Why study at TECH?

Would you like to be able to implement 3D printing and design work in your classes? With this TECH program, you will delve into the basics of this revolutionary technique with which your students will enjoy learning"

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Numerous studies carried out in the educational field have determined that the use of 3D technology in the classroom enhances the creative skills of students, while promoting knowledge in a multidisciplinary, entertaining and innovative way. An example of this is the use of 3D printers as a regular tool in the school environment, which has shown an increase in the degree of participation of children in the activities, as well as teamwork, capturing their attention and improving teaching through a real visualization of the different concepts (making topographic maps, designing instruments, layout of historical buildings, etc.).

In this type of contexts, the role of the teacher is key, since the use of the latest generation technology can be complex and frustrating for students. For this reason, and in order to promote education based on the inclusion of the most innovative and beneficial tools for learning, TECH has developed a program with which teachers can learn in detail the pedagogical guidelines to include in their curriculum the use of 3D printers. Through the principle of "if you can dream it, you can create it", you will work intensively on the knowledge of the main fundamentals of technology applied to training, with special emphasis on the mastery of Tinkercad as the software par excellence for the enhancement of neuroeducation through design and 3D printing.

All this 100% online and through 450 hours of the best theoretical, practical and additional content, which will be hosted in a comfortable and accessible state-of-the-art Virtual Campus. In addition, all of this material can be downloaded to any device with an internet connection, so that the student can consult it even after the program is completed. This will ensure the highest level of specialization that adapts not only to their needs, but also to the demands of Education 2.0.

A program that will reinforce your teaching quality and will give you the guidelines to develop as a first instance technology teaching coach"

This Postgraduate diploma in 3D Design and Printing in Education contains the most complete and up-to-date program on the market. Its most notable features are:

  • Case studies presented by experts in Education and Innovation
  • The graphic, schematic, and practical contents with which they are created, provide techniques and practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning.
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Content that is accessible from any fixed or portable device with an Internet connection

Are you interested in knowing what the 10 keys are to successfully gamify your classroom? Enroll in this Postgraduate diploma and you will learn how to develop projects based on Robotics and Education"

The program’s teaching staff includes professionals from the sector who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive knowledge programmed to learn in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

You will work intensively in the knowledge of the main pedagogical techniques to promote educational skills through the use of different technologies in the classroom"

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The best program on the current academic market to learn how to handle Tinkercad, from the basics to the creation of complex projects"

Syllabus

Students who enroll in this program are guaranteed access to 450 hours of the most comprehensive, complete and innovative syllabus, which is supported by case studies based on real-life situations and high-quality additional material: detailed videos, research articles, complementary readings, images, dynamic summaries and much more. In this way, the teacher will be able to expand each section in a personalized way, adapting the Postgraduate diploma to your requirements.

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You will be able to implement to your academic strategies the best techniques to work effectively and dynamically the design in the classroom through Thingiverse"

Module 1. Fundamentals and Evolution of Applied Technology in Education

1.1. Aligning with HORIZON 2020

1.1.1. Early Advances in ICT and Teacher Participation
1.1.2. Horizon 2020 European Plan Progress
1.1.3. UNESCO: ICT Skills for Teachers
1.1.4 The Teacher as a Coach

1.2. Pedagogical Foundations of Educational Robotics

1.2.1. MIT - a Pioneering Center of Innovation
1.2.2. Jean Piaget - Forerunner of Constructivism
1.2.3. Seymour Papert - Transformer of Technology Education
1.2.4. George Siemens’ Connectivism

1.3. Regularization of a Technological-legal Environment

1.3.1. Ethical Agreement on Applied Robotics European Report

1.4. Importance of the Curricular Implementation of Robotics and Technology

1.4.1. Educational Skills

1.4.1.1. What Is a Skill?
1.4.1.2. What Is an Educational Skill?
1.4.1.3. Core Skills in Education
1.4.1.4. Application of Educational Robotics to Educational Skills

1.4.2. STEAM. New learning Approach Innovative Education to Train Future Professionals
1.4.3. Technological Classroom Designs
1.4.4. Creativity and Innovation Included in the Curricular Model
1.4.5. The Classroom as a MAKERSPACE
1.4.6. Critical Thinking

1.5. Another Way of Teaching

1.5.1. Why Should we Innovate in Education?
1.5.2. Neuroeducation; Emotion as Success in Education

1.5.2.1. Some Neuroscience to Understand How do we Produce Learning in Children?

1.5.3. The 10 Keys to Gamify your Classroom
1.5.4. Educational Robotics: The Flagship Methodology of the Digital Age
1.5.5. Advantages of Robotics in Education
1.5.6. Design with 3D Printing and its Impact on Education
1.5.7. Flipped Classroom and Flipped Learning

1.6. Gardner and Multiple Intelligences

1.6.1. The 8 Types of Intelligence

1.6.1.1. Logical-Mathematical Intelligence
1.6.1.2. Linguistic Intelligence
1.6.1.3. Spatial Intelligence
1.6.1.4. Musical Intelligence
1.6.1.5. Body and Kinesthetic Intelligence
1.6.1.6. Intrapersonal Intelligence
1.6.1.7. Interpersonal Intelligence
1.6.1.8. Naturalistic Intelligence

1.6.2. The 6 Keys to Apply the Different Intelligences

1.7. Knowledge Analytical Tools

1.7.1. Applying BIG DATA in Education

Module 2. 3D Design and Printing “If You Can Dream It, You Can Create It”

2.1. Origins and Development of 3D Design and 3D Printing

2.1.1. What Is It?
2.1.2. NMC Horizon Project EDUCAUSE Learning
2.1.3. Evolution of 3D Printing

2.2. 3D Printing. Which Ones Can Be Found?

2.2.1. SLA - Stereolithography
2.2.2. SLS - Selective Laser Sintering
2.2.3. Injection
2.2.4. FDM - Fused Material Deposition

2.3. What Types of Materials Are Available for 3D Printing?

2.3.1. Abs
2.3.2. Pla
2.3.3. Nylon
2.3.4. Flex
2.3.5. Pet
2.3.6. Hips

2.4. Applications in Different Fields

2.4.1. Art
2.4.2. Feeding
2.4.3. Textile and Jewelry
2.4.4. Medicine
2.4.5. Construction
2.4.6. Education

Module 3. Tinkercad: A Different Way of Learning Neuroeducation and Physical Education

3.1. Working with TinkerCad in the Classroom

3.1.1. About Tinkercad
3.1.2. 3D Perception
3.1.3. Cube, Hello World!

3.2. First Steps with TinkerCad

3.2.1. Using “Hole” Command
3.2.2. Grouping and Ungrouping

3.3. Clone Creation

3.3.1. Copy, Paste, Duplicate
3.3.2. Design Scaling; Modifying Clones

3.4. Fine-Tuning Our Creations

3.4.1. Align
3.4.2. “Mirror” (Mirror effect)

3.5. Printing First Designs

3.5.1. Import and Export Designs
3.5.2. Which Software Can We Use for Our Printing?
3.5.3. From TinkerCad to CURA. Making Our Designs Come True!

3.6. Guidance for Design and 3D Printing in the Classroom

3.6.1. How to Work with Design in the Classroom?
3.6.2. Linking Design and Contents
3.6.3. Thingiverse as a Teacher Support Tool

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Make the most of this opportunity to learn about the latest advances in this subject to apply it to your daily practice"

Postgraduate Diploma in Design and 3D Printing in the Educational Field

Nearly 250 materials to use, a highly competitive speed and up to 90% efficiency in the resources used. The attributes of 3D printers make this type of technology increasingly positioned as a versatile and essential tool for optimization in many areas of industrialization and creativity. To address this field, TECH Global University offers the Postgraduate Diploma in Design and 3D Printing in Education, a program of innovative curricular performance taught in three modules and in a 100% online format that provides several advantages to the Postgraduate Diploma, such as self-regulation of time and access anywhere from any device with internet. Although the program aims to provide skills in the practical use of this tool, its focus is on teaching in the classroom; we refer to an instrument that will allow teachers to build new dynamics for pedagogical development and establish a bridge to the vision of a world that combines futurism and progress.

Specialize in 3D printing for academia

It is to the engineer Chuck Hull that we owe mainly the development and massification of stereolithography: a process by which thin layers are successively printed and hardened by polymerization under the action of ultraviolet light. Thanks to this method proposed in the 1980s (but taken up again decades later), today we have 3D printing, a technology that has even made it possible in recent years to print food, as the companies Foodini and ChefJet are doing. Fashion, archeology, medicine, industrial design and education are some of the sectors that have innovated with the use of this machinery. You can be part of this transforming experience with our specialization. The agenda of the classes is extremely complete and you can address from the pedagogical foundations of educational robotics through the types of 3D printers to the management of Tinkercad for the classroom: a software that allows modeling in three dimensions. Looking to take that professional leap that will open job doors for you? You will find it here.