Why study at TECH?

A high-intensity program that will enable you to carry out your work in Illustrated Design with the solvency of the best professionals in the sector"

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This Postgraduate diploma in Illustrated Design has been structured to offer an interesting, interactive and, above all, very effective process of specialization in everything related to this sector. To achieve this, a clear and continuous growth path is offered, which is also 100% compatible with other occupations.

Through an exclusive methodology, this Postgraduate diploma will lead you to know all the characteristics that the professional needs to stay at the forefront and to know the changing phenomena of this form of communication.

Therefore, this program will address the aspects that a designer needs to know in order to create Illustrated Design . An educational path that will scale the student's skills to help them achieve the challenges of a top professional.

The Postgraduate diploma in Illustrated Design is presented as a viable option for a professional who decides to work independently, but also to be part of any organization or company. An interesting avenue of professional development that will benefit from the specific knowledge that we now make available to you in this program. 

This program will allow you to enhance your skills and update your knowledge in Illustrated Design " 

This Postgraduate diploma in Illustrated Design contains the most complete and up-to-date program on the market. The most important features of the program include: 

  • Graphic, schematic, and highly practical contents
  • The latest developments and cutting-edge advances in this area
  • Practical exercises where the self-evaluation process can be carried out to improve learning
  • Innovative and highly efficient methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

All the necessary knowledge for the graphic designer in this field, compiled in a highly efficient Postgraduate diploma, which will optimize your effort with the best results"

The development of this program is focused on practicing the proposed theoretical learning Through the most effective teaching systems, proven methods imported from the most prestigious universities in the world, you will be able to acquire new knowledge in a practical way. In this way, we strive to convert your efforts into real and immediate skills.

Our online system is another strength of our approach to education. With an interactive platform that has the advantages of the latest technological developments, we put the most interactive digital tools at your service. This way, we can offer you a learning method that can be completely adapted to your needs, so that you can perfectly combine this training program with your personal or professional life. 

A practical and intensive program that will give you all the tools you need to work in this field, in a specific and concrete Postgraduate diploma"

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A qualification created to allow you to implement the acquired knowledge almost immediately in your daily practice"

Syllabus

The structure of the contents has been designed by a team of professionals, aware of the current relevance of training in order to advance in the labor market with security and competitiveness, and to practice the profession with the excellence that only the best education allows. 

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This Postgraduate diploma contains the most complete and up-to-date program on the market” 

Module 1. Drawing for Design

1.1. Introduction to Drawing

1.1.1. Definition of the Concept
1.1.2. Technical Possibilities
1.1.3. The Importance of Analogue Drawing
1.1.4. Drawing throughout History

1.2. Materials I: Dry Techniques

1.2.1. Adequate Paper
1.2.2. Charcoal
1.2.3. Sanguine and Conté
1.2.4. Graphite
1.2.5. Colored Pencils
1.2.6. Markers and Pens
1.2.7. Pastels

1.3. Materials II: Wet Techniques

1.3.1. Adequate Paper
1.3.2. Tempera
1.3.3. Chinese Ink
1.3.4. Watercolor

1.4. Natural Analysis

1.4.1. Freehand Drawing
1.4.2. The Line and the Dot
1.4.3. The Spot
1.4.4. Case Study: Loosening the Hand
1.4.5. Fit: Proportion and Scale

1.5. Manual Drawing Techniques

1.5.1. Cross Hatching
1.5.2. Shading Techniques
1.5.3. Relationship with Geometric Shapes
1.5.4. Using Fantasy

1.6. Technical Drawing

1.6.1. Standardization
1.6.2. Dihedral System
1.6.3. Isometric Perspective
1.6.4. Perspective from a Gentleman's Perspective
1.6.5. Conical Perspective

1.7. Light as a Volume Modulator

1.7.1. Light Direction and Shadow Projection
1.7.2. Chiaroscuro
1.7.3. Grayscale Intensity of the Stroke
1.7.4. Application Exercises

1.8. Drawing in Digital Media

1.8.1. From Analogue to Digital
1.8.2. The Graphics Tablet
1.8.3. iPad: Precreate
1.8.4. 3D Drawing SketchUp

1.9. Types of Drawing According to Their Theme

1.9.1. The Major Themes: Still Life, Portrait, Nude, Landscape and Genre Scenes
1.9.2. Artificial Shapes
1.9.3. Natural Shapes
1.9.4. The Human Being

1.10. From the Idea to Paper

1.10.1. Case Study I: What Can I See?
1.10.2. Case Study II: How Do I Feel?
1.10.3. Case Study III: Technical Drawing in Sketchup
1.10.4. Case Study IV: Thematic Choice

Module 2.  Fundamentals of Creativity

2.1. Creative Introduction

2.1.1. Style in Art
2.1.2. Educate Your Eyes
2.1.3. Can Anyone Be Creative?
2.1.4. Pictorial Languages
2.1.5. What Do I Need? Materials

2.2. Perception as the First Creative Act

2.2.1. What Do You see? What Do You hear? How Do You Feel?
2.2.2. Perceive, Observe, Attentively Examine
2.2.3. Portrait and Self-Portrait: Cristina Núñez
2.2.4. Case Study: Photodialogue Diving into Oneself

2.3. Facing the Blank Paper

2.3.1. Drawing without Fear
2.3.2. The Notebook as a Tool
2.3.3. The Book of an Artist: What Is It?
2.3.4. Referents

2.4. Creating Our Artist’s Book

2.4.1. Analysis and Gaming: Pencils and Markers
2.4.2. Tricks to Loosen the Hand
2.4.3. First Lines
2.4.4. The Nib

2.5. Creating Our Artist’s Book II

2.5.1. The Spot
2.5.2. Waxes. Experimentation
2.5.3. Natural Pigments

2.6. Creating Our Artist’s Book III

2.6.1. Collage and Photomontage
2.6.2. Traditional Tools
2.6.3. Online Tools: Pinterest
2.6.4. Experimentation with Image Composition

2.7. Doing without Thinking

2.7.1. What Do We Achieve by Doing Without Thinking?
2.7.2. Improvise: Henri Michaux
2.7.3. Action Painting

2.8. Critics as Artists

2.8.1. Constructive Criticism
2.8.2. Manifesto on Creative Criticism

2.9. The Creative Block

2.9.1. What Is a Blockage?
2.9.2. Extend your Limits
2.9.3. Case Study: Get Your Hands Dirty

2.10. Studying Our Artist’s Book

2.10.1. Emotions and Their Management in the Creative Sphere
2.10.2. Your own World in a Notebook
2.10.3. What Did I Feel? Self-Analysis
2.10.4. Case Study: Criticizing myself

Module 3. Image Projects

3.1. Art Therapy

3.1.1. What Is Art Therapy?
3.1.2. Origin of Art Therapy
3.1.3. How It Works and Benefits
3.1.4. Visual References

3.2. Self-Knowledge

3.2.1. Activity I: Who Have I Been?
3.2.2. Activity II: Who Am I?
3.2.3. Activity III: Me with Myself
3.2.4. Reflections

3.3. Identity Transitions

3.3.1. Activity: My Identity Transitions
3.3.2. Referents
3.3.3. Development of the Activity
3.3.4. Analysis of Results

3.4. The Body, the Place Where Meaning Is Inscribed and Reconstructed

3.4.1. Introduction: Body Ideal?
3.4.2. Social Stereotypes, Men and Women
3.4.3. Reflective Approach: the Body as a Ground of Meaning
3.4.4. Activity: Representation of the Social and Personal Body Ideal
3.4.5. Conclusions

3.5. The Abstract Image

3.5.1. The Representational Image
3.5.2. The Abstract Image
3.5.3. The Symbolic Image
3.5.4. Activity: Abstraction Route

3.6. Identifiable Images I: Textures

3.6.1. Haptic Art: from the Visual to the Tactile
3.6.2. The Importance of Textures
3.6.3. Tactile Textures
3.6.4. Optic Textures
3.6.5. Fictitious Textures
3.6.6. Organic and Geometric Textures

3.7. Identifiable Images II: Texture Projects

3.7.1. Activity: Children’s Story with Textures
3.7.2. Theme, Colors and Materials
3.7.3. Organization
3.7.4. Visual References

3.8. The Color Experience

3.8.1. Use of Color Madalas
3.8.2. Referent Artists
3.8.3. Activity: Experimental Installation with Color
3.8.4. Analysis and Conclusions

3.9. Experimenting with Digital Image

3.9.1. Introduction to the Activity
3.9.2. Search for Reference Images
3.9.3. Sketching Process
3.9.4. Inking and Coloring in Photoshop
3.9.5. Final Touches and Presentation

3.10. Beyond the Image: Metadata

3.10.1  Digital Design and Metadata
3.10.2. Incorporating Metadata
3.10.3. Meta-Informative Structures
3.10.4. References

Module 4. Illustration

4.1. Introduction to Illustration

4.1.1. Difference between Illustration and Drawing
4.1.2. Difference between Illustration and Painting
4.1.3. Illustration as a Discipline
4.1.4. The Illustrative Chain

4.2. Introduction toChildren's Illustration

4.2.1. The Fascinating World of Children's Illustration
4.2.2. The Audience
4.2.3. Images Tell a Story
4.2.4. Referents

4.3. Project: Illustrate from a Story

4.3.1. Presentation and Explanation of the Project
4.3.2. Graphic Development
4.3.3. Project Presentation
4.3.4. Proposal Analysis

4.4. Introduction to Comics

4.4.1. Definition of the Concept
4.4.2. History of Comics
4.4.3. Characteristics of Comics
4.4.4. Components of Comics

4.5. Comic Project: Initiation in the Process

4.5.1. Comic, Comic Book or Graphic Novel?
4.5.2. Project Presentation
4.5.3. Discussing Ideas: The Argument
4.5.4. Discussing Ideas: Characters, Space and Time
4.5.5. Setting the Story and Number of Panels

4.6. Comic Project: Defining the Graphic Style and Technique

4.6.1. Search for References in the World of Comics
4.6.2. Sketches and First Ideas
4.6.3. Graphic Development
4.6.4. Completion and Handing In the Project

4.7. Matte Painting

4.7.1. What Does It Consist of?
4.7.2. What Skills Should a Matte Painting Artist Have?
4.7.3. Applications of Matte Painting
4.7.4. Visual References

4.8. Fashion Illustration

4.8.1. What Does It Consist in?
4.8.2. Brief Historical Review
4.8.3. Featured Mobile Apps
4.8.4. Recommended Bibliography

4.9. Fashion Project: Initiation

4.9.1. Construct and Image from a Concept
4.9.2. Explanation of the Project: Illustrate 2 Prints
4.9.3. The Concept of Rapport Manual Creation of a Pattern
4.9.4. Motif Creation in Illustrator

4.10. Fashion Project: Development

4.10.1  Pattern Design in Illustrator from the Created Motif
4.10.2. Development of 2 Pattern 
4.10.3. Mockup Assembly
4.10.4. Presentation and Project Analysis

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A unique, key, and decisive program to boost your professional development”

Postgraduate Diploma in Illustration Design

The Postgraduate Diploma in Illustrated Design at TECH Global University is a program designed by the best specialists in the field; thanks to this, people interested in improving their previous knowledge will have access to an avant-garde study plan together with an innovative multimedia system, through which they will learn by means of interactive contents. In addition, throughout the Postgraduate Certificate they will create an optimal conceptual background, while developing different technical skills. As a result, upon graduation they will have the fundamental skills to lead illustration creation projects, in which the necessary tools are applied and the clients' wishes are taken as a basis.

Take a Postgraduate Certificate in Illustration Design 100% online.

To develop efficiently in the field of design is a real challenge for all professionals related to the field, for this reason, from TECH we have structured a robust agenda, in which applicants will get the best information regarding programming fundamentals, introduction to the digital environment, fundamentals of creativity and image projects, as well as other topics of utmost importance to consolidate with the best technical and theoretical skills. On the other hand, it is worth mentioning that thanks to our 100% online modality we offer time and space benefits, which are very useful to have an efficient planning of activities, in which schedules are respected and allow a personal and professional development in a correct way.