University certificate
The world's largest school of business”
Why study at TECH?
Join TECH's educational community and specialize in Senior Management of Creative Industries. You will notice a professional growth that will help you to become a high-level manager"
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Why study at TECH?
TECH is the world's largest 100% online business school. It is an elite business school, with a model based on the highest academic standards. A world-class centre for intensive managerial skills training.  Â
TECH is a university at the forefront of technology, and puts all its resources at the student's disposal to help them achieve entrepreneurial success"    Â
At TECH Global University
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Innovation |
The university offers an online learning model that combines the latest educational technology with the most rigorous teaching methods. A unique method with the highest international recognition that will provide students with the keys to develop in a rapidly-evolving world, where innovation must be every entrepreneur’s focus.Â
"Microsoft Europe Success Story", for integrating the innovative, interactive multi-video system. Â
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The Highest Standards |
Admissions criteria at TECH are not economic. Students don't need to make a large investment to study at this university. However, in order to obtain a qualification from TECH, the student's intelligence and ability will be tested to their limits. The institution's academic standards are exceptionally high...Â
95% of TECH students successfully complete their studies.
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Networking |
Professionals from countries all over the world attend TECH, allowing students to establish a large network of contacts that may prove useful to them in the future.
100,000+ executives trained each year, 200+ different nationalities.
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Empowerment |
Students will grow hand in hand with the best companies and highly regarded and influential professionals. TECH has developed strategic partnerships and a valuable network of contacts with major economic players in 7 continents.   Â
500+ collaborative agreements with leading companies.
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Talent |
This program is a unique initiative to allow students to showcase their talent in the business world. An opportunity that will allow them to voice their concerns and share their business vision.Â
After completing this program, TECH helps students show the world their talent.Â
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Show the world your talent after completing this program.Â
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Multicultural Context |
While studying at TECH, students will enjoy a unique experience by studying in a multicultural context. In a program with a global vision, through which students can learn about the operating methods in different parts of the world, and gather the latest information that best adapts to their business idea.Â
TECH students represent more than 200 different nationalities. 
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Learn with the best |
In the classroom, TECH’s teaching staff discuss how they have achieved success in their companies, working in a real, lively, and dynamic context. Teachers who are fully committed to offering a quality specialization that will allow students to advance in their career and stand out in the business world.Â
Teachers representing 20 different nationalities.Â
TECH strives for excellence and, to this end, boasts a series of characteristics that make this university unique: 
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Analysis |
TECH explores the student’s critical side, their ability to question things, their problem-solving skills, as well as their interpersonal skills.  Â
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Academic Excellence |
TECH offers students the best online learning methodology. The university combines the Re-learning methodology (the most internationally recognized postgraduate learning methodology) with Harvard Business School case studies. A complex balance of traditional and state-of-the-art methods, within the most demanding academic framework.     Â
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Economy of Scale |
TECH is the world’s largest online university. It currently boasts a portfolio of more than 10,000 university postgraduate programs. And in today's new economy, volume + technology = a ground-breaking price. This way, TECH ensures that studying is not as expensive for students as it would be at another university.  Â
At TECH you will have access to Harvard Business School case studies" 
Syllabus
The structure of this Advanced master’s degree in Senior Management of Creative Industries has been developed with the academic needs of business professionals in such a new area in mind. Thus, managers will be able to understand how they should apply all their knowledge to work in creative environments, in addition to learning new techniques and strategies that will be fundamental for their professional future. And, all this, they will study in a very comfortable way, through the Internet, and with the teaching resources that TECH has made available through its virtual campus.Â
A very well-structured syllabus in a fully digital format that will allow you to self-manage your study time"  Â
Syllabus
The Advanced Master's Degree in Senior Management of Creative Industries at TECH Global University is an intensive program that prepares students to face business challenges and decisions both nationally and internationally. Its content is designed to promote the development of managerial skills that enable more rigorous decision-making in uncertain environments.
Throughout 3,000 hours of study, students will analyze a multitude of practical cases through individual work, achieving high quality learning that can be applied to their daily practice. It is, therefore, an authentic immersion in real business situations.
This program deals in depth with the main areas of the company and is designed for managers to understand the management of creative companies from a strategic, international and innovative perspective.
A plan designed for students, focused on their professional improvement and preparing them to achieve excellence in the field of management and business management. A program that understands your needs and those of your company through innovative content based on the latest trends, and supported by the best educational methodology and an exceptional faculty, which will provide you with the competencies to solve critical situations in a creative and efficient way.
This program is developed over 2 years and is divided into 18 modules:
Module 1. Leadership, Ethics, and CSR.Â
Module 2. Strategic Management and Executive ManagementÂ
Module 3. People and Talent ManagementÂ
Module 4. Economic and Financial ManagementÂ
Module 5. Operations and Logistics ManagementÂ
Module 6. Information Systems ManagementÂ
Module 7. Commercial Management, Marketing, and Corporate CommunicationÂ
Module 8. Innovation and Project ManagementÂ
Module 9. New Creative IndustriesÂ
Module 10. Protection of Creative and Intangible Products in Today's MarketplaceÂ
Module 11. Economic and Financial Management of Creative CompaniesÂ
Module 12. Futures Thinking: How to Transform Today from TomorrowÂ
Module 13. Consumer or User Management in Creative Businesses Â
Module 14. Creative Branding: Communication and Management of Creative BrandsÂ
Module 15. Leadership and Innovation in the Creative IndustriesÂ
Module 16. Digital Transformation in the Creative IndustryÂ
Module 17. New Digital Marketing StrategiesÂ
Module 18. Entrepreneurship in the Creative IndustriesÂ
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Where, When and How is it Taught?
TECH offers students to the possibility of developing this program completely online. During the 24 months of training, will be able to access all the contents of this program at any time, which will allow the student to self-manage study time.Â
Module 1. Leadership, Ethics, and CSR.Â
1.1. Globalization and Governance Â
1.1.1. Globalization and Trends: Internationalization of Markets Â
1.1.2. Economic Environment and Corporate Governance Â
1.1.3. Accountability Â
1.2. Leadership
1.2.1. Intercultural Environment
1.2.2. Leadership and Business Management Â
1.2.3. Management Roles and Responsibilities Â
1.3. Business ethics Â
1.2.1. Ethics and Integrity Â
1.3.2. Ethical Behavior in Companies Â
1.3.3. Deontology, Codes of Ethics and Codes of Conduct Â
1.3.4. Fraud and Corruption Prevention Â
1.4. Sustainability Â
1.4.1. Business and Sustainable Development Â
1.4.2. Social, Environmental, and Economic Impact Â
1.4.3. Agenda 2030 and SDGs Â
1.5. Corporate Social Responsibility Â
1.5.1. Corporate Social Responsibility Â
1.5.2. Roles and Responsibilities Â
1.5.3. Implementing Corporate Social Responsibility 
Module 2. Strategic Management and Executive ManagementÂ
2.1. Organizational Analysis and Design  Â
2.1.1. Organizational Culture Â
2.1.2. Analysis of Organisation Â
2.1.3. Designing the Organizational Structure Â
2.2. Corporate Strategy Â
2.2.1. Corporate Level Strategy
2.2.2. Types of Corporate Level Strategies
2.2.3. Determining the Corporate Strategy Â
2.2.4. Corporate Strategy and Reputational Image Â
2.3. Strategic Planning and Strategy Formulation Â
2.3.1. Strategic Thinking
2.3.2. Strategic Planning and Strategy Formulation Â
2.3.3. Sustainability and Corporate Strategy Â
2.4. Strategy Models and Patterns Â
2.4.1. Wealth, Value, and Return on Investments Â
2.4.2. Corporate Strategy: Methodologies   Â
2.4.3. Growing and Consolidating the Corporate Strategy Â
2.5. Strategic Management Â
2.5.1. Strategic Mission, Vision, and Values
2.5.2. Balanced Scorecard  Â
2.5.3. Analyzing, Monitoring, and Evaluating the Corporate Strategy
2.5.4. Strategic Management and Reporting Â
2.6. Implementing and Executing Strategy Â
2.6.1. Strategic implementation: objectives, actions and impacts
2.6.2. Strategic Alignment and Supervision Â
2.6.3. Continuous Improvement Approach   Â
2.7. Executive  Management Â
2.7.1. Revising corporate strategy  Â
2.7.2. Executive Management and Process Development Â
2.7.3. Knowledge Management Â
2.8. Analyzing and Solving Cases/Problems Â
2.8.1. Problem Solving Methodology  Â
2.8.2. Case Method Â
2.8.3. Positioning and Decision-Making
Module 3. People and Talent ManagementÂ
3.1. Organizational Behavior  Â
3.1.1. Organizational Theory Â
3.1.2. Key Factors for Change in Organizations Â
3.1.3. Corporate Strategies, Types, and Knowledge Management Â
3.2. Strategic People Management Â
3.2.1. People Management and Strategic Alignment Â
3.2.2. Human Resources Strategic Plan: Design and Implementation Â
3.2.3. Job Analysis: Design and Selection of People  Â
3.2.4. Training and Professional Development Â
3.3. Management and Leadership Development Â
3.3.1. Management Skills: 21st Century Competencies and Abilities Â
3.3.2. Non-Managerial Skills
3.3.3. Map of Skills and Abilities  Â
3.3.4. Leadership and People Management Â
3.4. Change Management Â
3.4.1. Organisational analysis  Â
3.4.2. Strategic Approach
3.4.3. Change Management: Key Factors, Process Design and Management
3.4.4. Continuous Improvement Approach Â
3.5. Negotiation and Conflict Management Â
3.5.1. Negotiation Objectives Differentiating Elements
3.5.2. Effective Negotiation Techniques  Â
3.5.3. Conflicts: Factors and Types Â
3.5.4. Efficient Conflict Management: Negotiation and Communication Â
3.6. Executive Communication Â
3.6.1. Corporate Strategy and Management Communication Â
3.6.2. Internal Communication: Influence and Impact Â
3.6.3. Interpersonal Communication: Team Management and Skills Â
3.7. Team Management and People Performance Â
3.7.1. Multicultural and Multidisciplinary Environment Â
3.7.2. Team and People Management Â
3.7.3. Coaching and People Performance Â
3.7.4. Management Meetings: Planning and Time Management Â
3.8. Knowledge and Talent Management Â
3.8.1. Identifying Knowledge and Talent in Organizations  Â
3.8.2. Corporate Knowledge and Talent Management Models Â
3.8.3. Creativity and Innovation Â
Module 4. Economic and Financial ManagementÂ
4.1. Economic EnvironmentÂ
4.1.1. Organizational Theory Â
4.1.2. Key Factors for Change in Organizations Â
4.1.3. Corporate Strategies, Types, and Knowledge Management Â
4.2. Executive Accounting Â
4.2.1. International Accounting Framework Â
4.2.2. Introduction to the Accounting Cycle Â
4.2.3. Company Financial Statements  Â
4.2.4. Analysis of Financial Statements: Decision-Making
4.3. Budget and Management Control Â
4.3.1. Budgetary Planning Â
4.3.2. Management Control: Design and Objectives Â
4.3.3. Supervision and Reporting Â
4.4. Corporate Tax Responsibility Â
4.4.1. Corporate Tax Responsibility Â
4.4.2. Tax Procedure: A Country-case Approach   Â
4.5. Corporate Control Systems Â
4.5.1. Types of Control Â
4.5.2. Legal/Regulatory Compliance  Â
4.5.3. Internal Auditing Â
4.5.4. External Auditing Â
4.6. Financial Management Â
4.6.1. Introduction to Financial Management Â
4.6.2. Financial Management and Corporate Strategy   Â
4.6.3. Chief Financial Officer (CFO): Managerial Skills Â
4.7. Financial Planning Â
4.7.1. Business Models and Financing Needs  Â
4.7.2. Financial Analysis Tools Â
4.7.3. Short-Term Financial Planning
4.7.4. Long-Term Financial Planning
4.8. Corporate Financial Strategy Â
4.8.1. Corporate Financial Investments Â
4.8.2. Strategic Growth: Types Â
4.9. Macroeconomic Context Â
4.9.1. Macroeconomic Analysis Â
4.9.2. Economic Indicators Â
4.9.3. Economic Cycle Â
4.10. Strategic Financing Â
4.10.1. Banking Business: Current Environment Â
4.10.2. Risk Analysis and Management Â
4.11. Money and Capital Markets Â
4.11.1. Fixed Income Market Â
4.11.2. Equity Market Â
4.11.3. Valuation of Companies Â
4.12. Analyzing and Solving Cases/Problems Â
4.12.1. Problem Solving Methodology  Â
4.12.2. Case Method 
Module 5. Operations and Logistics ManagementÂ
5.1. Operations Management  Â
5.1.1. Define the Operations Strategy
5.1.2. Supply Chain Planning and Control
5.1.3. Indicator Systems
5.2. Purchasing Management  Â
5.2.1. Stocks Management
5.2.2. Warehouse Management
5.2.3. Purchasing and Procurement Management
5.3. Supply Chain Management I Â
5.3.1. Costs and Efficiency of the Operations Chain
5.3.2. Change in Demand Patterns
5.3.3. Change in Operations Strategy
5.4. Supply Chain Management II. Implementation  Â
5.4.1. Lean Manufacturing/Lean Thinking
5.4.2. Logistics Management
5.4.3. Purchasing
5.5. Logistical Processes  Â
5.5.1. Organization and Management by Processes
5.5.2. Procurement, Production, Distribution
5.5.3. Quality, Quality Costs, and Tools
5.5.4. After-Sales Service
5.6. Logistics and Customers  Â
5.6.1. Demand Analysis and Forecasting
5.6.2. Sales Forecasting and Planning
5.6.3. Collaborative Planning, Forecasting, and Replacement
5.7. International Logistics  Â
5.7.1. Customs, Export and Import processes
5.7.2. Methods and Means of International Payment
5.7.3. International Logistics Platforms
5.8. Competing through Operations  Â
5.8.1. Innovation in Operations as a Competitive Advantage in the Company
5.8.2. Emerging Technologies and Sciences
5.8.3. Information Systems in Operations
Module 6. Information Systems ManagementÂ
6.1. Information Systems Management Â
6.1.1. Business Information Systems
6.1.2. Strategic Decisions
6.1.3. The Role of the CIO
6.2. Information Technology and Business Strategy  Â
6.2.1. Company and Industry Sector Analysis
6.2.2. Online Business Models
6.2.3. The Value of IT in a Company
6.3. IS Strategic Planning  Â
6.3.1. The Process of Strategic Planning
6.3.2. Formulating the IS Strategy
6.3.3. Strategy Implementation Plan
6.4. Information Systems and Business Intelligence  Â
6.4.1. CRM and Business Intelligence
6.4.2. Business Intelligence Project Management
6.4.3. Business Intelligence Architecture
6.5. New ICT-Based Business Models  Â
6.5.1. Technology-Based Business Models
6.5.2. Innovation Abilities
6.5.3. Redesigning the Value Chain Processes
6.6. E-Commerce  Â
6.6.1. ECommerce Strategic Plan
6.6.2. Logistics Management and Customer Service in E-Commerce
6.6.3. E-Commerce as an Opportunity for Internationalization
6.7. E-Business Strategies
6.7.1. Social Media Strategies
6.7.2. Optimizing Service Channels and Customer Support
6.7.3. Digital Regulation
6.8. Digital Business
6.8.1. Mobile E-Commerce
6.8.2. Design and Usability
6.8.3. E-Commerce Operations
Module 7. Commercial Management, Marketing, and Corporate CommunicationÂ
7.1. Commercial Management Â
7.1.1. Sales Management Â
7.1.2. Commercial Strategy Â
7.1.3. Sales and Negotiation Techniques Â
7.1.4. Management of Sales Teams Â
7.2. Marketing Â
7.2.1. Marketing and the Impact on the Company Â
7.2.2. Basic Marketing Variables Â
7.2.3. Marketing Plan Â
7.3. Strategic Marketing Management Â
7.3.1. Current Trends in Marketing Â
7.3.2. Marketing Tools Â
7.3.3. Marketing Strategy and Communication with Customers Â
7.4. Digital Marketing Strategy
7.4.1. Approach to Digital Marketing
7.4.2. The Tools of Digital Marketing
7.4.3. Inbound Marketing and the Evolution of Digital Marketing
7.5. Sales and Communication Strategy Â
7.5.1. Positioning and Promotion Â
7.5.2. Public Relations  Â
7.5.3. Sales and Communication Strategy Â
7.6. Corporate Communication Â
7.6.1. Internal and External Communication Â
7.6.2. Communication Departments Â
7.6.3. Communication Managers: Managerial Skills and Responsibilities Â
7.7. Corporate Communication Strategy Â
7.7.1. Corporate Communication Strategy   Â
7.7.2. Communication Plan Â
7.7.3. Press Release/Clipping/Publicity Writing Â
Module 8. Innovation and Project ManagementÂ
8.1. Innovation   Â
8.1.1. Macro Concept of Innovation Â
8.1.2. Types of Innovation Â
8.1.3. Continuous and Discontinuous Innovation Â
8.1.4. Training and Innovation Â
8.2. Innovation Strategy Â
8.2.1. Innovation and Corporate Strategy Â
8.2.2. Global Innovation Project: Design and Management  Â
8.2.3. Innovation Workshops Â
8.3. Business Model Design and Validation Â
8.3.1. The Lean Start-up Methodology Â
8.3.2. Innovative Business Initiative: Stages Â
8.3.3. Financing Arrangements Â
8.3.4. Model Tools: Empathy Map, Canvas CANVAS, and Metrics Â
8.3.5. Growth and Loyalty Â
8.4. Project Management Â
8.4.1. Innovation Opportunities  Â
8.4.2. Feasibility Study and Proposal Specification Â
8.4.3. Project Definition and Design Â
8.4.4. Project Execution Â
8.4.5. Project Closure Â
Module 9. New Creative IndustriesÂ
9.1. New Creative IndustriesÂ
9.1.1. From the Cultural Industry to the Creative IndustryÂ
9.1.2. Today's Creative IndustriesÂ
9.1.3. Activities and Sectors that make up the Creative IndustriesÂ
9.2. Economic Importance of the Creative Industries TodayÂ
9.2.1. ContributionÂ
9.2.2. Drivers of Growth and ChangeÂ
9.2.3. Job Outlook in the Creative IndustriesÂ
9.3. New Global Context of the Creative IndustriesÂ
9.3.1. Radiography of the Creative Industries in the World Â
9.3.2. Sources of Financing for the Creative Industries in each Country Â
9.3.3. Case Studies: Management Models and Public PoliciesÂ
9.4. Natural and Cultural HeritageÂ
9.4.1. Historical and Cultural HeritageÂ
9.4.2. By-products and Services for Museum, Archaeological and Historical Sites and Cultural LandscapesÂ
9.4.3. Intangible Cultural HeritageÂ
9.5. Visual Arts Â
9.5.1. Plastic ArtsÂ
9.5.2. Photography
9.5.3. CraftsÂ
9.6. Performing ArtsÂ
9.6.1. Theater and DanceÂ
9.6.2. Music and FestivalsÂ
9.6.3. Fairs and CircusesÂ
9.7. Audiovisual MediaÂ
9.7.1. Movies, TV and Audiovisual ContentÂ
9.7.2. Radio, Podcasts and Audio ContentÂ
9.7.3. Video GamesÂ
9.8. Current PublicationsÂ
9.8.1. Literature, Essays and PoetryÂ
9.8.2. PublishersÂ
9.8.3. Press
9.9. Creative ServicesÂ
9.9.1. Design and FashionÂ
9.9.2. Architecture and LandscapingÂ
9.9.3. AdvertisingÂ
9.10. Connections of the Creative Economy or Orange EconomyÂ
9.10.1. Cascade Model - Concentric CirclesÂ
9.10.2. Spillovers Creative, Production and KnowledgeÂ
9.10.3. Culture at the Service of the Creative Economy
Module 10. Protection of Creative and Intangible Products in Today's MarketplaceÂ
10.1. Legal Protection of Intangible Assets
10.2. Intellectual Property I
10.3. Intellectual Property II
10.4. Intellectual Property III
10.5. Industrial Property I: Branding.
10.6. Industrial Property II: Industrial Designs
10.7. Industrial Property III: Patents and Utility Models
10.8. Intellectual and Industrial Property: Practice
10.9. Advertising Law I
10.10. Advertising Law II
Module 11. Economic and Financial Management of Creative CompaniesÂ
11.1. The Necessary Economic Sustainability Â
11.1.1. The Financial Structure of a Creative CompanyÂ
11.1.2. Accounting in a Creative CompanyÂ
11.1.3. Triple BalanceÂ
11.2. Revenues and Expenses of today's Creative BusinessesÂ
11.2.1. Accounting of CostsÂ
11.2.2. Type of CostsÂ
11.2.3. Cost AllocationÂ
11.3. Types of Profit in the CompanyÂ
11.3.1. Contribution MarginÂ
11.3.2. Break-even PointÂ
11.3.3. Evaluation of AlternativesÂ
11.4. Investment in the Creative SectorÂ
11.4.1. Investment in the Creative IndustryÂ
11.4.2. Investment AppraisalÂ
11.4.3. The NPV Method: Net Present ValueÂ
11.5. Profitability in the Creative IndustryÂ
11.5.1. Economic ProfitabilityÂ
11.5.2. Time ProfitabilityÂ
11.5.3. Financial ProfitabilityÂ
11.6. Cash Flow: Liquidity and SolvencyÂ
11.6.1. Cash FlowÂ
11.6.2. Balance Sheet and Income Statement Â
11.6.3. Settlement and LeverageÂ
11.7. Financing Formulas currently on the Creative MarketÂ
11.7.1. Venture Capital FundsÂ
11.7.2. Business Angels
11.7.3. Calls for Proposals and GrantsÂ
11.8. Product Pricing in the Creative IndustryÂ
11.8.1. PricingÂ
11.8.2. Profit vs. Competition
11.8.3. Pricing StrategyÂ
11.9. Pricing Strategy in the Creative SectorÂ
11.9.1. Types of Pricing StrategiesÂ
11.9.2. AdvantagesÂ
11.9.3. DisadvantagesÂ
11.10. Operational BudgetsÂ
11.10.1. Tools of Strategic PlanningÂ
11.10.2. Elements Included in the Operational BudgetÂ
11.10.3. Development and Execution of the Operational Budget
Module 12. Futures Thinking: How to Transform Today from TomorrowÂ
12.1. Methodology Futures ThinkingÂ
12.1.1. Futures ThinkingÂ
12.1.2. Benefits of using this MethodologyÂ
12.1.3. The Role of the "Futurist" in the Creative EnterpriseÂ
12.2. Signs of ChangeÂ
12.2.1. The Sign of ChangeÂ
12.2.2. Identification of the Signs of ChangeÂ
12.2.3. Interpretation of the SignsÂ
12.3. Types of FuturesÂ
12.3.1. Journey to the PastÂ
12.3.2. The Four Types of FuturesÂ
12.3.3. Application of the Methodology Futures Thinking in the Workplace Â
12.4. Future ForecastingÂ
12.4.1. Searching for DriversÂ
12.4.2. How to Create a Forecast for the FutureÂ
12.4.3. How to Design a Future ScenarioÂ
12.5. Mental Stimulation TechniquesÂ
12.5.1. Past, Future and EmpathyÂ
12.5.2. Facts vs. ExperienceÂ
12.5.3. Alternative RoutesÂ
12.6. Collaborative ForecastingÂ
12.6.1. The Future as a GameÂ
12.6.2. Future WheelÂ
12.6.3. The Future from Different ApproachesÂ
12.7. Epic VictoriesÂ
12.7.1. From Discovery to the Innovation ProposalÂ
12.7.2. The Epic VictoryÂ
12.7.3. Fairness in the Game of the FutureÂ
12.8. Preferred FuturesÂ
12.8.1. The Preferred FutureÂ
12.8.2. TechniquesÂ
12.8.3. Working Backwards from the FutureÂ
12.9. From Prediction to ActionÂ
12.9.1. Images of the FutureÂ
12.9.2. Artifacts of the FutureÂ
12.9.3. RoadmapÂ
12.10. ODS. A Global and Multidisciplinary Vision of the Future ODSÂ
12.10.1. Sustainable Development as a Global GoalÂ
12.10.2. Human Management in NatureÂ
12.10.3. Social SustainabilityÂ
Module 13. Consumer or User Management in Creative Businesses Â
13.1. The User in the Current ContextÂ
13.1.1. Consumer Change in Recent TimesÂ
13.1.2. The Importance of ResearchÂ
13.1.3. Trend AnalysisÂ
13.2. Strategy with the Focus on the IndividualÂ
13.2.1. Human Centric StrategyÂ
13.2.2. Keys and Benefits of Being Human CentricÂ
13.2.3. Success StoriesÂ
13.3. Data on the Human Centric StrategyÂ
13.3.1. Data on the Human Centric StrategyÂ
13.3.2. The Value of the DataÂ
13.3.3. 360º View of the CustomerÂ
13.4. Implementation of the Human Centric Strategy in the Creative IndustryÂ
13.4.1. Transformation of Dispersed Information into Customer KnowledgeÂ
13.4.2. Opportunity AnalysisÂ
13.4.3. Maximization Strategies and InitiativesÂ
13.5. Human Centric MethodologyÂ
13.5.1. From Research to PrototypingÂ
13.5.2. Double Diamond Model: Process and PhasesÂ
13.5.3. ToolsÂ
13.6. Design Thinking Â
13.6.1. Design ThinkingÂ
13.6.2. MethodologyÂ
13.6.3. The Techniques and Tools of Design ThinkingÂ
13.7. Brand Positioning in the User's Mind Â
13.7.1. Positioning AnalysisÂ
13.7.2. TypologyÂ
13.7.3. Methodology and ToolsÂ
13.8. User Insights in Creative BusinessesÂ
13.8.1. Insights and their Importance
13.8.2. Customer Journey and the Relevance of the Journey MapÂ
13.8.3. Research Techniques
13.9. User Profiling (Archetypes and Buyer Persona)Â
13.9.1. ArchetypesÂ
13.9.2. Buyer personaÂ
13.9.3. Methodology of AnalysisÂ
13.10. Research Resources and TechniquesÂ
13.10.1. Techniques in ContextÂ
13.10.2. Visualization and Creation TechniquesÂ
13.10.3. Voice Contrast TechniquesÂ
Module 14. Creative Branding: Communication and Management of Creative BrandsÂ
14.1. Brands and BrandingÂ
14.1.1. The BrandsÂ
14.1.2. The Evolution of BrandingÂ
14.1.3. Positioning, Brand Personality, NotorietyÂ
14.2. Brand BuildingÂ
14.2.1. Marketing MixÂ
14.2.2. Brand ArchitectureÂ
14.2.3. Brand IdentityÂ
14.3. Brand ExpressionÂ
14.3.1. Graphic IdentityÂ
14.3.2. Visual ExpressionÂ
14.3.3. Other Elements that Reflect the BrandÂ
14.4. Communication
14.4.1. FocusesÂ
14.4.2. Brand TouchpointsÂ
14.4.3. Communication Tools and TechniquesÂ
14.5. Branded ContentÂ
14.5.1. From Brands to Entertainment PlatformsÂ
14.5.2. The Rise of Branded ContentÂ
14.5.3. Connecting with the Audience through Unique StorytellingÂ
14.6. Visual Storytelling Â
14.6.1. Brand AnalysisÂ
14.6.2. Creative Advertising ConceptsÂ
14.6.3. The Creative FanÂ
14.7. Customer ExperienceÂ
14.7.1. Customer Experience (CX)Â
14.7.2. Customer Journey
14.7.3. Brand Alignment and CXÂ
14.8. Strategic PlanningÂ
14.8.1. ObjectivesÂ
14.8.2. Identification of Audiences and InsightsÂ
14.8.3. Designing the Corporate Strategy
14.9. PerformanceÂ
14.9.1. BriefingÂ
14.9.2. TacticsÂ
14.9.3. Production planÂ
14.10. Assessment Â
14.10.1. What to Evaluate?
14.10.2. How to Evaluate (Measurement Tools)?
14.10.3. Results ReportsÂ
Module 15. Leadership and Innovation in the Creative IndustriesÂ
15.1. Creativity Applied to IndustryÂ
15.1.1. Creative ExpressionÂ
15.1.2. Creative ResourcesÂ
15.1.3. Creative TechniquesÂ
15.2. The New Innovative CultureÂ
15.2.1. The Context of the InnovationÂ
15.2.2. Why does Innovation Fail?
15.2.3. Academic Theories Â
15.3. Innovation Dimensions and LeversÂ
15.3.1. The Plans or Dimensions of InnovationÂ
15.3.2. Attitudes for InnovationÂ
15.3.3. Intrapreneurship and Technology Â
15.4. Constraints and Obstacles to Innovation in the Creative IndustryÂ
15.4.1. Personal and Group RestrictionsÂ
15.4.2. Social Constraints and OrganizationsÂ
15.4.3. Industrial and Technological RestrictionsÂ
15.5. Closed Innovation and Open InnovationÂ
15.5.1. From Closed Innovation to Open InnovationÂ
15.5.2. Practical Classes to Implement Open InnovationÂ
15.5.3. Experiences of Open Innovation in CompaniesÂ
15.6. Innovative Business Models in IICCsÂ
15.6.1. Business Trends in the Creative EconomyÂ
15.6.2. Study Cases Â
15.6.3. Sector RevolutionÂ
15.7. Leading and Managing an Innovation StrategyÂ
15.7.1. Boosting AdoptionÂ
15.7.2. Leading the ProcessÂ
15.7.3. Portfolio MapsÂ
15.8. Financing InnovationÂ
15.8.1. CFO: Venture Capital InvestorÂ
15.8.2. Dynamic FinancingÂ
15.8.3. Response to the ChallengesÂ
15.9. Hybridization: Innovating in the Creative EconomyÂ
15.9.1. Intersection of SectorsÂ
15.9.2. Generation of Disruptive SolutionsÂ
15.9.3. The Medici EffectÂ
15.10. New Creative and Innovative EcosystemsÂ
15.10.1. Generation of Innovative EnvironmentsÂ
15.10.2. Creativity as a LifestyleÂ
15.10.3. IcosystemsÂ
Module 16. Digital Transformation in the Creative IndustryÂ
16.1. Digital Future of the Creative IndustryÂ
16.1.1. Digital Transformation Â
16.1.2. Situation of the Sector and its ComparisonÂ
16.1.3. Future ChallengesÂ
16.2. Forth Industrial RevolutionÂ
16.2.1. Industrial RevolutionÂ
16.2.2. ApplicationÂ
16.2.3. ImpactsÂ
16.3. Digital Enablers for Growth Â
16.3.1. Operational Effectiveness, Acceleration and ImprovementÂ
16.3.2. Continuous Digital TransformationÂ
16.3.3. Solutions and Services for the Creative IndustriesÂ
16.4. The Application of Big Battery to the Company Â
16.4.1. Data Value
16.4.2. Data in Decision-Making
16.4.3. Data Driven CompanyÂ
16.5. Cognitive TechnologyÂ
16.5.1. AI and  Digital InteractionÂ
16.5.2. IoT and RoboticsÂ
16.5.3. Other Digital TrainingÂ
16.6. Uses and Applications of Blockchain TechnologyÂ
16.6.1. Blockchain Â
16.6.2. Value for the IICC SectorÂ
16.6.3. Transaction VersatilityÂ
16.7. Omnichannel and Transmedia DevelopmentÂ
16.7.1. Impacts in the Sector Â
16.7.2. Challenge Analysis
16.7.3. EvolutionÂ
16.8. Entrepreneurship EcosystemsÂ
16.8.1. The Role of Innovation and Venture CapitalÂ
16.8.2. The Startup Ecosystem and the Agents that comprise itÂ
16.8.3. How to Maximize the Relationship between the Creative Agent and the StartupÂ
16.9. New Disruptive Business Models
16.9.1. Marketing-based (Platforms and Marketplaces)Â
16.9.2. Service-based (Freemium, Premium or Subscription models)Â
16.9.3. Community-based (from Crowdfunding, Social Networking or Blogging)Â
16.10. Methodologies to Promote a Culture of Innovation in the Creative IndustriesÂ
16.10.1. Blue Ocean Innovation StrategyÂ
16.10.2. Lean Star-up Innovation StrategyÂ
16.10.3. Agile Innovation StrategyÂ
Module 17. New Digital Marketing StrategiesÂ
17.1. Technology and Audiences Â
17.1.1. Digital Strategy and Differences between User TypesÂ
17.1.2. Target Audience, Exclusionary Factors and GenerationsÂ
17.1.3. The Ideal Costumer Profile (ICP) and Buyer PersonaÂ
17.2. Digital Analytics for Diagnostics Â
17.2.1. Analytics prior to the Digital StrategyÂ
17.2.2. Moment 0Â
17.2.3. KPIs and Metrics, Typologies, Classification according to Methodologies
17.3. E-entertainment: The impact of E-Commerce in the Entertainment IndustryÂ
17.3.1. E-commerce, Typologies and Platforms
17.3.2. The Importance of Web Design: UX y UIÂ
17.3.3. Optimization of Online Space: Minimum RequirementsÂ
17.4. Social Media and E-Influencer MarketingÂ
17.4.1. Impact and Evolution of Network MarketingÂ
17.4.2. Persuasion, Keys to Content and Viral ActionsÂ
17.4.3. Planning Campaigns for  Social Marketing and Influencer MarketingÂ
17.5. Mobile MarketingÂ
17.5.1. Mobile UserÂ
17.5.2. Mobile Web and AppsÂ
17.5.3. Mobile Marketing Actions Â
17.6. Advertising in Online EnvironmentsÂ
17.6.1. Advertising in Social Networks and Objectives of the Social AdsÂ
17.6.2. The Conversion Funnel or Purchase Funnel: CategoriesÂ
17.6.3. Social Ads PlatformsÂ
17.7. The Inbound Marketing MethodologyÂ
17.7.1. Social Selling, Key Pillars and StrategyÂ
17.7.2. The CRM Platform in a Digital StrategyÂ
17.7.3. Inbound Marketing or Attraction Marketing: Actions and SEOÂ
17.8. Marketing Automation Â
17.8.1. Email Marketing and Email TypologyÂ
17.8.2. Email Marketing Automation, Applications, Platforms and Advantages
17.8.3. The Emergence of Bot & Chatbot Marketing: Typology and Platforms
17.9. Data Management Tools Â
17.9.1. CRM in Digital Strategy, Typologies and Applications, Platforms and TrendsÂ
17.9.2. Big Data: Big Data, Business Analytics y Business Intelligence
17.9.3. Big Data, Artificial Intelligence and Data ScienceÂ
17.10. Measuring ProfitabilityÂ
17.10.1. ROI: The Definition of Return on Investment and ROI vs. ROAS
17.10.2. ROI OptimizationÂ
17.10.3. Key Metrics
Module 18. Entrepreneurship in the Creative IndustriesÂ
18.1. The Entrepreneurial ProjectÂ
18.1.1. Entrepreneurship, Types and Life CycleÂ
18.1.2. Entrepreneur ProfileÂ
18.1.3. Topics of Interest for EntrepreneurshipÂ
18.2. Personal Leadership
18.2.1. Self-KnowledgeÂ
18.2.2. Entrepreneurial SkillsÂ
18.2.3. Development of Entrepreneurial Leadership Skills and AbilitiesÂ
18.3. Identification of Innovative and Entrepreneurial OpportunitiesÂ
18.3.1. Analysis of Megatrends and Competitive ForcesÂ
18.3.2. Consumer Behavior and Demand EstimationÂ
18.3.3. Evaluation of Business Opportunities
18.4. Business Idea Generation in the Creative IndustryÂ
18.4.1. Tools for the Generation of Ideas: Brainstorming,Mind Maps, Drawstorming, etc.Â
18.4.2. Value Proposition Design: CANVAS, 5 wÂ
18.4.3. Development of the Value PropositionÂ
18.5. Prototyping and ValidationÂ
18.5.1. Prototype DevelopmentÂ
18.5.2. ValidationÂ
18.5.3. Prototyping AdjustmentsÂ
18.6. Business Model DesignÂ
18.6.1. The Business ModelÂ
18.6.2. Methodologies for the Creation of Business ModelsÂ
18.6.3. Business Model Design for Proposed IdeaÂ
18.7. Team LeadershipÂ
18.7.1. Team Profiles according to Temperaments and PersonalityÂ
18.7.2. Team Leadership SkillsÂ
18.7.3. Teamwork MethodsÂ
18.8. Cultural Markets Â
18.8.1. Nature of Cultural MarketsÂ
18.8.2. Types of Cultural MarketsÂ
18.8.3. Identification of Local Cultural Markets
18.9. Marketing Plan and Personal BrandingÂ
18.9.1. Projection of the Personal and Entrepreneurial ProjectÂ
18.9.2. Short- and Medium-term Strategic PlanÂ
18.9.3. Variables for Measuring SuccessÂ
18.10. Sales PitchÂ
18.10.1. Project Presentation for InvestorsÂ
18.10.2. Development of Attractive PresentationsÂ
18.10.3. Development of Effective Communication Skills
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Advanced Master's Degree in Senior Management in Creative Industries
What do the founders of Disney, Nintendo and Apple have in common? The capacity for innovation. It is precisely this aspect that defines the creative industries, which represent a fundamental part of the development of the corporate sector. Their contributions in terms of innovation are essential to create disruptive products that meet current consumer trends. If you want to explore this field, at TECH Global University you will find the Advanced Master's Degree in Senior Management of Creative Industries, a 100% online program, designed with an avant-garde methodology that is unique in the market. Our postgraduate program brings together all the elements required to be your best educational option, from the continuous support of experts, to a completely updated syllabus with the most innovative concepts in the sector. In the two-year curriculum, you will find topics such as strategic management, executive management, talent management and management of the economic-financial sector, logistics operations, information systems, marketing and corporate communication.
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The companies that lead the current market need professional experts in the field of marketing, advertising, creativity and innovation, in order to design corporate strategies that improve business management and efficiency. Would you like to know how to do it? Here at TECH you will find everything you need. Through a modern online learning system, you will learn from the Futures Thinking methodology - how to transform today from tomorrow, to the latest trends in organizational management and various innovation strategies. In addition, you will explore the protection of creative and intangible products, regulatory ethics and Corporate Social Responsibility (CSR) as applied in this industry. In this way, you will obtain the skills required to perform with rigor in the area.
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By taking this Advanced Master's Degree, you will acquire the necessary skills to bet on the business summit. Therefore, you will have an unparalleled curriculum that unifies the concepts and strategies of business management and management of creative companies. Upon completion of the program, you will diversify your scope of action, becoming a manager of innovative sectors. In addition, you will be able to design new work strategies to drive digital transformation in the industry and set your company on the road to success.