University certificate
The world's largest faculty of design”
Why study at TECH?
With this program, you will be able to learn the fundamentals of 3D modeling and printing, as well as the use of lighting to create volumes and the photogrammetry you need to create different perspectives"
Excel in the application of advanced global illumination techniques, augmented reality, VR and 3D printing and prototyping for your new projects"
It is important to be able to excel in the industry using free software, which is why this course will give you an in-depth understanding of the following 2D/3D development software: Blender This program has revolutionized the CGI paradigm in recent years, and although at first it was not trusted by large companies, it has strengthened its position and has become a market benchmark since the release of its LTS versions.
Similarly, the course will cover an innovative tool of the same software which large animation studios began using only very recently: Crease Pencil, its strongest feature, which has led to the rethinking of concepts such as 2D animation, Storyboard, animatics and Hand Paintercharacter creation.
In this Postgraduate diploma in Model Lighting and 3D Printing, VR, AR and Photogrammetry, students will integrate knowledge by studying architectural spaces and sculptures in video game engines such as Unity and Unreal, which are used by AAA companies like Epic Games, infoarchitecture studios and even large animation studios such as Disney; this system has been on the market for a short time and is already pointing to a new course for the CGI industry over the coming years.
Thanks to TECH Global University innovative online teaching methodology, students can adapt their reality and current needs to the learning process and decide on the ideal time and place for their studies. A trained teaching team will use numerous multimedia resources to facilitate the process.
Enjoy 6 months learning the most outstanding techniques of model lighting and 3D printing and become an expert"
This Postgraduate diploma in Model Lighting and 3D Printing, VR, AR and Photogrammetry contains the most complete and up-to-date educational program on the market. Its most notable features are:
- Practical cases presented by experts in 3D modeling and digital sculpture
- The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are
- essential for professional practice
- Practical exercises where self-assessment can be used to improve learning
- Its special emphasis on innovative methodologies
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Learn how to model light to get the most out of 3D objects"
The program’s teaching staff includes professionals from the sector who contribute their work experience to this training program, as well as renowned specialists from leading societies and prestigious universities.
The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersion training programmed to train in real situations.
This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise throughout the program. This will be done with the help of an innovative system of interactive videos made by renowned experts.
TECH offers its students a dynamic virtual campus that stands out for its efficiency and educational quality. Join the course and get to know this methodology"
Syllabus
The structure and layout of the content of this Postgraduate diploma in Model Lighting and 3D Printing, VR, AR and Photogrammetry is organized in 3 specialized modules, through which the professional will acquire the necessary tools and knowledge of Blender as a powerful 2D/3D development software. The course also teaches students to use lighting in order to get the most out of three-dimensional creations, and to create organic terrains and environments by addressing nature in all its forms. This and more in a secure and dynamic 100% online environment.
A course dedicated to teaching the various techniques of 3D model lighting and printing to carry out outstanding projects in the field of virtual reality and artificial intelligence"
Module 1. Blender
1.1. Free Software
1.1.1. LTS Version and Community
1.1.2. Pros and Differences
1.1.3. Interface and Philosophy
1.2. Integration with 2D
1.2.1. Adaptation of the Program
1.2.2. Crease Pencil
1.2.3. 2D Combination in 3D
1.3. Modeling Techniques
1.3.1. Adaptation of the Program
1.3.2. Modeling Methodologies
1.3.3. Geometry Nodes
1.4. Texturing Techniques
1.4.1. Nodes Shading
1.4.2. Textures and Materials
1.4.3. Tips for Use
1.5. Lighting
1.5.1. Tips for Light Spaces
1.5.2. Cycles
1.5.3. Eevee
1.6. Workflow in CGI
1.6.1. Necessary Uses
1.6.2. Exportations and Importations
1.6.3. Final Art
1.7. Adaptations from 3D Max to Blender
1.7.1. Modeling
1.7.2. Texturing and shading
1.7.3. Lighting
1.8. From ZBrush to Blender
1.8.1. 3D Sculpting
1.8.2. Brushes and Advanced Techniques
1.8.3. Organic Work
1.9. From Blender to Maya
1.9.1. Important Steps
1.9.2. Settings and Integrations
1.9.3. Exploitation of Functionalities
1.10. From Blender to 4D Cinema
1.10.1. Tips for 3D Design
1.10.2. Use of the Model for Video Mapping
1.10.3. Modeling with Particles and Effects
Module 2. Modeling with Light
2.1. Offline Arnold Methods
2.1.1. Indoor and Outdoor Lighting
2.1.2. Application of Displacement and Normal Maps
2.1.3. Render Modifiers
2.2. V-Ray
2.2.1. Lighting Platforms
2.2.2. Shading
2.2.3. Maps
2.3. Advanced Global Lighting Techniques
2.3.1. ActiveShade GPU Management
2.3.2. Optimization of Photorealistic Render Denoiser
2.3.3. Non-Photorealistic Rendering (Cartoon and Hand Painted)
2.4. Quick Display of Models
2.4.1. ZBrush
2.4.2. KeyShot
2.4.3. Marmoset
2.5. Post-Production of Renders
2.5.1. Multi-Pass
2.5.2. 3D Illustration in ZBrush
2.5.3. ZBrush Multi-Pass
2.6. Integration into Real Spaces
2.6.1. Shading Materials
2.6.2. HDRI and Global Lighting
2.6.3. Image Tracking
2.7. Unity
2.7.1. Interface and Configuration
2.7.2. Import into Video Game Engines
2.7.3. Materials
2.8. Unreal
2.8.1. Interface and Configuration
2.8.2. Sculpture in Unreal
2.8.3. Shaders
2.9. Modeling in Video Game Engines
2.9.1. ProBuilder
2.9.2. Modeling Tools
2.9.3. Prefabs and Memory Stored
2.10. Advanced Lighting Techniques for Video Games
2.10.1. Realtime, Pre-Calculation of Lights and HDRP
2.10.2. Raytracing
2.10.3. Post-Processing
Module 3. Creation of Organic Terrains and Environments
3.1. Organic Modeling in Nature
3.1.1. Brush Adaptations
3.1.2. Creation of Rocks and Cliffs
3.1.3. Integration with 3D Substance Painter
3.2. Terrain
3.2.1. Terrain Displacement Maps
3.2.2. Creation of Rocks and Cliffs
3.2.3. Scanning Software Libraries
3.3. Vegetation
3.3.1. SpeedTree
3.3.2. Low Poly Vegetation
3.3.3. Fractals
3.4. Unity Terrain
3.4.1. Organic Model of Terrain
3.4.2. Terrain Painting
3.4.3. Creation of Vegetation
3.5. Unreal Terrain
3.5.1. Height Map
3.5.2. Texturing
3.5.3. Unreal’s Foliage System
3.6. Physics and Realism
3.6.1. Physical
3.6.2. Wind
3.6.3. Fluids
3.7. Virtual Walks
3.7.1. Virtual Cameras
3.7.2. Third Person
3.7.3. First Person FPS
3.8. Cinematography
3.8.1. Cinemachine
3.8.2. Sequencer
3.8.3. Recording and Executables
3.9. Visualization of the Model in Virtual Reality
3.9.1. Modeling and Texturing Tips
3.9.2. Exploitation of the Interaxial Space
3.9.3. Project Preparation
3.10. VR Scene Creation
3.10.1. Location of the Cameras
3.10.2. Land and Infoarchitecture
3.10.3. Parameters of Use
Working in virtual environments requires specialized training that will allow one to enter a competitive labor market. Excellence makes the difference"
Postgraduate Diploma in Model Lighting and 3D Printing, VR, AR and Photogrammetry
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In a world where creativity and technology converge, model lighting, 3D printing, virtual reality (VR), augmented reality (AR) and photogrammetry are taking innovation to new horizons. Are you passionate about the world of lighting, 3D printing and immersive technologies? TECH Global University has the perfect program for you. Through this Postgraduate Diploma, taught in online mode, you will discover the most advanced techniques in model lighting, along with the exciting possibilities offered by virtual reality (VR), augmented reality (AR) and photogrammetry. You will learn the fundamentals of lighting and how to apply them effectively in the context of 3D models. In addition, you will explore global and local lighting techniques, as well as strategies for creating realistic and dramatic environments in different scenarios. All this, without having to leave home, with the best teaching tutorials and interactive material that will give that rewarding plus to your professional profile.
Get your degree with a Postgraduate Diploma in Model Lighting and 3D Printing, VR, AR and Photogrammetry
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By enrolling with this innovative TECH program, you will dive into the world of 3D printing, where you will discover how to turn your digital models into tangible objects. You will learn about the different types of 3D printers, materials and post-processing techniques to obtain high quality results. In addition, you will learn how to create immersive and interactive experiences using these technologies, both for commercial and artistic applications. Finally, you will delve into photogrammetry, a technique that allows you to capture three-dimensional objects using photographs. You will learn how to use specialized software to reconstruct 3D models from images and how to optimize them for use in different applications. In this way, you will gain the skills and knowledge necessary to excel in this ever-growing industry.