University certificate
The world's largest faculty of video games”
Why study at TECH?
The script is the backbone of a game, it helps to define the storyline and describes the characters and their environment”
The script of a video game mixes the classic elements of narrative, such as the use of characters, the narrator or dialogues, with elements of competitions, for example, challenges, competition or puzzles. This combination makes a game so attractive to users. The writing of this synopsis is done in a different way to that of a movie script, as it does not follow a chronological order, but is written according to the levels and difficulties that the player will experience.
In view of this, the following program will focus on showing students interested in the sector all aspects related to the development of the script and the storyboard; the latter being another of the essential pieces to provide the thread of the story. Therefore, you will begin by learning about the theory of video game design and the creation of puzzles and challenges to bring the story to life.
Then, the narrative flows in certain audiovisual formats and the correct development of creative ideas in different texts will be determined. This will lay the groundwork for the script and storyboard module, which will delve into the main sources of inspiration for creating a new story. Likewise, the use of literary resources such as love, humor, horror and surrealism will be evaluated, giving another meaning to the story.
Therefore, the student who finishes the program will have acquired a series of skills that will allow them to create and give meaning to their scripts, following a logical order and relying on sequential templates. Becoming a high-profile professional for international companies in the sector.
Use literary devices, such as love or horror, to make sense of the characters in your story”
This Postgraduate diploma in Video Game Script and Storyboard contains the most complete and up-to-date educational program on the market. The most important features include:
- Practical cases presented by experts in Video Game Narrative
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Gain in-depth knowledge of the history of video games, the main sources of ideas and the narrative through images”
The teaching staff of this program includes professionals from the industry, who contribute the experience of their work to this program, in addition to recognized specialists from reference societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive learning programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
A well-written script is capable of transporting players to a plane beyond the video game"
Learn how to create an exciting backstory that grabs players' attention from the very first scene"
Syllabus
The content designed for this Postgraduate diploma in Video Game Script and Storyboard is indispensable for the professional development of students interested in this field. Therefore, they will be given a detailed approach to different aspects of writing an argument that will attract the attention of users. In this sense, they will be able to elaborate the mechanics of the game, the content of the story, establish the personality of the characters, etc.
Learn to write scripts depending on the genre of the game"
Module 1. Video Game Design
1.1. The Design
1.1.1. Design
1.1.2. Types of Design
1.1.3. Design Process
1.2. Design Elements
1.2.1. Rule
1.2.2. Balance
1.2.3. Fun
1.3. Types of Players
1.3.1. Explorer and Social
1.3.2. Killer and Winners
1.3.3. Differences
1.4. Player Skills
1.4.1. Role Skills
1.4.2. Action Skills
1.4.3. Platform Skills
1.5. Game Mechanics I
1.5.1. Components
1.5.2. Physical
1.5.3. Items
1.6. Game Mechanics II
1.6.1. Keys
1.6.2. Platforms
1.6.3. Enemies
1.7. Other Elements
1.7.1. Mechanisms
1.7.2. Dynamics
1.7.3. Aesthetics
1.8. Video Game Analysis
1.8.1. Analysis of Game Play
1.8.2. Artistic Analysis
1.8.3. Style Analysis
1.9. Level Design
1.9.1. Level Design Inside
1.9.2. Level Design Outside
1.9.3. Mixed Level Design in Interiors
1.10. Advanced Level Design
1.10.1. Puzzles
1.10.2. Enemies
1.10.3. Environment
Module 2. Video Game Narrative
2.1. Why Tell a Story?
2.1.1. Introduction
2.1.2. Narration and Sense
2.1.3. Narrative Video Games vs. Action-Based Video Games
2.1.4. Subtleties in the Narrative
2.2. The Idea of Audiovisual Storytelling
2.2.1. Video Game Narrative
2.2.2. Video Game Script
2.2.3. Main Arguments in Different Video Game Plots
2.2.4. Structure, Characters and Dialogues Developed in the Video Game Script
2.3. The Structure of Audiovisual Storytelling
2.3.1. The Idea
2.3.2. The Structure of Storytelling
2.3.3. Genre, Format and Tone
2.3.4. Narrative Point of View
2.4. Content of the Story: Action Nodes and Types
2.4.1. Examples of Action Nodes
2.4.2. Practical Narrative Example I
2.4.3. Practical Examples Narrative II
2.4.4. Practical Examples Narrative III
2.5. Storytelling in a Video Game: Interaction
2.5.1. Introduction
2.5.2. Playable Nodes and Open Structures
2.5.3. Narration and Interaction
2.5.4. Applications of Interactive Narrative
2.6. Storytelling in a Video Game: Immersion
2.6.1. Introduction
2.6.2. Environmental Narrative
2.6.3. Visual Narrative of Characters
2.6.4. Evolution of the Narrative in Video Games
2.7. Creation of Characters
2.7.1. Defining the Character
2.7.2. Pre-Production, Briefing, Submission Dates, Milestone
2.7.3. Basic Structure of the Character with Geometric Shapes. Understanding of the Canon and Proportions
2.7.4. Body Expression. Torsions. Giving Them Personality
2.7.5. Basic Structure of the Face, Facial Expressions and Variants in the Structure
2.7.6. Character Design Finishes According to the Needs of the Project
2.7.7. Preparation of the Character Sheet for Production
2.8. Principles of Interactive Narrative
2.8.1. Pragmatics of the Design. Persuasion and Seduction
2.8.2. Conflict and Idea in Interactive Speech
2.8.3. Character Building. Avatar and Player Representation
2.8.4. Narrative and Ludic Structures. Narrative Spaces in Video Games. Dialogue Tree and Ramifications
2.9. Theories of Interactive Narrative
2.9.1. Introduction to the Narrative and Interaction
2.9.2. Hypertext and Cybertext. Digital and Procedural Rhetoric
2.9.3. Ludonarrative and Ludofiction. Fictional Interactive Worlds
2.9.4. Applications of Interactive Narrative
2.10. History of the Narrative in Video Games
2.10.1. 1980-1990
2.10.2. 1990-2000
2.10.3. 2000-2010
2.10.4. 2010 - Present Day
Module 3. Video Game Design: Script and Storyboard
3.1. Script and Storyboard
3.1.1. History of the Video Game
3.1.2. Product Sheet
3.1.3. Ideas Source
3.1.4. Narrative through Images
3.2. Key Components in Scripts and Storyboard
3.2.1. Conflict
3.2.2. Protagonist: Defining Keys
3.2.3. Antagonists, NPCs
3.2.4. The Scene
3.3. The Script: Key Concepts
3.3.1. The History
3.3.2. Argument
3.3.3. Literary Script
3.3.4. The Play-List
3.3.5. Technical Script
3.4. The Script: Fundamentals of the Narrative
3.4.1. Dialogue: The Rightful Importance of the Word
3.4.2. Types of Characters
3.4.3. How to Create a Character
3.4.4. Transformation Arches
3.4.5. Pitching: Selling a Script
3.5. The Script: The Hero’s Journey and the Aristotelian Figure
3.5.1. What is the Hero’s Journey?
3.5.2. Stages of the Hero According to Vogler
3.5.3. How to Apply the Hero’s Journey to Our Stories
3.5.4. Examples of Applied Hero’s Journey
3.6. Storyboard
3.6.1. Introduction, History and Evolution of the Art of the Storyboard
3.6.2. Functionality and Art
3.6.3. Writing and Drawings in Storyboard
3.6.4. Choice of Framing, Continuity, Angulation, Clarity
3.6.5. Staging of Characters: Pre-Posing
3.6.6. Environments, Backgrounds and Shading
3.6.7. Written Information and Conventional Signs
3.7. The Animatic
3.7.1. Use of Animatic
3.7.2. Precursors to Animatic in Storyboard
3.7.3. How to Make an Animatic
3.7.4. Timing
3.8. Genres and Polyhedral Narrative
3.8.1. Character Design
3.8.2. Adventure
3.8.3. Narrative Adventures
3.8.4. RPGs
3.9. Lineal Narratives
3.9.1. Arcades, FPS and Platform Games
3.9.2. Alternative Narratives
3.9.3. Serious Games and Simulators
3.9.4. Sport and Driving Games
3.10. Dialogue through a Script
3.10.1. Love, Humor and Surrealism
3.10.2. Fear, Horror and Disgust
3.10.3. Realistic Dialogues
3.10.4. Interpersonal Relationships
Write a good plot for shooter games that helps players identify with the character”
Postgraduate Diploma in Script and Storyboard for Video Games
At TECH Global University our main objective is to provide the best training available in the different disciplines that govern society. To continue with our goal, from the largest Faculty of video games in the world, we designed the best Postgraduate Diploma in Script and Storyboard for Video Games in the educational market. Our program consists of 450 instructional hours, during which students will have access to high quality academic content that will allow them to create a new conceptual background. In addition, with the new skills obtained, they will be able to design and execute script creation projects in their different stages, applying the narrative fundamentals and the hero's journey in the right way. On the other hand, they will learn about the design of game levels, how to generate puzzles within them and how to place the elements that dynamize the development of the story.
Why study a postgraduate course in Screenwriting and Storyboarding with TECH?
First, TECH has established itself as the largest digital university in the world, with more than 7,500 programs and presence in all Spanish-speaking countries, thanks to this, we can offer the best education without having to leave your home, with high quality educational content at the reach of your cell phone. Second, we have a pedagogical methodology that breaks with traditional teaching models, which will allow you to internalize concepts easily and quickly, while preparing you for the different challenges of the labor market. Finally, upon completion of our program, we provide a university degree in Screenwriting and Storyboarding for Video Games, along with a diploma of international recognition.