Description

The best program to specialize in Production and Pitching for Video Game Projects 100% online and in only 6 weeks of training”

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Throughout the history of the video game industry, there have been novel and creative ideas that have not been able to succeed due to the lack of business support Insane from the now defunct THQ, Streets of rage from Crackdown or Silent Hills from PlayStation are examples of titles that never saw the light of day despite the quality of their content For this reason, and in the face of increased competition, managing Pitching strategies to perfection has become a fundamental requirement for professionals in this industry.

Game proposals that include all the project information in a precise, detailed and attractive way have a much better chance of success than any other proposal that does not invest time in preparing this document And to achieve this, it is necessary to know the different areas covered and their specifications, something that the graduate will be able to do with this qualification.

This is a postgraduate certificate that delves into the different aspects of productive analysis: from the characteristics of the cascade methodology and the casuistry of work plans, to the preparation of postmortems reports for projects In addition, you will also learn about the most effective strategies for seeking investment, as well as good production practices.

All of this through 150 hours of the best theoretical, practical and additional content presented in a convenient and accessible 100% online format It is, therefore, a unique educational opportunity to broaden your knowledge, to perfect your professional skills and to become a Pitching specialist in less than 6 weeks and under the guidance of real experts in the Gaming sector.

A program that will allow you to work on the establishment of education plans for low-experience profiles through hours of the best theoretical, practical and additional content"

This postgraduate certificate in Production and Pitching for 3D Video Games contains the most complete and up-to-date program on the market. The most important features include:

  • Practical cases presented by experts in Video Games and Video Technologies
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Special emphasis on 3D modeling and animation in virtual environments
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

You will learn to make estimates of effort, time and adapted to the reality of your projects, so that you will always have a margin to act in case of any kind of problem"

The program’s teaching staff includes professionals from sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

If you are looking for a qualification with which to delve into the different agile methodologies in video game development, this program has everything you are looking for and more"

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You will delve into the different problems that can arise in the production of video games, as well as the most effective and beneficial solutions for each of them"

Objectives

The success of a gaming project may depend to a large extent on the quality of its game proposal For this reason, TECH and its team of experts have decided to develop this very complete program, with the aim that graduates can learn in detail the different areas of production to be able to prepare complete, dynamic and attractive Pitching that will convince the investing companies To this end, you will have at your disposal the latest and most exhaustive information, as well as the best teaching tools that will facilitate the expansion of your knowledge in a guaranteed way and in less than 6 weeks.

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You will learn how to accurately calculate the production costs of a project based on human resources, technology and licenses required and external development costs"

General Objectives

  • Develop the Scrum and Agile methodology applied to video games to manage projects
  • Establish a system for calculating effort, in the form of estimates, based on hours
  • Generate material to present projects to investors

Specific Objectives

  • Determine the differences between production methodologies prior to Scrum and their evolution to the present day
  • Apply Agile thinking to any development without losing project management
  • Develop a sustainable framework for the entire team
  • Anticipating PR needs Production HH and prepare a calculation of basic personnel costs
  • Conduct prior analysis to obtain key information for communication about the most important values of our project
  • Support the project's sales and financing arguments with numbers that demonstrate the project's potential solvency
  • Determine the necessary steps to approach Publishers and investors
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You will study the main strategies of competitive analysis, so that you know your direct competitors perfectly and can develop projects better than them"

Postgraduate Certificate in Production and Pitching for 3D Video Games

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Production and pitching for 3D video games are key phases of video game development, involving the creation and presentation of a high quality game to investors and potential buyers.

Production refers to the phase in which the game is created and developed, from the initial idea to the final version. During this phase, tasks such as the creation of graphics and 3D models, animation, programming and quality testing are carried out. All of this is done with the goal of creating a game that is visually stunning, exciting and engaging for players.

On the other hand, pitching (presentation) refers to the phase in which the game is presented to investors and potential buyers. During this phase, the game is shown in a demo or video, the game's story and characters are presented, and the gameplay and objectives of the game are detailed. The goal of this phase is to convince investors and buyers of the benefits of the game and its potential for market success.

To create and pitch a successful video game, it is necessary to have an experienced video game production team that works collaboratively and is composed of quality designers, 3D artists, programmers, engineers and testers. Production and pitching for 3D video games are critical phases of video game development, involving the creation and presentation of a high-quality game to investors and potential buyers.

This virtual academic program seeks to provide students with comprehensive training in 3D video game production and pitching. Students will have the opportunity to put into practice their skills and knowledge acquired during the course in a final project that they will be able to present as part of their portfolio.