University certificate
The world's largest faculty of design”
Why study at TECH?
With this program you will become a great specialist in Industrial Design, being able to opt for great professional opportunities in this important economic sector"
Industrial Design is a basic requirement for daily life. All types of vehicles, apparatus, tools and home appliances exist thanks to the labor of designers working in this field. Therefore, it is an essential area, and the large industrial companies that produce these elements and objects are constantly looking for professionals who can improve their designs and creations with objectives as diverse as improving the performance of these devices, saving costs or improving their aesthetics.
This Professional master’s degree will therefore provide designers with the necessary elements to become a great specialist in this field. In this way, throughout the program, they will be able to delve deeper into issues such as technical representation systems, metallic and ceramic materials or design for manufacturing, especially in aspects such as polymers.
The designer will also be able to become a great expert in this area thanks to the program designed by TECH, which is developed through an online learning system that will be adapted to their personal and professional circumstances. This method has been created so that students don’t have to commit themselves to fixed schedules nor travel to attend classes physically in an academic center. In addition, this program includes the best multimedia resource, videos, theoretical and practical activities, interactive summaries or master classes, among many others.
Industrial sectors need designers that improve the performance, cost and aesthetic of their products and this program will make you an expert that responds to the needs of the current professional market”
This Professional master’s degree in Industrial Design contains the most complete and up-to-date educational program on the market. The most important features include:
- Practical cases presented by experts in Industrial Design
- The graphic, schematic, and eminently practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
The 100% online methodology at TECH allows you to continue developing your professional work without interruptions, given that is completely adapted to your personal circumstances”
The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.
This program is designed around Problem Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
This program will allow you to learn the ins and outs of industrial production to improve your work as a designer specializing in this field"
The best teaching materials in the field of Industrial Design are available to you in this Professional master’s degree"
Syllabus
The contents of this Professional master’s degree in Industrial Design have been created by international recognised experts in this creative area, who have ensured they include the latest innovations in the sector in this program. Thus, this program, which has been structured in 10 specialized modules, will delve into important issues such as the design of mechanical elements, especially parts such as brakes, clutches and couplings, the design and development of products or the different manufacturing processes.
You will not find more complete and up-to-date contents in the field of Industrial Design"
Module 1. Fundamentals of Design
1.1. History of Design
1.1.1. The Industrial Revolution
1.1.2. The Stages of Design
1.1.3. Architecture
1.1.4. Chicago School
1.2. Styles and Movements of Design
1.2.1. Decorative Design
1.2.2. Modernist Movement
1.2.3. Art Deco
1.2.4. Industrial Design
1.2.5. Bauhaus
1.2.6. World War II
1.2.7. Transavantgarde
1.2.8. Contemporary Design
1.3. Designers and Trends
1.3.1. Interior Designers
1.3.2. Graphic Designers
1.3.3. Industrial or Product Designers
1.3.4. Fashion Designers
1.4. Project Design Methodology
1.4.1. Bruno Munari
1.4.2. Gui Bonsiepe
1.4.3. J. Christopher Jones
1.4.4. L. Bruce Archer
1.4.5. Guillermo González Ruiz
1.4.6. Jorge Frascara
1.4.7. Bernd Löbach
1.4.8. Joan Costa
1.4.9. Norberto Cháves
1.5. The Language of Design
1.5.1. Objects and the Subject
1.5.2. Semiotics of Objects
1.5.3. The Object Layout and its Connotation
1.5.4. Globalization of the Signs
1.5.5. Proposal
1.6. Design and its Aesthetic-Formal Dimension
1.6.1. Visual Elements
1.6.1.1. Shape
1.6.1.2. Measurement
1.6.1.3. Color
1.6.1.4. Texture
1.6.2. Relationship Elements
1.6.2.1. Management
1.6.2.2. Position
1.6.2.3. Spatial
1.6.2.4. Severity
1.6.3. Practical Elements
1.6.3.1. Representation
1.6.3.2. Meaning
1.6.3.3. Function
1.6.4. Framework of Reference
1.7. Analytical Methods of Design
1.7.1. Pragmatic Design
1.7.2. Analog Design
1.7.3. Iconic Design
1.7.4. Canonical Design
1.7.5. Main Authors and Their Methodology
1.8. Design and Semantics
1.8.1. Semantics
1.8.2. Meaning
1.8.3. Denotative Meaning and Connotative Meaning
1.8.4. Lexis
1.8.5. Lexical Field and Lexical Family
1.8.6. Semantic Relationships
1.8.7. Semantic Change
1.8.8. Causes of Semantic Changes
1.9. Design and Pragmatics
1.9.1. Practical Consequences, Abduction and Semiotics
1.9.2. Mediation, Body and Emotions
1.9.3. Learning, Experiencing and Closure
1.9.4. Identity, Social Relations and Objects
1.10. Current Context of Design
1.10.1. Current Problems of Design
1.10.2. Current Themes of Design
1.10.3. Methodological Contributions
Module 2. Fundamentals of Creativity
2.1. Creative Introduction
2.1.1. Style in Art
2.1.2. Educate Your Gaze
2.1.3. Can Anyone Be Creative?
2.1.4. Pictorial Languages
2.1.5. What Do I Need? Materials
2.2. Perception as the First Creative Act
2.2.1. What Do You See? What Do You Hear? What Do You Feel?
2.2.2. Perceive, Observe, Attentively Examine
2.2.3. Portrait and Self-Portrait: Cristina Núñez
2.2.4. Case Study: Photodialogue Diving Into Oneself
2.3. Facing the Blank Page
2.3.1. Drawing Without Fear
2.3.2. The Sketchbook as a Tool
2.3.3. The Book of an Artist: What Is It?
2.3.4. References
2.4. Creating Our Artist’s Book
2.4.1. Analysis and Play: Pencils and Markers
2.4.2. Tricks to Release the Hand
2.4.3. First Lines
2.4.4. Dip Pen
2.5. Creating Our Artist’s Book II
2.5.1. The Stain
2.5.2. Waxes. Experimentation
2.5.3. Natural Pigments
2.6. Creating Our Artist’s Book III
2.6.1. Collage and Photo Montage
2.6.2. Traditional Tools
2.6.3. Online Tools: Pinterest
2.6.4. Experimentation With the Composition of Images
2.7. Do Without Thinking
2.7.1. What Do We Achieve By Doing Without Thinking?
2.7.2. Imporvise: Henri Michaux
2.7.3. Action Painting
2.8. Critics as Artists
2.8.1. Constructive Criticism
2.8.2. Manifesto on Creative Criticism
2.9. Creative Block
2.9.1. What Is A Block?
2.9.2. Expand Your Limits
2.9.3. Case Study: Get Your Hands Dirty
2.10. Studying Our Artist’s Book
2.10.1. Emotions and Their Management in the Creative Field
2.10.2. Your Own World in a Notebook
2.10.3. What Have I Felt? Self-Analysis
2.10.4. Case Study: Criticising Myself
Module 3. Technical Representation Systems
3.1. Introduction to Flat Geometry
3.1.1. The Fundamental Material and Its Use
3.1.2. Fundamental Tracings in the Plane
3.1.3. Polygons. Metric Ratios
3.1.4. Standardization, Lines, Writing and Formats
3.1.5. Standardized Dimensioning
3.1.6. Scales
3.1.7. Technical Representation Systems
3.1.7.1. Types of Projection
3.1.7.1.1. Conical Projection
3.1.7.1.2. Orthogonal Cylindrical Projection
3.1.7.1.3. Oblique Cylindrical Projection
3.1.7.2. Classes of Representation Systems
3.1.7.2.1. Measuring Systems
3.1.7.2.2. Perspective Systems
3.2. Fundamental Tracings in the Drawing
3.2.1. Fundamental Geometrical Elements
3.2.2. Perpendicularity
3.2.3. Parallelism
3.2.4. Operations With Segments
3.2.5. Angles
3.2.6. Circumferences
3.2.7. Geometric Places
3.3. Geometric Transformations
3.3.1. Isometric
3.3.1.1. Equality
3.3.1.2. Translation
3.3.1.3. Symmetry
3.3.1.4. Turn
3.3.2. Isomorphic
3.3.2.1. Homothecary
3.3.2.2. Similarities
3.3.3. Anamorphic
3.3.3.1. Equivalents
3.3.3.2. Investments
3.3.4. Projective
3.3.4.1. Homology
3.3.4.2. Affine Homology or Affinity
3.4. Polygons
3.4.1. Polygon Lines
3.4.1.1. Definition and Types
3.4.2. Triangles
3.4.2.1. Elements and Classification
3.4.2.2. Construction of Triangles
3.4.2.3. Notable Lines and Points
3.4.3. Quadrilaterals
3.4.3.1. Elements and Classification
3.4.3.2. Parallelograms
3.4.4. Regular Polygons
3.4.4.1. Definition
3.4.4.2. Construction
3.4.5. Perimeters and Areas
3.4.5.1. Definition. Measuring Areas
3.4.5.2. Surface Units
3.4.6. Polygon Areas
3.4.6.1. Quadrilateral Areas
3.4.6.2. Triangle Areas
3.4.6.3. Regular Polygon Areas
3.4.6.4. Irregular Areas
3.5. Tangents and Links. Technical and Conic Curves
3.5.1. Tangents, Links and Polarity
3.5.1.1. Tangents
3.5.1.1.1. Tangency Theorems
3.5.1.1.2. Drawings of Tangent Lines
3.5.1.1.3. Straight and Curved Links
3.5.1.2. Polarity at the Circumference
3.5.1.2.1. Drawings of Tangent Lines
3.5.2. Technical Curves
3.5.2.1. Ovals
3.5.2.2. Ovoids
3.5.2.3. Spirals
3.5.3. Conical Curves
3.5.3.1. Ellipse
3.5.3.2. Parabola
3.5.3.3. Hyperbola
3.6. Dihedral System
3.6.1. General aspects
3.6.1.1. Point and Line
3.6.1.2. The Plane. Intersections
3.6.1.3. Parallelism, Perpendicularity and Distances
3.6.1.4. Plane Changes
3.6.1.5. Turns
3.6.1.6. Reductions
3.6.1.7. Angles
3.6.2. Curves and Surfaces
3.6.2.1. Curves
3.6.2.2. Surfaces
3.6.2.3. Polyhedra
3.6.2.4. Pyramids
3.6.2.5. Pryzm
3.6.2.6. Cone
3.6.2.7. Cylinder
3.6.2.8. Revolution Surfaces
3.6.2.9. Intersection of Surfaces
3.6.3. Shade
3.6.3.1. General aspects
3.7. System Boundary
3.7.1. Point, Line and Plane
3.7.2. Intersections and Reductions
3.7.2.1. Reductions
3.7.2.2. Applications
3.7.3. Parallelism, Perpendicularity, Distance and Angles
3.7.3.1. Perpendicularity
3.7.3.2. Distances
3.7.3.3. Angles
3.7.4. Line, Surfaces and Terrains
3.7.4.1. Terrains
3.7.5. Applications
3.8. Axonometric System
3.8.1. Orthogonal Axonometry: Point, Line and Plane
3.8.2. Orthogonal Axonometry: Intersections, Reductions and Perpendicularity
3.8.2.1. Reductions
3.8.2.2. Perpendicularity
3.8.2.3. Flat Shapes
3.8.3. Orthogonal Axonometry: Body Perspective
3.8.3.1. Representation of Bodies
3.8.4. Oblique Axonometry: Abatisms, Perpendicularity
3.8.4.1. Frontal Perspective
3.8.4.2. Reduction and Perpendicularity
3.8.4.3. Flat Figures
3.8.5. Oblique Axonometry: Body Perspective
3.8.5.1. Shade
3.9. Conical System
3.9.1. Conical or Central Projection
3.9.1.1. Intersections
3.9.1.2. Parallelisms
3.9.1.3. Reductions
3.9.1.4. Perpendicularity
3.9.1.5. Angles
3.9.2. Lineal Perspective
3.9.2.1. Auxiliary Constructions
3.9.3. Lines and Surfaces Perspective
3.9.3.1. Practical Perspective
3.9.4. Perspective Methods
3.9.4.1. Tilted Frame
3.9.5. Prospective Restitutions
3.9.5.1. Reflexes
3.9.5.2. Shade
3.10. The Sketch
3.10.1. Objectives of the Sketch
3.10.2. Proportion
3.10.3. Skectch Process
3.10.4. Point of View
3.10.5. Labeling and Graphic Symbols
3.10.6. Measurement
Module 4. Materials
4.1. Properties of the Materials
4.1.1. Mechanical Properties
4.1.2. Electrical Properties
4.1.3. Optic Properties
4.1.4. Magnetic Properties
4.2. Metallic Materials I. Ferrous
4.3. Metallic Materials II. Non- Ferrous
4.4. Polymeric Materials
4.4.1. Thermoplastics
4.4.2. Thermosetting Plastics
4.5. Ceramic Materials
4.6. Compound Materials
4.7. Biomaterials
4.8. Nanomaterials
4.9. Corrosion and Degradation of Materials
4.9.1. Types of Corrosion
4.9.2. Oxidation of Metals
4.9.3. Corrosion Control
4.10. Non-Destructive Tests
4.10.1. Visual Inspections and Endoscopies
4.10.2. Ultrasound
4.10.3. Radiographies
4.10.4. Eddy Currents
4.10.5. Magnetic Particles
4.10.6. Penetrating Liquids
4.10.7. Infra Red Thermography
Module 5. Design of Mechanical Elements
5.1. Fail Theories
5.1.1. Static Fail Theories
5.1.2. Dynamic Fail Theories
5.1.3. Fatigue
5.2. Tribology and Lubrication
5.2.1. Friction
5.2.2. Wear and Tear
5.2.3. Lubricants
5.3. Design of Transmission Trees
5.3.1. Trees and Axis
5.3.2. Keyways and Splined Shafts
5.3.3. Flywheels
5.4. Design of Rigid Transmissions
5.4.1. Levers
5.4.2. Spur Gears
5.4.3. Bevel Gears
5.4.4. Helical Gears
5.4.5. Worm Screws
5.5. Design of Flexible Transmissions
5.5.1. Chain Transmissions
5.5.2. Belt Drives
5.6. Design of Bearings
5.6.1. Friction Bearings
5.6.2. Ball Bearings
5.7. Design of Brakes, Clutches and Couplings
5.7.1. Brakes
5.7.2. Clutches
5.7.3. Couplings
5.8. Mechanical Spring Design
5.9. Design of Non-Permanent Joints
5.9.1. Bolted Joints
5.9.2. Riveted Joints
5.10. Design of Permanent Joints
5.10.1. Soldered Joints
5.10.2. Adhesive Joints
Module 6. Design for Manufacturing
6.1. Design for Manufacturing and Assembling
6.2. Forming by Molding
6.2.1. Casting
6.2.2. Injection
6.3. Forming by Deformation
6.3.1. Plastic Deformation
6.3.2. Printed
6.3.3. Forge
6.3.4. Extrusion
6.4. Forming by Loss of Material
6.4.1. By Abrasion
6.4.2. By Chip Removal
6.5. Thermal Treatments
6.5.1. Tempering
6.5.2. Annealing
6.5.3. Anodizing
6.5.4. Standardization
6.5.5. Thermochemical Treatments
6.6. Application of Paints and Coverings
6.6.1. Electrochemical Treatments
6.6.2. Electrolyte Treatments
6.6.3. Paints, Lacquers and Varnishes
6.7. Forming of Polymers and Ceramic Materials
6.8. Manufacture of Composite Parts
6.9. Additive Manufacturing
6.9.1. Power Bed Fusion
6.9.2. Direct Energy Deposition
6.9.3. Binder Jetting
6.9.4. Bound Power Extrusion
6.10. Robust Engineering
6.10.1. Taguchi Method
6.10.2. Experiment Design
6.10.3. Statistical Control of Processes
Module 7. Product Design and Development
7.1. QFD (Quality Function Deployment) in Product Design and Development
7.1.1. From the Voice of the Customer to Technical Requirements
7.1.2. The House of Quality/Phases for its Development
7.1.3. Advantages and Limitations
7.2. Design Thinking
7.2.1. Design, Need, Technology and Strategy
7.2.2. Stages of the Process
7.2.3. Tools and Techniques Used
7.3. Concurrent Engineering
7.3.1. Fundamentals of Concurrent Engineering
7.3.2. Methodology of Concurrent Engineering
7.3.3. Tools Used
7.4. Programming. Planning and Definition
7.4.1. Requirements. Quality Management
7.4.2. Development Phases. Time Management
7.4.3. Materials, Feasibility, Processes. Cost Management
7.4.4. Project Equipment. Human Resources Management
7.4.5. Information. Communication Management
7.4.6. Risk Analysis. Risk Management
7.5. Products. Their Design (CAD) and Development
7.5.1. Information Management/ PLM/ Product Life Cycle
7.5.2. Modes and Effects of Product Failure
7.5.3. CAD Construction. Review
7.5.4. Product and Manufacturing Plans
7.5.5. Design Verification
7.6. Prototypes. Their Development
7.6.1. Rapid Prototyping
7.6.2. Control Plan
7.6.3. Experiment Design
7.6.4. The Analysis of Measurement Systems
7.7. Produtive Process. Design and Development
7.7.1. Modes and Effects of Process Failure
7.7.2. Design and Construction of Manufacturing Tools
7.7.3. Design and Construction of Control Tools (Gauges)
7.7.4. Adjustment Phase
7.7.5. Production Start-Up
7.7.6. Initial Evaluation of the Process
7.8. Product and Process. Its Validation
7.8.1. Evaluation of Measurement Systems
7.8.2. Validation Tests
7.8.3. Statistical Process Control (SPC)
7.8.4. Product Certification
7.9. Change Management. Improvement and Corrective Actions
7.9.1. Type of Change
7.9.2. Variability Analysis, Improvement
7.9.3. Lessons Learned and Practices Tested
7.9.4. Process of Change
7.10. Innovation and Technology Transfer
7.10.1. Intellectual Property
7.10.2. Innovation
7.10.3. Technological Transfer
Module 8. Design Materials
8.1. Material as Inspiration
8.1.1. The Search for Materials
8.1.2. Classification
8.1.3. Material and its Context
8.2. Design Materials
8.2.1. Common Uses
8.2.2. Contraindications
8.2.3. Combination of Materials
8.3. Art and Innovation
8.3.1. Materials in Art
8.3.2. New Materials
8.3.3. Compound Materials
8.4. Physical
8.4.1. Basic Concepts
8.4.2. Properties of the Materials
8.4.3. Mechanical Tests
8.5. Technology
8.5.1. Intelligent Materials
8.5.2. Dynamic Materials
8.5.3. The Future in Materials
8.6. Sustainability
8.6.1. Procurement
8.6.2. Use
8.6.3. Final Management
8.7. Biomimicry
8.7.1. Reflection
8.7.2. Transparency
8.7.3. Other techniques
8.8. Innovation
8.8.1. Success Stories
8.8.2. Research in Materials
8.8.3. Sources of Research
8.9. Risk Prevention
8.9.1. Safety Factor
8.9.2. Fire
8.9.3. Breakage
8.9.4. Other Risks
Module 9. Industrial Production
9.1. Manufacturing Technology
9.1.1. Introduction
9.1.2. Evolution of Manufacturing
9.1.3. Classification of the Manufacturing Processes
9.2. Solids Cutting
9.2.1. Handling of Panels and Sheets
9.2.2. Continuous Flow Manufacturing
9.3. Manufacture of Thin and Hollow Shapes
9.3.1. Rotomolding
9.3.2. Blowing
9.3.3. Comparison
9.4. Manufacturing by Consolidation
9.4.1. Complex Techniques
9.4.2. Advanced Techniques
9.4.3. Textures and Superficial Finishings
9.5. Quality Controls
9.5.1. Metrology
9.5.2. Adjustments
9.5.3. Tolerances
9.6. Assembly and Packaging
9.6.1. Constructive Systems
9.6.2. Assembly Processes
9.6.3. Design Considerations for Assembly
9.7. Post Fabrication Logistics
9.7.1. Storage
9.7.2. Expedition
9.7.3. Residuals
9.7.4. Post-Sales Service
9.7.5. Final Management
9.8. Introduction to Numerical Control
9.8.1. Introduction to CAM Systems
9.8.2. CAM Solution Architectures
9.8.3. Functional Design of CAM Systems
9.8.4. Automation of Manufacturing Processes and NC Scheduling
9.8.5. CAD-CAM Integration Systems
9.9. Inverse Engineering
9.9.1. Digitalization of Complex Geometries
9.9.2. Geometry Processing
9.9.3. Compatability and Edition
9.10. Lean Manufacturing
9.10.1. Lean Thinking
9.10.2. Waste in the Company
9.10.3. The 5 S
Module 10. Ethics and Business
10.1. Methodology
10.1.1. Document Sources and Research Techniques
10.1.2. Bibliographic Quotes and Research Ethics
10.1.3. Methodological Strategies and Academic Writing
10.2. The Field of Morality: Ethics and Morals
10.2.1. Ethics and morals
10.2.2. Ethical Material and Formal Ethics
10.2.3. Rationality and Morality
10.2.4. Virtue, Goodness and Justice
10.3. Applied Ethics
10.3.1. Public Dimension of Applied Ethics
10.3.2. Ethical Codes and Responsibilities
10.3.3. Autonomy and Self-Regulation
10.4. Deontological Ethics Applied to Design
10.4.1. Ethical Requirements and Principles of Design Practice
10.4.2. Ethical Decision Making
10.4.3. Relationships and Ethical Professional Skills
10.5. Corporate Social Responsibility
10.5.1. Ethical Sense of the Company
10.5.2. Code of Conduct
10.5.3. Globalization and Multiculturalism
10.5.4. Non-Discrimination
10.5.5. Sustainability and the Environment
10.6. Introduction to Commercial Law
10.6.1. Concept of Commercial Law
10.6.2. Economic Activity and Commercial Law
10.6.3. Significance of the Theory of the Sources of Business Law
10.7. The Company
10.7.1. Economic Notion of the Business and the Entrepreneur
10.7.2. Legal Regime of the Company
10.8. The Entrepreneur
10.8.1. Concept and Characteristic Notes of the Entrepreneur
10.8.2. Personalistic and Capitalistic Companies (Stock Corporations and Limited Liability Companies)
10.8.3. Acquisition of Entrepreneur Status
10.8.4. Corporate Responsibility
10.9. Competency Regulation
10.9.1. Competition Law
10.9.2. Illicit or Disloyal Competition
10.9.3. Competitive Strategy
10.10. Intellectual and Industrial Property Rights
10.10.1. Intellectual Property
10.10.2. Industrial Property
10.10.3. Modalities of Protection for Creations and Inventions
This program at TECH will take you closer to your objective of becoming a highly-demanded industrial designer in this sector”
Professional Master's Degree in Industrial Design
Enroll now and be part of the world's largest digital university with the online Professional Master's Degree in Industrial Design, a graduate program that allows students to gain knowledge and skills in the design of products, furniture and everyday objects in an online learning environment. This Professional Master's Degree focuses on designing products that are useful, aesthetic, innovative and environmentally friendly.
An industrial designer is a professional who is dedicated to the design and development of products through the use of specific techniques, tools and technologies.
The curriculum includes courses in market research, prototyping and production technologies, among others. An industrial designer must be able to graphically represent his or her designs, either through freehand drawings or through the use of computer-aided design programs.
Skills developed by an industrial designer
To design products that are attractive to the market, industrial designers must conduct market research to learn about consumer trends and needs.
Develop skills in the design and production of industrial objects and furniture.
Learn to use design technologies and related programs in daily work.
Knows the latest design trends to be able to innovate and create relevant and impactful products.
Develop leadership, teamwork and project management skills.
Learn to design sustainable and environmentally sensitive products.
Expand creative skills and improve problem-solving abilities.
Graduates of an online Professional Master's Degree in Industrial Design can find work in the design industry and the production of consumer goods, using their skills to design and produce novel and attractive products.