Description

Become an expert in the 3D Rendering process, as well as in the state-of-the-art tools used for this activity” 

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3D Rendering allows to show the details as close to reality as possible, almost like a photograph, making it easier to present the design to the client, but keeping a lightweight file that is easy to continue editing. It is a process that is performed at the end of each model or design, so it is essential to learn how to render correctly regardless of the field to which the design is dedicated.

TECH Global University has developed this Postgraduate diploma in response to the demand for professional experts in 3D Rendering, making a journey through a syllabus in which students can acquire the knowledge required to develop professionally as an expert designer in rendering. First of all, the Marmoset Toolbag tool is explained: a pioneer software in the world of digital sculpture. In addition to explaining other remarkable programs such as Substance Painter or Zbrush.
Another block will cover the process of rendering a 3D model with the VRay engine of 3DS Max. It will also teach how to run the basic configuration to create and pose lights at convenience, manage nodes and some tricks to improve the modeling without having to change the geometry. The last section is dedicated to exporting in the Unreal Engine, a tool that has been of great application in the design of video games, but whose use has been popularized to other sectors of design.

This content will be available in full online format, allowing the student access to the virtual platform and thereby making it possible to balance other personal or professional projects with this program. Students will be constantly provided with a variety of materials and exercises, as well as the support of an expert teaching staff.

Learn how to Render with VRay engine in 3DS Max and how to make exports with Unreal Engine” 

This Postgraduate diploma in 3D Rendering contains the most complete and up-to-date program on the market. The most important features include: 

  • The development of practical cases presented by rendering experts
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection work
  • Content that is accessible from any fixed or portable device with an Internet connection

Learn how to run basic setup to create convenient lights, manage nodes and some tricks to improve modeling without having to change the geometry of a design” 

The program’s teaching staff includes professionals from the industry who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.   

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the course. For this purpose, students will be assisted by an innovative interactive video system created by renowned and experienced experts.

A complete and up-to-date Postgraduate diploma, ideal for entering this new industry"

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Thanks to the online modality of this Postgraduate diploma, you will be able to organize your time and learning pace at your own convenience"

Syllabus

Throughout the 6 months of the Postgraduate diploma, students will have access to a complete syllabus in relation to this fundamental process of design and, in addition, they will delve into each step of the creation, export and completion of a project using the most cutting-edge engines and software of today. The structure and approach of the contents of this program are designed to provide the digital artist with multiple knowledge about the Rendering process. Through this syllabus, which combines the most up-to-date techniques and the best software in the field, the user's skills and abilities will be polished.

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This Postgraduate Postgraduate diploma is endorsed by the best professionals in the industry and guarantees a large-scale professional growth"  

Module 1. Rendering

1.1. Marmoset Toolbag

1.1.1. Geometry Preparation and FBX Formatting
1.1.2. Basic Concepts. Importance of Geometry
1.1.3. Links and materials

1.2. Marmoset Toolbag Sky

1.2.1. Environmental Setting
1.2.2. Lighting Points
1.2.3. Lights outside Sky

1.3. Marmoset Toolbag Details

1.3.1. Shadows and Pose
1.3.2. Procedural Materials
1.3.3. Channels and Reflection

1.4. Real-Time Rendering with Marmoset Toolbag

1.4.1. Image Export with Transparency
1.4.2. Interactive Export Marmoset Viewer
1.4.3. Film Export

1.5. Marmoset Toolbag Animated Cameras

1.5.1. Model Preparation
1.5.2. Cameras
1.5.3. Main Camera Interactive Animation

1.6. Marmoset Toolbag Advanced Animated Cameras

1.6.1. Add new cameras
1.6.2. Parametric Animation
1.6.3. Final Details

1.7. Marmoset Toolbag 4. Raytrace

1.7.1. Subsurface
1.7.2. Ray Tracing
1.7.3. Adding Cameras and Map Rendering

1.8. Rendering with Substance Painter. IRay

1.8.1. IRay configuration
1.8.2. Viewer Settings
1.8.3. Display Settings

1.9. Rendering with ZBRush

1.9.1. Material Settings
1.9.2. BPR render and lights
1.9.3. BPR Masks and Final Rendering in Photoshop

1.10. Keyshot Rendering

1.10.1. From Zbrush to Keyshot
1.10.2. Materials and Lighting
1.10.3. Photoshop Compositing and Final Image

Module 2. Rendering with VRay Engine in 3DS Max

2.1. VRay Render Engine Assignment

2.1.1. Preparation of the Rendering Space
2.1.2. Render Setup Options and Assign Render
2.1.3. Optimize Rendering Time

2.2. Lighting and Light Creation

2.2.1. 3-Point Lighting
2.2.2. Light Setup
2.2.3. Render Region

2.3. Creation and Application of Materials

2.3.1. VRay Materials
2.3.2. VRay Materials Settings
2.3.3. Self-Illumination

2.4. From Substance Painter to VRay

2.4.1. Connect Nodes and Material Settings
2.4.2. Export Presets
2.4.3. Set Up Smart Material in VRay

2.5. Details and Positioning in the Scene

2.5.1. Application of Shades According to the Position of the Model
2.5.2. Adjust Model and Silhouette
2.5.3. Metallic Base

2.6. Surface Rounding

2.6.1. VRayEdgeTex
2.6.2. Functionality and Setup
2.6.3. Rendering With and Without Rounding

2.7. Field of View

2.7.1. Camera and Shot
2.7.2. Camera Aperture
2.7.3. Field of View

2.8. Ambient Occlusion and Global Illumination

2.8.1. GI and Render Elements
2.8.2. VRayExtraTex and VrayDirt
2.8.3. Global Illumination Multiplier

2.9. Rendering of a Static Frame

2.9.1. Adjust Render Values
2.9.2. Save Final Render
2.9.3. Composition of Ambient Occlusion

2.10. Rendering of a Sequence

2.10.1. Camera Animation
2.10.2. Rendering Options for Sequence
2.10.3. Frame Assembly for the Sequence

Module 3. Exports to Unreal

3.1. Unreal Engine

3.1.1. Game Exporter
3.1.2. Create New Project and Controls
3.1.3. Importing Models into Unreal

3.2. Basic Properties of Materials

3.2.1. Create Materials and Nodes
3.2.2. Constant and Its Values
3.2.3. Texture Sample

3.3. Common Material Nodes

3.3.1. Multiply
3.3.2. Texture Coordinate
3.3.3. Add
3.3.4. Fresnel
3.3.5. Panner

3.4. Materials and Bloom

3.4.1. Linear Interpolate
3.4.2. Power
3.4.3. Clamp

3.5. Textures to Modify the Material

3.5.1. Masks
3.5.2. Transparent Textures
3.5.3. Match Color

3.6. Basic Lighting

3.6.1. Light Source
3.6.2. Skylight
3.6.3. Fog

3.7. Fill and Creative Lighting

3.7.1. Point Light
3.7.2. Spot Light and Rect Light
3.7.3. Objects as Light Sources

3.8. Night Lighting

3.8.1. Light Source Properties
3.8.2. Fog Properties
3.8.3. Skylight Properties

3.9. Lightmaps

3.9.1. Viewer Modes. Lightmap Density
3.9.2. Improve Lightmaps Resolution
3.9.3. Lightmass Importance Volume

3.10. Rendering

3.10.1. Cameras and Their Parameters
3.10.2. Basic Post-Processing
3.10.3. High Resolution Screenshot

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This academic itinerary is exclusive to TECH and you will be able to develop it at your own pace thanks to its 100% online Relearning methodology"

Postgraduate Diploma in 3D Rendering

3D rendering is a technique that allows you to generate images and animations in three dimensions, creating realistic and detailed visual effects. Would you like to immerse yourself in this fascinating world? The Postgraduate Diploma in 3D Rendering created by TECH Global University is the perfect opportunity for you. During this high-level qualification, you will acquire advanced knowledge and skills to bring your ideas and projects to life with stunning visual quality and realism. Here, you will explore the fundamentals of rendering, learning how to use industry-leading tools and software to create stunning three-dimensional environments. In addition, you'll learn how to apply advanced lighting, shading and texturing techniques to achieve spectacular results in your projects. From simulating natural materials and lights, to creating particle and fluid effects, you will gain a complete mastery of rendering to reach a professional level in your creations.

Qualify as a 3D rendering expert

3D rendering offers endless creative possibilities for bringing imaginary worlds and realistic projects to life. These classes are completely virtual, accessible from any device and self-manageable schedules. With this advantage, coupled with our innovative online immersive learning methodology, you will efficiently specialize in this field. Throughout the course, you will develop skills to apply 3D rendering in a variety of areas, including animated film production, architectural visualizations, video game design, special effects and product presentations. This multidisciplinary education will open up new career opportunities and enhance your professional profile in the competitive world of design and animation. In addition, you will develop an artistic sensibility and technical understanding that will allow you to communicate ideas in an impactful and professional manner. For all this and more, we are your best educational option, don't hesitate to enroll now!