University certificate
The world's largest faculty of design”
Why study at TECH?
The sounds of a video game are its letter of introduction. Design a soundtrack that will go down in history thanks to this program"
When people hear words like “Super Mario”, “Zelda” “Devil May Cry”, it is very likely that in their minds they play the characteristic sounds and music of each title. Therefore, the soundtrack of a video game is much more than the way in which a scene is set. This is its seal of presentation which, if well executed, could go down in history as one of the most economical.
On the other hand, the sound is so important that it allows players to become more involved in the game's kinematics. Everyone tenses up when in Resident Evil 2 (Original and Remake), the music changes drastically at the appearance of Nemesis. These small touches can only be possible if you have an expert designer in this field.
Taking into account all of the above, this Postgraduate diploma in Sound and Music Design in Video Games has been developed, becoming the answer to the problem of the sector: the lack of specialized professionals in this area. Therefore, students will have a series of contents that will prepare them for the composition and musical development of a game.
All this, with a fully online program, in which students can enter no matter where they are in the world. In addition, thanks to your direct qualification, you will not need to complete a final paper, allowing you to access new professional opportunities immediately after the final class.
You are just one step away to designing new video games and presenting them to the company you are interested in. Sign up to learn more"
This Postgraduate diploma in Sound and Music Design in Video Games in Video Games contains the most complete and up-to-date educational program on the market. The most important features include:
- Specific knowledge in sound design, prepared for future professionals in the sector
- Special focus on the importance of music composition in video games
- The contextualization of sound in the video game industry
- Access to content from any fixed or portable device with an Internet connection
The direct qualification of this Postgraduate diploma will allow you to start working as a sound designer for video games immediately”
The program includes in its teaching staff professionals from the sector who bring to this training the experience of their work, as well as recognized specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
Companies are looking for designers capable of creating the soundtrack for any video game"
At TECH you will have the opportunity to take this program online, without schedules or final exams"
Syllabus
The contents of this Postgraduate diploma have been elaborated taking into account the requirements that large companies request for this type of position. Therefore, the student will be trained to handle different composition and sound mixing software. At the same time, learning the composition techniques used by great exponents to create epic soundtracks. All of this will be taught online, allowing the student to choose where and when to take each class.
This syllabus allows you to study from anywhere in the world"
Module 1. Video Game Design
1.1. The Design
1.1.1. Design
1.1.2. Types of Design
1.1.3. Design Process
1.2. Design Elements
1.2.1. Rules
1.2.2. Balance
1.2.3. Fun
1.3. Types of Players
1.3.1. Explorer and Social
1.3.2. Killer and Achievers
1.3.3. Differences
1.4. Player Skills
1.4.1. Role Skills
1.4.2. Action Skills
1.4.3. Platform Skills
1.5. Game Mechanics I
1.5.1. Components
1.5.2. Physical
1.5.3. Items
1.6. Game Mechanics II
1.6.1. Keys
1.6.2. Platforms
1.6.3. Enemies
1.7. Other Elements
1.7.1. Mechanisms
1.7.2. Dynamics
1.7.3. Esthetics
1.8. Video Game Analysis
1.8.1. Analysis of Gameplay
1.8.2. Artistic Analysis
1.8.3. Style Analysis
1.9. Video Level Design
1.9.1. Designing Interior Levels
1.9.2. Designing Exterior Levels
1.9.3. Designing Mixed Levels
1.10. Advanced-Level Design
1.10.1. Puzzles
1.10.2. Enemies
1.10.3. Environment
Module 2. DesignDocumentation
2.1. Structure of the Document
2.1.1. Design Document
2.1.2. Structure A
2.1.3. Style
2.2. General Idea, Market and References
2.2.1. General Idea
2.2.2. Market
2.2.3. References
2.3. Setting, Story and Characters
2.3.1. Ambience
2.3.2. History
2.3.3. Characters
2.4. Gameplay, Mechanisms and Enemies
2.4.1. Gameplay
2.4.2. Mechanisms
2.4.3. Enemies and NPC
2.5. Controls
2.5.1. Controller
2.5.2. Laptop
2.5.3. Computer
2.6. Levels and Progression
2.6.1. Levels
2.6.2. Journey
2.6.3. Progression
2.7. Items, Skills and Elements
2.7.1. Items
2.7.2. Skills
2.7.3. Components
2.8. Achievements
2.8.1. Medals
2.8.2. Secret Characters
2.8.3. Extra Points
2.9. HUD and Interface
2.9.1. HUD
2.9.2. Interface
2.9.3. Structure
2.10. Saved and Attached
2.10.1. Saved
2.10.2. Annexed Information
2.10.3. Final Details
Module 3. Sound & Music Design
3.1. Composition
3.1.1. Lineal Composition
3.1.2. Non-Lineal Composition
3.1.3. Creation of Themes
3.2. Musical Development
3.2.1. Instruments
3.2.2. The Orchestra and its Sections
3.2.3. Electronics
3.3. Software
3.3.1. Cubase Pro
3.3.2. Virtual Instruments
3.3.3. Plugins
3.4. Orchestration
3.4.1. MIDI Orchestration
3.4.2. Synthesizers and Digital Instruments
3.4.3. Pre-Mix
3.5. Postproduction
3.5.1. Postproduction
3.5.2. Finale
3.5.3. Plugins
3.6. Mixing
3.6.1. Internal Mix
3.6.2. Formats
3.6.3. Sound Design
3.7. Production
3.7.1. Sound Libraries
3.7.2. Synthetic Sounds
3.7.3. Foley
3.8. Composition Techniques for Video Games
3.8.1. Analysis I
3.8.2. II Analysis
3.8.3. Creation of Loops
3.9. Adaptive Systems
3.9.1. Horizontal Re-Sequencing
3.9.2. Vertical Remix
3.9.3. Stinger Transitions
3.10. Integration
3.10.1. 3D Unity
3.10.2. FMOD
3.10.3. Master Audio
Music is the language of the soul, and, in this case, it gives life to video games"
Postgraduate Diploma in Sound Design and Music in Video Games
The musical creation represents an indispensable element for the consolidation of a good video game title, therefore, developers are constantly looking for experts in the field who have a robust theoretical background with which they can give the ideal sound environment for the success of the product. At TECH Global University we understand perfectly the needs of the labor market, for this reason we structured the Postgraduate Diploma in Sound and Music Design in Videogames, the most complete and updated in the educational sector. Throughout our program, applicants will have access to high quality academic content, so that they can establish solid theories regarding narrative structures, gameplay and open world analysis. In addition, with the new skills obtained, students will be able to lead video game design projects, using industry trends and the latest music development software.
Study a postgraduate degree in sound and music in video games 100% online
Elements of design, composition, ambience, post production and documentation are just some of the conceptual areas that students will access when entering the TECH Postgraduate Diploma. Through our syllabus they will achieve multidisciplinary consolidation in this area, knowing the different genres and existing technological tools applied in the creative processes. Similarly, in our program we focus on promoting the personal development of applicants, so that upon graduation they can undertake and create their own companies, if it is part of their professional desires.