Why study at TECH?

Specialize in computer systems with the help of professionals with extensive experience in the sector”

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The main objective of this program is that the student gains the ability to incorporate substantial qualitative improvements, providing new solutions to specific problems that arise in software development.

With this program the student will have access to the most advanced teaching resources and will have the opportunity to study a program that brings together the most in-depth knowledge in the field. A group of highly scientifically qualified professors with extensive international experience will provide students with the most complete and up-to-date information on the latest advances and techniques in Software Development for Desktop Applications.

The syllabus covers the main current topics in Software Development for Desktop Applications in such a way that whoever masters them will be prepared to work in this field. Therefore, it is not just another diploma in your backpack, but a real learning tool to approach the topics of the specialty in a modern, objective way and with the ability to make a judgment based on today’s most cutting-edge information. 

It should be noted that as this is a 100% online Postgraduate diploma, the student is not conditioned by fixed schedules or the need to move to another physical location, but can access the contents at any time of the day, balancing their work or personal life with their academic life.

If they want to differentiate themselves from others and be capable of designing complex systems engineering projects, this is the program for them. 

Completing this Postgraduate diploma will place software and computer systems engineering professionals at the forefront of the latest developments in the sector"

This Postgraduate diploma in Software Development for Desktop Applications contains the most complete and up-to-date educational program on the market. The most important features include: 

  • The development of case studies presented by experts in Software Development for Desktop Applications
  • The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional development
  • Practical exercises where self-assessment can be used to improve learning
  • Special emphasis on innovative methodologies in Software Development for Desktop Applications
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

This Postgraduate diploma is the best investment you can make when selecting a refresher program in the field of Software Development for Desktop Applications. We offer you quality and free access to content"

The program includes in its teaching staff professionals from the field of Software Development for Desktop Applications, who contribute the experience of their work to this program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive learning programmed to learn in real situations. 

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the professional will be assisted by an innovative interactive video system developed by renowned and experienced experts  Software Development for Desktop Applications.  

This program comes with the best educational material, providing you with a contextual approach that will facilitate your learning"

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This 100% online Postgraduate diploma will allow you to combine your studies with your professional work. You choose where and when to train"

Syllabus

The structure of the contents has been designed by the best professionals in the sector, with extensive experience and recognized prestige in the profession, and aware of the benefits that the latest educational technology can bring to higher education.    

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We have the most complete and up-to-date scientific program on the market. We strive for excellence and for you to achieve it too" 

Module 1. Methodologies, Development and Quality in Software Engineering 

1.1. Introduction to Software Engineering 

1.1.1. Introduction 
1.1.2. The Software Crisis 
1.1.3. Differences between Software Engineering and Computer Science
1.1.4. Ethics and Professional Responsibility in Software Engineering 
1.1.5. Software Factories 

1.2. The Software Development Process 

1.2.1. Definition 
1.2.2. Software Process Model 
1.2.3. The Unified Software Development Process 

1.3. Object-Oriented Software Development 

1.3.1. Introduction 
1.3.2. Principles of Object Orientation 
1.3.3. Object Definition 
1.3.4. Class Definition 
1.3.5. Object-Oriented Analysis vs. Object-Oriented Design 

1.4. Model-Based Software Development 

1.4.1. The Need to Model 
1.4.2. Software Systems Modeling 
1.4.3. Object Modeling 
1.4.4. UML 
1.4.5. CASE Tools 

1.5. Application Modeling and Design Patterns with UML 

1.5.1. Advanced Requirements Modeling 
1.5.2. Advanced Static Modeling 
1.5.3. Advanced Dynamic Modeling 
1.5.4. Component Modeling 
1.5.5. Introduction to Design Patterns with UML 
1.5.6. Adapter 
1.5.7. Factory 
1.5.8. Singleton 
1.5.9. Strategy 
1.5.10. Composite 
1.5.11. Facade 
1.5.12. Observer 

1.6. Model-Driven Engineering 

1.6.1. Introduction 
1.6.2. Metamodeling of Systems 
1.6.3. MDA 
1.6.4. DSL 
1.6.5. Model Refinements with OCL 
1.6.6. Model Transformations 

1.7. Ontologies in Software Engineering 

1.7.1. Introduction 
1.7.2. Ontology Engineering 
1.7.3. Application of Ontologies in Software Engineering 

1.8. Agile Methodologies for Software Development, Scrum 

1.8.1. What is Software Agility? 
1.8.2. The Agile Manifesto 
1.8.3. The Roadmap of an Agile Project 
1.8.4. The Product Owner 
1.8.5. User Stories 
1.8.6. Agile Planning and Estimating 
1.8.7. Measurements in Agile Development 
1.8.8. Introduction to Scrum 
1.8.9. The Roles  
1.8.10. The Product Backlog 
1.8.11. The Sprint 
1.8.12. Meetings 

1.9. Lean Software Development Methodology 

1.9.1. Introduction 
1.9.2. Kanban 

1.10. Quality and Software Process Improvement 

1.10.1.  Introduction 
1.10.2. Software Measurement 
1.10.3. Software Testing 
1.10.4. Software Processes Quality Model: CMMI 

Module 2. Software Project Management 

2.1. Fundamental Concepts of Project Management and the Project Management Lifecycle 

2.1.1. What is a Project? 
2.1.2. Common Methodology 
2.1.3. What is Project Management? 
2.1.4. What is a Project Plan? 
2.1.5. Benefits 
2.1.6. Project Life Cycle 
2.1.7. Process Groups or Project Management Life Cycle 
2.1.8. The Relationship between Process Groups and Knowledge Areas 
2.1.9. Relationships between Product and Project Life Cycle 

2.2. Start-Up and Planning 

2.2.1. From the Idea to the Project 
2.2.2. Development of the Project Record 
2.2.3. Project Kick-Off Meeting 
2.2.4. Tasks, Knowledge and Skills in the Startup Process 
2.2.5. The Project Plan 
2.2.6. Development of the Basic Plan. Steps 
2.2.7. Tasks, Knowledge and Skills in the Planning Process 

2.3. Stakeholders and Outreach Management 

2.3.1. Identify Stakeholders 
2.3.2. Develop Plan for Stakeholder Management 
2.3.3. Manage Stakeholder Engagement 
2.3.4. Control Stakeholder Engagement 
2.3.5. The Objective of the Project 
2.3.6. Scope Management and its Plan 
2.3.7. Gathering Requirements 
2.3.8. Define the Scope Statement 
2.3.9. Create the WBS 
2.3.10. Verify and Control the Scope 

2.4. The Development of the Time-Schedule 

2.4.1. Time Management and its Plan 
2.4.2. Define Activities 
2.4.3. Establishment of the Sequence of Activities 
2.4.4. Estimated Resources for Activities 
2.4.5. Estimated Duration of Activities 
2.4.6. Development of the Time-Schedule and Calculation of the Critical Path 
2.4.7. Schedule Control 

2.5. Budget Development and Risk Response 

2.5.1. Estimate Costs 
2.5.2. Develop Budget and S-Curve 
2.5.3. Cost Control and Earned Value Method 
2.5.4. Risk Concepts 
2.5.5. How to Perform a Risk Analysis 
2.5.6. The Development of the Response Plan

2.6. Quality Management 

2.6.1. Quality Planning 
2.6.2. Quality Assurance 
2.6.3. Quality Control 
2.6.4. Basic Statistical Concepts 
2.6.5. Quality Management Tools 

2.7. Communication and Human Resources

2.7.1. Planning Communications Management 
2.7.2. Communications Requirements Analysis 
2.7.3. Communication Technology 
2.7.4. Communication Models 
2.7.5. Communication Methods 
2.7.6. Communications Management Plan 
2.7.7. Manage Communications 
2.7.8. Management of Human Resources 
2.7.9. Main Stakeholders and their Roles in the Projects 
2.7.10. Types of Organization 
2.7.11. Project Organization 
2.7.12. The Work Equipment 

2.8. Procurement 

2.8.1. The Procurement Process 
2.8.2. Planning 
2.8.3. Search for Suppliers and Request for Quotations 
2.8.4. Contract Allocation 
2.8.5. Contract Administration 
2.8.6. Contracts 
2.8.7. Types of Contracts 
2.8.8. Contract Negotiation 

2.9. Execution, Monitoring and Control and Closure 

2.9.1. Process Groups 
2.9.2. Project Execution 
2.9.3. Project Monitoring and Control 
2.9.4. Project closure 

2.10. Professional Responsibility 

2.10.1. Professional Responsibility 
2.10.2. Characteristics of Social and Professional Responsibility 
2.10.3. Project Leader Code of Ethics 
2.10.4. Liability vs. PMP® 
2.10.5. Examples of Liability 
2.10.6. Benefits of Professionalization 

Module 3. Software Development Platforms 

3.1. Introduction to Application Development 

3.1.1. Desktop Applications 
3.1.2. Programming Language 
3.1.3. Integrated Development Environments 
3.1.4. Web Applications 
3.1.5. Mobile Applications 
3.1.6. Cloud Applications 

3.2. Application Development and Graphical User Interface in Java 

3.2.1. Integrated Development Environments for Java 
3.2.2. Main IDE for Java 
3.2.3. Introduction to the Eclipse Development Platform 
3.2.4. Introduction to the NetBeans Development Platform 
3.2.5. Controller View Model for Graphical User Interfaces 
3.2.6. Design a Graphical Interface in Eclipse 
3.2.7. Design a Graphical Interface in NetBeans

3.3. Debugging and Testing in Java 

3.3.1. Testing and Debugging of Java programs 
3.3.2. Debugging in Eclipse 
3.3.3. Debugging in NetBeans 

3.4. Application Development and Graphical User Interface in. NET 

3.4.1. Net Framework 
3.4.2. Components of the .NET Development Platform 
3.4.3. Visual Studio .NET 
3.4.4. .NET tools for GUI 
3.4.5. The GUI with Windows Presentation Foundation 
3.4.6. Debugging and Compiling a WPF Application 

3.5. Programming for .NET Networks 

3.5.1. Introduction to .NET Network Programming 
3.5.2. Requests and Responses in .NET 
3.5.3. Use of Application Protocols in .NET 
3.5.4. Security in .NET Network Programming 

3.6. Mobile Application Development Environments 

3.6.1. Mobile Applications 
3.6.2. Android Mobile Applications 
3.6.3. Steps for Development in Android 
3.6.4. The IDE Android Studio 

3.7. Development of Applications in the Environment Android Studio 

3.7.1. Install and Start Android Studio 
3.7.2. Running an Android Application 
3.7.3. Development of the Graphic Interface in Android Studio 
3.7.4. Starting Activities in Android Studio 

3.8. Debugging and Publishing of Android Applications 

3.8.1. Debugging an Application in Android Studio 
3.8.2. Memorizing Applications in Android Studio 
3.8.3. Publishing an Application on Google Play

3.9. Cloud Application Development 

3.9.1. Cloud Computing 
3.9.2. Cloud Levels: SaaS, PaaS, IaaS 
3.9.3. Main Development Platforms in the Cloud 
3.9.4. Bibliographical References 

3.10. Introduction to Google Cloud Platform 

3.10.1. Basic Concepts of Google Cloud Platform 
3.10.2. Google Cloud Platform Services 
3.10.3. Tools in Google Cloud Platform

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unique, key and decisive training experience to boost your professional development”

Postgraduate Diploma in Software Development for Desktop Applications.

Desktop application software development is the process of creating Postgraduate Diplomas that run on a desktop computer and are designed to solve a specific user need. Desktop application software can be used for a variety of tasks, from word processing and spreadsheets to graphic design or video editing. The process of developing desktop application software generally involves the use of programming languages such as Java, C++, Python, among others, to create a Postgraduate Diploma that functions as a stand-alone application and can be installed on a computer.

Specialize in Software Development for Desktop Applications with this Postgraduate Diploma for computer scientists.

Software developers work in different areas of the development process, including planning and design, development and coding, and testing and maintenance. During the development process, software developers work to create an intuitive and user-friendly user interface for users, in addition to the development of the application's logic and functionality. Once the desktop application has been developed and tested, it can be distributed through various means, for example, downloading from the Internet or selling it through physical media.

TECH the world's largest digital university has an academic Postgraduate Diploma designed to provide students with the skills and knowledge necessary to design and develop software applications for use on desktop computers. Students learn to develop applications through popular programming languages, plan and manage software development projects, and use databases to manage the information handled in the application.