Description

A Postgraduate certificate that provides you with resources and strategies to implement Mathematics through play and, moreover, 100% online!" 

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Famed psychologist William James stated: "If we remembered everything, we would be as ill as if we remembered nothing." Memory works selectively, and therefore, we remember much better what has had an impact on us, especially in a positive educational environment. Therefore, the design of innovative didactic materials that include the use of new technologies for teaching, specifically for mathematics, allows the student to develop a real interest. In this way, they will not only learn more and better, but will do so in a dynamic and innovative environment.  

In this new era in teaching and with the purpose of providing teachers with didactic strategies, TECH, together with an experienced team of experts in Early Childhood Education, has developed a complete degree that gathers the most exhaustive information on the subject. It is a 150-hour program in which the graduate will delve into the use of manipulative materials in the classroom through the use of active and participatory methodological tools.  

To do this, they will have an academic program taught in a totally online mode and during 6 weeks in which they will have unlimited access to a Virtual Campus, where they will find the best theoretical and practical material in different formats. That is to say, you will not only have access to the best and most updated syllabus in this field, but also to practical cases, detailed videos, complementary readings and much more. In this way, you will be able to perfect your practice and become an elite professional in the creation of educational projects beneficial to students in the learning of Mathematics in Early Childhood Education.  

You will be able to download all the content to any electronic device from the Virtual Campus and consult it whenever you need it, even without an Internet connection"  

This Postgraduate certificate in Design and Creation of Teaching Materials: Mathematics Workshop and Play in the Classroom contains the most complete and up-to-date program on the market. The most important features include:

  • The development of practical cases presented by experts in Arithmetic, Algebra, Geometry and Measurement 
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice 
  • Practical exercises where self-assessment can be used to improve learning. 
  • Its special emphasis on innovative methodologies  
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments 
  • Content that is accessible from any fixed or portable device with an Internet connection 

Become a teacher guide capable of developing the most dynamic mathematical contents for the elaboration of manipulative materials" 

The program includes in its teaching staff a team of professionals from the sector who pour into this course the experience of their work, in addition to recognized specialists from reference societies and prestigious universities.  

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.  

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year For this purpose, the students will be assisted by an innovative interactive video system created by renowned and experienced experts.   

Delve into the design and development of teaching materials to establish a participatory and renewed academic situation"

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Get up to date through this complete program in Design and Creation of Teaching Materials: Mathematics Workshop and Play in the Classroom and become an elite teacher"

Syllabus

TECH uses the effective Relearning methodology in all its programs, with which the student will be able to integrate the most important concepts through repetition in different formats throughout the program. In this way, the hours of orthodox study and memorization are reduced, moving on to a progressive and natural acquisition of knowledge. Therefore, the professional who decides to take this program will have at his disposal an advanced and complete syllabus, which also presents innovative multimedia content. In this way, the graduate is guaranteed a unique academic experience, adapted to the demands and needs of today's labor market.  

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This is your opportunity to access the best theoretical-practical contents of the academic panorama, only in the TECH library"  

Module 1. Design and Development of Teaching Materials: Mathematics Workshop/Mathematics Games

1.1. Mathematics Teaching Materials

1.1.1. Introduction
1.1.2. Teaching Resources
1.1.3. Disadvantages of Teaching Materials
1.1.4. Advantages of Teaching Materials
1.1.5. Factors for the Utilization of Didactic Material
1.1.6. Functions of Teaching Materials
1.1.7. Didactic Material in the Teaching-Learning Process
1.1.8. Types of Material

1.2. Introduction to the Design and Development of Teaching Materials

1.2.1. Introduction
1.2.2. Introduction to the Design of Teaching Materials
1.2.3. Establishment of a Didactic Situation
1.2.4. Design and Development of Didactic Material
1.2.5. Didactic material to Support the Teaching-Learning Process
1.2.6. Adequacy of the Material for Teaching Purposes
1.2.7. Assessment of Didactic Material
1.2.8. Self-evaluation

1.3. Manipulative Materials

1.3.1. Introduction
1.3.2. Logic Blocks
1.3.3. The Abacus
1.3.4. Multibase Blocks
1.3.5. Cuisenaire Strips
1.3.6. The Geoplane
1.3.7. The Tangram
1.3.8. Meters, Scales and Graduated Glasses
1.3.9. Other Materials

1.4. Use of Manipulative Materials in the Classroom

1.4.1. Active and Participative Methodology
1.4.2. Manipulative Materials
1.4.3. Introducing Manipulative Materials in the Classroom through Challenges
1.4.4. Criteria for Manipulative Materials
1.4.5. Development of the Students
1.4.6. The Teacher as Project Guide
1.4.7. Mathematical Contents for the Elaboration of Manipulative Materials
1.4.8. Classroom Work Project
1.4.9. The Teacher and Teaching Materials

1.5. Numerical Learning Materials

1.5.1. Introduction
1.5.2. Types of Numbers: Natural, Integer, Fractional and Decimal Numbers
1.5.3. Contents
1.5.4. Logical-Mathematical Thinking
1.5.5. Materials for Working with Integers
1.5.6. Materials for Working with Fractions
1.5.7. Materials for Working with Decimals
1.5.8. Materials for Working with Operations
1.5.9. Crafts for Learning Numbers

1.6. Materials for Learning to Measure

1.6.1. Introduction
1.6.2. Units and Instruments for the Measurement of Magnitudes
1.6.3. Contents of the Measurement Block
1.6.4. Didactic Resources
1.6.5. Materials for Working with Units of Length
1.6.6. Materials for Working with Units of Mass
1.6.7. Materials to Work with Capacity or Volume Units
1.6.8. Materials to Work with Surface Units
1.6.9. Materials to Work with Time and Money Units

1.7. Geometric Learning Materials

1.7.1. Block 3: Geometry
1.7.2. Importance of Geometry
1.7.3. Puzzle of the Blind Hen
1.7.4. Square Geoplane
1.7.5. Orient Yourself
1.7.6. The Boat Game
1.7.7. Chinese Tangram
1.7.8. Memory Game

1.8. Comic Books for Learning Mathematics

1.8.1. Introduction
1.8.2. Comic Concept
1.8.3. Comic Structure
1.8.4. Educational Uses of Digital Comics
1.8.5. Objectives Achieved According to Experiences Developed
1.8.6. Proposed Method of Use
1.8.7. How to Use it According to the Teaching Cycles?
1.8.8. Proposed Activities
1.8.9. Comics, ICT and Mathematics

1.9. Audiovisual Resources in the Teaching-Learning of Mathematics

1.9.1. Audiovisual Language: A New Language, A New Method
1.9.2. Benefits of Audiovisual Language in Education
1.9.3. Audiovisual Competence in the Classroom
1.9.4. 10 Principles for the Use of Audiovisuals in the Classroom
1.9.5. Audiovisual Resources and the Teaching of Mathematics
1.9.6. Importance of the Use of New Technologies in Mathematics
1.9.7. Video in Mathematics
1.9.8. Mathematical Photography

1.10. The Game in the Teaching Methods of Mathematics

1.10.1. Introduction
1.10.2. Game Concept
1.10.3. The Importance of the Game
1.10.4. The Importance of Games in Mathematics
1.10.5. Advantages of the Game
1.10.6. Disadvantages of the Game
1.10.7. Phases of the Game
1.10.8. Strategies
1.10.9. Mathematical Games

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A unique training experience, key and decisive to boost your professional development"

Postgraduate Certificate in Design and Creation of Teaching Materials: Mathematics Workshop and Play in the Classroom

The Italian psychopedagogue and artist Francesco Tonucci used to say: "All the most important learning in life is done by playing". Within the classroom, these words acquire an enormous vitality making areas of study such as mathematics can have educational approaches much more appealing to students. At TECH Global University we understand that the teaching of numbers and arithmetic operations, especially in primary grades, should be motivated by a creative and stimulating axis for their proper internalization, so we have developed the Postgraduate Certificate in Design and Creation of Teaching Materials, Mathematics Workshop and Play in the Classroom that details over 150 virtual and self-regulatory hours, the most interesting teaching methods to transmit the science of Euclid and Pythagoras. You will delve into topics such as: logical-mathematical thinking, crafts for learning numbers, units and instruments for measuring magnitudes, Chinese tangram, comics focused on mathematics teaching, memory games, etc. With the help of our advanced multimedia content and our expert tutors, you will be able to give a new plus to your teaching.

Study the teaching of mathematics and learning through play in a completely online course

Imagine being Archimedes of Syracuse in the second century B.C. and running naked through the streets shouting "Eureka" after discovering, by entering a bathtub, the principle that establishes the relationship between the volume of a submerged body and the vertical thrust of a fluid. This humorous anecdote of incalculable value for history portrays the fun side that mathematics can have if given the right approach. With this Postgraduate Certificate, you will be able to turn the classroom into a field of enriching pedagogical play where students can successfully assimilate topics such as fractions, decimals, whole numbers, length, mass, surface area, etc. We will instruct you, not only to create and use different teaching materials such as geoplanes, but also to make use of technological and audiovisual aids such as mathematical photography. All this through an innovative methodological process that involves flexible classes in which you can define time and space to interact. Looking for a quality program? Then choose TECH.