University certificate
The world's largest faculty of design”
Why study at TECH?
The industrial design labor market demands professionals specialized in product development. Enroll now in this Advanced master’s degree and acquire the knowledge and skills to excel in this sector"
Industry and society are interconnected. Companies dedicated to product and material design and development work every day to obtain results that are increasingly adapted to the specifications and requirements demanded by the sector. That is why, after decades of research and technological advances, today it is possible to find lighter and lighter vehicles, highly ergonomic bicycles, household goods that serve as storage and decoration in equal parts, electronic equipment and household appliances that are increasingly functional, to name a few. Industrial design is present wherever you look.
Within this sector, planning and development tasks in product creation take on special relevance, allowing us not only to reduce costs and increase productivity in manufacturing, but also to adapt them to the specific needs of a specific public, making them more attractive for distribution and sale. For this reason, professionals working in this sector must master the latest and most effective tools and techniques that allow them to carry out an efficient and highly marketable design.
Thanks to this Advanced master’s degree in Industrial Design and Product Development, students will be able to perfect their skills and expand their skills to carry out a production adapted to the latest developments in the profession, a feature that is currently in great demand in the labor market. It is a comprehensive program that delves into both the beginning of the design process, with exhaustive planning from the manufacturing point of view, to marketing strategies, as well as the use of the most appropriate tools and materials and their sustainable development.
A comprehensive and 100% online program designed by experts in the sector who have adapted the best theoretical and practical content to the methodology that characterizes TECH, making this course a unique and enriching academic experience. In addition, thanks to the hours of additional material in different formats that students will find in the Virtual Classroom, they will be able to delve deeper into each section of the syllabus they consider most relevant, thus offering customized learning for each individual's needs.
Delving into sustainable design characterization and its tools, will allow you to work reducing the ecological footprint, but without losing the quality and effectiveness of the final product"
This Advanced master’s degree in Industrial Design and Product Development contains the most complete and up-to-date educational program on the market. The most important features include:
- Practical cases presented by experts in Industrial Design
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Special emphasis on innovative methodologies in Industrial Design and Product Development
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
This Advanced master’s degree includes a specific module dedicated to technical representation systems, with which you will be able to perfect your skills using design tools"
Its teaching staff includes professionals from the field of journalism, who bring to this program the experience of their work, as well as renowned specialists from reference societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide an immersive experience designed to prepare for real-life situations.
This program is designed around Problem-Based Learning, whereby the student must try to solve the different professional practice situations that arise throughout the program. For this purpose, the professional will be assisted by an innovative interactive video system created by renowned and experienced experts.
You will have access to case studies designed by design experts with which you will be able to work on your creativity and learn the best techniques to overcome the fear of blank paper"
A comprehensive program that delves into the trends of industrial design specializing in different sectors: interior, digital, product or fashion"
Syllabus
Students who access this 100% online Advanced master’s degree will find in it an extensive source of information, which will help to expand their knowledge in industrial design and in the latest advances in product development in an exponential way. This program and our approach to its structure and content allow TECH to offer a multidisciplinary and exhaustive course, in which the teaching load has been considerably reduced without sacrificing academic quality. This is possible thanks to the use of the relearning methodology and the availability of a variety of additional material, including case studies, detailed videos and dynamic summaries of each unit.
Don't let the 3,000 hours of this Advanced master’s degree scare you. You will be able to organize the academic experience in a personalized way, based on your schedule and with a level of specialization adapted to your needs"
Module 1. Fundamentals of Design
1.1. History of Design
1.1.1. Industrial Revolution
1.1.2. The Stages of Design
1.1.3. Architecture
1.1.4. The Chicago School
1.2. Styles and Movements of Design
1.2.1. Decorative Design
1.2.2. Modernist Movement
1.2.3. Art Deco
1.2.4. Industrial Design
1.2.5. Bauhaus
1.2.6. World War II
1.2.7. Transavantgarde
1.2.8. Contemporary Design
1.3. Designers and Trends
1.3.1. Interior Designers
1.3.2. Graphic Designers
1.3.3. Industrial or Product Designers
1.3.4. Fashion Designers
1.4. Project Design Methodology
1.4.1. Bruno Munari
1.4.2. Gui Bonsiepe
1.4.3. J. Christopher Jones
1.4.4. L. Bruce Archer
1.4.5. Guillermo González Ruiz
1.4.6. Jorge Frascara
1.4.7. Bernd Löbach
1.4.8. Joan Costa
1.4.9. Norberto Chaves
1.5. The Language of Design
1.5.1. Objects and the Subject
1.5.2. Semiotics of Objects
1.5.3. The Object Layout and its Connotation
1.5.4. Globalization of Signs
1.5.5. Proposal
1.6. Design and its Aesthetic-Formal Dimension
1.6.1. Visual Elements
1.6.1.1. The Shape
1.6.1.2. The Measure
1.6.1.3. Color
1.6.1.4. Texture
1.6.2. Relationship Elements
1.6.2.1. Management
1.6.2.2. Position
1.6.2.3. Spatial
1.6.2.4. Severity
1.6.3. Practical Elements
1.6.3.1. Representation
1.6.3.2. Meaning
1.6.3.3. Function
1.6.4. Frame of Reference
1.7. Analytical Methods of Design
1.7.1. Pragmatic Design
1.7.2. Analog Design
1.7.3. Iconic Design
1.7.4. Canonical Design
1.7.5. Main Authors and Their Methodology
1.8. Design and Semantics
1.8.1. Semantics
1.8.2. Meaning
1.8.3. Denotative Meaning and Connotative Meaning
1.8.4. Lexis
1.8.5. Lexical Field and Lexical Family
1.8.6. Semantic Relationships
1.8.7. Semantic Change
1.8.8. Causes of Semantic Changes
1.9. Design and Pragmatics
1.9.1. Practical Consequences, Abduction and Semiotics
1.9.2. Mediation, Body and Emotions
1.9.3. Learning, Experiencing and Closing
1.9.4. Identity, Social Relations and Objects
1.10. Current Context of Design
1.10.1. Current Problems of Design
1.10.2. Current Themes of Design
1.10.3. Contributions on Methodology
Module 2. Fundamentals of Creativity
2.1. Creative Introduction
2.1.1. Style in Art
2.1.2. Educate Your Eyes
2.1.3. Can Anyone Be Creative?
2.1.4. Pictorial Languages
2.1.5. What is Needed? Materials
2.2. Perception as the First Creative Act
2.2.1. What Do You See? What Do You Hear? What Do You Feel?
2.2.2. Perceive, Observe, Attentively Examine
2.2.3. Portrait and Self-Portrait: Cristina Núñez
2.2.4. Case Study: Photo-Dialogue Diving into Oneself
2.3. Facing the Blank Paper
2.3.1. Drawing without Fear
2.3.2. The Notebook as a Tool
2.3.3. The Book of an Artist: What Is It?
2.3.4. Referrals
2.4. Creating the Artist's Book I
2.4.1. Analysis and Gaming: Pencils and Markers
2.4.2. Tricks to Loosen the Hand
2.4.3. First Lines
2.4.4. The Nib
2.5. Creating the Artist's Book II
2.5.1. The Spot
2.5.2. Waxes. Experimentation
2.5.3. Natural Pigments
2.6. Creating the Artist's Book III
2.6.1. Collage and Photomontage
2.6.2. Traditional Tools
2.6.3. Online Tools: Pinterest
2.6.4. Experimentation with Image Composition
2.7. Doing without Thinking
2.7.1. What is Achieved by Doing without Thinking?
2.7.2. Improvise: Henri Michaux
2.7.3. Action Painting
2.8. Critics as Artists
2.8.1. Constructive Criticism
2.8.2. Manifesto on Creative Criticism
2.9. The Creative Block
2.9.1. What Is a Blockage?
2.9.2. Extend the Limits
2.9.3. Case Study: Get Your Hands Dirty
2.10. Studying the Artist’s Book
2.10.1. Emotions and Their Management in the Creative Sphere
2.10.2. Your Own World in a Notebook
2.10.3. What Did I Feel? Self-Analysis
2.10.4. Case Study: Self-Criticism
Module 3. Technical Representation Systems
3.1. Introduction to Flat Geometry
3.1.1. The Fundamental Material and Its Use
3.1.2. Fundamental Tracings in the Plane
3.1.3. Polygons. Metric Ratios
3.1.4. Standardization, Lines, Writing and Formats
3.1.5. Standardized Dimensioning
3.1.6. Scales
3.1.7. Technical Representation Systems
3.1.7.1. Types of Projection
3.1.7.1.1. Conical Projection
3.1.7.1.2. Orthogonal Cylindrical Projection
3.1.7.1.3. Oblique Cylindrical Projection
3.1.7.2. Classes of Representation Systems
3.1.7.2.1. Measuring Systems
3.1.7.2.2. Perspective Systems
3.2. Fundamental Tracings in the Plane
3.2.1. Fundamental Geometrical Elements
3.2.2. Perpendicularity
3.2.3. Parallelism
3.2.4. Operations With Segments
3.2.5. Angles
3.2.6. Circumferences
3.2.7. Geometric Places
3.3. Geometric Transformations
3.3.1. Isometric
3.3.1.1. Equality
3.3.1.2. Translation
3.3.1.3. Symmetry
3.3.1.4. Turn
3.3.2. Isomorphic
3.3.2.1. Homothecary
3.3.2.2. Similarities
3.3.3. Anamorphic
3.3.3.1. Equivalents
3.3.3.2. Investments
3.3.4. Projective
3.3.4.1. Homology
3.3.4.2. Affine Homology or Affinity
3.4. Polygons
3.4.1. Polygon Lines
3.4.1.1. Definition and Types
3.4.2. Triangles
3.4.2.1. Elements and Classification
3.4.2.2. Construction of Triangles
3.4.2.3. Notable Lines and Points
3.4.3. Quadrilaterals
3.4.3.1. Elements and Classification
3.4.3.2. Parallelograms
3.4.4. Regular Polygons
3.4.4.1. Definition
3.4.4.2. Construction
3.4.5. Perimeters and Areas
3.4.5.1. Definition: Measuring Areas
3.4.5.2. Surface Units
3.4.6. Polygon Areas
3.4.6.1. Quadrilateral Areas
3.4.6.2. Triangle Areas
3.4.6.3. Regular Polygon Areas
3.4.6.4. Irregular Areas
3.5. Tangents and Links. Technical and Conic Curves
3.5.1. Tangents, Links and Polarity
3.5.1.1. Tangents
3.5.1.1.1. Tangent Theorems
3.5.1.1.2. Drawings of Tangent Lines
3.5.1.1.3. Straight and Curved Links
3.5.1.2. Polarity at the Circumference
3.5.1.2.1. Drawings of Tangent Lines
3.5.2. Technical Curves
3.5.2.1. Ovals
3.5.2.2. Ovoids
3.5.2.3. Spirals
3.5.3. Conical Curves
3.5.3.1. Ellipse
3.5.3.2. Parabola
3.5.3.3. Hyperbola
3.6. Dihedral System
3.6.1. General Aspects
3.6.1.1. Point and Line
3.6.1.2. The Plane. Intersections
3.6.1.3. Parallelism, Perpendicularity and Distances
3.6.1.4. Plane Changes
3.6.1.5. Turns
3.6.1.6. Reductions
3.6.1.7. Angles
3.6.2. Curves and Surfaces
3.6.2.1. Curves
3.6.2.2. Surfaces
3.6.2.3. Polyhedra
3.6.2.4. Pyramids
3.6.2.5. Pryzm
3.6.2.6. Cone
3.6.2.7. Cylinder
3.6.2.8. Revolution Surfaces
3.6.2.9. Intersection of Surfaces
3.6.3. Shade
3.6.3.1. General Aspects
3.7. System Boundary
3.7.1. Point, Line and Plane
3.7.2. Intersections and Reductions
3.7.2.1. Reductions
3.7.2.2. Applications
3.7.3. Parallelism, Perpendicularity, Distance and Angles
3.7.3.1. Perpendicularity
3.7.3.2. Distances
3.7.3.3. Angles
3.7.4. Line, Surfaces and Terrains
3.7.4.1. Terrains
3.7.5. Applications
3.8. Axonometric System
3.8.1. Orthogonal Axonometry: Point, Line and Plane
3.8.2. Orthogonal Axonometry: Intersections, Reductions and Perpendicularity
3.8.2.1. Reductions
3.8.2.2. Perpendicularity
3.8.2.3. Flat Shapes
3.8.3. Orthogonal Axonometry: Body Perspective
3.8.3.1. Representation of Bodies
3.8.4. Oblique Axonometry: Abatisms, Perpendicularity
3.8.4.1. Frontal Perspective
3.8.4.2. Reduction and Perpendicularity
3.8.4.3. Flat Figures
3.8.5. Oblique Axonometry: Body Perspective
3.8.5.1. Shade
3.9. Conical System
3.9.1. Conical or Central Projection
3.9.1.1. Intersections
3.9.1.2. Parallelisms
3.9.1.3. Reductions
3.9.1.4. Perpendicularity
3.9.1.5. Angles
3.9.2. Lineal Perspective
3.9.2.1. Auxiliary Constructions
3.9.3. Lines and Surfaces Perspective
3.9.3.1. Practical Perspective
3.9.4. Perspective Methods
3.9.4.1. Tilted Frame
3.9.5. Prospective Restitutions
3.9.5.1. Reflexes
3.9.5.2. Shade
3.10. The Sketch
3.10.1. Objectives of the Sketch
3.10.2. The Proportion
3.10.3. Sketch Process
3.10.4. Point of View
3.10.5. Labeling and Graphic Symbols
3.10.6. Measurement
Module 4. Materials
4.1. Material Properties
4.1.1. Mechanical Properties
4.1.2. Electrical Properties
4.1.3. Optical Properties
4.1.4. Magnetic Properties
4.2. Metallic Materials I. Ferrous
4.3. Metallic Materials II. Non-Ferrous
4.4. Polymeric Materials
4.4.1. Thermoplastics
4.4.2. Thermosetting Plastics
4.5. Ceramic Materials
4.6. Composite Materials
4.7. Biomaterials
4.8. Nanomaterials
4.9. Corrosion and Degradation of Materials
4.9.1. Types of Corrosion
4.9.2. Oxidation of Metals
4.9.3. Corrosion Control
4.10. Non-Destructive Testing
4.10.1. Visual Inspections and Endoscopies
4.10.2. Ultrasound
4.10.3. X-Rays
4.10.4. Foucault's Currents (Eddy Currents)
4.10.5. Magnetic Particles
4.10.6. Penetrating Liquids
4.10.7. Infrared Thermography
Module 5. Design of Mechanical Elements
5.1. Theories of Failure
5.1.1. Static Failure Theories
5.1.2. Dynamic Failure Theories
5.1.3. Fatigue
5.2. Tribology and Lubrication
5.2.1. Friction
5.2.2. Wear and Tear
5.2.3. Lubricants
5.3. Propshaft Design
5.3.1. Shafts and Axles
5.3.2. Keyways and Splined Shafts
5.3.3. Flywheels
5.4. Rigid Transmission Design
5.4.1. Cams
5.4.2. Spur Gears
5.4.3. Bevel Gears
5.4.4. Helical Gears
5.4.5. Worm Screws
5.5. Flexible Transmission Design
5.5.1. Chain Drives
5.5.2. Belt Drives
5.6. Bearing Design
5.6.1. Friction Bearings
5.6.2. Roller Bearings
5.7. Design of Brakes, Clutches and Couplings
5.7.1. Brakes
5.7.2. Clutches
5.7.3. Couplings
5.8. Mechanical Spring Design
5.9. Design of Non-Permanent Joints
5.9.1. Bolted Joints
5.9.2. Riveted Joints
5.10. Design of Permanent Connections
5.10.1. Welded Joints
5.10.2. Adhesive Joints
Module 6. Design for Manufacturing
6.1. Design for Manufacture and Assembly
6.2. Forming by Molding
6.2.1. Foundry
6.2.2. Injection
6.3. Forming by Deformation
6.3.1. Plastic Deformation
6.3.2. Printed
6.3.3. Forge
6.3.4. Extrusion
6.4. Conformation due to Loss of Material
6.4.1. Abrasion
6.4.2. By Chip Removal
6.5. Heat Treatment
6.5.1. Tempering
6.5.2. Annealing
6.5.3. Coating
6.5.4. Standardization
6.5.5. Thermochemical Treatments
6.6. Application of Paints and Coatings
6.6.1. Electrochemical Treatments
6.6.2. Electrolytic Treatments
6.6.3. Paints, Lacquers and Varnishes
6.7. Forming of Polymers and Ceramic Materials
6.8. Manufacture of Composite Parts
6.9. Additive Manufacturing
6.9.1. Power Bed Fusion
6.9.2. Direct Energy Deposition
6.9.3. Binder Jetting
6.9.4. Bound Extrusion Power
6.10. Robust Engineering
6.10.1. Taguchi Method
6.10.2. Experiment Design
6.10.3. Statistical Process Control
Module 7. Product Design and Development
7.1. QFD (Quality Function Deployment) in Product Design and Development
7.1.1. From the Voice of the Customer to Technical Requirements
7.1.2. The House of Quality/Phases for its Development
7.1.3. Advantages and Limitations
7.2. Design Thinking
7.2.1. Design, Need, Technology and Strategy
7.2.2. Stages of the Process
7.2.3. Tools and Techniques Used
7.3. Concurrent Engineering
7.3.1. Fundamentals of Concurrent Engineering
7.3.2. Methodology of Concurrent Engineering
7.3.3. Tools Used
7.4. Programming. Planning and Definition
7.4.1. Requirements. Quality Management
7.4.2. Development Phases. Time Management
7.4.3. Materials, Feasibility, Processes. Cost Management
7.4.4. Project Equipment Human Resource Management
7.4.5. Information. Communications Management
7.4.6. Risk Analysis Risk Management
7.5. Products. Their Design (CAD) and Development
7.5.1. Information Management /PLM ⁄ Product Life Cycle
7.5.2. Modes and Effects of Product Failure
7.5.3. CAD Construction Review
7.5.4. Product and Manufacturing Plans
7.5.5. Design Verification
7.6. Prototypes. Their Development
7.6.1. Rapid Prototyping
7.6.2. Control Plan
7.6.3. Experiment Design
7.6.4. The Analysis of Measurement Systems
7.7. Productive Process. Design and Development
7.7.1. Modes and Effects of Process Failure
7.7.2. Design and Construction of Manufacturing Tools
7.7.3. Design and Construction of Control Tools (Gauges)
7.7.4. Adjustment Phase
7.7.5. Production Start-Up
7.7.6. Initial Evaluation of the Process
7.8. Product and Process: Its Validation
7.8.1. Evaluation of Measurement Systems
7.8.2. Validation Tests
7.8.3. Statistical Process Control (SPC)
7.8.4. Product Certification
7.9. Change Management Improvement and Corrective Actions
7.9.1. Type of Change
7.9.2. Variability Analysis, Improvement
7.9.3. Lessons Learned and Practices Tested
7.9.4. Process of Change
7.10. Innovation and Technology Transfer
7.10.1. Intellectual Property
7.10.2. Innovation
7.10.3. Technological Transfer
Module 8. Materials for Design
8.1. Material as Inspiration
8.1.1. Search for Materials
8.1.2. Classification
8.1.3. The Material and its Context
8.2. Materials for design
8.2.1. Common Uses
8.2.2. Contraindications
8.2.3. Combination of Materials
8.3. Art + Innovation
8.3.1. Materials in Art
8.3.2. New Materials
8.3.3. Composite Materials
8.4. Physical
8.4.1. Basic Concepts
8.4.2. Composition of Materials
8.4.3. Mechanical Testing
8.5. Technology
8.5.1. Intelligent Materials
8.5.2. Dynamic Materials
8.5.3. The Future in Materials
8.6. Sustainability
8.6.1. Procurement
8.6.2. Use
8.6.3. Final Management
8.7. Biomimicry
8.7.1. Reflection
8.7.2. Transparency
8.7.3. Other Techniques
8.8. Innovation
8.8.1. Success Stories
8.8.2. Materials Research
8.8.3. Sources of Research
8.9. Risk Prevention
8.9.1. Safety Factor
8.9.2. Fire
8.9.3. Breakage
8.9.4. Other Risks
8.10. Regulations
8.10.1. Regulations According to Application
8.10.2. Regulations by Sector
8.10.3. Regulations According to Location
Module 9. Industrial Production
9.1. Manufacturing Technology
9.1.1. Introduction
9.1.2. Evolution of Manufacturing
9.1.3. Classification of the Manufacturing Processes
9.2. Solids Cutting
9.2.1. Handling of Panels and Sheets
9.2.2. Continuous Flow Manufacturing
9.3. Manufacture of Thin and Hollow Shapes
9.3.1. Rotomolding
9.3.2. Blowing
9.3.3. Comparison
9.4. Manufacturing by Consolidation
9.4.1. Complex Techniques
9.4.2. Advanced Techniques
9.4.3. Textures and Superficial Finishings
9.5. Quality Controls
9.5.1. Metrology
9.5.2. Adjustments
9.5.3. Tolerances
9.6. Assembly and Packaging
9.6.1. Constructive Systems
9.6.2. Assembly Processes
9.6.3. Design Considerations for Assembly
9.7. Post Fabrication Logistics
9.7.1. Storage
9.7.2. Expedition
9.7.3. Waste
9.7.4. Post-Sales Service
9.7.5. Final Management
9.8. Introduction to Numerical Control
9.8.1. Introduction to CAM Systems
9.8.2. CAM Solution Architectures
9.8.3. Functional Design of CAM Systems
9.8.4. Automation of Manufacturing Processes and NC Scheduling
9.8.5. CAD-CAM Integration Systems
9.9. Inverse Engineering
9.9.1. Digitalization of Complex Geometries
9.9.2. Geometry Processing
9.9.3. Compatibility and Edition
9.10. Lean Manufacturing
9.10.1. Lean Thinking
9.10.2. Waste in the Company
9.10.3. The 5 S’
Module 10. Ethics and Business
10.1. Methodology
10.1.1. Document Sources and Research Techniques
10.1.2. Bibliographic Quotes and Research Ethics
10.1.3. Methodological Strategies and Academic Writing
10.2. The Field of Morality: Ethics and Morals
10.2.1. Ethics and Morals
10.2.2. Ethical Material and Formal Ethics
10.2.3. Rationality and Morality
10.2.4. Virtue, Goodness and Justice
10.3. Applied Ethics
10.3.1. Public Dimension of Applied Ethics
10.3.2. Ethical Codes and Responsibilities
10.3.3. Autonomy and Self-Regulation
10.4. Deontological Ethics Applied to Design
10.4.1. Ethical Requirements and Principles of Design Practice
10.4.2. Ethical Decision Making
10.4.3. Relationships and Ethical Professional Skills
10.5. Corporate Social Responsibility
10.5.1. Ethical Sense of the Company
10.5.2. Code of Conduct
10.5.3. Globalization and Multiculturalism
10.5.4. Non-Discrimination
10.6. Introduction to Commercial Law
10.6.1. Concept of Commercial Law
10.6.2. Economic Activity and Commercial Law
10.6.3. Significance of the Theory of the Sources of Business Law
10.7. The Company
10.7.1. Economic Notion of the Business and the Entrepreneur
10.7.2. Legal Regime of the Company
10.8. The Entrepreneur
10.8.1. Concept and Characteristic Notes of the Entrepreneur
10.8.2. Personalistic and Capitalistic Companies (Stock Corporations and Limited Liability Companies)
10.8.3. Acquisition of Entrepreneur Status
10.8.4. Corporate Responsibility
10.9. Competency Regulation
10.9.1. Competition Law
10.9.2. Illicit or Disloyal Competition
10.9.3. Competitive Strategy
10.10. Intellectual and Industrial Property Rights
10.10.1. Intellectual Property
10.10.2. Industrial Property
10.10.3. Modalities of Protection for Creations and Inventions
Module 11. Digital Technology
11.1. Introduction to Digital Imaging
11.1.1. ICT
11.1.2. Description of Technologies
11.1.3. Commands
11.2. Vector image. Working with Objects
11.2.1. Selection Tools
11.2.2. Grouping
11.2.3. Align and Distribute
11.2.4. Intelligent Guides
11.2.5. Symbolism
11.2.6. Transform
11.2.7. Distortion
11.2.8. Enclosures
11.2.9. Tracehunter
11.2.10. Compound Forms
11.2.11. Compound Plots
11.2.12. Cutting, Splitting and Separating
11.3. Vector image. Color
11.3.1. Color Modes
11.3.2. Dropper Tool
11.3.3. Samples
11.3.4. Gradients
11.3.5. Motif Filling
11.3.6. Appearance Panel
11.3.7. Attributes
11.4. Vector image. Advanced Editing
11.4.1. Gradient Mesh
11.4.2. Transparency Panel
11.4.3. Fusion Modes
11.4.4. Interactive Tracing
11.4.5. Clipping Masks
11.4.6. Text
11.5. Image Bitmap: The Layers
11.5.1. Creation
11.5.2. Liaison
11.5.3. Transformation
11.5.4. Grouping
11.5.5. Adjustment Layers
11.6. Image Bitmap. Selections, Masks and Channels
11.6.1. Frame Selection Tool
11.6.2. Lasso Selection Tool
11.6.3. Magic Wand Tool
11.6.4. Menu Selections: Color Range
11.6.5. Channels
11.6.6. Mask Retouching
11.6.7. Clipping Masks
11.6.8. Vector Masks
11.7. Image Bitmap. Blending Modes and Layer Styles
11.7.1. Layer Styles
11.7.2. Lens Opacity
11.7.3. Layer Style Options
11.7.4. Fusion Modes
11.7.5. Examples of Fusion Modes
11.8. Editorial Project Types and Forms
11.8.1. Editorial Project
11.8.2. Editorial Project Typology
11.8.3. Document Creation and Configuration
11.9. Compositional Elements of the Editorial Project
11.9.1. Master Pages
11.9.2. Reticulation
11.9.3. Text Integration and Composition
11.9.4. Image Integration
11.10. Layout, Export and Printing
11.10.1. Design Layout
11.10.1.1. Photo Selection and Editing
11.10.1.2. Preliminary Check
11.10.1.3. Packaging
11.10.2. Export
11.10.2.1. Export for Digital Media
11.10.2.2. Export for Physical Media
11.10.3. Print
11.10.3.1. Traditional Printing
11.10.3.1.1. Binding
11.10.3.2. Digital Printing
Module 12. Fundamentals of Marketing
12.1. Introduction to Marketing
12.1.1. Concept of Marketing
12.1.1.1. Definition of Marketing
12.1.1.2. Evolution and Current Affairs of Marketing
12.1.2. Different Approaches to Marketing
12.2. Marketing in the Company: Strategic and Operational The Marketing Plan
12.2.1. Commercial Management
12.2.2. Importance of Commercial Management
12.2.3. Diversity of Forms of Management
12.2.4. Strategic Marketing
12.2.5. Commercial Strategy
12.2.6. Scope of Application
12.2.7. Commercial Planning
12.2.8. The Marketing Plan
12.2.9. Concept and Definitions
12.2.10. Stages of the Marketing Plan
12.2.11. Types of Marketing Plans
12.3. The Business Environment and the Organizational Marketplace
12.3.1. The Environment
12.3.2. Concepts and Limits of the Environment
12.3.3. Macro-Environment
12.3.4. Micro-Environment
12.3.5. The Market
12.3.6. Market Concepts and Limits
12.3.7. Evolution of the Markets
12.3.8. Types of Markets
12.3.9. The Importance of Competence
12.4. Consumer Behavior
12.4.1. The Importance of Behavior in Strategy
12.4.2. Influencing Factors
12.4.3. Benefits for the Company
12.4.4. Consumer Benefits
12.4.5. Approaches to Consumer Behavior
12.4.6. Characteristics and Complexity
12.4.7. Variables Involved
12.4.8. Different Types of Approaches
12.5. Stages in the Consumer Buying Process
12.5.1. Approach
12.5.2. Approach According to Different Authors
12.5.3. The Evolution of the Process in History
12.5.4. Stages
12.5.5. Recognition of the Problem
12.5.6. Information Search
12.5.7. Evaluation of Alternatives
12.5.8. Decision to Purchase
12.5.9. Post-Purchase
12.5.10. Models in Decision Making
12.5.11. Economic Model
12.5.12. Psychological Model
12.5.13. Mixed Behaviour Models
12.5.14. Market Segmentation in the Strategy of Organizations
12.5.15. Market Segmentation
12.5.16. Concept
12.5.17. Types of Segmentation
12.5.18. The Influence of Segmentation in Strategies
12.5.19. Importance of Segmentation in the Company
12.5.20. Planning Strategies based on Segmentation
12.6. Consumer and Industrial Market Segmentation Criteria
12.7. Segmentation Procedure
12.7.1. Segment Delimitation
12.7.2. Profile Identification
12.7.3. Evaluation of the Procedure
12.8. Criteria for Segmentation
12.8.1. Geographic Characteristics
12.8.2. Social and Economic Characteristics
12.8.3. Other Criteria
12.8.4. Consumer Response to Segmentation
12.9. Supply-Demand Market Segmentation Assessment
12.9.1. Supply Analysis
12.9.1.1. Supply Classifications
12.9.1.2. Determination of the Supply
12.9.1.3. Factors Affecting Supply
12.9.2. Demand Analysis
12.9.2.1. Demand Classifications
12.9.2.2. Market Areas
12.9.2.3. Demand Estimation
12.9.3. Segmentation Assessment
12.9.3.1. Assessment Systems
12.9.3.2. Methods of Monitoring
12.9.3.3. Feedback
12.10. Marketing Mix
12.10.1. Definition of Marketing Mix
12.10.1.1. Concept and Definition
12.10.1.2. History and Evolution
12.10.2. Marketing Mix Elements
12.10.2.1. Product
12.10.2.2. Price
12.10.2.3. Distribution
12.10.2.4. Promotion
12.10.3. The New 4 Ps of Marketing
12.10.3.1. Personalization
12.10.3.2. Participation
12.10.3.3. Peer to Peer
12.10.3.4. Modeled Predictions
12.10.4. Current Management Strategies for the Product Portfolio Growth and Competitive Marketing Strategies
12.10.5. Portfolio Strategies
12.10.5.1. The BCG Matrix
12.10.5.2. The Ansoff Matrix
12.10.5.3. The Competitive Position Matrix
12.10.6. Strategies
12.10.6.1. Segmentation Strategy
12.10.6.2. Positioning Strategy
12.10.6.3. Loyalty Strategy
12.10.6.4. Functional Strategy
Module 13. Corporate Image
13.1. Identity
13.1.1. Idea of Identity
13.1.2. Why Is Identity Sought?
13.1.3. Types of Identity
13.1.4. Digital Identity
13.2. Corporate Identity
13.2.1. Definition: Why Have a Corporate Identity?
13.2.2. Factors Influencing Corporate Identity
13.2.3. Corporate Identity Components
13.2.4. Identity Communication
13.2.5. Corporate Identity, Branding and Corporate Image
13.3. Corporate Image
13.3.1. Characteristic of the Corporate Image
13.3.2. What Is the Purpose of Corporate Image?
13.3.3. Types of Corporate Image
13.3.4. Examples
13.4. Basic Identifying Signs
13.4.1. The Name or Naming
13.4.2. Logos
13.4.3. Monograms
13.4.4. Imagotype
13.5. Identity Memorization Factors
13.5.1. Originality
13.5.2. The Symbolic Value
13.5.3. Impressiveness
13.5.4. Repetition
13.6. Methodology for the Branding Process
13.6.1. Study of the Sector and Competition
13.6.2. Briefing, Template
13.6.3. Define Brand Strategy and Personality Values
13.6.4. Target Audience
13.7. The Customer
13.7.1. Infer What the Customer Is Like
13.7.2. Types of Customers
13.7.3. The Meeting Process
13.7.4. The Importance of Knowing the Customer
13.7.5. Establishing the Budget
13.8. Corporate Identity Manual
13.8.1. Construction Standards and Application of the Brand
13.8.2. Corporate Typography
13.8.3. Corporate Colors
13.8.4. Other Graphic Elements
13.8.5. Examples of Corporate Manuals
13.9. Identity Redesign
13.9.1. Reasons to Choose an Identity Redesign
13.9.2. Managing a Change in Corporate Identity
13.9.3. Good Practice Visual References
13.9.4. Malpractice Visual References
13.10. Brand Identity Project
13.10.1. Presentation and Explanation of the Project: Referrals
13.10.2. Brainstorming Market Analysis
13.10.3. Target Audience, Brand Value
13.10.4. First Ideas and Sketches: Creative Techniques
13.10.5. Establishment of the Project: Fonts and Colors
13.10.6. Delivery and Correction of Projects
Module 14. Sustainable Design
14.1. Environmental Status
14.1.1. Environmental Context
14.1.2. Environmental Perception
14.1.3. Consumption and Consumerism
14.2. Sustainable Production
14.2.1. Ecological Footprint
14.2.2. Biocapacity
14.2.3. Ecological Deficit
14.3. Sustainability and Innovation
14.3.1. Production Processes
14.3.2. Process Management
14.3.3. Implementation of the Production
14.3.4. Productivity Through Design
14.4. Introduction: Ecodesign
14.4.1. Sustainable Development
14.4.2. Industrial Ecology
14.4.3. Eco-Efficiency
14.4.4. Introduction to the Concept of Ecodesign
14.5. Ecodesign Methodologies
14.5.1. Methodological Proposals for the Implementation of Ecodesign
14.5.2. Project Preparation (Driving Forces, Legislation
14.5.3. Environmental Aspects
14.6. Life Cycle Assessment (LCA)
14.6.1. Functional Unit
14.6.2. Inventory
14.6.3. Impact Ratio
14.6.4. Generation of Conclusions and Strategy
14.7. Improvement Ideas (Ecodesign Strategies)
14.7.1. Reduce Impact
14.7.2. Increase Functional Unit
14.7.3. Positive Impact
14.8. Circular Economy
14.8.1. Definition
14.8.2. Evolution
14.8.3. Success Stories
14.9. Cradle to Cradle
14.9.1. Definition
14.9.2. Evolution
14.9.3. Success Stories
14.10. Environmental Regulations
14.10.1. Why Do We Need a Regulation?
14.10.2. Who Makes the Regulations?
14.10.4. Regulations in the Development Process
Module 15. Packaging design
15.1. Introduction to Packaging
15.1.1. Historical Perspective
15.1.2. Functional Characteristics
15.1.3. Description of System-Product and Life Cycle
15.2. Packaging Research
15.2.1. Information Sources
15.2.2. Field Work
15.2.3. Comparisons and Strategies
15.3. Structural Packaging
15.3.1. Analysis of Specific Needs
15.3.2. Shape, Color, Smell, Volume and Textures
15.3.3. Packaging Ergonomics
15.4. Packaging Marketing
15.4.1. Relationship of the Pack with the Brand and the Product
15.4.2. Application of Brand Image
15.4.3. Examples
15.5. Packaging Communication
15.5.1. Relationship of the Pack with the Product, the Customer and the User
15.5.2. Design of Senses
15.5.3. Experience Design
15.6. Materials and Production Processes
15.6.1. Glass
15.6.2. Paper and Cardboard
15.6.3. Metal
15.6.4. Plastic fluids
15.6.5. Natural Materials Composites
15.7. Sustainability Applied to Packaging
15.7.1. Ecodesign Strategies
15.7.2. Life Cycle Analysis
15.7.3. Packaging as Waste
15.8. Legislation
15.8.1. Specific Regulations: Identification and
15.8.2. Plastics Regulations
15.8.3. Regulatory Trends
15.9. Innovation in Packaging
15.9.1. Differentiation with Packaging
15.9.2. Latest Trends
15.9.3. Design for All
15.10. Packaging Projects
15.10.1. Study Cases
15.10.2. Packaging Strategy
15.10.3. Practical Exercise
A unique, key and decisive training experience to boost your professional development”
Advanced Master's Degree in Industrial Design and Product Development
The globalized world in which we live has generated a great wave of product consumption, causing the productivity of certain sectors to increase considerably. In this sense, the role of industrial design represents a fundamental factor to create totally innovative materials and articles. This sector, like many others, has had an exponential evolution over the years, allowing a constant training in the field. Are you interested in deepening your knowledge in this sector? The Advanced Master's Degree in Industrial Design and Product Development created by TECH Global University is the best opportunity to enter the field without having to leave home. Here, we are known for providing an educational modality that is becoming a trend thanks to the efficiency of its methodology. Through the program, which lasts two years, you will learn the novelties of industrial design in the applied techniques, as well as the characterization of the final product for the market (appearance, manufacturing protocols). In addition, you will learn about sustainable design, mechanical elements and manufacturing, followed by technical representation systems and corporate management.
Learn all about industrial design and product development.
The current reality forces companies dedicated to the design and creation of products to implement avant-garde strategies that adapt to the requirements of modern consumption. In this sense, planning and development play a fundamental role in creating eye-catching products that meet the needs of the public. In this Advanced Master's Degree you will find the best educational tools of the moment, which will turn you into an expert of high prestige. Here, we have the best online methodology, through which you will be able to combine your learning with other personal or work activities. In addition, we subject academic excellence to the current corporate approach, therefore, you have at your fingertips, an unbeatable offer at the reach of a click. Through our modern learning system, you will approach the trends of industrial design specialized in different sectors: interior, digital, product or fashion, as well as materials for sustainable design and packaging. By delving deeper into these topics, you will be able to plan, develop and present quality creative productions.