University certificate
The world's largest faculty of video games”
Why study at TECH?
Discover what is hidden in models as different as Cloud or Nathan Drake and make your way to the highest level of 3D modeling"
Being aware of the important task of creating 3D models of protagonists and villains of a video game, this is one of the branches of three-dimensional design that can offer more growth for professionals in the sector.
Nowadays, the demand is maximum for this work, so only the most trained and versed professionals will be able to stand out and reach the best positions related to the design and creation of 3D models, being decisive their ability to create memorable human characters.
This Postgraduate diploma in 3D Character Modeling not only enables designers to create 3D figures of great realism and verisimilitude, but also provides them with the necessary work methodology to stand out within the sector and successfully apply for positions of higher rank or professional prestige.
A unique opportunity in the market, since in TECH it is the student who decides how, when and where to study the didactic content taught. All the material is available from day one in online format and can be downloaded from any device with an internet connection.
Through the most up-to-date content on the market you will be able to create the next benchmark characters for the gaming community"
This Postgraduate diploma in 3D Character Modeling contains the most complete and up-to-date educational program on the market. The most important features include:
- The development of case studies presented by experts in 3D modeling
- The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Enroll now in this Postgraduate diploma and don't miss the opportunity to become the designer you dream of"
The program’s teaching staff includes professionals from the sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year For this purpose, the students will be assisted by an innovative interactive video system created by renowned and experienced experts.
Become an expert in 3D Character Modeling and be the international reference that everyone aspires to reach"
You will present your models in a more impressive and effective way, greatly improving the look of your professional portfolio"
Syllabus
The content of this Postgraduate diploma has been carefully selected by the teachers so that the student learns everything essential about Postgraduate diploma, without superfluous or outdated topics. Everything is focused on the professional to greatly improve their chances of promotion or access to better jobs, so the teaching material is up-to-date with the latest trends in ZBrush, Substance Painter and Marvelous Designer, among other tools that will make the student stand out with excellence.
This qualification will take you to the top of the design departments of the best game studios in the industry"
Module 1. Stylized Characters
1.1. Choice of a Stylized Character and Blocking of Base Forms
1.1.1. References and Concept Arts
1.1.2. Base Forms
1.1.3. Deformities and Fantastic Shapes
1.2. Conversion of our Low Poly into High Poly Model: Head, Hair and Face Sculpting
1.2.1. Head Blocking
1.2.2. New Hair Creation Techniques
1.2.3. Improvements
1.3. Model Refinement: Hands and Feet
1.3.1. Advanced Sculpting
1.3.2. Refinement of General Shapes
1.3.3. Shape Cleaning and Smoothing
1.4. Creation of Jaw and Teeth
1.4.1. Creation of Human Teeth
1.4.2. Increase its Polygons
1.4.3. Fine Detailing of Teeth in ZBrush
1.5. Modeling Clothing and Accessories
1.5.1. Types of Cartoon Clothing
1.5.2. Zmodeler
1.5.3. Applied Maya Modeling
1.6. Retopology and Clean Topology Creation from Scratch
1.6.1. Retopology
1.6.2. Loops According to the Model
1.6.3. Optimization of the Mesh
1.7. UV Mapping and Baking
1.7.1. UV´s
1.7.2. Substance Painter: Baking
1.7.3. Polishing Baking
1.8. Texturing and Painting In Substance Painter
1.8.1. Substance Painter: Texturing
1.8.2. Handpainted Cartoon Techniques
1.8.3. Fill Layers with Generators and Masks
1.9. Lighting and Rendering
1.9.1. Lighting of Our Character
1.9.2. Color Theory and Presentation
1.9.3. Substance Painter: Render
1.10. Posing and Final Presentation
1.10.1. Diorama
1.10.2. Posing Techniques
1.10.3. Presentation of Models
Module 2. Rendering, Lighting and Posing of Models
2.1. Characters Posing in ZBrush
2.1.1. Rig in ZBrush with ZSpheres
2.1.2. Transpose Master
2.1.3. Professional Finish
2.2. Rigging and Weighting of our Own Skeleton in Maya
2.2.1. Rig in Maya
2.2.2. Rigging Tools with Advanced Skeleton
2.2.3. Rig Weighting
2.3. Blend Shapes to Give Life to Your Character's Face
2.3.1. Facial Expressions
2.3.2. Blend Shapes of Maya
2.3.3. Animation with Maya
2.4. Mixamo, a Quick Way to Present Our Model
2.4.1. Mixamo
2.4.2. Mixamo Rigs
2.4.3. Animations
2.5. Lighting Concepts
2.5.1. Lighting Techniques
2.5.2. Light and Color
2.5.3. Shade
2.6. Arnold Render Lights and Parameters
2.6.1. Lights with Arnold and Maya
2.6.2. Lighting Control and Parameters
2.6.3. Arnold Parameters and Configuration
2.7. Lighting of our Models in Maya with Arnold Render
2.7.1. Lighting Set Up
2.7.2. Model Lighting
2.7.3. Mixing Light and Color
2.8. Going Deeper in Arnold: Denoising and the Different AOV's
2.8.1. AOVs
2.8.2. Advanced Noise Treatment
2.8.3. Denoiser
2.9. Real-Time Rendering in Marmoset Toolbag
2.9.1. Real-Time vs. Ray Tracing
2.9.2. Advanced Marmoset Toolbag
2.9.3. Professional Presentation
2.10. Post-Production Rendering in Photoshop
2.10.1. Image Processing
2.10.2. Photoshop: Levels and Contrasts
2.10.3. Layers: Characteristics and their Effects
Module 3. Clothing Simulation
3.1. Importing your Model to Marvelous Designer and Program Interface
3.1.1. Marvelous Designer
3.1.2. Software Functionality
3.1.3. Real-Time Simulations
3.2. Creation of Simple Patterns and Clothing Accessories
3.2.1. Creations: T-shirts, Accessories, Hats and Pockets
3.2.2. Fabric
3.2.3. Patterns, Zippers and Seams
3.3. Advanced Clothing Creation: Complex Patterns
3.3.1. Pattern Complexity
3.3.2. Physical Qualities of Fabrics
3.3.3. Complex Accessories
3.4. Clothing Simulation at Marvelous
3.4.1. Animated Models at Marvelous
3.4.2. Fabric Optimization
3.4.3. Model Preparation
3.5. Export of Clothing from Marvelous Designer to ZBrush
3.5.1. Low Poly in Maya
3.5.2. UV's in Maya
3.5.3. ZBrush, Use of Reconstruct Subdiv
3.6. Refinement of Clothing
3.6.1. Workflow
3.6.2. Details in ZBrush
3.6.3. Clothing Brushes in ZBrush
3.7. Improve the Simulation with ZBrush
3.7.1. From Tris to Quads
3.7.2. UV's Maintenance
3.7.3. Final Carving
3.8. High Detail Clothing Texturing in Mari
3.8.1. Tileable Textures and Fabric Materials
3.8.2. Baking
3.8.3. Texturing in Mari
3.9. Maya Fabric Shading
3.9.1. Shading
3.9.2. Textures Created in Mari
3.9.3. Realism wi
You will demonstrate that you are a skilled professional interested in continuous technical improvement by adding this Postgraduate diploma to your resume"
University Expert in 3D Character Modeling
At TECH Global University our main objective is to provide the best existing training in the different disciplines that govern society. To continue with our goal, from the largest Video Game Faculty in the world, we designed the most complete Postgraduate Diploma in 3D Character Modeling in the educational market. Our program consists of 450 instructional hours, during which students will have access to an innovative study plan, together with a documentary bank containing the most recent advances in the field. The skills obtained throughout the course will enable professionals to master retopology, UV and texturing, thus guaranteeing a product with the highest quality standards. In addition, they will learn to adapt to the workflow of video game companies, developing skills to excel in the jobs competently.
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This TECH postgraduate course has a highly prepared and experienced teaching staff, thanks to this, students will be qualified by the hand of experts, who will make sure to address the following topics: stylized characters, clothing simulation, rendering, lighting, model posing, among other conceptual areas of utmost relevance to consolidate as a professional with the best technical and theoretical skills. Moreover, upon graduation, individuals will be awarded a university degree in 3D Modeling, along with a diploma of international recognition and prestige.