Why study at TECH?

This Professional master’s degree in Digital Education, E-Learning and Social Media will give you a sense of confidence when carrying out your work, which will help you grow both personally and professionally”

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An essential complement for those who want to enter the world of education, knowing the peculiarities of teaching and learning about the technological tools applied to the classroom within a curricular project.

This Professional master’s degree offers a broad and comprehensive vision of applying technology to education, starting from the most basic tools, following through to the development of teaching skills.

It is an advance over the eminently pedagogical programs, focused on teaching, which do not address in depth the use of technology in educational contexts, without forgetting the role of teaching innovation.

This vision allows a better understanding of the functioning of the appropriate technology at different educational levels so that the professionals can have different options for its application in their job according to their interest.

This Professional master’s degree addresses some of the studies required to specialize in educational technology and digital competence for those who want to enter the teaching world, specifically in the field of secondary education, all offered from a practical perspective with emphasis on the most innovative aspects in this regard.

The students of the Professional master’s degree will have access to knowledge about teaching at both a theoretical and practical level, so that it will be useful for their present or future performance, thereby offering a qualitative advantage over other professionals in the sector.

It also facilitates the incorporation to the labor market or the promotion in it, with an extensive theoretical and practical knowledge that will improve their skills in their daily work.

Update your knowledge with the Professional master’s degree in Digital Education, E-Learning and Social Media”

This Professional master’s degree in Digital Education, E-Learning and Social Media contains the most complete and up-to-date program on the market. The most important features include:

  • More than 75 practical cases presented by experts in Digital Education, E-Learning and Social Media
  • The graphic, schematic, and practical contents with which they are created provide scientific and practical information on the disciplines that are essential for professional practice
  • Latest information on Digital Education, E-Learning and Social Media
  • It contains practical exercises where the self-assessment process can be carried out to improve learning, with special emphasis on innovative methodologies in Digital Education, E-learning and
  • Social Networks
  • All of this will be complemented by theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

This Professional master’s degree may be the best investment you can make when selecting a refresher program, for two reasons: in addition to updating your knowledge in Digital Education, E-Learning and Social Media, you will obtain a Professional master’s degree from TECH Global University”

It includes in its teaching staff professionals belonging to the field of Digital Education, E-learning and Social Networks, who bring to this program the experience of their work, as well as recognized specialists belonging to reference societies and prestigious universities.

Thanks to its multimedia content developed with the latest educational technology, it will allow the professional a situated and contextual learning, that is to say, a simulated environment that will provide an immersive learning programmed to prepare in real situations.

This program is designed around Problem-Based Learning, whereby the teacher must try to solve the different professional practice situations that arise during the course. For this, the educator will be assisted by an innovative interactive video system developed by recognized experts in the field of Digital Education, E-learning and Social Networks with extensive teaching experience.

Increase your decision-making confidence by updating your knowledge through this Professional master’s degree"

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Take the opportunity to learn about the latest advances in Digital Education, E-Learning and Social Media and improve the education of your students.

Syllabus

The structure of the contents has been designed by a team of professionals from the best educational centers and universities in the country, aware of the current relevance of innovative education, and committed to quality teaching through new educational technologies.

 
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This Professional master’s degree in Digital Education, E-Learning and Social Media contains the most complete and up-to-date program on the market”

Module 1. The Digital Learning Model

1.1. Defining Learning

1.1.1. Understanding Learning
1.1.2. Types of Learning

1.2. Evolution of Psychological Processes in Learning

1.2.1. Origin of Psychological Processes in Learning
1.2.2. Evolution of Psychological Processes in Learning

1.3. The Educational Context

1.3.1. Features of Non-formal Education
1.3.2. Features of Formal Education

1.4. Educational Technology

1.4.1. School 4.0
1.4.2. Digital Skills

1.5. Technological Difficulties

1.5.1. Access to Technologies
1.5.2. Technological Skills

1.6. Technological Resources

1.6.1. Blogs and Forums
1.6.2. YouTube and Wikis

1.7. Distance Learning

1.7.1. Defining Characteristics
1.7.2. Advantages and Disadvantages over Traditional Teaching

1.8. Blended learning

1.8.1. Defining Characteristics
1.8.2. Advantages and Disadvantages over Traditional Teaching

1.9. E-Learning

1.9.1. Defining Characteristics
1.9.2. Advantages and Disadvantages over Traditional Teaching

1.10. Social Media

1.10.1. Facebook and Psychology
1.10.2. Twitter and Psychology

Module 2. New Teaching Models

2.1. Traditional Teaching

2.1.1. Advantages and Disadvantages
2.1.2. New Teaching Challenges

2.2. Education 4.0

2.2.1. Advantages and Disadvantages
2.2.2. The Need to Recycle

2.3. Communication Model 4.0

2.3.1. Giving Up Lecturing
2.3.2. Interoperability in the Classroom

2.4. New Teaching Challenges

2.4.1. Continuous Teacher Education
2.4.2. Learning Assessment

2.5. Externalizing Teaching

2.5.1. Exchange Programs
2.5.2. The Collaborative Network

2.6. Internet and Traditional Education

2.6.1. Challenges of Book-based Education
2.6.2. Augmented Reality in Class

2.7. New Teacher Role 4.0

2.7.1. Energizing the Class
2.7.2. Content Manager

2.8. New Student Role 4.0

2.8.1. Changing from Passive to Active Models
2.8.2. Introducing Cooperative Models
2.8.3. Content Creation for Teachers
2.8.4. Interactive Materials
2.8.5. Reference Sources

2.9. New Learning Assessment

2.9.1. Technology Product Evolution
2.9.2. Students Elaborating Content

Module 3. Google G Suite for Education

3.1. The Google Classroom

3.1.1. History of Google
3.1.2. Who Is Google Today?
3.1.3. The Importance of Partnering with Google
3.1.4. Catalogue of Google Apps
3.1.5. Summary

3.2. Google and Education

3.2.1. Implication of Google in Education
3.2.2. Application Procedures at your Center
3.2.3. Versions and Types of Technical Support
3.2.4. First Steps with the G Suite Management Console
3.2.5. Users and Groups
3.2.6. Summary

3.3. G Suite, Advanced Use

3.3.1. Profiles
3.3.2. Reports
3.3.3. Role of Administrator
3.3.4. Device Administration
3.3.5. Security/Safety
3.3.6. Domains
3.3.7. Data Migration
3.3.8. Groups and Mailing Lists
3.3.9. Privacy Policy and Data Protection
3.3.10. Summary

3.4. Tools for Information Search in the Classroom

3.4.1. Google Search
3.4.2. Advanced Information Search
3.4.3. Integration of the Search Engine
3.4.4. Google Chrome
3.4.5. Google News
3.4.6. Google Maps
3.4.7. YouTube
3.4.8. Summary

3.5. Google Tools for Communication in the Classroom

3.5.1. Introduction to Google Classroom
3.5.2. Instructions for Teachers
3.5.3. Instructions for Students
3.5.4. Summary

3.6. Google Classroom: advanced use and additional components

3.6.1. Advanced Uses of Google Classroom
3.6.2. Flubaroo
3.6.3. FormLimiter
3.6.4. Autocrat
3.6.5. Doctopus
3.6.6. Summary

3.7. Tools for Organizing Information

3.7.1. First Steps in Google Drive
3.7.2. File and Folder Organization
3.7.3. Share Files
3.7.4. Storage
3.7.5. Summary

3.8. Tools for Cooperative Working with Google

3.8.1. Calendar
3.8.2. Google Sheets
3.8.3. Google Docs
3.8.4. Google Presentations
3.8.5. Google Forms
3.8.6. Summary

Module 4. ICT and its Practical and Interactive Application

4.1. New Technologies in Education

4.1.1. The Educational Context 2.0
4.1.2. Why use ICT?
4.1.3. The Digital Competencies of Teachers and Students
4.1.4. Summary

4.2. ICT in the Classroom and its Application

4.2.1. Digital Book
4.2.2. Digital Whiteboard
4.2.3. Digital Backpack
4.2.4. Mobile Devices
4.2.5. Summary

4.3. ICT on the Web and its Application

4.3.1. Browse, Search and Filter Information
4.3.2. Educational Software
4.3.3. Guided Activities on the Internet
4.3.4. Educational Blogs and Web Pages
4.3.5. Language and Literature Teacher's Wikis
4.3.6. Learning Platforms: Moodle and Schoology
4.3.7. Google Classroom
4.3.8. Google Docs
4.3.9. MOOCs
4.3.10. Summary

4.4. Social Networks and their applications in Teaching

4.4.1. Introduction to Social Networks
4.4.2. Facebook
4.4.3. Twitter
4.4.4. Instagram
4.4.5. LinkedIn
4.4.6. Summary

4.5. New Methodologies in the Classroom

4.5.1. Outlines, Concept, and Mind Maps
4.5.2. Infographics
4.5.3. Presentations and Moving Texts
4.5.4. Creation of Videos and Tutorials
4.5.5. Gamification
4.5.6. Flipped Classroom
4.5.7. Summary

4.6. Design of Collaborative Activities

4.6.1. Creation of Collaborative Activities
4.6.2. Reading and Writing with ICT
4.6.3. Expanding Dialogue and Reasoning Skills with ICT
4.6.4. Attention to Group Diversity
4.6.5. Scheduling and Monitoring of Activities
4.6.6. Summary

4.7. Evaluation with ICT

4.7.1. Assessment Systems with ICT
4.7.2. The E-Portfolio
4.7.3. Self-assessment, Peer Assessment, and Feedback
4.7.4. Summary

4.8. Possible Risks of the Web

4.8.1. Filtering Information and Infoxication
4.8.2. Online Distractors
4.8.3. Activity Tracking
4.8.4. Summary

4.9. My ICT Resources

4.9.1. Storage and Retrieval of Resources, Materials, and Tools
4.9.2. Updating Resources, Materials, and Tools
4.9.3. Summary

Module 5. ICTs in Academic Guidance

5.1. Technology in Education

5.1.1. History and Evolution of Technology
5.1.2. New Challenges
5.1.3. Summary

5.2. Internet in Schools

5.2.1. History and First Years of the Internet
5.2.2. The Impact of the Internet on Education
5.2.3. Summary

5.3. Devices for Teachers and Students

5.3.1. Devices in the Classroom
5.3.2. The Electronic Whiteboard
5.3.3. Devices for Students
5.3.4. Tablets
5.3.5. 7 Ways to Use Mobile Devices in the Classroom
5.3.6. Summary

5.4. Online Tutoring

5.4.1. Why Tutor Online?
5.4.2. Student Adaptation
5.4.3. Advantages and Disadvantages
5.4.4. Tutor Tasks
5.4.5. Implementation
5.4.6. Summary

5.5. Creativity in Schools

5.5.1. Creativity in Schools
5.5.2. Practical Lateral Thinking
5.5.3. The First Technological Teachers
5.5.4. The New Teacher Profile
5.5.5. Summary

5.6. Parents and Teachers as Digital Migrants

5.6.1. Digital Natives vs. Digital Migrants
5.6.2. Technological Education for Digital Migrants
5.6.3. Digital Native Development and Enhancement
5.6.4. Summary

5.7. Responsible Use of New Technologies

5.7.1. Privacy
5.7.2. Data Protection
5.7.3. Cyber Crime
5.7.4. Summary

5.8. Addictions and Pathologies

5.8.1. Definition of Technology Addiction
5.8.2. Avoiding Addiction
5.8.3. How to Overcome Addiction?
5.8.4. New Pathologies Produced by Technology
5.8.5. Summary

5.9. Some Projects and Experiences in Guidance and ICTs

5.9.1. Introduction
5.9.3. My Vocational e-Portfolio (MYVIP)
5.9.4. MyWayPass. (Free Online Platforms for Decision-Making)
5.9.5. Uveni (Guidance Platform for Secondary Education)
5.9.6. At the Ring of a Bell
5.9.7. Socio-school
5.9.8. Orientaline
5.9.9. Virtual Student Lounge
5.9.10. Discover FP
5.9.11. Summary

5.10. Some Digital Resources for Education Guidance

5.10.1. Introduction
5.10.2. Associations and Portals of Interest in the Field Guidance
5.10.3. Blogs
5.10.4. Wikis
5.10.5. Professional Social Networks Academic and Occupational Guidance Institutions
5.10.6. Facebook Groups
5.10.7. Guidance Apps
5.10.8. Interesting Hashtags
5.10.9. Other ICT Resources
5.10.10. Personal Learning Environments in Guidance: PLE

Module 6. Digital Identity and Digital Branding

6.1. Digital Identity

6.1.1. Definition of Digital Identity
6.1.2. Managing Digital Identity in Education
6.1.3. Fields of Application of Digital Identity
6.1.4. Summary

6.2. Blogs

6.2.1. Introduction to Blogging in Teaching
6.2.2. Blogs and Digital Identity
6.2.3. Summary

6.3. Roles in Digital Identity

6.3.1. Digital Identity of the Student Body
6.3.2. Digital Identity of Teachers
6.3.3. Summary

6.4. Branding

6.4.1. What is Digital Branding?
6.4.2. How to Work on Digital Branding
6.4.3. Summary

6.5. How to Position Yourself in Digital Teaching?

6.5.1. Introduction to SEO
6.5.2. Positioning a Blog
6.5.3. Introduction to Personal Branding
6.5.4. Successful Cases of Teaching Branding
6.5.5. Typical Uses
6.5.6. Summary

6.6. Online Reputation

6.6.1. Online Reputation vs. Physical Reputation
6.6.2. Online Reputation in Teaching
6.6.3. Online Reputation Crisis Management
6.6.4. Summary

6.7. Digital Communication

6.7.1. Digital Communication
6.7.2. Personal Communication and Digital Identity
6.7.3. Corporate Communication and Digital Identity
6.7.4. Teacher Communication Tools
6.7.5. Teacher Communication Protocols
6.7.6. Summary

6.8. Communication Tools

6.8.1. Communication Plan
6.8.2. Instant Messaging Managers
6.8.3. E-mail
6.8.4. The Digital Agenda on the New Platforms
6.8.5. Video Conferences
6.8.6. Summary

6.9. Evaluation with ICT

6.9.1. Assessment Systems with

Module 7. Social Networks and Blogs in Teaching

7.1. Social media

7.1.1. Origin and Evolution
7.1.2. Social Networks for Teachers
7.1.3. Strategy, Analytics and Content
7.1.4. Summary

7.2. Facebook.

7.2.1. The Origin and Evolution of Facebook
7.2.2. Facebook Pages for Teacher Outreach
7.2.3. Groups
7.2.4. Facebook Search and Database
7.2.5. Data Science
7.2.6. Summary

7.3. Twitter

7.3.1. The Origin and Evolution of Twitter
7.3.2. Twitter Profile for Teacher Outreach
7.3.3. Twitter Search and Database
7.3.4. Data Science
7.3.5. Summary

7.4. LinkedIn

7.4.1. The Origin and Evolution of LinkedIn
7.4.2. LinkedIn Teaching Profile
7.4.3. LinkedIn Groups
7.4.4. LinkedIn Search and Database
7.4.5. Data Science
7.4.6. Summary

7.5. YouTube

7.5.1. The Origins and Evolution of YouTube
7.5.2. YouTube Channels for Teacher Outreach
7.5.3. Tool for YouTube
7.5.4. Summary

7.6. Instagram

7.6.1. The Origin and Evolution of Instagram
7.6.2. Instagram Profile for Teacher Outreach
7.6.3. Data Science
7.6.4. Summary

7.7. Multimedia Contents

7.7.1. Photography
7.7.2. Infographics
7.7.3. Videos
7.7.4. Live Videos
7.7.5. Summary

7.8. Blogging and Social Media Management

7.8.1. Basic Rules for Social Media Management
7.8.2. Uses in Teaching
7.8.3. Content Creation Tools
7.8.4. Social Media Management Tools
7.8.5. Social Networking Tips
7.8.6. Summary

7.9. Analytical Tools

7.9.1. What do we Analyze?
7.9.2. Google Analytics
7.9.3. Summary

7.10. Communication and Reputation

7.10.1. Source Management
7.10.2. Communication Protocols
7.10.3. Crisis Management
7.10.4. Summary

Module 8. The Apple Environment in Education

8.1. Mobile Devices in Education

8.1.1. E-Learning
8.1.2. A Problematic Decision

8.2. Why Choose an iPad for the Classroom?

8.2.1. Technopedagogical Criteria
8.2.2. Other Considerations
8.2.3. Typical Objections

8.3. What does My Center Need?

8.3.1. Educational Philosophy
8.3.2. "He Who Reads Much and Walks Much, Sees Much and Knows Much"

8.4. Designing our Own Model

8.4.1. Priorities
8.4.2. Fundamental Decisions

8.4.2.1. Trolleys or 1:1 Ratio?
8.4.2.2. What Concrete Model Have We Chosen?
8.4.2.3. IDP or Television? Neither of the Two?

8.4.3. Planning

8.5. Apple's Educational Ecosystem

8.5.1. The DEP
8.5.2. Device Management Systems
8.5.3. What are Managed Apple IDs?
8.5.4. Apple School Manager

8.6. Other Critical Development Factors

8.6.1. Technical: Connectivity
8.6.2. Human: The Educational Community
8.6.3. Organizational

8.7. The Classroom in the Teacher's Hands

8.7.1. Teaching Management: Classroom and iDoceo
8.7.2. iTunes U as a Virtual Learning Environment

8.8. The Map to Discover Treasures

8.8.1. Apple's Office Suite

8.8.1.1. Pages
8.8.1.2. Keynote
8.8.1.3. Numbers

8.8.2. Multimedia Production Apps

8.8.2.1. iMovie
8.8.2.2. Garage Band

8.9. Apple and Emerging Methodologies

8.9.1. Flipped Classroom: Explain Everything and EdPuzzle
8.9.2. Gamification: Kahoot y Plickers

8.10. Everyone Can Program

8.10.1. Swift Playgrounds
8.10.2. Untimely Assessment

Module 9. Technological Innovation in Education

9.1. Advantages and Disadvantages of the Use of Technology in Education

9.1.1. Technology as a Means of Education
9.1.2. Advantages of Use
9.1.3. Inconveniences and Addictions
9.1.4. Summary

9.2. Educational Neurotechnology

9.2.1. Neuroscience
9.2.2. Neurotechnology
9.2.3. Summary

9.3. Programming in Education

9.3.1. Benefits of Programming in Education
9.3.2. Scratch Platform
9.3.3. Confection of the First Hello World
9.3.4. Commands, Parameters and Events
9.3.5. Export of Projects
9.3.6. Summary

9.4. Introduction to the Flipped Classroom

9.4.1. What it is Based On?
9.4.2. Examples of use
9.4.3. Video Recording
9.4.4. YouTube
9.4.5. Summary

9.5. Introduction to Gamification

9.5.1. What is Gamification?
9.5.2. Gamification Tools
9.5.3. Success Stories
9.5.4. Summary

9.6. Introduction to Robotics

9.6.1. The Importance of Robotics in Education
9.6.2. Arduino (Hardware)
9.6.3. Arduino (Programming Language)
9.6.4. Summary

9.7. Introduction to Augmented Reality

9.7.1. What is AR?
9.7.2. What are the Benefits in Education?
9.7.3. Summary

9.8. How to Develop your own AR Applications?

9.8.1. Professional Augmented Reality
9.8.2. Unity/Vuforia
9.8.3. Examples of use
9.8.4. Summary

9.9. Samsung Virtual School Suitcase

9.9.1. Immersive Learning
9.9.2. The Backpack of the Future
9.9.3. Summary

9.10. Tips and Examples of Use in the Classroom

9.10.1. Combining Innovation Tools in the Classroom
9.10.2. Real Examples
9.10.3. Summary

Module 10. ICT as a Management and Planning Tool

10.1. ICT Tools in the Center

10.1.1. Disruptive Factors in ICT
10.1.2. ICT Objectives
10.1.3. Good Practice in the Use of ICT
10.1.4. Criteria for Choosing Tools
10.1.5. Data Protection
10.1.6. Security/Safety
10.1.7. Summary

10.2. Communication

10.2.1. Communication Plan
10.2.2. Instant Messaging Managers
10.2.3. Video Conferences
10.2.4. Remote Device Access
10.2.5. School Management Platforms
10.2.6. Other Means
10.2.7. Summary

10.3. E-Mail

10.3.1. E-Mail Management
10.3.2. Replying and Forwarding
10.3.3. Signatures
10.3.4. Classifying and Tagging E-Mails
10.3.5. Rules
10.3.6. E-Mail Lists
10.3.7. Aliases
10.3.8. Advanced Tools
10.3.9. Summary

10.4. Document Generation

10.4.1. Word Processors
10.4.2. Spreadsheets
10.4.3. Forms
10.4.4. Corporate Image Templates
10.4.5. Summary

10.5. Task Management Tools

10.5.1. Inventory Management
10.5.2. Lists
10.5.3. Tasks
10.5.4. Notices
10.5.5. Approaches to Use
10.5.6. Summary

10.6 Calendar

10.6.1. Digital Calendars
10.6.2. Events
10.6.3. Appointments and Meetings
10.6.4. Invitations and Attendance Confirmation
10.6.5. Links to Other Tools
10.6.6. Summary

10.7 Social Networks

10.7.1. Social Networks and the Center
10.7.2. LinkedIn
10.7.3. Twitter
10.7.4. Facebook
10.7.5. Instagram
10.7.6. Summary

10.8 Introduction and Parameter Setting for Alexia

10.8.1. What Is Alexia?
10.8.2. Applying and Registering the Center on the Platform
10.8.3. First Steps with Alexia
10.8.4. Alexia Technical Support
10.8.5. Center Configuration
10.8.6. Summary

10.9. Licensing and Administrative Management on Alexia

10.9.1. Access Permission
10.9.2. Roles
10.9.3. Billing
10.9.4. Sales
10.9.5. Formative Cycles
10.9.6. Extracurricular Activities and Other Services
10.9.7. Summary

10.10. Alexia Teacher Education

10.10.1. Areas (Subjects)
10.10.2. Assessing
10.10.3. Taking Attendance
10.10.4. Agenda/Calendar
10.10.5. Communication
10.10.6. Interviews
10.10.7. Sections
10.10.8. Students
10.10.9. Birthdays
10.10.10. Links
10.10.11. Mobile APP
10.10.12. Utilities
10.10.13. Summary

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A unique, key, and decisive training experience to boost your professional development”

Professional Master's Degree in Digital Education, E-Learning and Social Media  

TECH Global University has created this program in order to provide a space for professional updating that favors the acquisition of skills to lead the processes of digital renewal in schools. Thanks to our curriculum, it is possible to address everything related to learning models and teaching approaches that these demand, deepening in the mobilization of interactive resources provided by ICT, such as blogs, social networks and cloud computing services proposed by Google GSuite and Apple. In addition, specialized content is offered on the planning, management and execution of innovation projects aimed at academic orientation, in order to demonstrate the advantages of applying the principles of branding in the construction of teaching identities in virtual environments. Thus, at the end of this course, teachers will have what they need to respond to the educational requirements posed by School 2.0 and promote changes to meet the demands of the so-called School 4.0.

Specialize with our Master's in Digital Education, E-Learning and Social Media  

Studying this TECH postgraduate course is an important opportunity to position yourself as a digital educator, since it provides professionals with indispensable tools to revitalize teaching-learning processes in different contexts, through the consistent adoption of virtualization measures. The knowledge acquired throughout the 21 months will enable them to design teaching strategies that facilitate both the acquisition of knowledge through motivation and the resolution of problems in the classroom. Likewise, with the case analysis methodology, they will be prepared to face the obstacles that each phase of technological implementation brings with it. At a more advanced stage, the graduates, future experts in this field, will develop their own pedagogical models, which will meet the criteria of accessibility and will promote the improvement of their students' performance and, in turn, encourage active participation, autonomy and cooperation. All this will enable them to perform their work with excellence.