Description

Digital Sculpture is a basic element in the development of video games. Learn about the latest developments in this area and experience immediate career advancement" 

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The enormous boost that the video game industry has experienced in recent years has led to the need for highly specialized professionals in different fields. Thus, one of the most important is Digital Sculpture, which is responsible for the 3D modeling of scenarios, characters or different types of objects, devices and machines. This is a basic and absolutely essential area when creating a video game with 3D graphics.

For this reason, this professional master’s degree in Digital Sculpture offers students the most advanced knowledge in this sector, so that they can face present and future challenges with all the guarantees. In this degree, you will also be able to delve into issues such as baked organic textures, 3D design applied to llettering,, the use of software such as Blender, Unity or Marmoset, or organic modeling of nature and terrain, among others.

All this, through an online teaching methodology designed especially for working professionals, since it is adapted to their personal circumstances. In addition, this degree has a highly specialized teaching staff in Digital Sculpture and will transmit all its knowledge to the student, thanks to the numerous and varied multimedia learning resources present in this professional master’s degree. 

TECH's innovative methodological system allows you to choose the time and place to study this degree"

This professional master’s degree in Digital Sculpture contains the most complete and up-to-date scientific program on the market. The most important features include:

  • The development of case studies presented by experts in 3D Modeling and Digital Sculpture
  • The graphic, schematic, and eminently practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Its special emphasis on innovative methodologies
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
  • Access to content from any fixed or portable device with an Internet connection

Enroll and gain access to numerous professional opportunities thanks to the new knowledge you will develop in this degree"

The programs teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive training programmed to train in real situations.

This program is designed around Problem Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year. For this purpose, the student will be assisted by an innovative interactive video system created by renowned and experienced experts.

Master the specialized software in this area and delve into the use of tools such as Blender, Unity or Marmoset"

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Master the most innovative Digital Sculpture techniques thanks to this professional master’s degree"

Objectives

The main objective of this professional master’s degree in Digital Sculpture is to prepare the professional to handle and master all the necessary tools to work in video game projects performing all kinds of tasks related to 3D modeling. Thus, at the end of this program you will have all the competencies and skills necessary to work successfully in a large company in the video game industry.

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Know perfectly the Digital Sculpture tools needed to successfully develop video game projects thanks to this degree"  

General Objectives

  • Understand the need for a good topology at all levels of development and production
  • Knowledge of human and animal anatomy to apply it to modeling, texturing, lighting and rendering processes in an accurate way
  • Meet the demands in hair and clothing creation for video games, film, 3D printing, augmented and virtual reality
  • Handle modeling, texturing and lighting systems in virtual reality systems
  • Know the current systems of the film and video game industry to deliver great resultss

Specific Objectives

Module 1. Creation of Hard Surfaces and Rigid Surfaces

  • Use modeling by means of edit poly and splines
  • Advanced handling of organic sculpture
  • Creating infoarchitectures and integrating them into Lumion
  • Modeling scenographies using 3Ds Max and integrating them with ZBrush

Module 2. Texturing for Digital Sculpture

  • Using PBR texture and material maps
  • Use texturing modifiers
  • Apply map generating software
  • Create texture baked
  • Manage texturing to generate improvements in our modeling
  • Complex use of the import and export systems between programs
  • Advanced operation of Substance Painter

Module 3. Machine Creation

  • Create, characterize and model robots, vehicles and cyborgs
  • Handling internal modeling masks
  • Evolve robots, vehicles and cyborgs, through the passage of time and their decay by sculpting shapes and using Substance Painter
  • Adapt to biomimicry, science fiction or cartoon aesthetics
  • Create a lighting studio in Arnold
  • Handle rendering in photorealistic and non-photorealistic aesthetics
  • Launch wireframe rendering

Module 4. Humanoid

  • Handle and apply anatomy to human sculpture
  • Know the correct topology of models to be used in 3D animation, video games and 3D printing
  • Characterize and stylize humanized characters
  • Making manual retopologies with 3ds Max, Blender and ZBrush
  • Create groups of people and multiple objects
  • Use predefined and human base grids

Module 5. Hair, Clothes and Accessories 

  • Create modeled hair, low poly, high poly, , Fibermesh and Xgen in 3ds Max, ZBrush and Maya, for 3D printing, film and video games
  • Modeling and simulating cloth physics in 3ds Max and ZBrush
  • Deepening the Workflow between ZBrush and Marvelous
  • Using clothes and creating patterns in Marvelous Designer
  • Handle physical simulations and exports and imports in Marvelous Designer
  • Modeling, texturing, lighting and rendering of clothes, hair and accessories in Arnold

Module 6. Animals and Creatures

  • Handle and apply anatomy to animal sculpture
  • Apply the correct animal topology of models to be used in 3D animation, video games and 3D printing
  • Sculpting and texturing animal surfaces such as: feathers, scales, skins, fur and refinement of animal hair
  • Perform the evolution of animals and humans to fantastic animals, hybridizations and mechanical beings, shape sculpting and the use of Substance Painter
  • Handling photorealistic and non-photorealistic rendering of animals in Arnold

Module 7. Blender

  • Advanced Blender software development
  • Render in your Eevee and Cycles render engines
  • Delve into work processes within CGI
  • Transferring ZBrush and 3ds Max knowledge to Blender
  • Transferring creation processes from Blender to Maya and Cinema 4D

Module 8. Light Modeling

  • Develop advanced lighting and photography concepts in offline engines such as Arnold and Vray, as well as post-production of renders to have professional finishes
  • Deepen in advanced visualizations in realtime in Unity and Unreal
  • Modeling in videogame engines to create interactive scenographies
  • Integrate projects in real spaces

Module 9. Creation of Organic Soils and Environments 

  • Learn the different techniques of organic modeling and fractal systems for the generation of elements of nature and terrain, as well as the implementation of our own models and 3D scans
  • Deepen in the vegetation creation system and how to control it professionally in Unity and Unreal Engine
  • Create scenes with immersive VR experiences

Module 10. Applications of Modeling to 3D Printing, VR, AR and Photogrammetry

  • Using organic modeling for the preparation of models for 3D printing and milling
  • Generate 3D from models through photography and its treatment to integrate it in 3D printing, video games, cinema, etc
  • Sculpting in virtual reality in a free, creative and interactive way using Quill and its import into Arnold, Unreal and Unity
  • Visualization of work in real environments through augmented reality
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Enroll now and achieve all your professional goals”

Professional Master's Degree in Digital Sculpting

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The growing expansion of the video game industry in recent times has generated the need for expert and highly specialized professionals in various areas. Among them, Digital Sculpting stands as one of the most important, since it is responsible for performing the 3D modeling of objects, characters, scenarios and machines, resulting elementary in the creation of video games with three-dimensional graphics. And in it you can update with all the guarantees thanks to the Professional Master's Degree in Digital Sculpting.

Master with TECH the 3D Design applied to Lettering

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In order to prepare you to meet the present and future challenges of the sector, this Professional Master's Degree in Digital Sculpture will enhance your skills thanks to dynamic teaching resources. Thus, the degree addresses a wide variety of topics, such as 3D Design applied to Lettering, the Baked of organic textures, the handling of Software such as Blender, Unity or Marmoset or the organic modeling of nature and terrain, among other topics. But the best thing is that this Professional Master's Degree is taught exclusively online, so you can manage your own academic time. In this way, it is a program that is highly compatible with your personal and professional activities.