University certificate
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Description
Learn how to play with luminosity in your three-dimensional modeling and digital sculptures thanks to this online training"
in Light Modeling is designed for the student to develop lighting techniques that will lead to more successful results in three-dimensional productions. Currently the use of these models is applied to multiple and diverse fields such as 3D printing, infoarchitecture, or animation and video game design.
The student will be able to delve into advanced concepts of lighting and photography in offline engines such as Arnold and V-Ray, as well as the post-production of renders to obtain a professional finish. In addition, students will learn advanced visualizations in realtime in Unity and Unreal, modeling in video game engines to create interactive scenographies and integrating projects in real spaces.
This is a postgraduate certificate in online format that facilitates the professional and personal conciliation with the acquisition of new knowledge. The degrees designed by TECH are directly accredited, which means that it is not necessary to complete a project or end-of-course work in order to obtain the degree. In addition, it has the support of a faculty made up of the best professionals in the field.
Train yourself with the best professionals in a growing sector that requires professionals versed in 3D modeling lighting"
This Light Modeling in postgraduate certificate contains the most comprehensive and up-to-date scientific program on the market. The most important features include:
- The development of case studies presented by experts in 3D Modeling and Digital Sculpture
- The graphic, schematic, and eminently practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Learn how to model in videogame engines to create interactive scenographies and integrate projects in real spaces with this postgraduate certificate"
The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.
Thanks to this degree you will be able to delve deeper into advanced concepts of lighting and photography in offline engines such as Arnold and V-Ray"
Take this degree in online mode and become an expert in light modeling in just 6 weeks"
Objectives
The purpose of this postgraduate certificate is to ensure that the graduate student is able to model, texture, illuminate and render accurately, using the best tools on the market for this purpose, as well as to efficiently use advanced global illumination techniques. All this will be achieved through the achievement of a study plan designed to progress and deepen the content in an autonomous way.
Efficiently employs the most advanced techniques in global illumination"
General Objectives
- Apply processes of modeling, texturing, lighting and rendering in a precise way
- Understand the need for a good topology at all levels of development and production
- Efficiently employ the advtanced techniques of global illumination
- Understand current systems in the film and video game industry to deliver great results
Specific Objectives
- Develop advanced lighting and photography concepts in offline engines such as Arnold and V-Ray, as well as post-production of renders to have professional finishes
- Deepen in advanced visualizations in realtime in Unity and Unreal
- Modeling in videogame engines to create interactive scenographies
- Integrate projects in real spaces
Apply yourself to illuminate with Arnold and V-Ray engines as a true expert with this postgraduate certificate"
Postgraduate Certificate in Light Modeling.
Light modeling is a process used in computer animation and visual effects production to create the illusion of lighting in a scene. In this process, algorithms and programming techniques are used to simulate and calculate reflected, absorbed and emitted light in a scene.
Light modeling is divided into three main stages: light generation, matter simulation and image rendering. In light generation, the light source in the scene, such as the sun or a lamp, is established and its position, intensity and color are determined. In matter simulation, the appearance of objects in the scene is modeled and their properties, such as opacity, brightness and texture, are set. These properties affect how light interacts with objects in the scene. Finally, in rendering, the final image is generated using the light and matter information, and a variety of effects, such as shadows and reflections, are applied.
Techniques used in light modeling.
Ray tracing: this algorithm tracks the path of light as it reflects and refracts in the scene, resulting in a very accurate and realistic image.
Radiosity: this algorithm is used to model indirect light in a scene, such as light bouncing off walls.
Shadow mapping: this technique simulates the shadow cast by objects in the scene and is used to create more realistic light and shadow effects.
Global illumination techniques: these techniques are used to simulate light reflecting off the atmosphere and other objects in the scene, and are used to create realistic lighting effects in outdoor environments.
Light modeling is a process used in computer animation and visual effects production to create the illusion of lighting in a scene. This process uses algorithms and programming techniques to simulate and calculate light and matter in a scene, and can achieve very realistic and detailed visual effects in film production, video games and other forms of digital media.