Why study at TECH?

Would you like to teach programming through games? TECH will give you the keys to achieve it at all levels of Primary through this 100% online Postgraduate diploma"

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The future of the labor market is uncertain, but if there is one thing for sure, it is that new technologies and computer advances will be present in all areas of society. For this reason, more and more educational systems are betting on the inclusion of programming at different school levels, from pre-school to high school, promoting in your students skills such as problem solving, enhancing their logical skills, raising their level of abstraction and improving their attention and concentration skills. And that there are thousands of projects that have demonstrated that, using tools such as Scratch, children have fun learning while developing their cognitive capacity in a practical, simple and elementary way.

For this reason, and given the demand in the current academic sector for professionals who master the teaching of programming from 0 to 12 years, TECH and its team versed in teaching and technology have designed a complete, modern and comprehensive program that will allow you to specialize in this field in just 6 months of 100% online experience. This is a multidisciplinary and innovative Postgraduate diploma through which they can delve into the fundamentals and the evolution of digital tools applied to teaching, focusing on the promotion of multiple intelligences through their use. Then, the student will be able to delve into the teaching of computer language adapted to Pre-School and Primary, to conclude in a detailed approach to Scratch software, from its basis to the design of complete programming blocks.

And to achieve this you will have 425 hours of the best theoretical, practical and additional material, which will be available from the beginning of the course in the state-of-the-art Virtual Campus to which you will have access from any device with an Internet connection. TECH is committed to offering flexible and complete academic experiences, which is why it gives its students the possibility of designing their own academic calendar, without restricted schedules. This ensures that they can get the most out of them without stress and with the confidence of having the support of one of the largest digital universities in the world.

A multidisciplinary and innovative educational experience that gathers the latest information related to technology applied to today's educational environment"

This Postgraduate diploma in Programming to Learn Through Play contains the most complete and up-to-date educational program on the market. The most important features include:

  • Case studies presented by experts in Education and Innovation
  • The graphic, schematic, and practical contents with which they are created, provide techniques and practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

With this program you will be able to teach your students to develop programming blocks of different levels of complexity through the most sophisticated and innovative techniques"

The program’s teaching staff includes professionals from the sector who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive knowledge programmed to learn in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

The best program on the current academic market to delve into the most effective teaching tools to introduce programming in the classroom in an effective and dynamic way"

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If you are looking for a program to master Scratch and its tools, this Postgraduate diploma is perfect for you"

Syllabus

Several leading academic and pedagogical entities have determined that the Relearning methodology is the best learning strategy for online teaching. For this reason, TECH is a pioneer in its use, adapting all of its programs to the specifications that comprise it. In this way, through the reiteration of concepts throughout the syllabus, the graduate expands their knowledge in a natural and progressive way, without having to invest extra hours in memorizing. In addition, the use of additional material as a teaching complement adds dynamism to the academic experience, favoring the durability of the information for a longer period of time.

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The teaching team has selected case studies so that you can improve your teaching skills by solving them"

Module 1. Fundamentals and Evolution of Applied Technology in Education

1.1. Align with HORIZON 2020

1.1.1. Early Advances in ICT and Teacher Participation
1.1.2. Horizon 2020 European Plan Progress
1.1.3. UNESCO: ICT Skills for Teachers
1.1.4. The Teacher as a Coach

1.2. Pedagogical Foundations of Educational Robotics

1.2.1. MIT - a Pioneering Center of Innovation
1.2.2. Jean Piaget - Forerunner of Constructivism
1.2.3. Seymour Papert - Transformer of Technology Education
1.2.4. George Siemens' Connectivism

1.3. Regularization of a Technological-legal Environment

1.3.1. Ethical Agreement on Applied Robotics European Report

1.4. Importance of the Curricular Implementation of Robotics and Technology

1.4.1. Educational Skills

1.4.1.1. What Is a Skill?
1.4.1.2. What Is an Educational Skill?
1.4.1.3. Core Skills in Education
1.4.1.4. Application of Educational Robotics to Educational Skills

1.4.2. STEAM. New learning Approach. Innovative Education to Train Future Professionals
1.4.3. Technological Classroom Designs
1.4.4. Creativity and Innovation Included in the Curricular Model.
1.4.5. The Classroom as a Makerspace
1.4.6. Critical Thinking

1.5. Another Way of Teaching

1.5.1. Why Should We Innovate in Education?
1.5.2. Neuroeducation; Emotion as Success in Education

1.5.2.1. Some Neuroscience to Understand How do we Produce Learning in Children?

1.5.3. The 10 Keys to Gamify your Classroom
1.5.4. Educational Robotics; The Flagship Methodology of the Digital Age
1.5.5. Advantages of Robotics in Education
1.5.6. Design with 3D Printing and Its Impact on Education
1.5.7. Flipped Classroom y Flipped Learning

1.6. Gardner and Multiple Intelligences

1.6.1. The 8 Types of Intelligence

1.6.1.1. Logical-Mathematical Intelligence
1.6.1.2. Linguistic Intelligence
1.6.1.3. Spatial Intelligence
1.6.1.4. Musical Intelligence
1.6.1.5. Body and Kinesthetic Intelligence
1.6.1.6. Intrapersonal Intelligence
1.6.1.7. Interpersonal Intelligence
1.6.1.8. Naturalistic Intelligence

1.6.2. The 6 Keys to Apply the Different Intelligences

1.7. Knowledge Analytical Tools

1.7.1.  Applying Big Data in Education

Module 2. Programming to Learn Through Play

2.1. The Future of Education Lies in Teaching How to Code

2.1.1. The Origins of Programming for Children: the LOGO Language
2.1.2. Impact of Learning Programming in the Classroom.
2.1.3. Small Creators Without Fear of Error

2.2. Teaching Tools for Introducing Programming in the Classroom

2.2.1. From Where Do We Start Teaching Programming?
2.2.2. How Can It Be Introduced in the Classroom?

2.3. What Programming Tools Can We Find?

2.3.1. Platform for Learning to Program Starting from Early Childhood Org Code
2.3.2. Video Game Programming in 3D. Kodu Game Lab
2.3.3. Learn to Program in High School with JavaScript, C+, Phyton. Code Combat
2.3.4. Other Alternatives for Programming at School

Module 3. The Most Widespread Language in Primary School Classrooms: Scratch

3.1. Introduction to Scratch

3.1.1. What Is Scratch?
3.1.2. Free Knowledge
3.1.3. Educational Use of Scratch

3.2. Getting to Know Scratch

3.2.1. Stage
3.2.2. Object and Scenario Editing
3.2.3. Menu Bar and Tools
3.2.4. Switch to Costume and Sound Editing
3.2.5. View and Share Projects
3.2.6. Program Block Editing
3.2.7. Help
3.2.8. Backpack

3.3. Programming Blocks Development

3.3.1. According to Shape
3.3.2. According to the Color

3.3.2.1. Motion Blocks (Navy blue)
3.3.2.2. Appearance Blocks (Purple)
3.3.2.3. Sound Blocks (Pink)
3.3.2.4. Pencil Blocks (Green)
3.3.2.5. Data Blocks (Orange)
3.3.2.6. Event Blocks: (Brown)
3.3.2.7. Control Blocks (Ochre)
3.3.2.8. Sensor Blocks (Light Blue)
3.3.2.9. Operator Blocks (Light Green)
3.3.2.10. More Blocks (Violet and Dark Gray)

3.4. Stacking Blocks Practical Part
3.5. Scratch Community for Students
3.6. ScratchED Learn, Share and Connect. Teachers' Community

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The best educational program to gamify your classroom and make your teaching a benchmark practice in the school 2.0 environment through the use of the most modern and sophisticated educational programming technology"

Postgraduate Diploma in Programming to Learn Through Play

Develop digital skills and boost your teaching with our Postgraduate Diploma in Programming to Learn Through Play! At TECH Global University, we give you the opportunity to delve into the fascinating world of programming in an interactive and fun way. Our online classes offer you the flexibility to study from anywhere and at any time. Through our advanced online platform, you will have access to quality teaching materials, interactive resources and virtual classrooms where you can interact with other education professionals. The online modality allows you to adapt your studies to your own pace and reconcile your work and personal responsibilities without sacrificing academic excellence. This Postgraduate Diploma will provide you with the necessary tools to integrate programming into the classroom in a creative and fun way. You will learn to use visual programming languages and innovative educational tools that will foster logical thinking, problem solving and creativity in your students.

Acquire unique pedagogical skills with TECH

At TECH Global University, we have a team of experts in programming and education, who will guide you throughout the program, providing you with up-to-date knowledge and relevant case studies. Our practical approach will allow you to acquire concrete and applicable skills to your teaching work. In addition to developing programming skills, our Postgraduate Diploma will allow you to enhance other skills in your students, such as teamwork, communication and critical thinking. Programming for learning by playing is a powerful tool that fosters motivation and enthusiasm for learning in the classroom. Don't miss the opportunity to make a difference in your students' education and prepare them for the ever-evolving digital world. Join TECH Global University and become a benchmark in educational programming. Transform the way you teach and empower the future of your students!