Description

With this program you will master 3ds Max, Blender, ZBrush, Substance Painter, Marvelous Designer and Quills"

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For the professional in the video game industry, it is necessary to keep up to date. Incorporate new IT tools and market trends to generate more attractive and unique experiences for users. The mastery of structural techniques such as  Edit Poly or Splines modeling by means of 3ds Max, stand out for their reliability and economy. In this sense, to integrate the most creative and free part of the modeling through organic modeling, three great programs of the sector will be handled: ZBrush, Lumion and 3ds Max; and a high quality of detail possible through the use of Lumion.

Thus, achieving a great mastery of the texturing stage and being able to model rigid surfaces and machines that resemble reality within a digital entertainment project is possible with the techniques, tools and procedures detailed in this program. The student will be able to master the different softwares, as well as the techniques to create machines: robots, cyborg, ships and airplanes, terrestrial vehicles and to stage accidents.

This postgraduate diploma is important for those who work or wish to enter the video game industry to achieve quality standards in terms of Digital Sculpture. It has been designed under an innovative methodology of totally online study, which allows the professional a continuous and efficient training through the use of a device of their choice with internet connection, to graduate in only 6 months.

It is one of the most sought-after profiles in today's labor market. Enroll now and graduate in a few months with the convenience of online study"

The postgraduate diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing contains the scientific most complete and up-to-date educational program on the market The most important features include:

  • The development of case studies presented by experts in 3D Modeling and Digital Sculpture
  • The graphic, schematic, and eminently practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Access to content from any fixed or portable device with an Internet connection

It is one of the most sought-after profiles in today's labor market. Enroll now and graduate in a few months with the convenience of online study"

The programs teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.

This program is designed around Problem Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

Open doors in the video game industry with this postgraduate diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing

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It masters the three major programs in the sector: ZBrush, Lumion and 3ds Max. And create through organic modeling a high quality of detail in your works"

Objectives

The postgraduate diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing, aims to open the doors of professionalization to all those who wish to specialize in the field of digital art for video games, especially the modeling of 3D works. To create advanced works with quality finishes.

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If you are looking to specialize your career in the video game development industry by applying new Digital Sculpture techniques, this program is for you. Enroll Now"

General Objectives

  • Understand the need for a good topology at all levels of development and production
  • Advanced handling and use of various organic modeling systems, Edit Poly and Splines
  • Specialized hard surface finishing and infoarchitecture
  • Master the modeling, texturing and lighting systems in virtual reality systems
  • Understand current systems in the film and video game industry to deliver great results

Specific Objectives

Module 1. Creation of Hard Surfaces and Rigid Surfaces

  • Use modeling by means of edit poly and splines
  • Advanced handling of organic sculpture
  • Creating infoarchitectures and integrating them into Lumion
  • Modeling scenographies using 3Ds Max and integrating them with ZBrush

Module 2. Texturing for Digital Sculpture

  • Using PBR texture and material maps
  • Use texturing modifiers
  • Apply map generating software
  • Create texture baked
  • Manage texturing to generate improvements in our modeling
  • Complex use of the import and export systems between programs
  • Advanced operation of Substance Painter

Module 3. Machine Creation

  • Create, characterize and model robots, vehicles and cyborgs
  • Handling internal modeling masks
  • Evolve robots, vehicles and cyborgs, through the passage of time and their decay by sculpting shapes and using Substance Painter
  • Adapt to biomimicry, science fiction or cartoon aesthetics
  • Create a lighting studio in Arnold
  • Handle rendering in photorealistic and non-photorealistic aesthetics
  • Launch wireframe re

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Be prepared to overcome the challenges that come your way and open the door to new opportunities"

Postgraduate Diploma in Digital Sculpture for Rigid Surfaces, Machines and Texturing

Digital sculpting for rigid surfaces, machines and texturing, is a technique used for the creation of three-dimensional digital art, which seeks to create objects, characters and digital environments with a high level of detail and realism. It is used in the video game industry to create character models and scenarios used in animations and games. It is also used in film, advertising and 3D printing.

Digital sculpting for rigid surfaces, machines and texturing in video games involves modeling and sculpting 3D characters, with skills such as modeling heads, torsos, anatomy, among others. It also involves modeling machines and objects, and creating environments for video games, including texturing and lighting scenarios. Digital sculpting students learn animation and rigging techniques, which allow them to give movement and expression to characters.

The objective of this academic program is to develop skills and abilities through the use of modeling and texturing tools for 3D objects, machinery and environments, such as ZBrush, Blender, Maya, Mudbox and Substance Painter, among others. Students acquire a foundation in surface modeling and texturing techniques, allowing them to develop skills in the creation of digital art.

Training in digital sculpting for rigid surfaces, machines and texturing in video games focuses on mastering the tools and techniques necessary for the creation of digitally artistic and realistic objects and characters, with a high level of detail and quality. Our expert program provides a creative environment in which students can develop their technical artistic talent for the professional marketplace in digital art, animated film and video games.