University certificate
The world's largest faculty of information technology”
Description
Games like Axie Infinity are revolutionizing the gaming world by using Blockchain and NFT technology in their structures. If you want to become an expert in this area, do not hesitate to take this program, it is the most complete on the market"
In 2003, that first virtual community called Second Life was just a prelude to what 20 years later would be the virtual gaming revolution: Blockchain and NFT technology. For this reason, and taking into account that these technologies are expected to continue to grow in the coming decades, the search for new programmers capable of integrating Blockchain and NFT technology in titles is already a fact by large companies such as SEGA, Square Enix and Zynga, among others.
Thereby, and taking into account that this is a sector in continuous expansion that requires for its management a specialized and specific knowledge, not only in terms of the technology involved in the Blockchain, but to its business application and DeFi services, TECH has prepared this complete degree.
It will explore the development of public blockchains and their application in the gaming industry, with special emphasis on the best tools to achieve secure and successful projects. In short, it is a program that combines to in a single and very complete intensive course, theoretical and practical, the specifications of Blockchain programming and its economy based on Crypto Gaming.
In this way, and in just 24 months of intensive online learning, the computer scientist will update their knowledge on issues such as the technologies involved in the security of Blockchain cyberspace, the most commonly used platforms in each case or the design of Blockchain architectures, among others. A unique opportunity to learn all about a growing industry with the academic backing of the world's largest online university.
Update your knowledge and learn how to design and structure Blockchain architectures thanks to this TECH Advanced master’s degree"
This Advanced master’s degree in Blockchain Economics and NFT in Video Games contains the most complete and up-to-date program on the market. The most important features include:
- The development of case studies presented by experts in Blockchain economics and video game development
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be carried out to improve learning
- Special focus on innovative methodologies in the IT
and programming industry - Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection work
- Content that is accessible from any fixed or portable device with an Internet connection
Specializing has never been so easy and convenient. At TECH you find a new way of studying that is revolutionizing the foundations of traditional universities"
Its teaching staff includes professionals from the field of engineering, who contribute their work experience to this program, as well as renowned specialists from leading companies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide an immersive learning experience designed to prepare for real-life situations.
This program is designed around Problem-Based Learning, whereby the student must try to solve the different professional practice situations that arise throughout the program. For this purpose, the professional will be assisted by an innovative interactive video system created by leading experts
Using the latest educational technology, this program will provide you with the most innovative and easy-to-learn content about the world of cryptogames"
Metaverses are revolutionizing the digital world. If you too want to be able to program these complex structures, then this Advanced master’s degree is for you"
Syllabus
The content of this Advanced master’s degree has been structured to be delivered in 24 months of fully online teaching with the perfect blend of theory and practice. Thereby, and thanks to the most complete pedagogical resources in the current academic market, the student will have an unprecedented educational immersion that will allow them to fully understand the functioning of the Blockchain economy in videogames. In this way, you will be able to program and generate much more effective and functional structures.
A unique content, structured in high quality didactic modules where you will be able to study in depth the development of public Blockchain such as Ethereum, Stellar and Polkadot"
Module 1. Public Blockchain Development: Ethereum, Stellar and Polkadot
1.1. Ethereum. Public Blockchain
1.1.1. Ethereum
1.1.2. EVM and GAS
1.1.3. Etherescan
1.2. Ethereum Development. Solidity
1.2.1. Solidity
1.2.2. Remix
1.2.3. Compilation and Execution
1.3. Ethereum Framework: Brownie
1.3.1. Brownie
1.3.2. Ganache
1.3.3. Brownie Deployment
1.4. Testing smart contracts
1.4.1. Test Driven Development (TDD)
1.4.2. Pytest
1.4.3. Smart Contracts
1.5. Web Connection
1.5.1. Metamask
1.5.2. web3.js
1.5.3. Ether.js
1.6. Real Project: Fungible Token
1.6.1. ERC20
1.6.2. Creating Our Token
1.6.3. Deployment and Validation
1.7. Stellar Blockchain
1.7.1. Stellar Blockchain
1.7.2. Ecosystem
1.7.3. Compared to Ethereum
1.8. Programming Stellar
1.8.1. Horizon
1.8.2. Stellar SDK
1.8.3. Fungible Token Project
1.9. Polkadot Project
1.9.1. Polkadot Project
1.9.2. Ecosystem
1.9.3. Interaction with Ethereum and other Blockchain
1.10. Programming Polkadot
1.10.1. Substrate
1.10.2. Creating Parachain on Substrate
1.10.3. Polkadot Integration
Module 2. Blockchain Technology. Cryptography and Security
2.1. Cryptography in Blockchain
2.2. A Hash in Blockchain
2.3. Private Sharing Multi-Hasing (PSM Hash)
2.4. Digital Signatures in Blockchain
2.5. Key management. Wallets
2.6. Encryption
2.7. On-Chain and Off-Chain Data
2.8. Security and Smart Contracts
Module 3. Corporate Blockchain Development: Hyperledger Besu
3.1. Besu Configuration
3.1.1. Key Configuration Parameters in Production Environments
3.1.2. Finetuning for Connected Services
3.1.3. Good Configuration Practices
3.2. Blockchain Configuration
3.2.1. Key Configuration Parameters for PoA
3.2.2. Key Configuration Parameters for PoW
3.2.3. Genesis Block Configurations
3.3. Securing Besu
3.3.1. Secure the RPC with TLS
3.3.2. RPC Securitization with NGINX
3.3.3. Securitization by Means of a Node Scheme
3.4. Besu in High Availability
3.4.1. Node Redundancy
3.4.2. Balancers for Transactions
3.4.3. Transaction Pool over Messaging Queue
3.5. Offchain Tools
3.5.1. Privacy - Tessera
3.5.2. Identidad- Alastria ID
3.5.3. Data Indexing- Subgraph
3.6. Applications Developed on Besu
3.6.1. ERC 20 Tokens-Based Applications
3.6.2. ERC 721 Tokens-Based Applications
3.6.3. ERC 1155 Tokens-Based Applications
3.7. Besu Deployment and Automation
3.7.1. Besu about Docker
3.7.2. Besu about Kubernetes
3.7.3. Besu in Blockchain as a Service
3.8. Besu Interoperability with Other Clients
3.8.1. Interoperability with Geth
3.8.2. Interoperability with OpenEthereum
3.8.3. Interoperability with Other DLTs
3.9. Plugins for Besu
3.9.1. Most Common Plugins
3.9.2. Plugin Development
3.9.3. Installation of plugins
3.10. Configuration of Development Environments
3.10.1. Creation of a Developing Environment
3.10.2. Creation of a Customer Integration Environment
3.10.3. Creating a Pre-Production Environment for Load Testing
Module 4. Corporate Blockchain Development: Hyperledger Fabric
4.1. Hyperledger
4.1.1. Hyperledger Ecosystem
4.1.2. Hyperledger Tools
4.1.3. Hyperledger Frameworks
4.2. Hyperledger Fabric-Components of its Architecture. State-of-the-Art
4.2.1. State of the Art of Hyperledger Fabric
4.2.2. Nodes
4.2.3. Orderers
4.2.4. CouchDB and LevelDB
4.2.5. CA
4.3. Hyperledger Fabric-Components of its Architecture. Process of a Transaction
4.3.1. Process of a Transaction
4.3.2. Chain Codes
4.3.3. MSP
4.4. Enabling Technologies
4.4.1. Go
4.4.2. Docker
4.4.3. Docker Compose
4.4.4. Other Technology
4.5. Pre-Requisite Installation and Environment Preparation
4.5.1. Server Preparation
4.5.2. Download Prerequisites
4.5.3. Download from Official Hyperledger Repository
4.6. First Deployment
4.6.1. Automatic Test Network Deployment
4.6.2. Guided Test Network Deployment
4.6.3. Review of Deployed Components
4.7. Second Deployment
4.7.1. Deployment of Private Data Collection
4.7.2. Integration against a Fabric Network
4.7.3. Other Projects
4.8. Chain Codes
4.8.1. Structure of a Chain Code
4.8.2. Deployment and Upgrade of Chaincodes
4.8.3. Other Important Chaincode Functions
4.9. Connection to other Hyperledger Tools (Caliper and Explorer)
4.9.1. Hyperledger Explorer Installation
4.9.2. Hyperledger Caliper Installation
4.9.3. Other Important Tools
4.10. Certification
4.10.1. Types of Official Certifications
4.10.2. Preparation for CHFA
4.10.3. PeProfile Developer vs. Administrator Profiles
Module 5. Sovereign Identity Based on Blockchain
5.1. Digital Identity
5.1.1. Personal Data
5.1.2. Social media
5.1.3. Control Over Data
5.1.4. Authentication
5.1.5. Identification
5.2. Blockchain Identity
5.2.1. Digital Signature
5.2.2. Public Networks
5.2.3. Permitted Networks
5.3. Sovereign Digital Identity
5.3.1. Requirements
5.3.2. Components
5.3.3. Applications
5.4. Decentralized Identifiers (DIDs)
5.4.1. Layout
5.4.2. DID Methods
5.4.3. DID Documents
5.5. Verifiable Credentials
5.5.1. Components
5.5.2. Flows
5.5.3. Security and Privacy
5.5.4. Blockchain to Register Verifiable Credentials
5.6. Blockchain Technologies for Digital Identity
5.6.1. Hyperledger Indy
5.6.2. Sovrin
5.6.3. IDAlastria
5.7. European Blockchain and Identity Initiatives
5.7.1. eIDAS
5.7.2. EBSI
5.7.3. ESSIF
5.8. Digital Identity of Things (IoT)
5.8.1. IoT Interactions
5.8.2. Semantic Interoperability
5.8.3. Data Security
5.9. Digital Identity of the Processes
5.9.1. Date:
5.9.2. Codes
5.9.3. Interfaces
5.10. Blockchain Digital Identity Use Cases
5.10.1. Health
5.10.2. Educational
5.10.3. Logistics
5.10.4. Public Administration
Module 6. Blockchain and its New Applications: DeFi and NFT
6.1. Financial Culture
6.1.1. Evolution of Money
6.1.2. Fiat money vs. Decentralized Money
6.1.3. Digital Bank vs. Open Finance
6.2. Ethereum
6.2.1. Technology
6.2.2. Decentralized Money
6.2.3. Stable Coins
6.3. Other Technology
6.3.1. Binance Smart Chain
6.3.2. Polygon
6.3.3. Solana
6.4. DeFi (Decentralized Finance)
6.4.1. DeFi
6.4.2. Challenges
6.4.3. Open Finance vs. DeFi
6.5. Information Tools
6.5.1. Metamask and Decentralized Wallets
6.5.2. CoinMarketCap
6.5.3. Defi Pulse
6.6. Stable Coins
6.6.1. Protocol Maker
6.6.2. USDC, USDT, BUSD
6.6.3. Forms of Collateralization and Risks
6.7. Exchanges and Decentralized Exchanges and Platforms (DEX)
6.7.1. Uniswap
6.7.2. SushiSwap
6.7.3. AAVe
6.7.4. dYdX / Synthetix
6.8. NFT Ecosystem (Non-Fungible Tokens)
6.8.1. NFTs
6.8.2. Typology
6.8.3. Features
6.9. Capitulation of Industries
6.9.1. Design Industry
6.9.2. Fan Token Industry
6.9.3. Project Financing
6.10. NFT Markets
6.10.1. Opensea
6.10.2. Rarible
6.10.3. Customized Platforms
Module 7. Blockchain. Legal implications
7.1. Bitcoin
7.1.1. Bitcoin
7.1.2. Whitepaper Analysis
7.1.3. Operation of the Proof of Work
7.2. Ethereum
7.2.1. Ethereum. Origins
7.2.2. Proof of Stake Operation
7.2.3. DAO Case
7.3. Current Status of the Blockchain
7.3.1. Growth of Cases
7.3.2. Blockchain Adoption by Large Companies
7.4. MiCA (Market in Cryptoassets)
7.4.1. Birth of the Standard
7.4.2. Legal Implications (Obligations, Obligated Parties, etc.)
7.4.3. Summary of the Standard
7.5. Prevention of Money Laundering
7.5.1. Fifth Directive and its Transposition
7.5.2. Obligated Parties
7.5.3. Intrinsic Obligations
7.6. Tokens
7.6.1. Tokens
7.6.2. Types
7.6.3. Applicable Regulations in Each Case
7.7. ICO/STO/IEO: Corporate Financing Systems
7.7.1. Types of Financing
7.7.2. Applicable Regulations
7.7.3. Success Stories
7.8. NFT (Non-Fungible Tokens)
7.8.1. NFT
7.8.2. Applicable Regulations
7.8.3. Use Cases and Success (Play to Earn)
7.9. Taxation and Cryptoassets
7.9.1. Taxation
7.9.2. Income from Work
7.9.3. Income from Economic Activities
7.10. Other Applicable Regulations
7.10.1. General Data Protection Regulation
7.10.2. DORA (Cybersecurity)
7.10.3. EIDAS Regulations
Module 8. Blockchain Arquitecture Design
8.1. Blockchain Architecture Design
8.1.1. Architecture
8.1.2. Infrastructure Architecture
8.1.3. Software Architecture
8.1.4. Integration Deployment
8.2. Types of Networks
8.2.1. Public Networks
8.2.2. Private Networks
8.2.3. Permitted Networks
8.2.4. Differences
8.3. Participant Analysis
8.3.1. Company Identification
8.3.2. Customer Identification
8.3.3. Consumer Identification
8.3.4. Interaction Between Parties
8.4. Proof-of-Concept Design
8.4.1. Functional Analysis
8.4.2. Implementation Phases
8.5. Infrastructure Requirements
8.5.1. Cloud
8.5.2. Physical
8.5.3. Hybrid
8.6. Security Requirements
8.6.1. Certificate
8.6.2. HSM
8.6.3. Encryption
8.7. Communications Requirements
8.7.1. Network Speed Requirements
8.7.2. I/O Requirements
8.7.3. Transaction Requirements Per Second
8.7.4. Affecting Requirements with the Network Infrastructure
8.8. Software Testing, Performance and Stress Testing
8.8.1. Unit Testing in Development and Pre-Production Environments
8.8.2. Infrastructure Performance Testing
8.8.3. Pre-Production Testing
8.8.4. Production Testing
8.8.5. Version Control
8.9. Operation and Maintenance
8.9.1. Support: Alerts
8.9.2. New Versions of Infrastructure Components
8.9.3. Risk Analysis
8.9.4. Incidents and Changes
8.10. Continuity and Resilience
8.10.1. Disaster Recovery
8.10.2. Backup
8.10.3. New Participants
Module 9. Blockchain Applied to Logistics
9.1. Operational AS IS Mapping and Possible Gaps
9.1.1. Identification of Manually Executed Processes
9.1.2. Identification of Participants and their Particularities
9.1.3. Case Studies and Operational Gaps
9.1.4. Presentation and Mapping Executive Staff
9.2. Map of Current Systems
9.2.1. Current Systems
9.2.2. Master Data and Information Flow
9.2.4. Governance Model
9.3. Application of Blockchainto Logistics
9.3.1. Blockchain Applied to La Logistics
9.3.2. Traceability-Based Architectures for Business Processes
9.3.3. Critical Success Factors in Implementation
9.3.4. Practical Advice
9.4. TO BE Model
9.4.1. Operational Definition for Supply Chain Control
9.4.2. Structure and Responsibilities of the Systems Plan
9.4.3. Critical Success Factors in Implementation
9.5. Construction of the Business Case
9.5.1. Cost structure
9.5.2. Projected Benefits
9.5.3. Approval and Acceptance of the Plan by the Owners
9.6. Creation of Proof of Concept (POC)
9.6.1. Importance of a POC for New Technologies
9.6.2. Key Aspects
9.6.3. Examples of POCs with Low Cost and Effort
9.7. Project Management
9.7.1. Agile Methodology
9.7.2. Decision of Methodologies Among all Participants
9.7.3. Strategic Development and Deployment Plan
9.8. Systems Integration: Opportunities and Needs
9.8.1. Structure and Development of the Systems Planning
9.8.2. Data Master Model
9.8.3. Roles and Responsibilities
9.8.4. Integrated Management and Monitoring Model
9.9. Development and Implementation with Supply Chain Team
9.9.1. Active Participation of the Customer (Business)
9.9.2. Systemic and Operational Risk Analysis
9.9.3. Key to Success: Testing Models and Post-Production Support
9.10. Change Management: Follow-up and Update
9.10.1. Management Implications
9.10.2. Rollout and Education Plan
9.10.3. KPI Tracking and Management Models
Module 10. Blockchain and Business
10.1. Applying Technology throughout the Company
10.1.1. Applying Blockchain
10.1.2. Blockchain Benefits
10.1.3. Common Implementation Mistakes
10.2. Blockchain Implementation Cycle
10.2.1. From P2P to Distributed Systems
10.2.2. Key Aspects for Proper Implementation
10.2.3. Improving Current Implementations
10.3. Blockchain Vs. Traditional Technologies: Basics
10.3.1. APIs Data and Flows
10.3.2. Tokenization as a Cornerstone for Projects
10.3.3. Incentives
10.4. Selecting Blockchain Type
10.4.1. Public Blockchain
10.4.2. Private Blockchain
10.4.3. Consortiums
10.5. Blockchain and the Public Sector
10.5.1. Blockchain in the Public Sector
10.5.2. Central Bank Digital Currency (CBDC)
10.5.3. Conclusions
10.6. Blockchain and the Financial Sector Start
10.6.1. CBDC and Finance
10.6.2. Native Digital Assets
10.6.3. Where It Does Not Fit
10.7. Blockchain and the Pharmaceutical Sector
10.7.1. Searching for Meaning in the Field
10.7.2. Logistics and Pharma
10.7.3. Application
10.8. Pseudo Private Blockchains: Consortiums: Meaning of Consortiums
10.8.1. Reliable Environments
10.8.2. Analysis and Delving Deeper
10.8.3. Valid Implementations
10.9. Blockchain. Usage Case in Europe EBSI
10.9.1. EBSI (European Blockchain Services Infrastructure)
10.9.2. The Business Model
10.9.3. Future
10.10. The Future of Blockchain
10.10.1. Trilemma
10.10.2. Automation
10.10.3. Conclusions
Module 11. Blockchain
11.1. Blockchain
11.1.1. Blockchain
11.1.2. The New Blockchain Economy
11.1.3. Decentralization as the Foundation of the Blockchain Economy.
11.2. Blockchain Technologies
11.2.1. Bitcoin Blockchain
11.2.2. Validation Process, Computational Power
11.2.3. Hash
11.3. Types of Blockchain
11.3.1. Public Chain
11.3.2. Private Chain
11.3.3. Hybrid or Federated Cadena
11.4. Types of Networks
11.4.1. Centralized Network
11.4.2. Distributed Network
11.4.3. Decentralized Network
11.5. Smart Contracts
11.5.1. Smart Contracts
11.5.2. Process of Generating a Smart Contract
11.5.3. Examples and Applications of Smart Contract
11.6. Wallets
11.6.1. Wallets
11.6.2. Usefulness and Importance of a Wallet
11.6.3. Hot & Cold Wallet
11.7. The Blockchain Economy
11.7.1. Advantages of the Blockchain Economy
11.7.2. Risk Level
11.7.3. Gas Fee
11.8. Security/Safety
11.8.1. Revolution in Security Systems
11.8.2. Absolute Transparency
11.8.3. Attacks to the Blockchain
11.9. Tokenization
11.9.1. Tokens
11.9.2. Tokenization
11.9.3. Tokenized Models
11.10. Legal Aspects
11.10.1. How Architecture Affects Regulatory Capacity
11.10.2. Jurisprudence
11.10.3. Current Legislation on Blockchain
Module 12. DeFi
12.1. DeFi
12.1.1. DeFi
12.1.2. Origin
12.1.3. Criticism
12.2. Market Decentralization
12.2.1. Economic Advantages
12.2.2. Creation of Financial Products
12.2.3. Loans of DeFi
12.3. Components DeFi
12.3.1. Layer 0
12.3.2. Software Protocol Layer
12.3.3. Application Layer and Aggregation Layer
12.4. Decentralized Exchanges
12.4.1. Exchange of Tokens
12.4.2. Adding Liquidity
12.4.3. Eliminating Liquidity
12.5. DeFi Markets
12.5.1. MarketDAO
12.5.2. Argus Prediction Market
12.5.3. Ampleforth
12.6. Keys
12.6.1. Yield Farming
12.6.2. Liquidity Mining
12.6.3. Componibility
12.7. Differences with Other Systems
12.7.1. Traditional
12.7.2. Fintech
12.7.3. Comparison
12.8. Risk to Consider
12.8.1. Incomplete Decentralization
12.8.2. Security/Safety
12.8.3. Usage Errors
12.9. DeFi Applications
12.9.1. Loans
12.9.2. Trading
12.9.3. Derivatives
12.10. Projects Under Development
12.10.1. AAVE
12.10.2. DydX
12.10.3. Money on Chain
Module 13. NFT
13.1. NFT
13.1.1. NFTs
13.1.2. NFT Linkage and Blockchain
13.1.3. Creation of NFT
13.2. Creating an NFT
13.2.1. Design and Content
13.2.2. Generation
13.2.3. Metadata and Freeze Metada
13.3. NFT Sales Options in Gamified Economies
13.3.1. Direct Sales
13.3.2. Auction
13.3.3. Whitelist
13.4. NFT Market Research
13.4.1. Opensea
13.4.2. Immutable Marketplace
13.4.3. Gemini
13.5. NFT Monetization Strategies in Gamified Economies
13.5.1. Value in Use
13.5.2. Aesthetic Value
13.5.3. Actual Value
13.6. NFT Monetization Strategies in Gamified Economies: Mining
13.6.1. NFT Mined
13.6.2. Merge
13.6.3. Burn
13.7. NFT Monetization Strategies in Gamified Economies: Consumables
13.7.1. NFT Consumable
13.7.2. NFT Envelopes
13.7.3. Quality of NFT
13.8. Analysis of Gamified Systems Based on NFT
13.8.1. Alien Worlds
13.8.2. Gods Unchained
13.8.3. R-Planet
13.9. NFT as an Investment and Labor Incentive
13.9.1. Investment Participation Privileges
13.9.2. Collections Linked to Specific Dissemination Work
13.9.3. Sum of Forces
13.10. Areas of Innovation in Development
13.10.1. Music at NFT
13.10.2. NFT Video
13.10.3. NFT Books
Module 14. Cryptocurrency Analysis
14.1. Bitcoin
14.1.1. Bitcoins
14.1.2. Bitcoin as a Market Indicator
14.1.3. Advantages and Disadvantages for Gamified Economies
14.2. Altcoins
14.2.1. Main Characteristics and Differences with Respect to Bitcoin
14.2.2. Market Impact
14.2.3. Analysis of Binding Projects
14.3. Ethereum
14.3.1. Main Features and Operation
14.3.2. Hosted Projects and Market Impact
14.3.3. Advantages and Disadvantages for Gamified Economies
14.4. Binance Coin
14.4.1. Main Features and Operation
14.4.2. Hosted Projects and Market Impact
14.4.3. Advantages and Disadvantages for Gamified Economies
14.5. Stablecoins
14.5.1. Features
14.5.2. Projects in Operation as of Stablecoins
14.5.3. Uses of Stablecoins in Gamified Economies
14.6. Main Stablecoins
14.6.1. USDT
14.6.2. USDC
14.6.3. BUSD
14.7. Trading
14.7.1. Trading in Gamified Economies
14.7.2. Balanced Portfolio
14.7.3. Unbalanced Portfolio
14.8. Trading: DCA
14.8.1. DCA
14.8.2. Positional Trading
14.8.3. Daytrading
14.9. Risk
14.9.1. Price Formation
14.9.2. Liquidity
14.9.3. Global Economy
14.10. Legal Aspects
14.10.1. Mining Regulation
14.10.2. Consumer Rights
14.10.3. Warranty and Security
Module 15. Networks
15.1. The Revolution of the Smart Contract
15.1.1. The Birth of the Smart Contract
15.1.2. Application Hosting
15.1.3. Security in IT Processes
15.2. Metamask
15.2.1. Aspects
15.2.2. Impact on Accessibility
15.2.3. Asset Management at Metamask
15.3. Tron
15.3.1. Aspects
15.3.2. Hosted Applications
15.3.3. Disadvantages and Benefits
15.4. Ripple
15.4.1. Aspects
15.4.2. Hosted Applications
15.4.3. Disadvantages and Benefits
15.5. Ethereum
15.5.1. Aspects
15.5.2. Hosted Applications
15.5.3. Disadvantages and Benefits
15.6. Polygon MATIC
15.6.1. Aspects
15.6.2. Hosted Applications
15.6.3. Disadvantages and Benefits
15.7. Wax
15.7.1. Aspects
15.7.2. Hosted Applications
15.7.3. Disadvantages and Benefits
15.8. ADA Cardano
15.8.1. Aspects
15.8.2. Hosted Applications
15.8.3. Disadvantages and Benefits
15.9. Solana
15.9.1. Aspects
15.9.2. Hosted Applications
15.9.3. Disadvantages and Benefits
15.10. Projects and Migrations
15.10.1. Networks Suitable for the Project
15.10.2. Migration
15.10.3. Crosschain
Module 16. Metaverse
16.1. Metaverse
16.1.1. Metaverse
16.1.2. Impact on the World Economy
16.1.3. Impact on the Development of Gamified Economies
16.2. Forms of Accessibility
16.2.1. VR
16.2.2. Computers
16.2.3. Mobile Devices
16.3. Metaverse Types
16.3.1. Traditional Metaverse
16.3.2. Centralized Blockchain Metaverse
16.3.3. Decentralization Blockchain Metaverse
16.4. Metaverso as a Workspace
16.4.1. Idea of the Work within the Metaverse
16.4.2. Creation of Services within the Metaverse
16.4.3. Critical Points to Consider in Job Generation
16.5. Metaverso as a Space for Socialization
16.5.1. User Interaction Systems
16.5.2. Mechanics of Socialization
16.5.3. Forms of Monetization
16.6. Metaverso as an Entertainment Space
16.6.1. Training Spaces in the Metaverse
16.6.2. Forms of Training Space Management
16.6.3. Categories of Training Spaces in the Metaverse
16.7. System for Purchase and Lease of Spaces in the Metaverse
16.7.1. Lands
16.7.2. Auctions
16.7.3. Direct Sales
16.8. Second Life
16.8.1. Second Life as a Pioneer in the Metaverse Industry
16.8.2. Game Mechanics
16.8.3. Profitability Strategies Employed
16.9. Decentraland
16.9.1. Decentraland as the Most Profitable Metaverse on Record
16.9.2. Game Mechanics
16.9.3. Profitability Strategies Employed
16.10. Goals
16.10.1. Meta: The Company with the Greatest Impact on Developing a Metaverse
16.10.2. Market Impact
16.10.3. Project Details
Module 17. External Platforms
17.1. DEX
17.1.1. Features
17.1.2. Utilities
17.1.3. Implementation in Gamified Economies
17.2. Swaps
17.2.1. Features
17.2.2. Main Swaps
17.2.3. Implementation in Gamified Economies
17.3. Oracles
17.3.1. Features
17.3.2. Main Swaps
17.3.3. Implementation in Gamified Economies
17.4. Staking
17.4.1. Liquidity Pool
17.4.2. Staking
17.4.3. Farming
17.5. Blockchain Development Tools
17.5.1. Geth
17.5.2. Mist
17.5.3. Truffe
17.6. Blockchain Development Tools: Embark
17.6.1. Embark
17.6.2. Ganache
17.6.3. Blockchain Testnet
17.7. Marketing Studies
17.7.1. Defi Pulse
17.7.2. Skew
17.7.3. Trading View
17.8. Tracking
17.8.1. CoinTracking
17.8.2. CryptoCompare
17.8.3. Blackfolio
17.9. Trading Bots
17.9.1. Aspects
17.9.2. SFOX Trading Algorithms
17.9.3. AlgoTrader
17.10. Mining Tools
17.10.1. Aspects
17.10.2. NiceHash
17.10.3. What to Mine
Module 18. Analysis of Variables in Gamified Economies
18.1. Gamified Economic Variables
18.1.1. Advantages of Fragmentation
18.1.2. Similarities with the Real Economy
18.1.3. Division Criteria
18.2. Search
18.2.1. Individual
18.2.2. By Group
18.2.3. Global
18.3. Resources
18.3.1. By Game - Design
18.3.2. Tangibles
18.3.3. Intangibles
18.4. Entities
18.4.1. Players
18.4.2. Single Resource Entities
18.4.3. Multiple Resource Entities
18.5. Sources
18.5.1. Generation Conditions
18.5.2. Localization
18.5.3. Production Ratio
18.6. Exits
18.6.1. Consumables
18.6.2. Maintenance Costs
18.6.3. Time Out
18.7. Converters
18.7.1. NPC
18.7.2. Manifactura
18.7.3. Special Circumstances
18.8. Exchange
18.8.1. Public Markets
18.8.2. Private Stores
18.8.3. External Markets
18.9. Experience
18.9.1. Acquisition Mechanics
18.9.2. Apply Experience Mechanics to Economic Variables
18.9.3. Penalties and Experience Limits
18.10. Deadlocks
18.10.1. Resource Cycle
18.10.2. Linking Economy Variables with Deadlocks
18.10.3. Applying Deadlocks to Game Mechanics
Module 19. Gamified Economic Systems
19.1. Systems Free to Play
19.1.1. Characterization of Free to Play economies and main monetization points
19.1.2. Architectures in Free to Play Economies
19.1.3. Economical Design
19.2. Freemium Systems
19.2.1. Characterization of Freemium Economies and Main Monetization Points
19.2.2. Play to Earn Economy Architectures
19.2.3. Economical Design
19.3. Pay to Play Systems
19.3.1. Characterization of Pay to Play Economies and Main Monetization Points
19.3.2. Architectures in Play to Play Economies
19.3.3. Economical Design
19.4. PvP-Based Systems
19.4.1. Characterization of Economies Based on Pay to Play and Main Monetization Points
19.4.2. Architecture in PvP Economies
19.4.3. Economic Design Workshop
19.5. Seasons System
19.5.1. Characterization of Seasons-Based Economies and Main Points of Profitability
19.5.2. Architecture in Season Economies
19.5.3. Economical Design
19.6. Economic Systems in Sandbox or Mmorpg
19.6.1. Characterization of Sandbox-Based Economies and Main Cost-Effectiveness Points
19.6.2. Architecture in Sandbox Economies
19.6.3. Economical Design
19.7. Trading Card Game System
19.7.1. Characterization of Trading Card Game-Based Economies and Main Cost-Effectiveness Points
19.7.2. Architecture in Trading Card Game Economies
19.7.3. Economic Design Workshop
19.8. PvE Systems
19.8.1. Characterization of PvE-Based Economies and Main Cost-Effectiveness Points
19.8.2. Architecture in PvE Economies
19.8.3. Economic Design Workshop
19.9. Betting Systems
19.9.1. Characterization of Betting-Based Economies and Main Points
of Profitability
19.9.2. Architecture in Betting Economies
19.9.3. Economical Design
19.10. Systems Dependent on External Economies
19.10.1. Characterization of Dependent Economies and Main Monetization Points
19.10.2. Architecture in Dependent Economies
19.10.3. Economical Design
Module 20. Blockchain Video Game Analysis
20.1. Star Atlas
20.1.1. Game Mechanics
20.1.2. Economic System
20.1.3. Usability
20.2. Anillo Exterior
20.2.1. Game Mechanics
20.2.2. Economic System
20.2.3. Usability
20.3. Axie Infinity
20.3.1. Game Mechanics
20.3.2. Economic System
20.3.3. Usability
20.4. Splinterlands
20.4.1. Game Mechanics
20.4.2. Economic System
20.4.3. Usability
20.5. R-Planet
20.5.1. Game Mechanics
20.5.2. Economic System
20.5.3. Usability
20.6. Ember Sword
20.6.1. Game Mechanics
20.6.2. Economic System
20.6.3. Usability
20.7. Big Time
20.7.1. Game Mechanics
20.7.2. Economic System
20.7.3. Usability
20.8. Gods Unchained
20.8.1. Game Mechanics
20.8.2. Economic System
20.8.3. Usability
20.9. Illuvium
20.9.1. Game Mechanics
20.9.2. Economic System
20.9.3. Usability
20.10. Upland
20.10.1. Game Mechanics
20.10.2. Economic System
20.10.3. Usability
Join the future of the video game industry by taking this Advanced master’s degree in TECH. The knowledge you will acquire will catapult you to the forefront of the industry"
Advanced Master's Degree in Blockchain Economics and NFT in Video Games
The permanent development of technology and advances in computer systems has given rise for different sectors to undergo transformations. This is the case of video games, as the consolidation and integration of Blockchain and NFT models have revolutionized the environment of players in an experience that not only has recreational purposes, but also economic ones. Faced with an area of continuous growth and changing dynamics, the industry requires the specialized knowledge of IT professionals to manage the technology involved in blockchain, in addition to business application and DeFi services. For this reason, in TECH Global University we developed the Advanced Master's Degree in Blockchain Economics and NFT in Video Games, a program that collects in a complete way the update and deepening in this area of computer science. In this way, you will have at your disposal an academic path with innovative content, and the tools, techniques and strategies that will lead you to master the application of blockchain in the video game industry.
Specialize in Blockchain Economics and NFT in Video Games
At TECH Global University you will be able to reach a new level of knowledge to advance your professional goals. Hand in hand with innovative methodologies, the accompaniment of experts in the area and a specialized curriculum, you will identify the functioning of Blockchain technology, its main features, advantages and disadvantages in the framework of decentralized finance; you will identify the fundamental characteristics of non-fungible tokens; and you will understand the linkage of NFTs with blockchains from applicable strategies to generate and extract value with integration to the global economy and virtual gamification projects. This program is a unique opportunity to sharpen your technical skills and stand out effectively in a highly competitive industry. Becoming a graduate of the university with the largest Faculty of Computer Science in the world is the next step in achieving your career goals.