Why study at TECH?

You will master the fundamentals of drawing development, from the most effective work routines to feedback and participation in communities of interest"

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Artists who master the different geometric shapes, materials, Line Art, shading and work discipline will have an important competitive advantage when it comes to accessing renowned projects and studios.

For this reason, the following TECH program aims to enhance all these skills in an innovative and direct way, with a program divided into 3 modules that cover the basic techniques of professional drawing, in-depth study of the three-dimensional volume and the professional and disciplined development of daily work.

All of this has been developed by leading professionals, selected by TECH for the creation of this program. The teaching team brings a unique professional vision to all the content, which enriches the educational material so that it is adapted to the most demanding requirements of today's video game industry.

In addition, the format of the program is 100% online, which allows students to maintain their professional or personal responsibilities while continuing to improve and enhance their most important competencies in order to obtain better positions and projects in the video game industry.

You will enhance your skills in shading, studying, in depth, shadows in anatomy, narrative shadows, comics and manga" 

This Postgraduate diploma in Professional Drawing for Video Games contains the most complete and up-to-date program on the market. The most important features include:

  • The development of case studies presented by experts in Art for Video Games
  • The graphic, schematic and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where self-assessment can be used to improve learning
  • Its special emphasis on innovative methodologies in Advanced Practice Nursing
  • Theoretical lessons, questions for experts and individual reflection work
  • Content that is accessible from any fixed or portable device with an Internet connection

You will be able to apply for higher positions in the video game industry by presenting a much cleaner and more focused portfolio"

The program’s teaching staff includes professionals from sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive specialization programmed to learn in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

You will delve into the importance of Digital vs. Traditional Sketching, as well as the simplification of forms that will make your work more agile and precise"

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You will be the one who chooses when, where and how to study all the contents of the degree, at your own pace and requirements"

Syllabus

In order to facilitate as much as possible the student's study work, the following units have been structured in a clear and concise way, favoring the understanding and organization of the same. Making use of the most advanced educational technology and the most effective pedagogical methodology, TECH eases the teaching load of its students by providing a good amount of support material, including explanatory videos, work guides and complementary readings on everything that surrounds professional drawing for video games.

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The practical exercises proposed by the teachers will help you to contextualize all the contents taught, being a basic pillar in your improvement towards the greatest professional success"

Module 1. Professional Drawing

1.1. Materials

1.1.1. Traditional
1.1.2. Digital
1.1.3. Environment

1.2. Ergonomics and Heating

1.2.1. Warm-ups
1.2.2. Rest
1.2.3. Health

1.3. Geometric Shapes

1.3.1. Line
1.3.2. Ellipses
1.3.3. 3D Shapes

1.4. Perspectives

1.4.1. A Vanishing Point
1.4.2. Multiple Leakage Points
1.4.3. Advice

1.5. Sketch

1.5.1. Lace
1.5.2. Digital vs. Traditional
1.5.3. Clean

1.6. Line Art

1.6.1. About Sketch
1.6.2. Digital
1.6.3. Advice

1.7. Shading in Drawing

1.7.1. Plots
1.7.2. Blurring
1.7.3. Filling

1.8. Simplify Shapes

1.8.1. Organic Shapes
1.8.2. Structures
1.8.3. Fusion of Simple Shapes

1.9. Means of Ink Filling

1.9.1. Ink
1.9.2. Ballpoint Pen
1.9.3. Digital

1.10. Line Improvement

1.10.1. Exercises
1.10.2. Line Combing
1.10.3. Practice

Module 2. Volume

2.1. Three-Dimensional Shapes

2.1.1. 2D to 3D
2.1.2. Mixing Shapes
2.1.3. Study

2.2. Shadows on Planes

2.2.1. Lack of Light
2.2.2. Light Direction
2.2.3. Shadows on Different Objects

2.3. Ambient Occlusion

2.3.1. Definition
2.3.2. Light Difficulty
2.3.3. Contact

2.4. Shadows in Anatomy

2.4.1. Face
2.4.2. Human Body Plans
2.4.3. Lighting

2.5. Narrative Shading

2.5.1. Example
2.5.2. When to Use
2.5.3. Exaggeration

2.6. Comic Shading

2.6.1. Styles
2.6.2. Plots
2.6.3. Authors

2.7. Sleeve Shading

2.7.1. Styles
2.7.2. Authors
2.7.3. Implementation

2.8. Plots

2.8.1. Traditional
2.8.2. Digital
2.8.3. Wefts Made

2.9. Volume and Perspective

2.9.1. No Shading
2.9.2. Shapes
2.9.3. Implementation

2.10. Volume by Color

2.10.1. Depth
2.10.2. Shape
2.10.3. Brushstroke

Module 3. Develop Drawing

3.1. Drawing from Imagination

3.1.1. Start
3.1.2. Practices
3.1.3. Advice

3.2. Search and Development of References

3.2.1. Different References
3.2.2. Pinterest
3.2.3. References to Avoid

3.3. Routines

3.3.1. Routine
3.3.2. Enjoying Your Studies
3.3.3. Breaks

3.4. Drawing of Poses

3.4.1. Pages
3.4.2. Time
3.4.3. Daily

3.5. Develop a Notebook

3.5.1. What Notebook?
3.5.2. When?
3.5.3. Contents

3.6. Getting out of the Comfort Zone

3.6.1. Change
3.6.2. Abstraction

3.7. Testing Styles

3.7.1. Authors
3.7.2. Different
3.7.3. Study it

3.8. Seek Feedback

3.8.1. Friendships
3.8.2. Social Networks
3.8.3. Do Not Take It Personally

3.9. Participate in Communities

3.9.1. Online Communities
3.9.2. City Events

3.10. Improving the Fundamentals

3.10.1. Practices
3.10.2. Go Back
3.10.3. Redo

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unique, key and decisive training experience to boost your professional development”

Postgraduate Diploma in Professional Drawing for Video Games

Professional drawing for video games is a type of digital illustration that is used to create characters, environments and objects to be incorporated into games. Professional drawing for video games is important in game creation, as it allows game designers to visualize and design characters and environments in a digital format before creating the actual game. The process of developing professional drawing for video games is similar to that of traditional digital illustration, but with some variations due to the specific nature of games. It generally begins with a traditional sketch or pencil drawing, which is scanned and imported into a digital drawing software program, such as Photoshop, Clip Studio Paint or Procreate.

From here, designers create soften the lines and begin adding color, shadows and textures following the design of the character or scene. It is important to note that when drawing characters for video games, it is necessary to pay attention to details, such as weapon details or clothing, and make sure the character is easily recognizable in the context of the game. Once the drawing is completed, it can be used in game development using 3D modeling software. The drawing is imported into the 3D modeling software where it is converted into a three-dimensional model that can be manipulated and animated for the video game.

The goal of the program is to provide students with advanced knowledge in drawing and design for video games, as well as practical skills in the use of specialized software and tools.