Description

Through the 100% online mode of this program, you will be able to access the content you need to specialize in 3D Studio Max"

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3D Studio Max is perhaps the most widely used program by designers around the world. It can be used for modeling and animating characters, as well as rendering realistic images of buildings and objects. All professionals who use it agree that its speed, simplicity and efficiency are the reasons why they always work with this software. For this reason, specializing in it is indispensable for any designer nowadays.

In this TECH Postgraduate Diploma, students will find a complete, updated and practical content with which they will be able to achieve this objective. Therefore, the syllabus will begin by addressing the functionalities of the software, becoming familiar with the interface and the most important controls. They will also learn all kinds of editions with the program to make any modeling that they are asked to do.

Near the end of the syllabus, the subject of rendering modeling with the VRay engine, which is an extension of Autodesk and allows you to create hyper-realistic Rends with your own materials, will be covered. Therefore, it is essential that students learn how to change the basic settings of 3DS Max to work in VRay. Likewise, they will learn the tricks of modeling without having to change the geometry of the object, achieving a more rounded effect of the surface.

All this content will be available online, allowing students to organize their time and pace of learning according to their professional activities. In addition, thanks to the  Relearningmethodology, you obtain an educational itinerary that has the best pedagogical resources to guarantee the acquisition of the competences and skills necessary to succeed in the working world.  

Through practical guides and didactic videos you will learn everything you need to render your 3D modeling projects" 

This Postgraduate diploma in 3D Modeling with 3D Studio Max contains the most complete and up-to-date program on the market. The most important features include:

  • The development of case studies presented by experts in 3D Modeling with 3D Studio Max
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning.
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

Thanks to the 100% online mode of the program, you will be able to study where and when you prefer, without leaving your daily activities" 

The program’s teaching staff includes professionals from the sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.

Its multimedia content, developed with the latest educational technology, will allow professionals to learn in a contextual and situated learning environment, i.e., a simulated environment that will provide immersive education programmed to prepare in real situations.

The design of this program focuses on Problem-Based Learning, by means of which professionals must try to solve the different professional practice situations that arise during the academic year. For this purpose, the students will be assisted by an innovative interactive video system created by renowned and experienced experts.    

You can find the most current syllabus in the academic panorama at TECH. Enroll now and join the elite of your profession"

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Smooth the surfaces of any object you work on and be a key part of any design team"

Syllabus

The structure of the contents of this program has been designed to make it as easy as possible to understand the interface and functionality of the 3DS Max software. For this reason, there are different pedagogical materials, such as high definition videos, in which the process of rendering or transforming the texture of an object is detailed step by step. All this, thanks to the efforts of the teachers, who have been responsible for exemplifying the theory in a simple way.

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This program will allow you to master the 3D modeling of textures by means of the most relevant program nowadays: 3D Studio Max” 

Module 1. 3D Modeling with 3DS Max

1.1. 3D Modeling with 3DS Max

1.1.1. Orbit, Viewers and Views
1.1.2. Geometry Display Modes
1.1.3. Steering Wheels

1.2. Transformations and Geometry

1.2.1. Interactive and Parametric Transformations
1.2.2. Standard and Extended Primitives
1.2.3. Scaling Transformation
1.2.4. Select and Place / Select and Rotate
1.2.5. Align and Symmetry

1.3. Main Operations

1.3.1. Duplicate, Interactive Selection and Selection Groups and Elements
1.3.2. Layers, Grid, Snap and Pivot Point
1.3.3. Links, Coordinate Systems, Actions, Views and Isolate Geometry

1.4. Parametric Modifiers

1.4.1. Bend, Taper, Skew and Twist
1.4.2. Stretch and Squeeze
1.4.3. Ripple, Wave and Noise
1.4.4. Spherify, Lattice and Mirror
1.4.5. Push and Relax
1.4.6. Slice, Shell and CapHoles

1.5. Free Deformation Modifiers

1.5.1. FFD Modifiers
1.5.2. FFD Cyl
1.5.3. FFD Box

1.6. Composition Objects

1.6.1. Boolean Operations Boolean and ProBoolean
1.6.2. Objects Dispersion Scatter
1.6.3. Morphism Morph

1.7. 2D Shapes Splines

1.7.1. Splines and its Options
1.7.2. The Line and Vertex Types
1.7.3. Vertex, Segment and Splines Subobjects

1.8. 2D Shapes Advanced Splines

1.8.1. Editable Splines and use of Grid  and Snap to Create 2D Shapes
1.8.2. Parametric Modifiers, FFD and Booleans with Splines
1.8.3. Extended Splines and Section

1.9. Modifiers of splines

1.9.1. Extrude
1.9.2. Bevel
1.9.3. Sweep
1.9.4. Lathe

1.10. Composition Objects Splines

1.10.1. Loft
1.10.2. Terrain
1.10.3. Shape Merge

Module 2. Advanced 3D Modeling with 3DS Max

2.1. Mesh Editing Polygonal Editing

2.1.1. Polygonal Editing EditablePoly and EditPoly
2.1.2. Panels, Selection and Flexible Selection
2.1.3. TurboSmooth, MeshSmooth and HSDS Modifier

2.2. Mesh Editing Geometry

2.2.1. Vertex, Edge and Edge Editing
2.2.2. Polygon, Element and Geometry Editing
2.2.3. Geometry Cutting Planes and Added Resolution

2.3. Mesh Editing Selection Groups

2.3.1. Geometry Alignment and Visibility
2.3.2. Selection Sub-Objects, Material IDs and Smoothing Groups
2.3.3. Surface Subdivision and Vertex Painting

2.4. Mesh Editing Surface

2.4.1. Geometry Displacement and Deformation Brush
2.4.2. Flat Mode and EditableMesh
2.4.3. Splines + Surface

2.5. Advanced Mesh Editing

2.5.1. EditablePatch
2.5.2. Model Sheet and Setup for Modeling
2.5.3. Symmetry Tracing and Symmetry

2.6. User Customization

2.6.1. Display Floater Tool and Panel Display
2.6.2. Object Properties and Preferences
2.6.3. UI Personalization Shortcuts, Menus and Colors
2.6.4. Viewer Configuration

2.7. Object Distribution

2.7.1. Orthographic View
2.7.2. Spacing Tool and SnapShot
2.7.3. Cloning and Alignment Tool
2.7.4. Matrices. Array

2.8. Geometric Operations

2.8.1. Polygonal and Parametric Combination
2.8.2. Polygonal Combination and Shapes
2.8.3. Polygonal and Boolean Combination
2.8.4. Polygonal, Spline, Parametric and Boolean Combination

2.9. Other Tools

2.9.1. Loops, Constraints and Edge Splitting
2.9.2. Isoline and Collapse Modifiers
2.9.3. Polygon Counter and Types of Optimization

2.10. Plugins and Scripts

2.10.1. Plugins and Scripts. Grass - o - Matic
2.10.2. Creation of Herbs and Fibers with Grass - o - Matic
2.10.3. Plugin Greeble
2.10.4. Script Voronoi. Fracture

Module 3. Rendering with VRay Engine in 3DS Max

3.1. VRay Render Engine Assignment

3.1.1. Preparation of the Rendering Space
3.1.2. Render Setup Options and Assign Render
3.1.3. Optimize Rendering Time

3.2. Lighting and Light Creation

3.2.1. 3-Point Lighting
3.2.2. Light Setup
3.2.3. Render Region

3.3. Creation and Application of Materials

3.3.1. VRay Materials
3.3.2. VRay Materials Settings
3.3.3. Self-Illumination

3.4. From Substance Painter to VRay

3.4.1. Connect Nodes and Material Settings
3.4.2. Export Presets
3.4.3. Set Up Smart Material in VRay

3.5. Details and Positioning in the Scene

3.5.1. Application of Shades According to the Position of the Model
3.5.2. Adjust Model and Silhouette
3.5.3. Metallic Base

3.6. Surface Rounding

3.6.1. VRayEdgeTex
3.6.2. Functionality and Setup
3.6.3. Rendering With and Without Rounding

3.7. Field of View

3.7.1. Camera and Shot
3.7.2. Camera Aperture
3.7.3. Field of View

3.8. Ambient Occlusion and Global Illumination

3.8.1. GI and Render Elements
3.8.2. VRayExtraTex and VrayDirt
3.8.3. Global Illumination Multiplier

3.9. Rendering of a Static Frame

3.9.1. Adjust Render Values
3.9.2. Save Final Render
3.9.3. Composition of Ambient Occlusion

3.10. Rendering of a Sequence

3.10.1. Camera Animation
3.10.2. Rendering Options for Sequence
3.10.3. Frame Assembly for the Sequence

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Enroll now in this program and take the leap you are looking for in your professional career as a designer”

Postgraduate Diploma in 3D Modeling with 3ds Studio Max

The three-dimensional modeling is one of the causes that has revolutionized the graphics industry of video games. Where not long ago we found some scenarios, characters and shapes, in two dimensions and flatter, now screen games stand out for their great realistic effects, largely due to the incorporation of 3D design and the consequent techniques and tools that give that greater sense of reality to the productions. 3D Studio Max is a leading program in the field of graphics design for video games and animations, knowing how to master it is essential in the curriculum of a professional specialized in the field. This online training brings together the necessary features to learn how to handle it with skill. This Postgraduate Diploma in 3D Modeling with 3ds Studio Max, aims to train students to design and create three-dimensional models in the market leader software, 3ds Studio Max. The curriculum is designed so that the student acquires skills in the creation of 3D models of all types, from characters to video game scenarios, architectural designs to industrial design products.

Specialize remotely and scale professionally

During the Postgraduate Diploma, students will work on theoretical and practical projects of varying levels of complexity, starting with simple bodies and expanding to more advanced structures. The program is delivered online, with a focus on distance learning, providing the opportunity for students to develop their skills from anywhere. In summary, the Postgraduate Diploma in 3D Modeling with 3ds Studio Max, is an excellent option for those looking to acquire advanced knowledge and skills in 3D modeling, at TECH we have the best teachers in the world, virtual library, multimedia pills and readings that will accompany your learning experience, enroll now!