Why study at TECH?

This online program allows you to turn your career path around and make your résumé more specialized in video game development”

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The execution of realistic surfaces depends to a large extent on the correct application of textures. To this end, this Postgraduate diploma has been designed so that professionals in the field of graphic development of video games can create and apply textures for Hard Surface modeling. In online mode, there will be no limit to access to all the multimedia resources in which this program is distributed. It also helps students to progress at their own pace without having to abandon their day-to-day work.

In the first phase, a study of the figure and form is made. Since the program focuses on a deeper phase of Hard Surface modeling, such as the creation of textures, the student is introduced in a first module to all aspects related to the understanding of geometry and its practical applications in subsequent design.

A second module places the student within the conceptualization and understanding of Hard Surface modeling, so the plan explores topology and retopology; the different types of Hard Surface modeling such as Sculpt, polygonal or NURB, and also UV Maps.

Finally, going deep into the subject, the program goes into the Creation of Textures for Hard Surface, so that all texturing techniques for Hard Surface are applied, working on real cases in the application of details with textures and learning how to export materials and maps for different platforms, among other issues.

Boost your resumé and specialize your career path with this online program designed to professionalize your internship in video game graphics development”

This Postgraduate diploma in Texture Creation for Hard Surface contains the most complete and up-to-date educational program on the market. Its most notable features are:

  • The development of practical cases presented by experts in the creation of textures for Hard Surface Modeling
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Access to content from any fixed or portable device with an Internet connection

With TECH programs you will always work on the theoretical and practical dimension of knowledge so that you become a true professional in the sector"

The program’s teaching staff includes professionals from the sector who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. This will be done with the help of an innovative system of interactive videos made by renowned experts.

Professionals in the field of graphic development of video games will be able to create and apply textures for Hard Surface modeling thanks to this Postgraduate diploma”

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In perfectly structured modules, at the end of this plan, you will be able to create textures for Hard Surface modeling without any setback”

Syllabus

This Postgraduate diploma is a complete program strategically designed to acquire the necessary notions for the creation of textures in Hard Surface modeling in only 6 months. With a content structured in three modules, we will first delve into the basic issues of geometric understanding, or what is the same in the figure and form. The plan then focuses on the actual understanding of Hard Surface modeling with the different types that exist. In a third and last module, we enter into the specific subject of creating textures for Hard Surface modeling and applying them to specific models. All this, with the support of prestigious professionals in the sector who will guide you as teachers in your journey through this program.

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With a content structured in three modules, you will become a true expert in the creation of textures for Hard Surface modeling"

Module 1. Study of Figure and Form

1.1. Geometrical Figures

1.1.1. Types of Geometrical Figures 
1.1.2. Basic Geometrical Constructions 
1.1.3. Geometric Transformations on the Plane

1.2. Polygons

1.2.1. Triangles 
1.2.2. Quadrilaterals 
1.2.3. Regular Polygons

1.3. Axonometric System

1.3.1. System Fundamentals 
1.3.2. Types of Orthogonal Axonometry 
1.3.3. Sketches

1.4. Three-Dimensional Drawing

1.4.1. Perspective and Third Dimension 
1.4.2. Essential Elements in Drawing 
1.4.3. Perspectives

1.5. Technical Drawing

1.5.1. Basic Notions 
1.5.2. Disposition of Views 
1.5.3. Cuts

1.6. Fundamentals of Mechanical Elements I

1.6.1. Axis 
1.6.2. Joints and Bolts 
1.6.3. Springs

1.7. Fundamentals of Mechanical Elements II

1.7.1. Bearings 
1.7.2. Gears 
1.7.3. Flexible Mechanical Components

1.8. Laws of Symmetry

1.8.1. Translation-Rotation-Reflection-Extension 
1.8.2. Touch-Overlay-Subtract-Intersect-Join 
1.8.3. Combined Laws

1.9. Form Analysis

1.9.1. Form and Function 
1.9.2. Mechanical Form 
1.9.3. Types of Shapes

1.10. Topological Analysis

1.10.1. Morphogenesis 
1.10.2. Composition 
1.10.3. Morphology and Topology

Module 2. Hard Surface Modeling

2.1. Hard Surface Modeling

2.1.1. Topology Control 
2.1.2. Function Communication 
2.1.3. Speed and Efficiency

2.2. Hard Surface I

2.2.1. Hard Surface 
2.2.2. Development 
2.2.3. Structure

2.3. Hard Surface II

2.3.1. Applications 
2.3.2. Physical Industry 
2.3.3. Virtual Industry

2.4. Types of Modeling

2.4.1. Technical Modeling / NURBS
2.4.2. Polygonal Modeling
2.4.3. Sculpt Modeling

2.5. Deep Hard Surface Modeling 

2.5.1. Profiles 
2.5.2. Topology and Edge Flow 
2.5.3. Mesh Resolution 

2.6. NURBS Model

2.6.1. Dots-Lines-Polylines-Curves 
2.6.2. Surfaces 
2.6.3. 3D Geometry 

2.7. Fundamentals of Polygonal Modeling 

2.7.1. Edit Poly 
2.7.2. Vertices-Edges-Polygons 
2.7.3. Operations 

2.8. Fundamentals of Sculpt Modeling

2.8.1. Basic Geometry 
2.8.2. Subdivisions 
2.8.3. Deformities 

2.9. Topology and Retopology 

2.9.1. High Poly and Low Poly 
2.9.2. Polygonal Count 
2.9.3. Bake Maps 

2.10. UV Maps 

2.10.1. UV Coordinates 
2.10.2. Techniques and Strategies 
2.10.3. Unwrapping

Module 3. Hard Surface Texture Creation 

3.1. Substance Painter 

3.1.1. Substance Painter 
3.1.2. Burn Mapping 
3.1.3. Materials in ID Color 

3.2. Materials and Masks  

3.2.1. Filters and Generators 
3.2.2. Brushes and Paints 
3.2.3. Flat Projections and Tracing 

3.3. Texturing a Combat Knife 

3.3.1. Allocating Materials 
3.3.2. Adding Textures 
3.3.3. Coloring Parts 

3.4. Rough Edges 

3.4.1. Variations 
3.4.2. Details 
3.4.3. Alphas 

3.5. Metallicity  

3.5.1. Polishing 
3.5.2. Oxidants 
3.5.3. Scratches 

3.6. Normal and Height Mapping 

3.6.1. Bump Maps 
3.6.2. Normal Mapping Burn 
3.6.3. Displacement Map 

3.7. Other Map Types 

3.7.1. Ambient Occlusion Map 
3.7.2. Map of Specularity 
3.7.3. Map of Opacity 

3.8. Texturizing a Motorcycle 

3.8.1. Tires and Basket Materials 
3.8.2. Luminous Materials 
3.8.3. Editing Burned Materials 

3.9. Details 

3.9.1. Stickers 
3.9.2. Smart Masks 
3.9.3. Paint Generators and Masks 

3.10. Final Texturization 

3.10.1. Manual Editing 
3.10.2. Exporting Maps 
3.10.3. Dilation vs.  No Padding

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Create and apply textures in Hard Surface modeling in the graphic development of video games with this online Postgraduate diploma"

Postgraduate Diploma in Texture Creation for Hard Surface

Discover the fascinating world of texture creation for hardsurface model design with TECH Global University's Postgraduate Diploma in Texture Creation for Hard Surface. At our institution we understand the importance of keeping up to date with the latest trends and techniques in 3D design and modeling. That is why we have developed an online class program that will allow you to acquire the necessary knowledge from anywhere and at any time, without geographical restrictions or fixed schedules. Our program is designed to provide you with a practical and enriching learning experience, adapted to professionals who want to develop skills in videogame business environments. You will learn to create realistic and detailed textures for hardsurface objects such as vehicles, weapons, robots and electronic devices. Our video game faculty has a team of experienced professionals specialized in the field of 3D design and texture creation. They will guide you through advanced texturing techniques, use of specialized software and resource optimization.

Design the best textures with Hardsurface technology

You will explore the use of industry-leading software, learn how to apply high-quality materials and shaders, and master digital painting and UV mapping techniques to achieve amazing results in your projects. Also, our program will give you a solid understanding of the fundamentals of hardsurface design, surface anatomy and lighting. You will be able to apply these skills in the creation of high-quality models and online environments. Don't miss the opportunity to excel in the world of 3D design and take your skills to the next level. Join TECH Global University's Postgraduate Diploma in Texture Creation for Hard Surface and become an expert in the art of hardsurface texturing.