University certificate
The world's largest faculty of information technology”
Description
Games like Axie Infinity are revolutionizing the gaming world by using Blockchain and NFT technology in their structures. If you want to become an expert in this area, do not hesitate to take this program, it is the most complete on the market"Â
In 2003, that first virtual community called  Second Life was just a prelude to what 20 years later would be the virtual gaming revolution: Blockchain and NFT technology. For this reason, and taking into account that these technologies are expected to continue to grow in the coming decades, the search for new programmers capable of integrating Blockchain and NFT technology in titles is already a fact by large companies such as SEGA, Square Enix and Zynga, among others.
Thereby, and taking into account that this is a sector in continuous expansion that requires for its management a specialized and specific knowledge, not only in terms of the technology involved in the Blockchain, but to its business application and DeFi services, TECH has prepared this complete degree.
It will explore the development of public blockchains and their application in the gaming industry, with special emphasis on the best tools to achieve secure and successful projects. In short, it is a program that combines to in a single and very complete intensive course, theoretical and practical, the specifications of Blockchain programming and its economy based on Crypto Gaming.
In this way, and in just 24 months of intensive online learning, the computer scientist will update their knowledge on issues such as the technologies involved in the security of Blockchain cyberspace, the most commonly used platforms in each case or the design of Blockchain architectures, among others. A unique opportunity to learn all about a growing industry with the academic backing of the world's largest online university.
Update your knowledge and learn how to design and structure Blockchain architectures thanks to this TECH Advanced master’s degree"
This Advanced master’s degree in Blockchain Economics and NFT in Video Games contains the most complete and up-to-date program on the market. The most important features include:Â
- The development of case studies presented by experts in Blockchain economics and video game development
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Special focus on innovative methodologies in the ITÂ
and programming industry - Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection work
- Content that is accessible from any fixed or portable device with an Internet connection
Specializing has never been so easy and convenient. At TECH you find a new way of studying that is revolutionizing the foundations of traditional universities"
Its teaching staff includes professionals from the field of engineering, who contribute their work experience to this program, as well as renowned specialists from leading companies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide an immersive learning experience designed to prepare for real-life situations.
This program is designed around Problem-Based Learning, whereby the student must try to solve the different professional practice situations that arise throughout the program. For this purpose, the professional will be assisted by an innovative interactive video system created by leading experts
Using the latest educational technology, this program will provide you with the most innovative and easy-to-learn content about the world of cryptogames"
Metaverses are revolutionizing the digital world. If you too want to be able to program these complex structures, then this Advanced master’s degree is for you"
Syllabus
The content of this Advanced master’s degree has been structured to be delivered in 24 months of fully online teaching with the perfect blend of theory and practice. Thereby, and thanks to the most complete pedagogical resources in the current academic market, the student will have an unprecedented educational immersion that will allow them to fully understand the functioning of the Blockchain economy in videogames. In this way, you will be able to program and generate much more effective and functional structures.Â
A unique content, structured in high quality didactic modules where you will be able to study in depth the development of public Blockchain such as Ethereum, Stellar and Polkadot"
Module 1. Public Blockchain Development: Ethereum, Stellar and Polkadot
1.1. Ethereum. Public BlockchainÂ
1.1.1. EthereumÂ
1.1.2. EVM and GASÂ
1.1.3. EtherescanÂ
1.2. Ethereum Development. SolidityÂ
1.2.1. SolidityÂ
1.2.2. RemixÂ
1.2.3. Compilation and ExecutionÂ
1.3. Ethereum Framework: BrownieÂ
1.3.1. BrownieÂ
1.3.2. GanacheÂ
1.3.3. Brownie DeploymentÂ
1.4. Testing smart contractsÂ
1.4.1. Test Driven Development (TDD)Â
1.4.2. PytestÂ
1.4.3. Smart ContractsÂ
1.5. Web ConnectionÂ
1.5.1. MetamaskÂ
1.5.2. web3.jsÂ
1.5.3. Ether.jsÂ
1.6. Real Project: Fungible TokenÂ
1.6.1. ERC20Â
1.6.2. Creating Our TokenÂ
1.6.3. Deployment and ValidationÂ
1.7. Stellar BlockchainÂ
1.7.1. Stellar BlockchainÂ
1.7.2. EcosystemÂ
1.7.3. Compared to EthereumÂ
1.8. Programming StellarÂ
1.8.1. HorizonÂ
1.8.2. Stellar SDKÂ
1.8.3. Fungible Token ProjectÂ
1.9. Polkadot ProjectÂ
1.9.1. Polkadot ProjectÂ
1.9.2. EcosystemÂ
1.9.3. Interaction with Ethereum and other BlockchainÂ
1.10. Programming PolkadotÂ
1.10.1. SubstrateÂ
1.10.2. Creating Parachain on SubstrateÂ
1.10.3. Polkadot IntegrationÂ
Module 2. Blockchain Technology. Cryptography and SecurityÂ
2.1. Cryptography in BlockchainÂ
2.2. A Hash in BlockchainÂ
2.3. Private Sharing Multi-Hasing (PSM Hash)Â
2.4. Digital Signatures in BlockchainÂ
2.5. Key management. WalletsÂ
2.6. EncryptionÂ
2.7. On-Chain and Off-Chain DataÂ
2.8. Security and Smart ContractsÂ
Module 3. Corporate Blockchain Development: Hyperledger BesuÂ
3.1. Besu ConfigurationÂ
3.1.1. Key Configuration Parameters in Production EnvironmentsÂ
3.1.2. Finetuning for Connected ServicesÂ
3.1.3. Good Configuration PracticesÂ
3.2. Blockchain ConfigurationÂ
3.2.1. Key Configuration Parameters for PoAÂ
3.2.2. Key Configuration Parameters for PoWÂ
3.2.3. Genesis Block ConfigurationsÂ
3.3. Securing BesuÂ
3.3.1. Secure the RPC with TLSÂ
3.3.2. RPC Securitization with NGINXÂ
3.3.3. Securitization by Means of a Node SchemeÂ
3.4. Besu in High AvailabilityÂ
3.4.1. Node RedundancyÂ
3.4.2. Balancers for TransactionsÂ
3.4.3. Transaction Pool over Messaging QueueÂ
3.5. Offchain ToolsÂ
3.5.1. Privacy - TesseraÂ
3.5.2. Identidad- Alastria IDÂ
3.5.3. Data Indexing- SubgraphÂ
3.6. Applications Developed on BesuÂ
3.6.1. ERC 20 Tokens-Based ApplicationsÂ
3.6.2. ERC 721 Tokens-Based ApplicationsÂ
3.6.3. ERC 1155 Tokens-Based ApplicationsÂ
3.7. Besu Deployment and AutomationÂ
3.7.1. Besu about DockerÂ
3.7.2. Besu about KubernetesÂ
3.7.3. Besu in Blockchain as a ServiceÂ
3.8. Besu Interoperability with Other ClientsÂ
3.8.1. Interoperability with GethÂ
3.8.2. Interoperability with OpenEthereumÂ
3.8.3. Interoperability with Other DLTsÂ
3.9. Plugins for BesuÂ
3.9.1. Most Common PluginsÂ
3.9.2. Plugin Development
3.9.3. Installation of pluginsÂ
3.10. Configuration of Development EnvironmentsÂ
3.10.1. Creation of a Developing EnvironmentÂ
3.10.2. Creation of a Customer Integration EnvironmentÂ
3.10.3. Creating a Pre-Production Environment for Load TestingÂ
Module 4. Corporate Blockchain Development: Hyperledger FabricÂ
4.1. HyperledgerÂ
4.1.1. Hyperledger EcosystemÂ
4.1.2. Hyperledger ToolsÂ
4.1.3. Hyperledger FrameworksÂ
4.2. Hyperledger Fabric-Components of its Architecture. State-of-the-ArtÂ
4.2.1. State of the Art of Hyperledger FabricÂ
4.2.2. NodesÂ
4.2.3. OrderersÂ
4.2.4. CouchDB and LevelDBÂ
4.2.5. CAÂ
4.3. Hyperledger Fabric-Components of its Architecture. Process of a TransactionÂ
4.3.1. Process of a TransactionÂ
4.3.2. Chain CodesÂ
4.3.3. MSPÂ
4.4. Enabling TechnologiesÂ
4.4.1. GoÂ
4.4.2. DockerÂ
4.4.3. Docker ComposeÂ
4.4.4. Other TechnologyÂ
4.5. Pre-Requisite Installation and Environment PreparationÂ
4.5.1. Server PreparationÂ
4.5.2. Download PrerequisitesÂ
4.5.3. Download from Official Hyperledger RepositoryÂ
4.6. First DeploymentÂ
4.6.1. Automatic Test Network DeploymentÂ
4.6.2. Guided Test Network DeploymentÂ
4.6.3. Review of Deployed ComponentsÂ
4.7. Second DeploymentÂ
4.7.1. Deployment of Private Data CollectionÂ
4.7.2. Integration against a Fabric NetworkÂ
4.7.3. Other ProjectsÂ
4.8. Chain CodesÂ
4.8.1. Structure of a Chain CodeÂ
4.8.2. Deployment and Upgrade of Chaincodes
4.8.3. Other Important Chaincode Functions
4.9. Connection to other Hyperledger Tools (Caliper and Explorer)Â
4.9.1. Hyperledger Explorer InstallationÂ
4.9.2. Hyperledger Caliper InstallationÂ
4.9.3. Other Important ToolsÂ
4.10. CertificationÂ
4.10.1. Types of Official CertificationsÂ
4.10.2. Preparation for CHFAÂ
4.10.3. PeProfile Developer vs. Administrator ProfilesÂ
Module 5. Sovereign Identity Based on BlockchainÂ
5.1. Digital IdentityÂ
5.1.1. Personal DataÂ
5.1.2. Social mediaÂ
5.1.3. Control Over DataÂ
5.1.4. AuthenticationÂ
5.1.5. IdentificationÂ
5.2. Blockchain IdentityÂ
5.2.1. Digital SignatureÂ
5.2.2. Public NetworksÂ
5.2.3. Permitted NetworksÂ
5.3. Sovereign Digital IdentityÂ
5.3.1. RequirementsÂ
5.3.2. ComponentsÂ
5.3.3. ApplicationsÂ
5.4. Decentralized Identifiers (DIDs)Â
5.4.1. LayoutÂ
5.4.2. DID MethodsÂ
5.4.3. DID DocumentsÂ
5.5. Verifiable CredentialsÂ
5.5.1. ComponentsÂ
5.5.2. FlowsÂ
5.5.3. Security and PrivacyÂ
5.5.4. Blockchain to Register Verifiable CredentialsÂ
5.6. Blockchain  Technologies for Digital IdentityÂ
5.6.1. Hyperledger IndyÂ
5.6.2. SovrinÂ
5.6.3. IDAlastriaÂ
5.7. European Blockchain  and Identity InitiativesÂ
5.7.1. eIDASÂ
5.7.2. EBSIÂ
5.7.3. ESSIFÂ
5.8. Digital Identity of Things (IoT)
5.8.1. IoT InteractionsÂ
5.8.2. Semantic InteroperabilityÂ
5.8.3. Data SecurityÂ
5.9. Digital Identity of the ProcessesÂ
5.9.1. Date:Â
5.9.2. CodesÂ
5.9.3. InterfacesÂ
5.10. Blockchain Digital Identity Use CasesÂ
5.10.1. HealthÂ
5.10.2. EducationalÂ
5.10.3. LogisticsÂ
5.10.4. Public AdministrationÂ
Module 6. Blockchain and its New Applications: DeFi and NFT
6.1. Financial CultureÂ
6.1.1. Evolution of MoneyÂ
6.1.2. Fiat money vs. Decentralized MoneyÂ
6.1.3. Digital Bank vs. Open FinanceÂ
6.2. EthereumÂ
6.2.1. TechnologyÂ
6.2.2. Decentralized MoneyÂ
6.2.3. Stable CoinsÂ
6.3. Other TechnologyÂ
6.3.1. Binance Smart ChainÂ
6.3.2. PolygonÂ
6.3.3. SolanaÂ
6.4. DeFi (Decentralized Finance)Â
6.4.1. DeFiÂ
6.4.2. ChallengesÂ
6.4.3. Open Finance vs. DeFiÂ
6.5. Information ToolsÂ
6.5.1. Metamask and Decentralized WalletsÂ
6.5.2. CoinMarketCapÂ
6.5.3. Defi PulseÂ
6.6. Stable CoinsÂ
6.6.1. Protocol MakerÂ
6.6.2. USDC, USDT, BUSDÂ
6.6.3. Forms of Collateralization and RisksÂ
6.7. Exchanges and Decentralized Exchanges and Platforms (DEX)Â
6.7.1. UniswapÂ
6.7.2. SushiSwapÂ
6.7.3. AAVeÂ
6.7.4. dYdX / SynthetixÂ
6.8. NFT Ecosystem (Non-Fungible Tokens)Â
6.8.1. NFTsÂ
6.8.2. TypologyÂ
6.8.3. FeaturesÂ
6.9. Capitulation of IndustriesÂ
6.9.1. Design IndustryÂ
6.9.2. Fan Token IndustryÂ
6.9.3. Project FinancingÂ
6.10. NFT MarketsÂ
6.10.1. OpenseaÂ
6.10.2. RaribleÂ
6.10.3. Customized Platforms
Module 7. Blockchain. Legal implications
7.1. BitcoinÂ
7.1.1. BitcoinÂ
7.1.2. Whitepaper AnalysisÂ
7.1.3. Operation of the Proof of WorkÂ
7.2. EthereumÂ
7.2.1. Ethereum. OriginsÂ
7.2.2. Proof of Stake OperationÂ
7.2.3. DAO CaseÂ
7.3. Current Status of the BlockchainÂ
7.3.1. Growth of CasesÂ
7.3.2. Blockchain Adoption by Large CompaniesÂ
7.4. MiCA (Market in Cryptoassets)Â
7.4.1. Birth of the StandardÂ
7.4.2. Legal Implications (Obligations, Obligated Parties, etc.)Â
7.4.3. Summary of the StandardÂ
7.5. Prevention of Money LaunderingÂ
7.5.1. Fifth Directive and its TranspositionÂ
7.5.2. Obligated PartiesÂ
7.5.3. Intrinsic ObligationsÂ
7.6. TokensÂ
7.6.1. TokensÂ
7.6.2. TypesÂ
7.6.3. Applicable Regulations in Each CaseÂ
7.7. ICO/STO/IEO: Corporate Financing SystemsÂ
7.7.1. Types of FinancingÂ
7.7.2. Applicable RegulationsÂ
7.7.3. Success StoriesÂ
7.8. NFT (Non-Fungible Tokens)Â
7.8.1. NFTÂ
7.8.2. Applicable RegulationsÂ
7.8.3. Use Cases and Success (Play to Earn)Â
7.9. Taxation and CryptoassetsÂ
7.9.1. TaxationÂ
7.9.2. Income from WorkÂ
7.9.3. Income from Economic ActivitiesÂ
7.10. Other Applicable RegulationsÂ
7.10.1. General Data Protection RegulationÂ
7.10.2. DORA (Cybersecurity)Â
7.10.3. EIDAS RegulationsÂ
Module 8. Blockchain Arquitecture DesignÂ
8.1. Blockchain Architecture DesignÂ
8.1.1. ArchitectureÂ
8.1.2. Infrastructure ArchitectureÂ
8.1.3. Software ArchitectureÂ
8.1.4. Integration DeploymentÂ
8.2. Types of NetworksÂ
8.2.1. Public NetworksÂ
8.2.2. Private NetworksÂ
8.2.3. Permitted NetworksÂ
8.2.4. DifferencesÂ
8.3. Participant AnalysisÂ
8.3.1. Company IdentificationÂ
8.3.2. Customer IdentificationÂ
8.3.3. Consumer IdentificationÂ
8.3.4. Interaction Between PartiesÂ
8.4. Proof-of-Concept DesignÂ
8.4.1. Functional AnalysisÂ
8.4.2. Implementation PhasesÂ
8.5. Infrastructure RequirementsÂ
8.5.1. CloudÂ
8.5.2. PhysicalÂ
8.5.3. HybridÂ
8.6. Security RequirementsÂ
8.6.1. CertificateÂ
8.6.2. HSM
8.6.3. EncryptionÂ
8.7. Communications RequirementsÂ
8.7.1. Network Speed RequirementsÂ
8.7.2. I/O RequirementsÂ
8.7.3. Transaction Requirements Per SecondÂ
8.7.4. Affecting Requirements with the Network InfrastructureÂ
8.8. Software Testing, Performance and Stress TestingÂ
8.8.1. Unit Testing in Development and Pre-Production EnvironmentsÂ
8.8.2. Infrastructure Performance TestingÂ
8.8.3. Pre-Production TestingÂ
8.8.4. Production TestingÂ
8.8.5. Version ControlÂ
8.9. Operation and MaintenanceÂ
8.9.1. Support: AlertsÂ
8.9.2. New Versions of Infrastructure ComponentsÂ
8.9.3. Risk AnalysisÂ
8.9.4. Incidents and ChangesÂ
8.10. Continuity and ResilienceÂ
8.10.1. Disaster RecoveryÂ
8.10.2. BackupÂ
8.10.3. New ParticipantsÂ
Module 9. Blockchain Applied to LogisticsÂ
9.1. Operational AS IS Mapping and Possible GapsÂ
9.1.1. Identification of Manually Executed ProcessesÂ
9.1.2. Identification of Participants and their ParticularitiesÂ
9.1.3. Case Studies and Operational GapsÂ
9.1.4. Presentation and Mapping Executive StaffÂ
9.2. Map of Current SystemsÂ
9.2.1. Current SystemsÂ
9.2.2. Master Data and Information FlowÂ
9.2.4. Governance ModelÂ
9.3. Application of Blockchainto LogisticsÂ
9.3.1. Blockchain Applied to La LogisticsÂ
9.3.2. Traceability-Based Architectures for Business ProcessesÂ
9.3.3. Critical Success Factors in ImplementationÂ
9.3.4. Practical AdviceÂ
9.4. TO BE ModelÂ
9.4.1. Operational Definition for Supply Chain ControlÂ
9.4.2. Structure and Responsibilities of the Systems PlanÂ
9.4.3. Critical Success Factors in ImplementationÂ
9.5. Construction of the Business CaseÂ
9.5.1. Cost structureÂ
9.5.2. Projected BenefitsÂ
9.5.3. Approval and Acceptance of the Plan by the OwnersÂ
9.6. Creation of Proof of Concept (POC)Â
9.6.1. Importance of a POC for New TechnologiesÂ
9.6.2. Key AspectsÂ
9.6.3. Examples of POCs with Low Cost and EffortÂ
9.7. Project ManagementÂ
9.7.1. Agile MethodologyÂ
9.7.2. Decision of Methodologies Among all ParticipantsÂ
9.7.3. Strategic Development and Deployment PlanÂ
9.8. Systems Integration: Opportunities and NeedsÂ
9.8.1. Structure and Development of the Systems PlanningÂ
9.8.2. Data Master ModelÂ
9.8.3. Roles and ResponsibilitiesÂ
9.8.4. Integrated Management and Monitoring ModelÂ
9.9. Development and Implementation with Supply Chain TeamÂ
9.9.1. Active Participation of the Customer (Business)Â
9.9.2. Systemic and Operational Risk AnalysisÂ
9.9.3. Key to Success: Testing Models and Post-Production SupportÂ
9.10. Change Management: Follow-up and UpdateÂ
9.10.1. Management ImplicationsÂ
9.10.2. Rollout and Education PlanÂ
9.10.3. KPI Tracking and Management Models
Module 10. Blockchain and BusinessÂ
10.1. Applying Technology throughout the CompanyÂ
10.1.1. Applying BlockchainÂ
10.1.2. Blockchain BenefitsÂ
10.1.3. Common Implementation MistakesÂ
10.2. Blockchain Implementation CycleÂ
10.2.1. From P2P to Distributed SystemsÂ
10.2.2. Key Aspects for Proper ImplementationÂ
10.2.3. Improving Current ImplementationsÂ
10.3. Blockchain Vs. Traditional Technologies: BasicsÂ
10.3.1. APIs Data and FlowsÂ
10.3.2. Tokenization as a Cornerstone for ProjectsÂ
10.3.3. IncentivesÂ
10.4. Selecting Blockchain TypeÂ
10.4.1. Public BlockchainÂ
10.4.2. Private BlockchainÂ
10.4.3. ConsortiumsÂ
10.5. Blockchain and the Public SectorÂ
10.5.1. Blockchain in the Public SectorÂ
10.5.2. Central Bank Digital Currency (CBDC)Â
10.5.3. ConclusionsÂ
10.6. Blockchain and the Financial Sector StartÂ
10.6.1. CBDC and FinanceÂ
10.6.2. Native Digital AssetsÂ
10.6.3. Where It Does Not FitÂ
10.7. Blockchain and the Pharmaceutical SectorÂ
10.7.1. Searching for Meaning in the FieldÂ
10.7.2. Logistics and PharmaÂ
10.7.3. ApplicationÂ
10.8. Pseudo Private Blockchains: Consortiums: Meaning of ConsortiumsÂ
10.8.1. Reliable EnvironmentsÂ
10.8.2. Analysis and Delving DeeperÂ
10.8.3. Valid ImplementationsÂ
10.9. Blockchain. Usage Case in Europe EBSIÂ
10.9.1. EBSI (European Blockchain Services Infrastructure)Â
10.9.2. The Business Model
10.9.3. FutureÂ
10.10. The Future of BlockchainÂ
10.10.1. TrilemmaÂ
10.10.2. AutomationÂ
10.10.3. Conclusions
Module 11. BlockchainÂ
11.1. Blockchain
11.1.1. Blockchain
11.1.2. The New Blockchain Economy
11.1.3. Decentralization as the Foundation of the Blockchain Economy.Â
11.2. Blockchain TechnologiesÂ
11.2.1. Bitcoin BlockchainÂ
11.2.2. Validation Process, Computational PowerÂ
11.2.3. HashÂ
11.3. Types of BlockchainÂ
11.3.1. Public ChainÂ
11.3.2. Private Chain
11.3.3. Hybrid or Federated CadenaÂ
11.4. Types of NetworksÂ
11.4.1. Centralized NetworkÂ
11.4.2. Distributed NetworkÂ
11.4.3. Decentralized NetworkÂ
11.5. Smart ContractsÂ
11.5.1. Smart ContractsÂ
11.5.2. Process of Generating a Smart ContractÂ
11.5.3. Examples and Applications of Smart ContractÂ
11.6. Wallets
11.6.1. WalletsÂ
11.6.2. Usefulness and Importance of a WalletÂ
11.6.3. Hot & Cold WalletÂ
11.7. The Blockchain EconomyÂ
11.7.1. Advantages of the Blockchain EconomyÂ
11.7.2. Risk LevelÂ
11.7.3. Gas FeeÂ
11.8. Security/SafetyÂ
11.8.1. Revolution in Security SystemsÂ
11.8.2. Absolute TransparencyÂ
11.8.3. Attacks to the BlockchainÂ
11.9. TokenizationÂ
11.9.1. TokensÂ
11.9.2. TokenizationÂ
11.9.3. Tokenized ModelsÂ
11.10. Legal Aspects Â
11.10.1. How Architecture Affects Regulatory CapacityÂ
11.10.2. JurisprudenceÂ
11.10.3. Current Legislation on BlockchainÂ
Module 12. DeFiÂ
12.1. DeFiÂ
12.1.1. DeFiÂ
12.1.2. OriginÂ
12.1.3. CriticismÂ
12.2. Market DecentralizationÂ
12.2.1. Economic Advantages Â
12.2.2. Creation of Financial ProductsÂ
12.2.3. Loans of DeFiÂ
12.3. Components DeFiÂ
12.3.1. Layer 0Â
12.3.2. Software Protocol LayerÂ
12.3.3. Application Layer and Aggregation LayerÂ
12.4. Decentralized ExchangesÂ
12.4.1. Exchange of TokensÂ
12.4.2. Adding LiquidityÂ
12.4.3. Eliminating LiquidityÂ
12.5. DeFi MarketsÂ
12.5.1. MarketDAOÂ
12.5.2. Argus Prediction MarketÂ
12.5.3. AmpleforthÂ
12.6. KeysÂ
12.6.1. Yield FarmingÂ
12.6.2. Liquidity MiningÂ
12.6.3. ComponibilityÂ
12.7. Differences with Other SystemsÂ
12.7.1. TraditionalÂ
12.7.2. FintechÂ
12.7.3. ComparisonÂ
12.8. Risk to ConsiderÂ
12.8.1. Incomplete DecentralizationÂ
12.8.2. Security/SafetyÂ
12.8.3. Usage ErrorsÂ
12.9. DeFi ApplicationsÂ
12.9.1. LoansÂ
12.9.2. TradingÂ
12.9.3. DerivativesÂ
12.10. Projects Under DevelopmentÂ
12.10.1. AAVEÂ
12.10.2. DydXÂ
12.10.3. Money on ChainÂ
Module 13. NFTÂ
13.1. NFTÂ
13.1.1. NFTsÂ
13.1.2. NFT Linkage and BlockchainÂ
13.1.3. Creation of NFTÂ
13.2. Creating an NFTÂ
13.2.1. Design and ContentÂ
13.2.2. GenerationÂ
13.2.3. Metadata and Freeze MetadaÂ
13.3. NFT Sales Options in Gamified EconomiesÂ
13.3.1. Direct SalesÂ
13.3.2. AuctionÂ
13.3.3. WhitelistÂ
13.4. NFT Market ResearchÂ
13.4.1. OpenseaÂ
13.4.2. Immutable MarketplaceÂ
13.4.3. GeminiÂ
13.5. NFT Monetization Strategies in Gamified Economies Â
13.5.1. Value in UseÂ
13.5.2. Aesthetic ValueÂ
13.5.3. Actual ValueÂ
13.6. NFT Monetization Strategies in Gamified Economies: MiningÂ
13.6.1. NFT MinedÂ
13.6.2. MergeÂ
13.6.3. BurnÂ
13.7. NFT Monetization Strategies in Gamified Economies: ConsumablesÂ
13.7.1. NFT ConsumableÂ
13.7.2. NFT EnvelopesÂ
13.7.3. Quality of NFTÂ
13.8. Analysis of Gamified Systems Based on NFT Â
13.8.1. Alien WorldsÂ
13.8.2. Gods UnchainedÂ
13.8.3. R-PlanetÂ
13.9. NFT as an Investment and Labor IncentiveÂ
13.9.1. Investment Participation PrivilegesÂ
13.9.2. Collections Linked to Specific Dissemination WorkÂ
13.9.3. Sum of ForcesÂ
13.10. Areas of Innovation in DevelopmentÂ
13.10.1. Music at NFTÂ
13.10.2. NFT VideoÂ
13.10.3. NFT BooksÂ
Module 14. Cryptocurrency AnalysisÂ
14.1. BitcoinÂ
14.1.1. BitcoinsÂ
14.1.2. Bitcoin as a Market IndicatorÂ
14.1.3. Advantages and Disadvantages for Gamified EconomiesÂ
14.2. AltcoinsÂ
14.2.1. Main Characteristics and Differences with Respect to BitcoinÂ
14.2.2. Market ImpactÂ
14.2.3. Analysis of Binding ProjectsÂ
14.3. EthereumÂ
14.3.1. Main Features and OperationÂ
14.3.2. Hosted Projects and Market ImpactÂ
14.3.3. Advantages and Disadvantages for Gamified EconomiesÂ
14.4. Binance CoinÂ
14.4.1. Main Features and OperationÂ
14.4.2. Hosted Projects and Market ImpactÂ
14.4.3. Advantages and Disadvantages for Gamified EconomiesÂ
14.5. StablecoinsÂ
14.5.1. FeaturesÂ
14.5.2. Projects in Operation as of Stablecoins Â
14.5.3. Uses of Stablecoins in Gamified EconomiesÂ
14.6. Main StablecoinsÂ
14.6.1. USDTÂ
14.6.2. USDCÂ
14.6.3. BUSDÂ
14.7. Trading Â
14.7.1. Trading in Gamified EconomiesÂ
14.7.2. Balanced PortfolioÂ
14.7.3. Unbalanced PortfolioÂ
14.8. Trading: DCAÂ
14.8.1. DCAÂ
14.8.2. Positional TradingÂ
14.8.3. DaytradingÂ
14.9. RiskÂ
14.9.1. Price Formation Â
14.9.2. LiquidityÂ
14.9.3. Global EconomyÂ
14.10. Legal AspectsÂ
14.10.1. Mining RegulationÂ
14.10.2. Consumer RightsÂ
14.10.3. Warranty and SecurityÂ
Module 15. NetworksÂ
15.1. The Revolution of the Smart ContractÂ
15.1.1. The Birth of the Smart ContractÂ
15.1.2. Application HostingÂ
15.1.3. Security in IT ProcessesÂ
15.2. Metamask Â
15.2.1. Aspects Â
15.2.2. Impact on AccessibilityÂ
15.2.3. Asset Management at MetamaskÂ
15.3. TronÂ
15.3.1. Aspects Â
15.3.2. Hosted ApplicationsÂ
15.3.3. Disadvantages and BenefitsÂ
15.4. RippleÂ
15.4.1. Aspects Â
15.4.2. Hosted ApplicationsÂ
15.4.3. Disadvantages and BenefitsÂ
15.5. EthereumÂ
15.5.1. Aspects Â
15.5.2. Hosted ApplicationsÂ
15.5.3. Disadvantages and BenefitsÂ
15.6. Polygon MATICÂ
15.6.1. Aspects Â
15.6.2. Hosted ApplicationsÂ
15.6.3. Disadvantages and BenefitsÂ
15.7. WaxÂ
15.7.1. Aspects Â
15.7.2. Hosted ApplicationsÂ
15.7.3. Disadvantages and BenefitsÂ
15.8. ADA CardanoÂ
15.8.1. Aspects Â
15.8.2. Hosted ApplicationsÂ
15.8.3. Disadvantages and BenefitsÂ
15.9. SolanaÂ
15.9.1. Aspects Â
15.9.2. Hosted ApplicationsÂ
15.9.3. Disadvantages and BenefitsÂ
15.10. Projects and Migrations Â
15.10.1. Networks Suitable for the ProjectÂ
15.10.2. Migration Â
15.10.3. CrosschainÂ
Module 16. MetaverseÂ
16.1. MetaverseÂ
16.1.1. MetaverseÂ
16.1.2. Impact on the World EconomyÂ
16.1.3. Impact on the Development of Gamified EconomiesÂ
16.2. Forms of AccessibilityÂ
16.2.1. VRÂ
16.2.2. ComputersÂ
16.2.3. Mobile DevicesÂ
16.3. Metaverse TypesÂ
16.3.1. Traditional MetaverseÂ
16.3.2. Centralized Blockchain MetaverseÂ
16.3.3. Decentralization Blockchain MetaverseÂ
16.4. Metaverso as a WorkspaceÂ
16.4.1. Idea of the Work within the MetaverseÂ
16.4.2. Creation of Services within the MetaverseÂ
16.4.3. Critical Points to Consider in Job GenerationÂ
16.5. Metaverso as a Space for SocializationÂ
16.5.1. User Interaction SystemsÂ
16.5.2. Mechanics of SocializationÂ
16.5.3. Forms of MonetizationÂ
16.6. Metaverso as an Entertainment SpaceÂ
16.6.1. Training Spaces in the MetaverseÂ
16.6.2. Forms of Training Space ManagementÂ
16.6.3. Categories of Training Spaces in the MetaverseÂ
16.7. System for Purchase and Lease of Spaces in the MetaverseÂ
16.7.1. LandsÂ
16.7.2. AuctionsÂ
16.7.3. Direct SalesÂ
16.8. Second LifeÂ
16.8.1. Second Life as a Pioneer in the Metaverse IndustryÂ
16.8.2. Game MechanicsÂ
16.8.3. Profitability Strategies EmployedÂ
16.9. DecentralandÂ
16.9.1. Decentraland as the Most Profitable Metaverse on RecordÂ
16.9.2. Game MechanicsÂ
16.9.3. Profitability Strategies EmployedÂ
16.10. GoalsÂ
16.10.1. Meta: The Company with the Greatest Impact on Developing a MetaverseÂ
16.10.2. Market ImpactÂ
16.10.3. Project DetailsÂ
Module 17. External PlatformsÂ
17.1. DEXÂ
17.1.1. Features Â
17.1.2. UtilitiesÂ
17.1.3. Implementation in Gamified EconomiesÂ
17.2. SwapsÂ
17.2.1. Features Â
17.2.2. Main SwapsÂ
17.2.3. Implementation in Gamified EconomiesÂ
17.3. OraclesÂ
17.3.1. Features Â
17.3.2. Main SwapsÂ
17.3.3. Implementation in Gamified EconomiesÂ
17.4. StakingÂ
17.4.1. Liquidity PoolÂ
17.4.2. StakingÂ
17.4.3. FarmingÂ
17.5. Blockchain Development Tools Â
17.5.1. GethÂ
17.5.2. MistÂ
17.5.3. TruffeÂ
17.6. Blockchain Development Tools: EmbarkÂ
17.6.1. EmbarkÂ
17.6.2. GanacheÂ
17.6.3. Blockchain TestnetÂ
17.7. Marketing StudiesÂ
17.7.1. Defi PulseÂ
17.7.2. SkewÂ
17.7.3. Trading View Â
17.8. Tracking
17.8.1. CoinTrackingÂ
17.8.2. CryptoCompareÂ
17.8.3. BlackfolioÂ
17.9. Trading BotsÂ
17.9.1. AspectsÂ
17.9.2. SFOX Trading AlgorithmsÂ
17.9.3. AlgoTraderÂ
17.10. Mining ToolsÂ
17.10.1. Aspects Â
17.10.2. NiceHashÂ
17.10.3. What to MineÂ
Module 18. Analysis of Variables in Gamified EconomiesÂ
18.1. Gamified Economic VariablesÂ
18.1.1. Advantages of Fragmentation Â
18.1.2. Similarities with the Real EconomyÂ
18.1.3. Division CriteriaÂ
18.2. SearchÂ
18.2.1. IndividualÂ
18.2.2. By GroupÂ
18.2.3. GlobalÂ
18.3. ResourcesÂ
18.3.1. By Game - DesignÂ
18.3.2. TangiblesÂ
18.3.3. IntangiblesÂ
18.4. EntitiesÂ
18.4.1. PlayersÂ
18.4.2. Single Resource EntitiesÂ
18.4.3. Multiple Resource EntitiesÂ
18.5. SourcesÂ
18.5.1. Generation ConditionsÂ
18.5.2. LocalizationÂ
18.5.3. Production RatioÂ
18.6. ExitsÂ
18.6.1. ConsumablesÂ
18.6.2. Maintenance CostsÂ
18.6.3. Time OutÂ
18.7. ConvertersÂ
18.7.1. NPCÂ
18.7.2. ManifacturaÂ
18.7.3. Special CircumstancesÂ
18.8. ExchangeÂ
18.8.1. Public MarketsÂ
18.8.2. Private StoresÂ
18.8.3. External MarketsÂ
18.9. ExperienceÂ
18.9.1. Acquisition MechanicsÂ
18.9.2. Apply Experience Mechanics to Economic VariablesÂ
18.9.3. Penalties and Experience LimitsÂ
18.10. DeadlocksÂ
18.10.1. Resource CycleÂ
18.10.2. Linking Economy Variables with DeadlocksÂ
18.10.3. Applying Deadlocks  to Game MechanicsÂ
Module 19. Gamified Economic SystemsÂ
19.1. Systems Free to PlayÂ
19.1.1. Characterization of Free to Play economies and main monetization pointsÂ
19.1.2. Architectures in Free to Play EconomiesÂ
19.1.3. Economical Design Â
19.2. Â Freemium SystemsÂ
19.2.1. Characterization of Freemium Economies and Main Monetization PointsÂ
19.2.2. Play to Earn Economy ArchitecturesÂ
19.2.3. Economical Design Â
19.3. Pay to Play SystemsÂ
19.3.1. Characterization of Pay to Play Economies and Main Monetization PointsÂ
19.3.2. Architectures in Play to Play EconomiesÂ
19.3.3. Economical DesignÂ
19.4. PvP-Based SystemsÂ
19.4.1. Characterization of Economies Based on Pay to Play  and Main Monetization PointsÂ
19.4.2. Architecture in PvP EconomiesÂ
19.4.3. Economic Design WorkshopÂ
19.5. Seasons SystemÂ
19.5.1. Characterization of Seasons-Based Economies and Main Points of ProfitabilityÂ
19.5.2. Architecture in Season EconomiesÂ
19.5.3. Economical Design Â
19.6. Economic Systems in Sandbox or MmorpgÂ
19.6.1. Characterization of Sandbox-Based Economies and Main Cost-Effectiveness PointsÂ
19.6.2. Architecture in Sandbox Economies
19.6.3. Economical DesignÂ
19.7. Trading Card Game SystemÂ
19.7.1. Characterization of Trading Card Game-Based Economies and Main Cost-Effectiveness PointsÂ
19.7.2. Architecture in  Trading Card Game EconomiesÂ
19.7.3. Economic Design WorkshopÂ
19.8. PvE SystemsÂ
19.8.1. Characterization of PvE-Based Economies and Main Cost-Effectiveness PointsÂ
19.8.2. Architecture in PvE EconomiesÂ
19.8.3. Economic Design WorkshopÂ
19.9. Betting SystemsÂ
19.9.1. Characterization of Betting-Based Economies and Main PointsÂ
 of ProfitabilityÂ
19.9.2. Architecture in Betting EconomiesÂ
19.9.3. Economical Design Â
19.10. Systems Dependent on External EconomiesÂ
19.10.1. Characterization of Dependent Economies and Main Monetization PointsÂ
19.10.2. Architecture in Dependent EconomiesÂ
19.10.3. Economical DesignÂ
Module 20. Â Blockchain Video Game AnalysisÂ
20.1. Star AtlasÂ
20.1.1. Game MechanicsÂ
20.1.2. Economic SystemÂ
20.1.3. UsabilityÂ
20.2. Anillo ExteriorÂ
20.2.1. Game MechanicsÂ
20.2.2. Economic SystemÂ
20.2.3. UsabilityÂ
20.3. Axie InfinityÂ
20.3.1. Game MechanicsÂ
20.3.2. Economic SystemÂ
20.3.3. UsabilityÂ
20.4. SplinterlandsÂ
20.4.1. Game MechanicsÂ
20.4.2. Economic SystemÂ
20.4.3. UsabilityÂ
20.5. R-PlanetÂ
20.5.1. Game MechanicsÂ
20.5.2. Economic SystemÂ
20.5.3. UsabilityÂ
20.6. Ember SwordÂ
20.6.1. Game MechanicsÂ
20.6.2. Economic SystemÂ
20.6.3. UsabilityÂ
20.7. Big TimeÂ
20.7.1. Game MechanicsÂ
20.7.2. Economic SystemÂ
20.7.3. UsabilityÂ
20.8. Gods UnchainedÂ
20.8.1. Game MechanicsÂ
20.8.2. Economic SystemÂ
20.8.3. UsabilityÂ
20.9. IlluviumÂ
20.9.1. Game MechanicsÂ
20.9.2. Economic SystemÂ
20.9.3. UsabilityÂ
20.10. UplandÂ
20.10.1. Game MechanicsÂ
20.10.2. Economic SystemÂ
20.10.3. UsabilityÂ
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