Description

This program has been developed so that you can redirect your career and become an expert in Texturing"

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This Postgraduate certificate is focused on offering users an introductory experience to the universe of Texturing in three-dimensional modeling without having to alter their personal work routine. That is why it is a program tailored to anyone with an Internet connection and a desire to learn. With a completely online format, this program offers all its multimedia content on the virtual platform, which can be accessed without limits during the 6 weeks of the Postgraduate certificate.  

Through this study program it is possible to know and understand all the texture maps and their application in modeling, as well as to know the types of materials existing today and how they work, being able to create one from scratch or modify an existing one. 

In addition to this aspect, we work on the generation and understanding of mapping coordinates of a 3D model for subsequent work in Texturing and the assignment of Object IDs to work more efficiently in the textures. 

The programs and qualifications that TECH offers are always focused on the development of theoretical and practical skills, that is why this plan also contemplates the work of high and low resolution models and vice versa, to further optimize the model, while retaining the same levels of detail. In the same line, the creation of textures for the 3D model with different programs is discussed in depth.

Through this study program you will learn and understand all the texture maps and their application in modeling" 

This Postgraduate certificate in Texturing contains the most complete and up-to-date educational program on the market. Its most notable features are:

  • The development of case studies presented by experts in three-dimensional modeling texturing
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice  
  • Practical exercises where the self-assessment process can be carried out to improve learning  
  • Its special emphasis on innovative methodologies   
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments  
  • Content that is accessible from any fixed or portable device with an Internet connection 

With this Postgraduate certificate you will delve into the creation of textures for 3D modeling with different programs" 

The program’s teaching staff includes professionals from the industry who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities.   

Its multimedia content, developed with the latest educational technology, will allow professionals to learn in a contextual and situated learning environment, i.e., a simulated environment that will provide immersive education programmed to prepare in real situations.   

The design of this program focuses on Problem-Based Learning, by means of which professionals must try to solve the different professional practice situations that are presented to them throughout the course. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

Our programs and qualifications are always focused on the development of theoretical and practical skills"

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Do you want to perfectly handle Texturing in 3D modeling?"

Syllabus

The structure of this Postgraduate certificate is designed for users to acquire the necessary notions of Texturing in the field of three-dimensional modeling. In order to make learning more accessible, the content is divided into 10 sections that cover the necessary concepts and ideas on a theoretical and practical level. While initially the emphasis is more on conceptualization, the following subsections go more deeply into mapping coordinates and object IDs. This is followed by an inquiry into Texturing and materials in 3DS Max, Photoshop and ZBrush programs. The content is designed to be covered in the 6 weeks of the Postgraduate certificate.   

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Enjoy this Postgraduate Certificate and its content structured and organized to facilitate your learning" 

Module 1. Texturing

1.1. Texturing 

1.1.1. Baking
1.1.2. PBR. Physycally Based Rendering
1.1.3. Basic and Composite Texturing
1.1.4. Tileable textures

1.2. Mapping coordinates. University of Valencia

1.2.1. Unwrap and seams
1.2.2. UVW Editor
1.2.3. Editor options

1.3. Object ID

1.3.1. ID assignment and functionality
1.3.2. Multisubject material
1.3.3. Application of materials as instances 

1.4. HighPoly and Normal Baking in 3DS Max

1.4.1. HighPoly and LowPoly
1.4.2. Projection Settings for Normal Map Baking
1.4.3. Projection Settings for Normal Map Baking
1.4.4. Normal Map Settings

1.5. Bake Other Materials in 3DS Max

1.5.1. Application and Bakeo Fuzzy Map
1.5.2. Composite material
1.5.3. Mask adjustment

1.6. Retopology in 3DS Max

1.6.1. Retopology Tools
1.6.2. Retopology with Graphite Tool
1.6.3. Rhetopology settings

1.7. Texturing with 3DS Max

1.7.1. Material properties
1.7.2. Texture Baking
1.7.3. Textural Toasting. Complete Map, Normal Map and AO Map

1.8. Texturing with Photoshop

1.8.1. Coordinate Template
1.8.2. Adding details in Photoshop and reimporting template with textures
1.8.3. Shading a Texture
1.8.4. Create Normal Map

1.9. Mapping coordinates with Zbrush

1.9.1. UV Master
1.9.2. Control Painting
1.9.3. Unwrap yandFlatten

1.10. Texturing with Zbrush

1.10.1. Painting mode
1.10.2. Noise Maker
1.10.3. Projection of images

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Discover Texturing and the application of different materials in the leading programs of the sector: 3DS Max, Photoshop and ZBrush" 

Postgraduate Certificate in Texturing.

Texturing in design refers to the creation of textures on 3D objects to enhance their appearance and realism. Texturing is applied to the surface of the object and simulates a variety of real-life patterns and details, such as roughness, smoothness, reflection and transparency.

Process for developing texturing in design,

Object selection: In this phase, the 3D object to be textured is identified. It is important to understand the shape and size of the object to determine what type of textures to apply.

UV map creation: This phase involves unfolding the geometry of the object to create a UV map to apply the texture to the surface of the object. Creating the UV map ensures that the texture aligns correctly with the object geometry.

Texture creation: In this phase, you create the different textures that will be applied to the surface of the object. Different tools, such as Photoshop or Substance Painter, can be used to create the textures. It is important to pay attention to details such as image resolution and quality.

Texture application: Once the textures are created, they are applied on the surface of the object using UV maps. It is important to apply the textures correctly to create a realistic effect.

Final adjustments: In this phase, adjustments are made to improve the appearance of the texture, such as adjusting the brightness, reflection and transparency to obtain the desired look.

Texturing in design is the technique used to create textures on 3D objects to enhance the appearance and realism. To create textures, a process is followed that includes selecting the object, creating UV maps, creating textures, applying textures and final adjustments to obtain the desired look. Texturing is an important tool in design to create visual effects that enhance the quality of the design.