University certificate
The world's largest artificial intelligence faculty”
Why study at TECH?
The application of Artificial Intelligence in Designwill allow you to access a more innovative, user-centered creative process. What are you waiting for to enroll?"
The synergy between Artificial Intelligence and Design has generated a true revolution in the conception and development of projects in this field. A key point to take into account is the substantial improvement of the creative process: AI algorithms explore vast data sets to discover patterns and trends, providing invaluable insights that drive decision making in the field of Design.
In this context, TECH presents this Professional master’s degree in Artificial Intelligence in Design, which seamlessly merges new technologies with the creation of creative products, providing designers with a unique and comprehensive perspective. In addition to imparting technical knowledge, this program will address ethics and sustainability, ensuring that graduates are prepared to face contemporary challenges in a constantly evolving field.
Similarly, the breadth of topics to be covered reflects the diversity of applications of AI in different disciplines, from automated content generation to strategies to reduce waste in the Design process. In fact, the emphasis on ethics and environmental impact is designed to train conscious and competent professionals.
Finally, it will cover data analysis for decision making in Design, the implementation of AI systems to personalize products and experiences, as well as the exploration of advanced visualization techniques and creative content generation.
In this way, TECHhas designed a rigorous academic program, supported by the innovative Relearningmethod. This educational approach consists of reiterating key concepts to ensure a deep understanding of the content. Accessibility is also key, since it is enough to have an electronic device connected to the Internet to access the material at any time and in any place, freeing the students from the limitations of physically attending or adjusting to predefined schedules.
You'll tackle the integration of AI into Design, boosting efficiency and personalization and opening the door to new creative possibilities”
This Professional master’s degree in Artificial Intelligence in Design contains the most complete and up-to-date program on the market. The most important features include:
- The development of case studies presented by experts in Artificial Intelligence in Design
- The graphic, schematic and practical contents of the book provide technical and practical information on those disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
You will explore the complex intersection between ethics, the environment and new technologies in depth through this unique Professional master’s degree, taught entirely online”
The program’s teaching staff includes professionals from the field who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year For this purpose, the students will be assisted by an innovative interactive video system created by renowned and experienced experts.
From visual creation automation, to predictive trend analysis and AI-powered collaboration, you'll be immersed in a dynamic field"
Take advantage of TECH's vast library of multimedia resources and explore the fusion of virtual assistants and user emotion analysis"
Syllabus
What makes this Professional master’s degree exceptional is its revolutionary and comprehensive approach to the intersection between Design and Artificial Intelligence. The incorporation of subjects such as "Computational Design and AI" and "Design-User Interaction and AI" will enable designers to address contemporary challenges, from the automatic creation of multimedia content to contextual adaptation in user interactions. In addition, the innovative fusion of technical skills, such as microchip structure optimization, with ethical and ecological considerations, such as waste minimization, makes this program a comprehensive proposition.
Immerse yourself in a training that integrates creativity with a deep focus on ethics and sustainability, applying Artificial Intelligence in the field of Design”
Module 1. Fundamentals of Artificial Intelligence
1.1. History of Artificial Intelligence
1.1.1. When Do We Start Talking About Artificial Intelligence?
1.1.2. References in Film
1.1.3. Importance of Artificial Intelligence
1.1.4. Technologies that Enable and Support Artificial Intelligence
1.2. Artificial Intelligence in Games
1.2.1. Game Theory
1.2.2. Minimax and Alpha-Beta Pruning
1.2.3. Simulation: Monte Carlo
1.3. Neural Networks
1.3.1. Biological Fundamentals
1.3.2. Computational Model
1.3.3. Supervised and Unsupervised Neural Networks
1.3.4. Simple Perceptron
1.3.5. Multilayer Perceptron
1.4. Genetic Algorithms
1.4.1. History
1.4.2. Biological Basis
1.4.3. Problem Coding
1.4.4. Generation of the Initial Population
1.4.5. Main Algorithm and Genetic Operators
1.4.6. Evaluation of Individuals: Fitness
1.5. Thesauri, Vocabularies, Taxonomies
1.5.1. Vocabulary
1.5.2. Taxonomy
1.5.3. Thesauri
1.5.4. Ontologies
1.5.5. Knowledge Representation Semantic Web
1.6. Semantic Web
1.6.1. Specifications RDF, RDFS and OWL
1.6.2. Inference/ Reasoning
1.6.3. Linked Data
1.7. Expert Systems and DSS
1.7.1. Expert Systems
1.7.2. Decision Support Systems
1.8. Chatbots and Virtual Assistants
1.8.1. Types of Assistants: Voice and Text-based Assistants
1.8.2. Fundamental Parts for the Development of an Assistant: Intents, Entities and Dialog Flow
1.8.3. Integrations: Web, Slack, WhatsApp, Facebook
1.8.4. Assistant Development Tools: Dialog Flow, Watson Assistant
1.9. AI Implementation Strategy
1.10. Future of Artificial Intelligence
1.10.1. Understand How to Detect Emotions Using Algorithms
1.10.2. Creation of a Personality: Language, Expressions and Content
1.10.3. Trends of Artificial Intelligence
1.10.4. Reflections
Module 2. Data Types and Data Life Cycle
2.1. Statistics
2.1.1. Statistics: Descriptive Statistics, Statistical Inferences
2.1.2. Population, Sample, Individual
2.1.3. Variables: Definition, Measurement Scales
2.2. Types of Data Statistics
2.2.1. According to Type
2.2.1.1. Quantitative: Continuous Data and Discrete Data
2.2.1.2. Qualitative: Binomial Data, Nominal Data and Ordinal Data
2.2.2. According to their Shape
2.2.2.1. Numeric
2.2.2.2. Text:
2.2.2.3. Logical
2.2.3. According to its Source
2.2.3.1. Primary
2.2.3.2. Secondary
2.3. Life Cycle of Data
2.3.1. Stages of the Cycle
2.3.2. Milestones of the Cycle
2.3.3. FAIR Principles
2.4. Initial Stages of the Cycle
2.4.1. Definition of Goals
2.4.2. Determination of Resource Requirements
2.4.3. Gantt Chart
2.4.4. Data Structure
2.5. Data Collection
2.5.1. Methodology of Data Collection
2.5.2. Data Collection Tools
2.5.3. Data Collection Channels
2.6. Data Cleaning
2.6.1. Phases of Data Cleansing
2.6.2. Data Quality
2.6.3. Data Manipulation (with R)
2.7. Data Analysis, Interpretation and Evaluation of Results
2.7.1. Statistical Measures
2.7.2. Relationship Indices
2.7.3. Data Mining
2.8. Data Warehouse (Datawarehouse)
2.8.1. Elements that Comprise it
2.8.2. Design
2.8.3. Aspects to Consider
2.9. Data Availability
2.9.1. Access
2.9.2. Uses
2.9.3. Security/Safety
2.10. Regulatory Aspects
2.10.1. Data Protection Law
2.10.2. Good Practices
2.10.3. Other Normative Aspects
Module 3. Data in Artificial Intelligence
3.1. Data Science
3.1.1. Data Science
3.1.2. Advanced Tools for Data Scientists
3.2. Data, Information and Knowledge
3.2.1. Data, Information and Knowledge
3.2.2. Types of Data
3.2.3. Data Sources
3.3. From Data to Information
3.3.1. Data Analysis
3.3.2. Types of Analysis
3.3.3. Extraction of Information from a Dataset
3.4. Extraction of Information Through Visualization
3.4.1. Visualization as an Analysis Tool
3.4.2. Visualization Methods
3.4.3. Visualization of a Data Set
3.5. Data Quality
3.5.1. Quality Data
3.5.2. Data Cleaning
3.5.3. Basic Data Pre-Processing
3.6. Dataset
3.6.1. Dataset Enrichment
3.6.2. The Curse of Dimensionality
3.6.3. Modification of Our Data Set
3.7. Unbalance
3.7.1. Classes of Unbalance
3.7.2. Unbalance Mitigation Techniques
3.7.3. Balancing a Dataset
3.8. Unsupervised Models
3.8.1. Unsupervised Model
3.8.2. Methods
3.8.3. Classification with Unsupervised Models
3.9. Supervised Models
3.9.1. Supervised Model
3.9.2. Methods
3.9.3. Classification with Supervised Models
3.10. Tools and Good Practices
3.10.1. Good Practices for Data Scientists
3.10.2. The Best Model
3.10.3. Useful Tools
Module 4. Data Mining. Selection, Pre-Processing and Transformation
4.1. Statistical Inference
4.1.1. Descriptive Statistics vs. Statistical Inference
4.1.2. Parametric Procedures
4.1.3. Non-Parametric Procedures
4.2. Exploratory Analysis
4.2.1. Descriptive Analysis
4.2.2. Visualization
4.2.3. Data Preparation
4.3. Data Preparation
4.3.1. Integration and Data Cleaning
4.3.2. Normalization of Data
4.3.3. Transforming Attributes
4.4. Missing Values
4.4.1. Treatment of Missing Values
4.4.2. Maximum Likelihood Imputation Methods
4.4.3. Missing Value Imputation Using Machine Learning
4.5. Noise in the Data
4.5.1. Noise Classes and Attributes
4.5.2. Noise Filtering
4.5.3. The Effect of Noise
4.6. The Curse of Dimensionality
4.6.1. Oversampling
4.6.2. Undersampling
4.6.3. Multidimensional Data Reduction
4.7. From Continuous to Discrete Attributes
4.7.1. Continuous Data Vs. Discreet Data
4.7.2. Discretization Process
4.8. The Data
4.8.1. Data Selection
4.8.2. Prospects and Selection Criteria
4.8.3. Selection Methods
4.9. Instance Selection
4.9.1. Methods for Instance Selection
4.9.2. Prototype Selection
4.9.3. Advanced Methods for Instance Selection
4.10. Data Pre-Processing in Big Data Environments
Module 5. Algorithm and Complexity in Artificial Intelligence
5.1. Introduction to Algorithm Design Strategies
5.1.1. Recursion
5.1.2. Divide and Conquer
5.1.3. Other Strategies
5.2. Efficiency and Analysis of Algorithms
5.2.1. Efficiency Measures
5.2.2. Measuring the Size of the Input
5.2.3. Measuring Execution Time
5.2.4. Worst, Best and Average Case
5.2.5. Asymptotic Notation
5.2.6. Criteria for Mathematical Analysis of Non-Recursive Algorithms
5.2.7. Mathematical Analysis of Recursive Algorithms
5.2.8. Empirical Analysis of Algorithms
5.3. Sorting Algorithms
5.3.1. Concept of Sorting
5.3.2. Bubble Sorting
5.3.3. Sorting by Selection
5.3.4. Sorting by Insertion
5.3.5. Merge Sort
5.3.6. Quick Sorting (Quick_Sort)
5.4. Algorithms with Trees
5.4.1. Tree Concept
5.4.2. Binary Trees
5.4.3. Tree Paths
5.4.4. Representing Expressions
5.4.5. Ordered Binary Trees
5.4.6. Balanced Binary Trees
5.5. Algorithms Using Heaps
5.5.1. Heaps
5.5.2. The Heapsort Algorithm
5.5.3. Priority Queues
5.6. Graph Algorithms
5.6.1. Representation
5.6.2. Traversal in Width
5.6.3. Depth Travel
5.6.4. Topological Sorting
5.7. Greedy Algorithms
5.7.1. Greedy Strategy
5.7.2. Elements of the Greedy Strategy
5.7.3. Currency Exchange
5.7.4. Traveler’s Problem
5.7.5. Backpack Problem
5.8. Minimal Path Finding
5.8.1. The Minimum Path Problem
5.8.2. Negative Arcs and Cycles
5.8.3. Dijkstra's Algorithm
5.9. Greedy Algorithms on Graphs
5.9.1. The Minimum Covering Tree
5.9.2. Prim's Algorithm
5.9.3. Kruskal’s Algorithm
5.9.4. Complexity Analysis
5.10. Backtracking
5.10.1. Backtracking
5.10.2. Alternative Techniques
Module 6. Intelligent Systems
6.1. Agent Theory
6.1.1. Concept History
6.1.2. Agent Definition
6.1.3. Agents in Artificial Intelligence
6.1.4. Agents in Software Engineering
6.2. Agent Architectures
6.2.1. The Reasoning Process of an Agent
6.2.2. Reactive Agents
6.2.3. Deductive Agents
6.2.4. Hybrid Agents
6.2.5. Comparison
6.3. Information and Knowledge
6.3.1. Difference between Data, Information and Knowledge
6.3.2. Data Quality Assessment
6.3.3. Data Collection Methods
6.3.4. Information Acquisition Methods
6.3.5. Knowledge Acquisition Methods
6.4. Knowledge Representation
6.4.1. The Importance of Knowledge Representation
6.4.2. Definition of Knowledge Representation According to Roles
6.4.3. Knowledge Representation Features
6.5. Ontologies
6.5.1. Introduction to Metadata
6.5.2. Philosophical Concept of Ontology
6.5.3. Computing Concept of Ontology
6.5.4. Domain Ontologies and Higher-Level Ontologies
6.5.5. How to Build an Ontology?
6.6. Ontology Languages and Ontology Creation Software
6.6.1. Triple RDF, Turtle and N
6.6.2. RDF Schema
6.6.3. OWL
6.6.4. SPARQL
6.6.5. Introduction to Ontology Creation Tools
6.6.6. Installing and Using Protégé
6.7. Semantic Web
6.7.1. Current and Future Status of the Semantic Web
6.7.2. Semantic Web Applications
6.8. Other Knowledge Representation Models
6.8.1. Vocabulary
6.8.2. Global Vision
6.8.3. Taxonomy
6.8.4. Thesauri
6.8.5. Folksonomy
6.8.6. Comparison
6.8.7. Mind Maps
6.9. Knowledge Representation Assessment and Integration
6.9.1. Zero-Order Logic
6.9.2. First-Order Logic
6.9.3. Descriptive Logic
6.9.4. Relationship between Different Types of Logic
6.9.5. Prolog: Programming Based on First-Order Logic
6.10. Semantic Reasoners, Knowledge-Based Systems and Expert Systems
6.10.1. Concept of Reasoner
6.10.2. Reasoner Applications
6.10.3. Knowledge-Based Systems
6.10.4. MYCIN: History of Expert Systems
6.10.5. Expert Systems Elements and Architecture
6.10.6. Creating Expert Systems
Module 7. Machine Learning and Data Mining
7.1. Introduction to Knowledge Discovery Processes and Basic Concepts of Machine Learning
7.1.1. Key Concepts of Knowledge Discovery Processes
7.1.2. Historical Perspective of Knowledge Discovery Processes
7.1.3. Stages of the Knowledge Discovery Processes
7.1.4. Techniques Used in Knowledge Discovery Processes
7.1.5. Characteristics of Good Machine Learning Models
7.1.6. Types of Machine Learning Information
7.1.7. Basic Learning Concepts
7.1.8. Basic Concepts of Unsupervised Learning
7.2. Data Exploration and Pre-processing
7.2.1. Data Processing
7.2.2. Data Processing in the Data Analysis Flow
7.2.3. Types of Data
7.2.4. Data Transformations
7.2.5. Visualization and Exploration of Continuous Variables
7.2.6. Visualization and Exploration of Categorical Variables
7.2.7. Correlation Measures
7.2.8. Most Common Graphic Representations
7.2.9. Introduction to Multivariate Analysis and Dimensionality Reduction
7.3. Decision Trees
7.3.1. ID Algorithm
7.3.2. Algorithm C
7.3.3. Overtraining and Pruning
7.3.4. Analysis of Results
7.4. Evaluation of Classifiers
7.4.1. Confusion Matrixes
7.4.2. Numerical Evaluation Matrixes
7.4.3. Kappa Statistic
7.4.4. ROC Curves
7.5. Classification Rules
7.5.1. Rule Evaluation Measures
7.5.2. Introduction to Graphic Representation
7.5.3. Sequential Overlay Algorithm
7.6. Neural Networks
7.6.1. Basic Concepts
7.6.2. Simple Neural Networks
7.6.3. Backpropagation Algorithm
7.6.4. Introduction to Recurrent Neural Networks
7.7. Bayesian Methods
7.7.1. Basic Probability Concepts
7.7.2. Bayes' Theorem
7.7.3. Naive Bayes
7.7.4. Introduction to Bayesian Networks
7.8. Regression and Continuous Response Models
7.8.1. Simple Linear Regression
7.8.2. Multiple Linear Regression
7.8.3. Logistic Regression
7.8.4. Regression Trees
7.8.5. Introduction to Support Vector Machines (SVM)
7.8.6. Goodness-of-Fit Measures
7.9. Clustering
7.9.1. Basic Concepts
7.9.2. Hierarchical Clustering
7.9.3. Probabilistic Methods
7.9.4. EM Algorithm
7.9.5. B-Cubed Method
7.9.6. Implicit Methods
7.10. Text Mining and Natural Language Processing (NLP)
7.10.1. Basic Concepts
7.10.2. Corpus Creation
7.10.3. Descriptive Analysis
7.10.4. Introduction to Feelings Analysis
Module 8. Neural networks, the basis of Deep Learning
8.1. Deep Learning
8.1.1. Types of Deep Learning
8.1.2. Applications of Deep Learning
8.1.3. Advantages and Disadvantages of Deep Learning
8.2. Surgery
8.2.1. Sum
8.2.2. Product
8.2.3. Transfer
8.3. Layers
8.3.1. Input Layer
8.3.2. Cloak
8.3.3. Output Layer
8.4. Layer Bonding and Operations
8.4.1. Architecture Design
8.4.2. Connection between Layers
8.4.3. Forward Propagation
8.5. Construction of the First Neural Network
8.5.1. Network Design
8.5.2. Establish the Weights
8.5.3. Network Training
8.6. Trainer and Optimizer
8.6.1. Optimizer Selection
8.6.2. Establishment of a Loss Function
8.6.3. Establishing a Metric
8.7. Application of the Principles of Neural Networks
8.7.1. Activation Functions
8.7.2. Backward Propagation
8.7.3. Parameter Adjustment
8.8. From Biological to Artificial Neurons
8.8.1. Functioning of a Biological Neuron
8.8.2. Transfer of Knowledge to Artificial Neurons
8.8.3. Establish Relations between the Two
8.9. Implementation of MLP (Multilayer Perceptron) with Keras
8.9.1. Definition of the Network Structure
8.9.2. Model Compilation
8.9.3. Model Training
8.10. Fine tuning Hyperparameters of Neural Networks
8.10.1. Selection of the Activation Function
8.10.2. Setting the Learning Rate
8.10.3. Adjustment of Weights
Module 9. Deep Neural Networks Training
9.1. Gradient Problems
9.1.1. Gradient Optimization Techniques
9.1.2. Stochastic Gradients
9.1.3. Weight Initialization Techniques
9.2. Reuse of Pre-Trained Layers
9.2.1. Learning Transfer Training
9.2.2. Feature Extraction
9.2.3. Deep Learning
9.3. Optimizers
9.3.1. Stochastic Gradient Descent Optimizers
9.3.2. Optimizers Adam and RMSprop
9.3.3. Moment Optimizers
9.4. Learning Rate Programming
9.4.1. Automatic Learning Rate Control
9.4.2. Learning Cycles
9.4.3. Smoothing Terms
9.5. Overfitting
9.5.1. Cross Validation
9.5.2. Regularization
9.5.3. Evaluation Metrics
9.6. Practical Guidelines
9.6.1. Model Design
9.6.2. Selection of Metrics and Evaluation Parameters
9.6.3. Hypothesis Testing
9.7. Transfer Learning
9.7.1. Learning Transfer Training
9.7.2. Feature Extraction
9.7.3. Deep Learning
9.8. Data Augmentation
9.8.1. Image Transformations
9.8.2. Synthetic Data Generation
9.8.3. Text Transformation
9.9. Practical Application of Transfer Learning
9.9.1. Learning Transfer Training
9.9.2. Feature Extraction
9.9.3. Deep Learning
9.10. Regularization
9.10.1. L and L
9.10.2. Regularization by Maximum Entropy
9.10.3. Dropout
Module 10. Model Customization and Training with TensorFlow
10.1. TensorFlow
10.1.1. Use of the TensorFlow Library
10.1.2. Model Training with TensorFlow
10.1.3. Operations with Graphics in TensorFlow
10.2. TensorFlow and NumPy
10.2.1. NumPy Computing Environment for TensorFlow
10.2.2. Using NumPyArrays with TensorFlow
10.2.3. NumPy Operations for TensorFlowGraphics
10.3. Model Customization and Training Algorithms
10.3.1. Building Custom Models with TensorFlow
10.3.2. Management of Training Parameters
10.3.3. Use of Optimization Techniques for Training
10.4. TensorFlow Features and Graphics
10.4.1. Functions with TensorFlow
10.4.2. Use of Graphs for Model Training
10.4.3. Optimization of Graphs with TensorFlow Operations
10.5. Loading and Preprocessing Data with TensorFlow
10.5.1. Loading of Datasets with TensorFlow
10.5.2. Preprocessing Data with TensorFlow
10.5.3. Using TensorFlow Tools for Data Manipulation
10.6. The API tfdata
10.6.1. Using the tfdataAPI for Data Processing
10.6.2. Construction of Data Streams with tfdata
10.6.3. Using the tfdataAPI for Model Training
10.7. The TFRecord Format
10.7.1. Using the TFRecord API for Data Serialization
10.7.2. TFRecord Files Upload with TensorFlow
10.7.3. Using TFRecordFiles for Model Training
10.8. Keras Preprocessing Layers
10.8.1. Using the Keras Preprocessing API
10.8.2. Preprocessing pipelined Construction with Keras
10.8.3. Using the Keras Preprocessing API for Model Training
10.9. The TensorFlow Datasets Project
10.9.1. Using TensorFlow Datasets for Data Loading
10.9.2. Preprocessing Data with TensorFlow Datasets
10.9.3. Using TensorFlow Datasets for Model Training
10.10. Building a Deep Learning App with TensorFlow
10.10.1. Practical Applications
10.10.2. Building a Deep Learning App with TensorFlow
10.10.3. Model Training with TensorFlow
10.10.4. Use of the Application for the Prediction of Results
Module 11. Deep Computer Vision with Convolutional Neural Networks
11.1. The Visual Cortex Architecture
11.1.1. Functions of the Visual Cortex
11.1.2. Theories of Computational Vision
11.1.3. Models of Image Processing
11.2. Convolutional Layers
11.2.1. Reuse of Weights in Convolution
11.2.2. Convolution D
11.2.3. Activation Functions
11.3. Grouping Layers and Implementation of Grouping Layers with Keras
11.3.1. Pooling and Striding
11.3.2. Flattening
11.3.3. Types of Pooling
11.4. CNN Architecture
11.4.1. VGG Architecture
11.4.2. AlexNet Architecture
11.4.3. Architecture ResNet
11.5. Implementing a CNN ResNet using Keras
11.5.1. Weight Initialization
11.5.2. Input Layer Definition
11.5.3. Output Definition
11.6. Use of Pre-trained Keras Models
11.6.1. Characteristics of Pre-trained Models
11.6.2. Uses of Pre-trained Models
11.6.3. Advantages of Pre-trained Models
11.7. Pre-trained Models for Transfer Learning
11.7.1. Transfer Learning
11.7.2. Transfer Learning Process
11.7.3. Advantages of Transfer Learning
11.8. Deep Computer Vision Classification and Localization
11.8.1. Image Classification
11.8.2. Localization of Objects in Images
11.8.3. Object Detection
11.9. Object Detection and Object Tracking
11.9.1. Object Detection Methods
11.9.2. Object Tracking Algorithms
11.9.3. Tracking and Localization Techniques
11.10. Semantic Segmentation
11.10.1. Deep Learning for Semantic Segmentation
11.10.1. Edge Detection
11.10.1. Rule-based Segmentation Methods
Module 12. Natural Language Processing (NLP) with Natural Recurrent Networks (NNN) and Attention
12.1. Text Generation using RNN
12.1.1. Training an RNN for Text Generation
12.1.2. Natural Language Generation with RNN
12.1.3. Text Generation Applications with RNN
12.2. Training Data Set Creation
12.2.1. Preparation of the Data for Training an RNN
12.2.2. Storage of the Training Dataset
12.2.3. Data Cleaning and Transformation
12.2.4. Sentiment Analysis
12.3. Classification of Opinions with RNN
12.3.1. Detection of Themes in Comments
12.3.2. Sentiment Analysis with Deep Learning Algorithms
12.4. Encoder-decoder Network for Neural Machine Translation
12.4.1. Training an RNN for Machine Translation
12.4.2. Use of an Encoder-decoder Network for Machine Translation
12.4.3. Improving the Accuracy of Machine Translation with RNNs
12.5. Attention Mechanisms
12.5.1. Application of Care Mechanisms in RNN
12.5.2. Use of Care Mechanisms to Improve the Accuracy of the Models
12.5.3. Advantages of Attention Mechanisms in Neural Networks
12.6. Transformers Models
12.6.1. Using TransformersModels for Natural Language Processing
12.6.2. Application of Transformers Models for Vision
12.6.3. Advantages of Transformers Models
12.7. Transformers for Vision
12.7.1. Use of Transformers Models for Vision
12.7.2. Image Data Preprocessing
12.7.3. Training a TransformersModel for Vision
12.8. Hugging Face’s Transformers Bookstore
12.8.1. Using the Hugging Face's TransformersLibrary
12.8.2. Application of the Hugging Face Transformers Library
12.8.3. Advantages of the Hugging Face Transformers library
12.9. Other Transformers Libraries. Comparison
12.9.1. Comparison between Different TransformersLibraries
12.9.2. Use of the Other Transformers Libraries
12.9.3. Advantages of the Other Transformers Libraries
12.10. Development of an NLP Application with RNN and Attention. Practical Applications
12.10.1. Development of a Natural Language Processing Application with RNN and Attention
12.10.2. Use of RNN, Attention Mechanisms and Transformers Models in the Application
12.10.3. Evaluation of the Practical Application
Module 13. Autoencoders, GANs and Diffusion Models
13.1. Representation of Efficient Data
13.1.1. Dimensionality Reduction
13.1.2. Deep Learning
13.1.3. Compact Representations
13.2. PCA Realization with an Incomplete Linear Automatic Encoder
13.2.1. Training Process
13.2.2. Implementation in Python
13.2.3. Use of Test Data
13.3. Stacked Automatic Encoders
13.3.1. Deep Neural Networks
13.3.2. Construction of Coding Architectures
13.3.3. Use of Regularization
13.4. Convolutional Autoencoders
13.4.1. Design of Convolutional Models
13.4.2. Convolutional Model Training
13.4.3. Results Evaluation
13.5. Automatic Encoder Denoising
13.5.1. Application of Filters
13.5.2. Design of Coding Models
13.5.3. Use of Regularization Techniques
13.6. Sparse Automatic Encoders
13.6.1. Increasing Coding Efficiency
13.6.2. Minimizing the Number of Parameters
13.6.3. Using Regularization Techniques
13.7. Variational Automatic Encoders
13.7.1. Use of Variational Optimization
13.7.2. Unsupervised Deep Learning
13.7.3. Deep Latent Representations
13.8. Generation of Fashion MNIST Images
13.8.1. Pattern Recognition
13.8.2. Image Generation
13.8.3. Deep Neural Networks Training
13.9. Generative Adversarial Networks and Diffusion Models
13.9.1. Content Generation from Images
13.9.2. Modeling of Data Distributions
13.9.3. Use of Adversarial Networks
13.10. Model Implementation
13.10.1. Practical Application
13.10.2. Implementation of the Models
13.10.3. Use of Real Data
13.10.4. Results Evaluation
Module 14. Bio-Inspired Computing
14.1. Introduction to Bio-Inspired Computing
14.1.1. Introduction to Bio-Inspired Computing
14.2. Social Adaptation Algorithms
14.2.1. Bio-Inspired Computation Based on Ant Colonies
14.2.2. Variants of Ant Colony Algorithms
14.2.3. Particle Cloud Computing
14.3. Genetic Algorithms
14.3.1. General Structure
14.3.2. Implementations of the Major Operators
14.4. Space Exploration-Exploitation Strategies for Genetic Algorithms
14.4.1. CHC Algorithm
14.4.2. Multimodal Problems
14.5. Evolutionary Computing Models (I)
14.5.1. Evolutionary Strategies
14.5.2. Evolutionary Programming
14.5.3. Algorithms Based on Differential Evolution
14.6. Evolutionary Computation Models (II)
14.6.1. Evolutionary Models Based on Estimation of Distributions (EDA)
14.6.2. Genetic Programming
14.7. Evolutionary Programming Applied to Learning Problems
14.7.1. Rules-Based Learning
14.7.2. Evolutionary Methods in Instance Selection Problems
14.8. Multi-Objective Problems
14.8.1. Concept of Dominance
14.8.2. Application of Evolutionary Algorithms to Multi-Objective Problems
14.9. Neural Networks (I)
14.9.1. Introduction to Neural Networks
14.9.2. Practical Example with Neural Networks
14.10. Neural Networks (II)
14.10.1. Use Cases of Neural Networks in Medical Research
14.10.2. Use Cases of Neural Networks in Economics
14.10.3. Use Cases of Neural Networks in Artificial Vision
Module 15. Artificial Intelligence: Strategies and Applications
15.1. Financial Services
15.1.1. The Implications of Artificial Intelligence (AI) in Financial Services. Opportunities and Challenges
15.1.2. Case Uses
15.1.3. Potential Risks Related to the Use of AI
15.1.4. Potential Future Developments/uses of AI
15.2. Implications of Artificial Intelligence in the Healthcare Service
15.2.1. Implications of AI in the Healthcare Sector. Opportunities and Challenges
15.2.2. Case Uses
15.3. Risks Related to the Use of AI in the Health Service
15.3.1. Potential Risks Related to the Use of AI
15.3.2. Potential Future Developments/uses of AI
15.4. Retail
15.4.1. Implications of AI in the Retail. Opportunities and Challenges
15.4.2. Case Uses
15.4.3. Potential Risks Related to the Use of AI
15.4.4. Potential Future Developments/uses of AI
15.5. Industry
15.5.1. Implications of AI in Industry. Opportunities and Challenges
15.5.2. Case Uses
15.6. Potential Risks Related to the Use of AI in Industry
15.6.1. Case Uses
15.6.2. Potential Risks Related to the Use of AI
15.6.3. Potential Future Developments/uses of AI
15.7. Public Administration
15.7.1. AI Implications for Public Administration. Opportunities and Challenges
15.7.2. Case Uses
15.7.3. Potential Risks Related to the Use of AI
15.7.4. Potential Future Developments/uses of AI
15.8. Educational
15.8.1. AI Implications for Education. Opportunities and Challenges
15.8.2. Case Uses
15.8.3. Potential Risks Related to the Use of AI
15.8.4. Potential Future Developments/uses of AI
15.9. Forestry and Agriculture
15.9.1. Implications of AI in Forestry and Agriculture. Opportunities and Challenges
15.9.2. Case Uses
15.9.3. Potential Risks Related to the Use of AI
15.9.4. Potential Future Developments/uses of AI
15.10. Human Resources
15.10.1. Implications of AI for Human Resources Opportunities and Challenges
15.10.2. Case Uses
15.10.3. Potential Risks Related to the Use of AI
15.10.4. Potential Future Developments/uses of AI
Module 16. Practical Applications of Artificial Intelligence in Design
16.1. Automatic Image Generation in Graphic Design
16.1.1. Fundamental Concepts of Image Generation
16.1.2. Tools and Frameworks for Automatic Graphic Generation
16.1.3. Social and Cultural Impact of Generative Design
16.1.4. Current Trends in the Field and Future Developments and Applications
16.2. Dynamic Personalization of User Interfaces Using AI
16.2.1. UI/UX Personalization Principles
16.2.2. Recommendation Algorithms in UI Customization
16.2.3. User Experience and Continuous Feedback
16.2.4. Practical Implementation in Real Applications
16.3. Generative Design: Applications in Industry and Art
16.3.1. Fundamentals of Generative Design
16.3.2. Generative Design in Industry
16.3.3. Generative Design in Contemporary Art
16.3.4. Challenges and Future Advances in Generative Design
16.4. Automatic Creation of Editorial Layouts with Algorithms
16.4.1. Principles of Automatic Editorial Layout
16.4.2. Content Distribution Algorithms
16.4.3. Optimization of Spaces and Proportions in Editorial Design
16.4.4. Automation of the Revision and Adjustment Process
16.5. Procedural Generation of Content in Videogames
16.5.1. Introduction to Procedural Generation in Videogames
16.5.2. Algorithms for the Automatic Creation of Levels and Environments
16.5.3. Procedural Narrative and Branching in Videogames
16.5.4. Impact of Procedural Generation on the Player Experience
16.6. Pattern Recognition in Logos with Machine Learning
16.6.1. Fundamentals of Pattern Recognition in Graphic Design
16.6.2. Implementation of Machine Learning Models for Logo Identification
16.6.3. Practical Applications in Graphic Design
16.6.4. Legal and Ethical Considerations in Logo Recognition
16.7. Optimization of Colors and Compositions with AI
16.7.1. Color Psychology and Visual Composition
16.7.2. Color Optimization Algorithms in Graphic Design
16.7.3. Automatic Composition of Visual Elements
16.7.4. Evaluation of the Impact of Automatic Optimization on User Perception
16.8. Predictive Analysis of Visual Trends in Design
16.8.1. Data Collection and Current Trends
16.8.2. Machine Learning Models for Trend Prediction
16.8.3. Implementation of Proactive Design Strategies
16.8.4. Principles in the Use of Data and Predictions in Design
16.9. AI-assisted Collaboration in Design Teams
16.9.1. Human-IA Collaboration in Design Projects
16.9.2. Platforms and Tools for AI-assisted Collaboration
16.9.3. Best Practices in AI-assisted Technology Integration
16.9.4. Future Perspectives on Human-AI Collaboration in Design
16.10. Strategies for the Successful Incorporation of AI in Design
16.10.1. Identification of AI-solvable Design Needs
16.10.2. Evaluation of Available Platforms and Tools
16.10.3. Effective Integration in Design Projects
16.10.4. Continuous Optimization and Adaptability
Module 17. Design-User Interaction and AI
17.1. Behavior-Based Design Contextual Suggestions
17.1.1. Understanding User Behavior in Design
17.1.2. AI-based Contextual Suggestion Systems
17.1.3. Strategies to Ensure User Transparency and Consent
17.1.4. Trends and Potential Improvements in Behavioral Personalization
17.2. Predictive Analysis of User Interactions
17.2.1. Importance of Predictive Analytics in User-Design Interactions
17.2.2. Machine Learning Models for Predicting User Behavior
17.2.3. Integration of Predictive Analytics in User Interface Design
17.2.4. Challenges and Dilemmas in Predictive Analytics
17.3. Adaptive Design to Different Devices with AI
17.3.1. Device Adaptive Design Principles
17.3.2. Content Adaptation Algorithms
17.3.3. Interface Optimization for Mobile and Desktop Experiences
17.3.4. Future Developments in Adaptive Design with Emerging Technologies
17.4. Automatic Generation of Characters and Enemies in Video Games
17.4.1. The need for Automatic Generation in the Development of Videogames
17.4.2. Algorithms for Character and Enemy Generation
17.4.3. Customization and Adaptability in Automatically Generated Characters
17.4.4. Development Experiences: Challenges and Lessons Learned
17.5. AI Improvement in Game Characters
17.5.1. Importance of Artificial Intelligence in Video Game Characters
17.5.2. Algorithms to Improve the Behavior of Characters
17.5.3. Continuous Adaptation and Learning of AI in Games
17.5.4. Technical and Creative Challenges in Character AI Enhancement
17.6. Custom Design in the Industry: Challenges and Opportunities
17.6.1. Transformation of Industrial Design with Customization
17.6.2. Enabling Technologies for Customized Design
17.6.3. Challenges in Implementing Customized Design at Scale
17.6.4. Opportunities for Innovation and Competitive Differentiation
17.7. Design for Sustainability through AI
17.7.1. Life Cycle Analysis and Traceability with Artificial Intelligence
17.7.2. Optimization of Recyclable Materials
17.7.3. Improvement of Sustainable Processes
17.7.4. Development of Practical Strategies and Projects
17.8. Integration of Virtual Assistants in Design Interfaces
17.8.1. Role of Virtual Assistants in Interactive Design
17.8.2. Development of Virtual Assistants Specialized in Design
17.8.3. Natural Interaction with Virtual Assistants in Design Projects
17.8.4. Implementation Challenges and Continuous Improvement
17.9. Continuous User Experience Analysis for Improvement
17.9.1. Cycle of Continuous Improvement in Interaction Design
17.9.2. Tools and Metrics for Continuous Analysis
17.9.3. Interaction and Adaptation in User Experience
17.9.4. Ensuring Privacy and Transparency in Handling Sensitive Data
17.10. Application of AI Techniques to Improve Usability
17.10.1. Intersection of AI and Usability
17.10.2. Sentiment and User Experience (UX) Analysis
17.10.3. Dynamic Interface Personalization
17.10.4. Workflow and Navigation Optimization
Module 18. Innovation in Design and AI Processes
18.1. Optimization of Manufacturing Processes with AI Simulations
18.1.1. Introduction to Manufacturing Process Optimization
18.1.2. AI Simulations for Production Optimization
18.1.3. Technical and Operational Challenges in the Implementation of AI Simulations
18.1.4. Future Perspectives: Advances in Process Optimization with AI
18.2. Virtual Prototyping: Challenges and Benefits
18.2.1. Importance of Virtual Prototyping in Design
18.2.2. Tools and Technologies for Virtual Prototyping
18.2.3. Challenges in Virtual Prototyping and Strategies for Overcoming them
18.2.4. Impact on Design Innovation and Agility
18.3. Generative Design: Applications in Industry and Artistic Creation
18.3.1. Architecture and Urban Planning
18.3.2. Fashion and Textile Design
18.3.3. Design of Materials and Textures
18.3.4. Automation in Graphic Design
18.4. Materials and Performance Analysis using Artificial Intelligence
18.4.1. Importance of Materials and Performance Analysis in Design
18.4.2. Artificial Intelligence Algorithms for Materials Analysis
18.4.3. Impact on Design Efficiency and Sustainability
18.4.4. Implementation Challenges and Future Applications
18.5. Mass Customization in Industrial Production
18.5.1. Transforming Production through Mass Customization
18.5.2. Enabling Technologies for Mass Customization
18.5.3. Logistical and Scale Challenges of Mass Customization
18.5.4. Economic Impact and Innovation Opportunities
18.6. Artificial Intelligence-assisted Design Tools
18.6.1. Design Aided Design by Gan Generation ( Generative Adversarial Networks)
18.6.2. Collective Idea Generation
18.6.3. Context-aware Generation
18.6.4. Exploration of Non-linear Creative Dimensions
18.7. Human-robot Collaborative Design in Innovative Projects
18.7.1. Integration of Robots in Innovative Design Projects
18.7.2. Tools and Platforms for Human-Robot Collaboration
18.7.3. Challenges in the Integration of Robots in Creative Projects
18.7.4. Future Perspectives in Collaborative Design with Emerging Technologies
18.8. Predictive Maintenance of Products: AI Approach
18.8.1. Importance of Predictive Maintenance in Product Life Extension
18.8.2. Machine Learning Models for Predictive Maintenance
18.8.3. Practical Implementation in Various Industries
18.8.4. Evaluation of the Accuracy and Effectiveness of these Models in Industrial Environments
18.9. Automatic Generation of Typefaces and Visual Styles
18.9.1. Basics of Automatic Generation in Typeface Design
18.9.2. Practical Applications in Graphic Design and Visual Communication
18.9.3. AI-assisted Collaborative Design in the Creation of Typefaces
18.9.4. Exploration of Automatic Styles and Trends
18.10. IoT Integration to Monitor Products in Real Time
18.10.1. Transformation with IoT Integration in Product Design
18.10.2. Sensors and IoT Devices for Real-Time Monitoring
18.10.3. Data Analysis and IoT-based Decision Making
18.10.4. Implementation Challenges and Future Applications of IoT in Design
Module 19. Technologies Applied to Design and AI
19.1. Integration of Virtual Assistants in Design Interfaces
19.1.1. Role of Virtual Assistants in Interactive Design
19.1.2. Development of Virtual Assistants Specialized in Design
19.1.3. Natural Interaction with Virtual Assistants in Design Projects
19.1.4. Implementation Challenges and Continuous Improvement
19.2. Automatic visual error detection and correction with AI
19.2.1. Importance of Automatic Visual Error Detection and Correction
19.2.2. Algorithms and Models for Visual Error Detection
19.2.3. Automatic Correction Tools in Visual Design
19.2.4. Challenges in Automatic Error Detection and Correction and Strategies to Overcome them
19.3. AI Tools for Usability Evaluation of Interface Designs
19.3.1. Analysis of Interaction Data with Machine Learning Models
19.3.2. Automated Report Generation and Recommendations
19.3.3. Virtual User Simulations for Usability Testing
19.3.4. Conversational Interface for User Feedback
19.4. Optimization of Editorial Workflows with Algorithms
19.4.1. Importance of Optimizing Editorial Workflows
19.4.2. Algorithms for Editorial Automation and Optimization
19.4.3. Tools and Technologies for Editorial Optimization
19.4.4. Challenges in Implementation and Continuous Improvement in Editorial Workflows
19.5. Realistic Simulations in Video Game Design
19.5.1. Importance of Realistic Simulations in the Video Game Industry
19.5.2. Modeling and Simulation of Realistic Elements in Video Games
19.5.3. Technologies and Tools for Realistic Simulations in Videogames
19.5.4. Technical and Creative Challenges in Realistic Video Game Simulations
19.6. Automatic Generation of Multimedia Content in Editorial Design
19.6.1. Transformation with Automatic Multimedia Content Generation
19.6.2. Algorithms and Models for Automatic Multimedia Content Generation
19.6.3. Practical Applications in Publishing Projects
19.6.4. Challenges and Future Trends in the Automatic Generation of Multimedia Content
19.7. Adaptive and Predictive Design based on User Data
19.7.1. Importance of Adaptive and Predictive Design in User Experience
19.7.2. Collection and Analysis of User Data for Adaptive Design
19.7.3. Algorithms for Adaptive and Predictive Design
19.7.4. Integration of Adaptive Design in Platforms and Applications
19.8. Integration of Algorithms in the Improvement of Usability
19.8.1. Segmentation and Behavioral Patterns
19.8.2. Detection of Usability Problems
19.8.3. Adaptability to Changes in User Preferences
19.8.4. Automated a/b Testing and Analysis of Results
19.9. Continuous Analysis of User Experience for Iterative Improvements
19.9.1. Importance of Continuous Feedback in Product and Service Evolution
19.9.2. Tools and Metrics for Continuous Analysis
19.9.3. Case Studies Demonstrating Substantial Improvements Achieved through this Approach
19.9.4. Handling of Sensitive Data
19.10. AI-assisted Collaboration in Editorial Teams
19.10.1. Transformation of AI-assisted Collaboration in Editorial Teams
19.10.2. Tools and Platforms for AI-assisted Collaboration
19.10.3. Development of Virtual Assistants Specialized in Editing
19.10.4. Challenges in the Implementation and Future Applications of AI-assisted Collaboration
Module 20. Ethics and Environment in Design and AI
20.1. Environmental Impact in Industrial Design: Ethical Approach
20.1.1. Environmental Awareness in Industrial Design
20.1.2. Life Cycle Assessment and Sustainable Design
20.1.3. Ethical Challenges in Design Decisions with Environmental Impact
20.1.4. Sustainable Innovations and Future Trends
20.2. Improving Visual Accessibility in Graphic Design with Responsibility
20.2.1. Visual Accessibility as an Ethical Priority in Graphic Design
20.2.2. Tools and Practices for the Improvement of Visual Accessibility
20.2.3. Ethical Challenges in the Implementation of Visual Accessibility
20.2.4. Professional Responsibility and Future Improvements in Visual Accessibility
20.3. Waste Reduction in the Design Process: Sustainable Challenges
20.3.1. Importance of Waste Reduction in Design
20.3.2. Strategies for Waste Reduction at Different Stages of Design
20.3.3. Ethical Challenges in Implementing Waste Reduction Practices
20.3.4. Corporate Commitments and Sustainable Certifications
20.4. Sentiment Analysis in Editorial Content Creation: Ethical Considerations
20.4.1. Analysis of Sentiment and Ethics in Editorial Content
20.4.2. Algorithms for Sentiment Analysis and Ethical Decisions
20.4.3. Impact on Public Opinion
20.4.4. Challenges in Sentiment Analysis and Future Implications
20.5. Integration of Emotion Recognition for Immersive Experiences
20.5.1. Ethics in the Integration of Emotion Recognition in Immersive Experiences
20.5.2. Emotion Recognition Technologies
20.5.3. Ethical Challenges in Creating Emotionally Aware Immersive Experiences
20.5.4. Future Perspectives and Ethics in the Development of Immersive Experiences
20.6. Ethics in Video Game Design: Implications and Decisions
20.6.1. Ethics and Responsibility in Videogame Design
20.6.2. Inclusion and Diversity in Video Games: Ethical Decisions
20.6.3. Microtransactions and Ethical Monetization in Videogames
20.6.4. Ethical Challenges in the Development of Narratives and Characters in Videogames
20.7. Responsible Design: Ethical and Environmental Considerations in the Industry
20.7.1. Ethical Approach to Responsible Design
20.7.2. Tools and Methods for Responsible Design
20.7.3. Ethical and Environmental Challenges in the Design Industry
20.7.4. Corporate Commitments and Certifications for Responsible Design
20.8. Ethics in the integration of AI in User Interfaces
20.8.1. Exploration of How Artificial Intelligence in User Interfaces Raises Ethical Challenges
20.8.2. Transparency and Explainability in AI Systems in User Interfaces
20.8.3. Ethical Challenges in the Collection and Use of User Interface Data
20.8.4. Future Perspectives on the Ethics of AI in User Interfaces
20.9. Sustainability in Design Process Innovation
20.9.1. Recognition of the Importance of Sustainability in the Innovation of Design Processes
20.9.2. Development of Sustainable Processes and Ethical Decision Making
20.9.3. Ethical Challenges in the Adoption of Innovative Technologies
20.9.4. Business Commitments and Sustainability Certifications in Design Processes
20.10. Ethical Aspects in the Application of Technologies in Design
20.10.1. Ethical Decisions in the Selection and Application of Design Technologies
20.10.2. Ethics in the Design of User Experiences with Advanced Technologies
20.10.3. Intersections of Ethics and Technologies in Design
20.10.4. Emerging Trends and the Role of Ethics in the Future Direction of Design with Advanced Technologies
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