
Why study at TECH?
Are you interested in video game animations and considering specializing in that area? Enroll in this program to achieve it"
The world of video games has been the result of an evolutionary process in different technologies. In their early days, displays were only allowed to show certain pixels in black and white. Then, with the arrival of color, a new world of possibilities opened up, showing certain nuances and differentiating shapes from the background. Nowadays, the screens not only support animation in which textures and contrasts are perfectly detailed, they also help to immerse the player in a new reality, making him or her a participant in the entire virtual environment.
Therefore, those in charge of art and animation in the design of a video game are among the most in-demand profiles in the sector. Animators are the ones who model the characters and bring them to life, as well as all the visual elements that make up the game, so they must possess the right knowledge and skills to achieve an impeccable result.
This Postgraduate diploma has been developed with all this in mind, with the aim of helping students understand the basics of 3D modeling and texturing using different software, such as Studio Max and Mudbox. Likewise, students will be able to learn the techniques used by the great exponents to animate characters and any element in 2D and 3D.
This program can be studied anywhere in the world thanks to its 100% online modality, meaning designers do not have to put their daily activities on hold in order to attend a class. Additionally, you will have access to the content at any time of the day, making it easy to plan your study at your convenience. Finally, you will not be required to complete a final project to obtain the qualification, that is, you will be able to put into practice what you have learned immediately, favoring your entry into the professional world.
The direct qualification of this program will allow you to quickly enter the professional market as a designer specializing in video game animation"
This Postgraduate diploma in Art and Animation in Video Games contains the most comprehensive and up-to-date educational program on the market. The most important features include:
- Practical cases presented by experts in Art and Animation in Video Games
- The contents are broad and, at the same time, very specific, especially designed to provide students with specific and general knowledge of video game animation
- Practical exercises where self-assessment can be used to improve learning
- Content that is accessible from any fixed or portable device with an Internet connection
Revolutionize the world of video game animation like Jordan Mechner, the first to use motion capture recording"
The program’s teaching staff includes professionals from sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
You will be able to take this program whenever, wherever and however you want thanks to its 100% online modality"
Pixelated graphics and boring kinematics are things of the past. Enroll in this program to create dynamic and innovative animations"
Syllabus
The contents of this fully online program have been elaborated taking into consideration the expert opinion of a group of professionals dedicated to the development and design of video game animation. Therefore, the student will benefit from a syllabus that focuses on the theoretical aspects of the discipline, the use of different animation software and the development of creative skills to solve any problem that may arise. In addition, all of this is condensed into a Postgraduate diploma that allows for a direct qualification, facilitating the designer's entry into the labor market.
You can access the information contained within this Postgraduate diploma from anywhere in the world"
Module 1. Video Game Design
1.1. The Design
1.1.1. Design
1.1.2. Types of Design
1.1.3. Design Process
1.2. Design Elements
1.2.1. Rules
1.2.2. Balance
1.2.3. Fun
1.3. Types of Players
1.3.1. Explorer and Social
1.3.2. Killer and Achievers
1.3.3. Differences
1.4. Player Skills
1.4.1. Role Skills
1.4.2. Action Skills
1.4.3. Platform Skills
1.5. Game Mechanics I
1.5.1. Components
1.5.2. Physical
1.5.3. Items
1.6. Game Mechanics II
1.6.1. Keys
1.6.2. Platforms
1.6.3. Enemies
1.7. Other Elements
1.7.1. Mechanisms
1.7.2. Dynamics
1.7.3. Esthetics
1.8. Video Game Analysis
1.8.1. Analysis of Gameplay
1.8.2. Artistic Analysis
1.8.3. Style Analysis
1.9. Video Level Design
1.9.1. Designing Interior Levels
1.9.2. Designing Exterior Levels
1.9.3. Designing Mixed Levels
1.10. Advanced-Level Design
1.10.1. Puzzles
1.10.2. Enemies
1.10.3. Environment
Module 2. 3D Art
2.1. Advanced Art
2.1.1. From Concept Art to 3D
2.1.2. 3D Modeling Principles
2.1.3. Types of Modeling: Organic/Inorganic
2.2. 3D Max Interface
2.2.1. 3D Software
2.2.2. Basic Interface
2.2.3. Organization of Scenes
2.3. Inorganic Modeling
2.3.1. Modeling with Primitives and Deformers
2.3.2. Editable Polygon Modeling
2.3.3. Graphite Modeling
2.4. Organic Model
2.4.1. Character Modeling I
2.4.2. Character Modeling II
2.4.3. Character Modeling III
2.5. Creation of UVs
2.5.1. Basic Materials and Maps
2.5.2. Unwrapping and Texture Projections
2.5.3. Retopology
2.6. Advanced 3D
2.6.1. Texture Atlas Creation
2.6.2. Hierarchies and Bone Creation
2.6.3. Application of a Skeleton
2.7. Animation Systems
2.7.1. Bipet
2.7.2. CAT
2.7.3. ProperRigging
2.8. FacialRigging
2.8.1. Expressions
2.8.2. Restrictions
2.8.3. Controllers
2.9. Principles of Animation
2.9.1. Cycles
2.9.2. Libraries and Use of MoCap Motion Capture Files
2.9.3. Motion Mixer
2.10. Export to Engines
2.10.1. Export to Unity Engine
2.10.2. Exporting Models
2.10.3. Importing Animations
Module 3. Animation
3.1. Animation
3.1.1. Traditional Animation
3.1.2. 2D Animation
3.1.3. 3D Animation
3.2. 12 Principles of Animation I
3.2.1. Stretch and Shrink
3.2.2. Anticipation
3.2.3. Staging
3.3. 12 Principles of Animation II
3.3.1. Direct Action and Pose-by-Pose
3.3.2. Continuous and Superimposed Action
3.3.3. Acceleration and Deceleration
3.4. 12 Principles of Animation III
3.4.1. Arches
3.4.2. Secondary Action
3.4.3. Timing
3.5. 12 Principles of Animation IV
3.5.1. Exaggeration
3.5.2. Solid Drawing
3.5.3. Personality
3.6. 3D Animation
3.6.1. 3D Animation I
3.6.2. 3D Animation II
3.6.3. 3D Kinematics
3.7. Advanced 2D Animation
3.7.1. Character Movements I
3.7.2. Character Movements II
3.7.3. Character Movements III
3.8. 2D Animation Rigging
3.8.1. Introduction to 2D Rig
3.8.2. 2D Rig Creation
3.8.3. 2D Facial Rig
3.9. 2D Animation
3.9.1. Object Movement I
3.9.2. Object Movement II
3.9.3. Object Movement III
3.10. Kinematics
3.10.1. Creation of a 2D Kinematic: Basic Int
3.10.2. Creation of a 2D Kinematic: Movements in the Environment
3.10.3. Creation of a 2D Kinematic: Export
The best part of this program? Upon completion, you will be able to create the best kinematics the industry has ever seen"
Postgraduate Diploma in Art and Animation in Videogames
Artistic creation is a fundamental part of any product development, especially in the field of video games where consumers are increasingly demanding, as they seek not only an entertaining story, but also graphics that respond to the technological trends of the industry. At TECH Global University we designed the Postgraduate Diploma in Art and Animation in Video Games as an excellent opportunity for academic qualification aimed at all professionals interested in improving their work practice. Our program consists of 450 instructive hours, during which students will learn in depth the different genres, the concept of gameplay and the tools to perform in-depth analysis focused on the creation of the design that applies to this area.
Postgraduate in Art and Animation in Videogames 100% online
The postgraduate program in Art and Animation in Video Games at TECH has a cutting-edge study plan, thanks to which students will have access to sophisticated content, which will allow them to create a robust theoretical background in relation to design elements, animation software, 3D structuring and kinematics, as well as other topics of great relevance to consolidate a multidisciplinary way in this discipline. Likewise, the program focuses on promoting the personal development and entrepreneurship of the applicants, so that upon graduation, they can build their own startups or companies in design if that is their goal.