University certificate
The world's largest faculty of design”
Why study at TECH?
Creative companies are reliant on innovation, so designers with qualifications in this area will add a stamp of quality to their CVs”
The production of creative companies is reliant on innovation, which sets them apart from other organizations. Applying the latest techniques, the most creative strategies and using the latest technological tools is essential to achieve the high standards demanded by the market. For this reason, TECH has designed this Postgraduate diploma in Innovation in Creative Industries to offer designers the professional development which will allow them to become true specialists in this area.
Thus, the program will begin by explaining the concept of business innovation leading to improvement in the organization's practices through changes in business models, processes, organization, products or marketing to make the business more efficient and achieve better standing in the market. The program will address the Future Thinking methodology, which seek business growth through changes in business models, processes, organization, products or marketing to make the business more efficient and achieve better market standing.
Undoubtedly, a program that will allow designers to operate successfully in this important sector, which is gaining a greater share of the market and includes companies in a wide range of creative areas, such as culture, arts, communication, etc.; sectors that need highly skilled professionals in order to achieve desired results.
A 100% online Postgraduate diploma that will allow students to allocate their own study time, without being conditioned by fixed schedules or needing to move to another physical location, having the option to access all the contents at any time of the day, and balancing their professional and personal life with their academic life.
Develop your most creative skills to operate successfully in cultural and artistic enterprises"
This Postgraduate diploma in Innovation in Creative Industries contains the most complete and up-to-date program on the market. The most important features include:
- The examination of case studies presented by experts in creative business management
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Special emphasis on innovative methodologies in the Management of creative companies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Study Innovation in Creative Industries and provide your business with a new vision of work, more dynamic, more up to date, more adapted to the needs of the 21st century"
The teaching staff is made up of design professionals who bring their professional experience to this program, as well as renowned specialists from prestigious societies and universities.
Its multimedia content, developed with the latest educational technology, will allow the professional a situated and contextual learning. In other words, a simulated environment that will provide immersive studies designed to prepare them for real situations.
This program is designed around Problem-Based Learning, whereby students must try to solve the different professional practice situations that arise throughout the program. For this purpose, the professional will be assisted by an innovative interactive video system created by renowned and experienced experts.
This Postgraduate diploma employs an innovative teaching methodology which will allow students to study in a contextual way, as if they were facing real situations"
TECH provides students with a multitude of case studies with which they can easily reinforce the contents"
Syllabus
Creative Industries are reliant on innovation in their processes. Therefore, professional development must be focused on this area, in order to facilitate effective professional practice. This TECH Postgraduate diploma is aimed at providing designers with the most comprehensive syllabus on the academic market, with a multitude of theoretical and practical resources that will facilitate learning and allow them to improve their skills in a short period of time.
A very well-structured syllabus to facilitate learning and help you achieve professional success"
Module 1. Future Thinking How to transform today from tomorrow?
1.1. Methodology Futures Thinking
1.1.1. Futures Thinking
1.1.2. Benefits of using this Methodology
1.1.3. The Role of the "Futurist" in the Creative Enterprise
1.2. Signs of Change
1.2.1. The Sign of Change
1.2.2. Identification of the Signs of Change
1.2.3. Interpretation of the Signs
1.3. Types of Futures
1.3.1. Journey to the Past
1.3.2. The Four Types of Futures
1.3.3. Application of the Methodology Futures Thinking in the Workplace
1.4. Future Forecasting
1.4.1. Searching for Drivers
1.4.2. How to Create a Forecast for the Future?
1.4.3. How to Design a Future Scenario?
1.5. Mental Stimulation Techniques
1.5.1. Past, Future and Empathy
1.5.2. Facts Vs. Experience
1.5.3. Alternative Routes
1.6. Collaborative Forecasting
1.6.1. The Future as a Game
1.6.2. Future Wheel
1.6.3. The Future from Different Approaches
1.7. Epic Victories
1.7.1. From Discovery to the Innovation Proposal
1.7.2. The Epic Victory
1.7.3. Fairness in the Game of the Future
1.8. Preferred Futures
1.8.1. The Preferred Future
1.8.2. Techniques
1.8.3. Working Backwards from the Future
1.9. From Prediction to Action
1.9.1. Images of the Future
1.9.2. Artifacts of the Future
1.9.3. Roadmap
1.10. ODS. A Global and Multidisciplinary Vision of the Future ODS
1.10.1. Sustainable Development as a Global Goal
1.10.2. Human Management in Nature
1.10.3. Social Sustainability
Module 2. Leadership and Innovation in Creative Industries
2.1. Creativity Applied to Industry
2.1.1. Creative Expression
2.1.2. Creative Resources
2.1.3. Creative Techniques
2.2. The New Innovative Culture
2.2.1. The Context of the Innovation
2.2.2. Why does Innovation Fail?
2.2.3. Academic Theories
2.3. Innovation Dimensions and Levers
2.3.1. The Plans or Dimensions of Innovation
2.3.2. Attitudes for Innovation
2.3.3. Intrapreneurship and Technology
2.4. Constraints and Obstacles to Innovation in the Creative Industry
2.4.1. Personal and Group Restrictions
2.4.2. Social Constraints and Organizations
2.4.3. Industrial and Technological Restrictions
2.5. Closed Innovation and Open Innovation
2.5.1. From Closed Innovation to Open Innovation
2.5.2. Practical Classes to Implement Open Innovation
2.5.3. Experiences of Open Innovation in Companies
2.6. Innovative Business Models in Creative Industries
2.6.1. Business Trends in the Creative Economy
2.6.2. Study Cases
2.6.3. Sector Revolution
2.7. Leading and Managing an Innovation Strategy
2.7.1. Boosting Adoption
2.7.2. Leading the Process
2.7.3. Portfolio Maps
2.8. Financing Innovation
2.8.1. CFO: Venture Capital Investor
2.8.2. Dynamic Financing
2.8.3. Response to the Challenges
2.9. Hybridization: Innovating in the Creative Economy
2.9.1. Intersection of Sectors
2.9.2. Generation of Disruptive Solutions
2.9.3. The Medici Effect
2.10. New Creative and Innovative Ecosystems
2.10.1. Generation of Innovative Environments
2.10.2. Creativity as a Lifestyle
2.10.3. Icosystems
Module 3. Digital Transformation in the Creative Industry
3.1. Digital Future of the Creative Industry
3.1.1. Digital Transformation
3.1.2. Situation of the Sector and its Comparison
3.1.3. Future Challenges
3.2. Forth Industrial Revolution
3.2.1. Industrial Revolution
3.2.2. Application
3.2.3. Impacts
3.3. Digital Enablers for Growth
3.3.1. Operational Effectiveness, Acceleration and Improvement
3.3.2. Continuous Digital Transformation
3.3.3. Solutions and Services for the Creative Industries
3.4. The Application of Big Data to the Enterprise
3.4.1. Data Value
3.4.2. Data in Decision-Making
3.4.3. Data Driven Company
3.5. Cognitive Technology
3.5.1. AI and Digital Interaction
3.5.2. IoT and Robotics
3.5.3. Other Digital Training
3.6. Uses and Applications of Blockchain Technology
3.6.1. Blockchain
3.6.2. Value for the Creative Industry Sector
3.6.3. Transaction Versatility
3.7. Omnichannel and Transmedia Development
3.7.1. Impacts in the Sector
3.7.2. Challenge Analysis
3.7.3. Evolution
3.8. Entrepreneurship Ecosystems
3.8.1. The Role of Innovation and Venture Capital
3.8.2. The Start-up Ecosystem and the Stakeholders that Comprise It
3.8.3. How to Maximize the Relationship between the Creative Stakeholder and the Start-up
3.9. New Disruptive Business Models
3.9.1. Marketing-based (Platforms and Marketplaces)
3.9.2. Service-Based (Freemium, Premium or Subscription Models)
3.9.3. Community-based (from Crowdfunding, Social Networking or Blogging)
3.10. Methodologies to Promote a Culture of Innovation in the Creative Industries
3.10.1. Blue Ocean Innovation Strategy
3.10.2. Lean Star-up Innovation Strategy
3.10.3. Agile Innovation Strategy
The best academic program on the market to enhance the innovative processes of creative companies"
Postgraduate Diploma in Innovation in Creative Industries
The creative industries are a fundamental part of the development of any sector, since their contribution in terms of innovation represents an excellent tool for the creation of disruptive products. At TECH Global University we understand perfectly the relevance of this area of knowledge, for this reason, from the largest Faculty of Design, we developed the most complete and up-to-date Postgraduate Diploma in Innovation in Creative Industries in the educational market. Our program consists of 450 instructive hours, during which students will access an innovative study plan, which will allow them to create an optimal theoretical background. In addition, with the newly acquired skills they will be able to develop and apply original ideas that can be adapted to different design environments, thereby driving the transformation of the industry.
Study a postgraduate program in innovation in creative industries 100% online
The TECH program has cutting-edge thematic axes through which applicants will obtain tools for the analysis of economic, social and cultural realities, so that they can understand the environment in which the design industry is configured. In addition, they will acquire new communicative skills that will serve to carry out an efficient leadership, in which the objective is the consolidation of a competent body of work that can adhere to the demands of labor praxis. On the other hand, they will be instructed to carry out an adequate management at a business level, so that they can undertake and shape their own companies in the field of creative industries.