University certificate
The world's largest faculty of video games”
Why study at TECH?
This Postgraduate diploma will help you to become a specialist in video game soundtrack composition”
From the longest and most complex video games of today to the simplest and oldest, all successful titles in history have had a common characteristic: their soundtracks are memorable. Classics like Tetris or Medievil and contemporary video games like The Witcher 3: all have featured music that has greatly enhanced the gaming experience.
For that reason, development companies need the most talented and skilled composers so that they can bring a strong sonic identity to their works. In this way, this Postgraduate diploma in Soundtrack and Harmonization for Video Games delves into this work, and offers students all the keys to effectively harmonize their compositions, so that upon completion they are in a position to work for the best companies in the industry.
In addition, they will have an innovative teaching methodology that is 100% online and that will allow students to combine their professional career with their education. They will also have at their disposal a highly qualified teaching staff that will accompany them throughout the learning process, while offering them numerous multimedia didactic resources such as interactive summaries or practical exercises.
Delve into musical harmony to create powerful and memorable soundtracks for the next blockbuster video games”
This Postgraduate diploma in Soundtrack and Harmonization for Video Games contains the most complete and up-to-date program on the market. The most important features include:
- Case studies presented by experts in sound design and production specialized in videogames
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
This Postgraduate diploma prepares you to become a great expert in harmony and teaches you to apply it with different emotional and aesthetic motivations in the soundtrack of a video game”
The program’s teaching staff includes professionals from sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.
Its multimedia content, developed with the latest educational technology, will allow professionals to learn in a contextual and situated learning environment, i.e., a simulated environment that will provide immersive education programmed to prepare in real situations.
The design of this program focuses on Problem-Based Learning, by means of which professionals must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
Think about your favorite video games: they all have great soundtracks. Specialize and compose music to match these works”
In this program you will be taught by a specialist in the field who will provide you with the latest content in the field of music composition for video games”
Syllabus
The structure of this Postgraduate diploma in Soundtrack and Harmonization for Video Games has been designed by dividing its contents into 3 specialized modules, through which, students can delve into issues such as musical composition according to the genre and type of video game, the fundamentals of sound, harmonic progressions, melodic dissonance, the dominant seventh, the Foley or sound editing methods, among many others.
The latest and most complete contents in composition and harmonization for video games are here: don't wait any longer and enroll”
Module 1. The Soundtrack in Video Games
1.1. The Workspace
1.1.1. Acoustic Aspects
1.1.2. Preparing a Room
1.1.3. Room Construction “Room into Room”
1.2. Work Tools I: Hardware
1.2.1. The Computer
1.2.2. Audio Interface
1.2.3. Listening Systems and Other Equipment
1.3. Work Tools II: Software
1.3.1. DAW
1.3.2. Kontakt
1.3.3. Plugins
1.4. The Work Equipment
1.4.1. Equipment Structure
1.4.2. Equipment Functions
1.4.3. Our Place within the Team
1.5. Types of Video Games and Musical Genres
1.5.1. Who Is the Music Intended for?
1.5.2. Music Personality and Aesthetics
1.5.3. Ratio Music vs. Genres in Video Games
1.6. Music Roles and Functions
1.6.1. Music as a Mood
1.6.2. Music as a Creator of Worlds
1.6.3. Other Roles
1.7. Workflow in Music Composition
1.7.1. Planning, Aesthetics and Creation of the MDD
1.7.2. First Ideas and Composition of Demo Music
1.7.3. The Final Product, from the Demo to the Master Version
1.8. Workflow in Editing and Sound Design
1.8.1. Planning and Creation of the ADD
1.8.2. Design and Editing
1.8.3. Adjustment, Synchronization and Testing on the Audio Engine
1.9. Sound Fundamentals
1.9.1. Features
1.9.2. Frequency Spectrum
1.9.3. Surround Sound
1.10. Surround and 3D Sound
1.10.1. Horizontal vs. Sound Vertical
1.10.2. 3D Audio Simulations
1.10.3. Surround Systems and Dolby Atmos
Module 2. Basic Harmony
2.1. Harmony
2.1.1. The Pentagram, Clefs, Notes and Figures
2.1.2. Range
2.1.3. Intervals
2.2. Chord Construction: Types and Arrangement
2.2.1. Classification
2.2.2. Chord Arrangement
2.2.3. Duplications
2.3. Building Chords: Movements
2.3.1. Harmonic Movements
2.3.2. Octaves, Unison and Successive and Resulting Fifths
2.3.3. Combining Chords
2.4. Harmonic Progressions
2.4.1. Tonal Functions
2.4.2. Harmonic Rhythm
2.4.3. Cadence
2.5. Inversions
2.5.1. The First Inversion
2.5.2. The Second Inversion
2.5.3. Inverted Cadence
2.6. Non-Chord Tones: Harmonic Dissonance
2.6.1. Harmonic and Melodic Dissonance
2.6.2. Non-Chord Tones in Harmonic Dissonance
2.6.3. Delay and Appoggiatura
2.7. Non-Chord Tones: Melodic Dissonance
2.7.1. Non-Chord Tones in Melodic Dissonance
2.7.2. Pitch Note, Ornaments, Elision, Anticipation and Pedal
2.7.3. Combined Action of Non-Chord Tones
2.8. Non-Chord Tones in Chords
2.8.1. Dominant Seventh
2.8.2. Seventh Leading-Tone and Second Degree Seventh
2.8.3. Remaining Seventh Chords
2.9. Dominant Harmony
2.9.1. Dominant Harmony
2.9.2. Dominant of the Dominant
2.9.3. Secondary Dominant
2.10. Evolution Towards Chromaticism
2.10.1. Diatonism and Modulation
2.10.2. Expressive Chromaticism
2.10.3. Loss of Tonal Function
Module 3. Sound Design
3.1. Editing Methods
3.1.1. Audio Editor
3.1.2. Editor Multitrack
3.1.3. Sequencer
3.2. Foley
3.2.1. Field Recording
3.2.2. Studio Recording
3.2.3. Edition
3.3. Sound Libraries
3.3.1. Formats
3.3.2. Types
3.3.3. Creating Libraries
3.4. Planning
3.4.1. Sound Spaces
3.4.2. Game Mechanics
3.4.3. Requirements
3.5. Sound Organization
3.5.1. References
3.5.2. Sources
3.5.3. Edition
3.6. Sound Script
3.6.1. References
3.6.2. Connection with Narrative Elements
3.6.3. Proposals
3.7. Sound Image
3.7.1. Visual Sounds
3.7.2. Mute Sounds
3.7.3. Invisible Sounds
3.8. Dialog Cleaning
3.8.1. Organization
3.8.2. Vocal Processing
3.8.3. Standardization
3.9. Sound Effects
3.9.1. Organization
3.9.2. Typology
3.9.3. Categories
3.10. Event Adjustments
3.10.1. Features
3.10.2. Types of Events
3.10.3. Synchronization
You will delve into the essential elements of composing memorable soundtracks. This is the opportunity you were looking for”
Postgraduate Diploma in Soundtracks and Harmonization for Video Games
All popular games, from the most complex and lengthy to the simplest and oldest, have one common characteristic: their music is memorable. Classics like Tetris and Medievil, as well as contemporary video games like The Witcher 3, have featured soundtracks that significantly enhance the gaming experience. This is why development companies seek out the most talented and skilled composers to provide a distinctive sound identity to their works. Therefore, this Postgraduate Diploma in Soundtracks and Harmonization for Video Games focuses on this work and provides students with all the necessary keys to create harmonious and effective compositions, preparing them to work with the best companies in the industry.
Create the most harmonious compositions for video games thanks to TECH
The Postgraduate Diploma in Soundtracks and Harmonization for Video Games uses an innovative and fully online teaching methodology. This allows students to balance their studies with their professional careers. In addition, the teaching team is composed of high-level experts and offers students a variety of multimedia teaching resources, such as interactive summaries and practical exercises.