University certificate
The world's largest faculty of video games”
Why study at TECH?
Specialize in Music Production and Composition for Video Games thanks to this Postgraduate diploma, which will provide you with all the tools you need to develop professionally in this exciting area”
The huge growth experienced by the video game industry in recent years has led to the rise of new professional profiles. Thus, the music composer for video games is becoming increasingly important and large companies in the sector are looking for talented experts who are able to compose and produce soundtracks for their video games with competence.
This Postgraduate diploma in Composition Techniques Production for Video Games allows professionals to learn the most advanced composition and production techniques, delving into issues such as the Linear Loop, Vertical Layering, the recording session, mixing techniques or stereo microphonic techniques, among others.
All this, follow an innovative difficulties methodology 100% online very flexible that adapts to the circumstances of each student, allowing balance their Assignments with their studies. In addition, they will be able to enjoy a wide range of multimedia resources such as video explanations and procedures, theoretical and practical exercises, interactive summaries and master classes.
Learn the best techniques of composition and music production for video games such as the linear Loop with this Postgraduate diploma”
This Postgraduate diploma in Composition Techniques Production for Video Games contains the most complete and up-to-date program on the market. The most important features include:
- Case studies presented by experts in sound design and production specialized in videogames
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
This program will allow you to delve into the process of composing soundtracks for video games, focusing on the aspects of production and recording”
The program’s teaching staff includes professionals from sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.
Its multimedia content, developed with the latest educational technology, will allow professionals to learn in a contextual and situated learning environment, i.e., a simulated environment that will provide immersive education programmed to prepare in real situations.
The design of this program focuses on Problem-Based Learning, by means of which professionals must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
Decide when, how and where to study thanks to TECH's learning methodology, which adapts to your professional and personal circumstances"
This program will allow you to become a great music producer specialized in video games"
Syllabus
Through 3 specialized modules, students will be able to delve into a series of very important aspects in the process of composition and production for video games. Thus, they will delve into issues such as the thematic construction and the musical motif associated with characters and scenarios, vocal melody, the use of musical counterpoint, the preparation of the recording studio, the recording of the session and the creation of voices for animation, among many others.
These contents will make you a great specialist in orchestration for videogames”
Module 1. Composition Techniques
1.1. Thematic Construction
1.1.1. The Shape
1.1.2. The Motive
1.1.3. The Musical Phrase
1.2. Counterpoint
1.2.1. The Musical Phrase
1.2.2. Melodic Rhythm and Harmonic Rhythm
1.2.3. Counterpoint in Several Voices
1.3. Accompaniment
1.3.1. Types of Accompaniment
1.3.2. Reason for Accompaniment
1.3.3. Bass Line
1.4. Melody
1.4.1. Vocal Melody
1.4.2. Instrumental Melody
1.4.3. Counter Theme Melody
1.5. Creative Techniques
1.5.1. The Pedal and the Ostinato
1.5.2. Multitones and repetitions
1.5.3. Reharmonization
1.6. Composition Techniques for Video Games: The Linear Loop
1.6.1. Features
1.6.2. Methods
1.6.3. Technical Problems
1.7. Composition Techniques for Video Games: The Stinger
1.7.1. Features
1.7.2. Types
1.7.3. Stingers in Action
1.8. Composition Techniques for Video Games: One-Shot Tracks
1.8.1. Features
1.8.2. Cinematics and Scenes
1.8.3. Hyphenated Events
1.9. Composition Techniques for Video Games: Interactive Music
1.9.1. Introduction to Interactive Music
1.9.2. Horizontal Sequencing
1.9.3. Vertical Layering
1.10. Dynamic Music
1.10.1. Generative Music
1.10.2. Adaptive Music
1.10.3. Problems of Dynamic Music
Module 2. Music and Audio Production
2.1. The Recording Session
2.1.1. Pre-Production
2.1.2. Preparation/Choosing a Studio
2.1.3. Session Registration
2.2. Microphones
2.2.1. Microphones
2.2.2. Types of Microphones
2.2.3. Features
2.3. Stereo Microphone Techniques
2.3.1. Matching Pair
2.3.2. Spaced Pair
2.3.3. Near-Matching Pair
2.4. Multi-Microphone and Surround Techniques
2.4.1. Multi-Microphone Techniques
2.4.2. Surround Recording
2.4.3. Surround Recording Techniques
2.5. Instrument Recording
2.5.1. Stringed Instruments
2.5.2. Percussion Instruments
2.5.3. Wind and Amplified Instruments
2.6. Mixing Techniques: Equalization
2.6.1. Equalization
2.6.2. Types of Filters
2.6.3. Applying to the Track
2.7. Mixing Techniques: Dynamics
2.7.1. Compressors and Other Processors
2.7.2. Sidechain
2.7.3. Multi-Band Compression
2.8. Mixing Techniques: Reverberation
2.8.1. Characteristics of an Ambience
2.8.2. Functions and Algorithms
2.8.3. Parameters.
2.9. Mixing Techniques: Other Effects
2.9.1. Eco/Delay
2.9.2. Modulation Effects
2.9.3. Pitch Effects
2.10. Mastering
2.10.1. Features
2.10.2. Process
2.10.3. Application in the Audio Engine
Module 3. Voice-Over
3.1. Voice Objectives
3.1.1. Quality
3.1.2. Functions
3.1.3. Features
3.2. Voice Creation: Voice and Animation
3.2.1. Voice before Animation
3.2.2. Voice before Animation
3.2.3. Voice after Animation
3.3. Voice Creation: Types and Script
3.3.1. Types of Voices
3.3.2. Script Creation
3.3.3. List of Assets
3.4. Choosing the Voice-Over
3.4.1. Casting
3.4.2. In-house Study vs. Specialized study
3.4.3. Costs and Benefits of Using Voice-Over
3.5. Recording Sessions
3.5.1. Fluidity in the Session
3.5.2. Recording
3.5.3. Management
3.6. Edition
3.6.1. Dialogues in Cinematics
3.6.2. Character Interaction
3.6.3. Silences
3.7. Finishes
3.7.1. Rendering
3.7.2. Synchronization
3.7.3. Export
3.8. Vocal Recording: Placement
3.8.1. Type of Microphone
3.8.2. Positioning the Voice-Over
3.8.3. How to Approach Voice Recording
3.9. Vocal Recording: Sound-Sync
3.9.1. Sound-Sync
3.9.2. Restricted Files
3.9.3. Unrestricted Files
3.10. Voice Processing
3.10.1. Equalization
3.10.2. Dynamics
3.10.3. Effects
Enroll and give a twist to your professional career: with this Postgraduate Diploma you will learn the best techniques of music production for video games and your artistic prestige will increase”
Postgraduate Diploma in Composition and Production Techniques for Video Games
The explosive growth of the video game industry in recent years has generated new employment opportunities. In fact, the role of the video game music composer has become increasingly important, and large companies in the industry remain on the lookout for talented experts capable of composing and producing high-quality soundtracks for their titles. And you can be one of them thanks to the advanced skills you will develop with this Postgraduate Diploma in Composition and Production Techniques for Video Games
Become the video game music composer that developers are looking for
This Postgraduate Diploma in Composition and Production Techniques for Video Games offers professionals the opportunity to delve into techniques such as linear looping, vertical layering, the recording session, mixing techniques and stereo microphones, among other key aspects of the syllabus. In addition, the innovative learning methodology of this program is taught completely online and offers great flexibility to adapt to the needs of each student, allowing them to combine their work with their studies. In addition, students will have access to a wide variety of multimedia resources, such as explanatory videos, practical exercises, interactive summaries and master classes.