Why study at TECH?

We present to you the degree that will mark a before and after in your professional career in the video game industry, thanks to the exhaustive knowledge of NFT and Blockchain technology" 

##IMAGE##

Blockchain technology has been a part of the video game industry for some years now, with Sky Mavis being a pioneer in its use with the launch of Axie Infinity. However, the development of NFTs and the possibilities that have arisen from their application in the world of cryptocurrencies and digital assets has led Gaming industry giants such as SEGA, Square Enix and Zynga, among others, to incorporate these techniques into their design and marketing strategies.

This is a sector in continuous expansion that requires specialized and specific knowledge for its management, not only in terms of the technology involved in the Blockchain, but also its business application and DeFi services. For that reason, and in order for the graduate to find in a single Postgraduate Diploma all the information that will allow them to meet the industry's demand for highly qualified professionals in the area, TECH and its team of Postgraduate Diplomas has decided to launch this Advanced master’s degree in Blockchain Economics and NFT in Video Games. 

Through a multidisciplinary program, you will delve into the development of public blockchains and their application in the  Gaming industry, with special emphasis on the best tools to achieve secure and successful projects. In short, it is a program that combines, in a single and very complete intensive, theoretical and practical program, the specifications of Blockchain programming and its economy based on Crypto-Gaming.

In addition, among the characteristics that make this degree the best in the market, it is worth highlighting its 100% online format, adapted to each graduate. Thanks to this, you will be able to access the virtual classroom 24 hours a day and from any device with an internet connection, thus allowing you to customize this academic experience based on your own availability, without schedules or face-to-face classes. your own availability, without schedules or face-to-face classes.

Thanks to the skills you will develop with this program, you will be able to seamlessly handle Hyperledger Besu and Fabric to adapt Blockchain specifications to the business world" 

This Advanced master’s degree in Blockchain Economics and NFT in Video Games contains the most complete and up-to-date program on the market. Its most notable features are:  

  • The development of case studies presented by experts in Blockchain economics and video game development
  • The graphic, schematic, and practical contents with which they are created, provide scientific and practical information on the disciplines that are essential for professional development
  • Practical exercises where the self-assessment process can be carried out to improve learning 
  • Its special emphasis on innovative methodologies in the computer and programming industry  
  • Theoretical lessons, questions to the expert, forums for discussion of controversial issues and individual reflection papers
  • Content that is accessible from any fixed or portable device with an Internet connection  

The use of the most cutting-edge pedagogical methodology in the design of this degree will help you learn in detail the legal implications of the Blockchain and generate specialized knowledge about the Whitepaper"  

Its teaching staff includes professionals from the field of computer science and video game development, who bring their work experience to this program, as well as renowned specialists from leading companies and prestigious universities.

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide an immersive training experience designed to train for real-life situations.

This program is designed around Problem-Based Learning, whereby the student must try to solve the different professional practice situations that arise throughout the program. For this purpose, the professional will be assisted by an innovative interactive video system created by renowned and experienced experts.

A 100% online program with no schedules or on-site classes with which you will be able to manage the design of the Blockchain architecture from wherever you want and whenever you want"

##IMAGE##

You will have a multitude of additional material in different formats to study, for example, the characteristics of Ethereum, Stellar and Polkadot management"

Syllabus

The use of the  Relearning methodology in the design of this Advanced master’s degree program has allowed TECH to considerably reduce the teaching load of its content. In its place, the graduate will find dozens of hours of additional supplementary material in high quality audiovisual format, readings on the immediate current affairs of the Blockchain sector and research articles to learn about the advances of this technology. This, together with the versatility of the 100% online format, allows this university to offer a complete degree with a degree of personalization adapted to the demands of each student.

##IMAGE##

Through the practical analysis of video games such as Star Atlas, Outer Ring or Upland you will be able to learn in detail the usability of Blockchain in this sector and develop similar mechanics, but your own, based on successful prototypes"

Module 1. Blockchain Technology: Technologies Involved and Cyberspace Security 

1.1. Cyber Research Techniques 

1.1.1. Intelligence Analysis 
1.1.2. Potential Deception on the Internet 
1.1.3. Advanced Use of Search Tools 

1.2. ELK Stacks 

1.2.1. Logstash 
1.2.2. lasticSearch 
1.2.3. Kibana 

1.3. Internet Attribution Techniques 

1.3.1. Social Media Research Tools 
1.3.2. Domain and Address Research Tools 
1.3.3. VirusTotal 

1.4. OPSEC and Privacy in Web Research 

1.4.1. Identity Management 
1.4.2. Masking the Analyst 
1.4.3. Operating Systems 

1.5. Structural Analysis Techniques 

1.5.1. Hypothesis Generation and Testing 
1.5.2. Hypotheses Generation Techniques 
1.5.3. Structured Hypothesis Refutation Techniques 

1.6. Threat Modeling 

1.6.1. STIX Format 
1.6.2. MITRE ATT&CK Framework 
1.6.3. TLP Information Classification 
1.6.4. Intelligence Competition Strategies 
1.6.5. Documenting Threats with OpenCTI 

1.7. Researching Wallets and Purses 

1.7.1. Wallet Operation 
1.7.2. Cracking Wallets 
1.7.3. Transaction Monitoring 

1.8. Connected Services Vulnerabilities 

1.8.1. Difference between Bugs, Vulnerabilities and Exploits 
1.8.2. Vulnerability Assessment Metrics 
1.8.3. Obligations upon Detecting Personal Data Affectation 

1.9. Metasploit 

1.9.1. Object Identification 
1.9.2. Information Gathering 
1.9.3. Exploiting Vulnerabilities 
1.9.4. Malicious App Example  

Module 2. Public Blockchain Development: Ethereum, Stellar and Polkadot 

2.1. Ethereum: Public Blockchain 

2.1.1. Ethereum 
2.1.2. EVM and GAS 
2.1.3. Etherescan 

2.2. Running Ethereum: Solidity 

2.2.1. Solidity 
2.2.2. Remix 
2.2.3. Compilation and Execution 

2.3. Ethereum Framework: Brownie 

2.3.1. Brownie 
2.3.2. Ganache 
2.3.3. Brownie Deployment 

2.4. Testing Smart Contracts 

2.4.1. Test Driven Development (TDD) 
2.4.2. Pytest 
2.4.3. Smart Contracts 

2.5. Real Project: Fungible Token  

2.5.1. ERC20 
2.5.2. Creating Our Token 
2.5.3. Deployment and Validation 

2.6. Stellar Blockchain 

2.6.1. Stellar Blockchain 
2.6.2. Ecosystem 
2.6.3. Compared to Ethereum 

2.7. Programming Stellar 

2.7.1. Horizon 
2.7.2. Stellar SDK 
2.7.3. Fungible Token Project 

2.8. Polkadot Project 

2.8.1. Polkadot Project 
2.8.2. Ecosystem 
2.8.3. Interacting with Ethereum and Other Blockchains 

2.9. Programming Polkadot 

2.9.1. Substrate 
2.9.2. Creating Parachain on Substrate 
2.9.3. Polkadot Integration  

Module 3. Corporate Blockchain Development: Hyperledger Besu 

3.1. Besu Configuration 

3.1.1. Key Configuration Parameters in Production Environments 
3.1.2. Finetuning for Connected Services 
3.1.3. Good Configuration Practices 

3.2. Blockchain Configuration 

3.2.1. Key Configuration Parameters for PoA 
3.2.2. Key Configuration Parameters for PoW 
3.2.3. Genesis Block Configurations 

3.3. Securing Besu 

3.3.1. Securing the RPC with TLS 
3.3.2. Securing the RPC with NGINX 
3.3.3. Security by Means of a Node Scheme 

3.4. Besu in High Availability 

3.4.1. Node Redundancy 
3.4.2. Balancers for Transactions 
3.4.3. Transaction Pool over Messaging Queue 

3.5. Offchain Tools 

3.5.1. Privacy - Tessera 
3.5.2. Identidad - Alastria ID 
3.5.3. Data Indexing - Subgraph 

3.6. Applications Developed on Besu 

3.6.1. ERC 20 Token-Based Applications 
3.6.2. ERC 721 Token-Based Applications 
3.6.3. ERC 1155 Token-Based Applications 

3.7. Besu Deployment and Automation 

3.7.1. Besu about Docker 
3.7.2. Besu about Kubernetes 
3.7.3. Besu in Blockchain as a Service 

3.8. Besu Interoperability with Other Clients 

3.8.1. Interoperability with Geth 
3.8.2. Interoperability with Open Ethereum 
3.8.3. Interoperability with Other DLTs 

3.9. Plugins for Besu 

3.9.1. Most Common Plugins 
3.9.2. Plugin Development 
3.9.3. Installation of plugins 

3.10. Configuration of Development Environments 

3.10.1. Creation of a Developing Environment 
3.10.2. Creation of a Customer Integration Environment 
3.10.3. Creating a Pre-Production Environment for Load Testing 

Module 4. Corporate Blockchain Development: Hyperledger Fabric 

4.1. Hyperledger 

4.1.1. Hyperledger Ecosystem 
4.1.2. Hyperledger Tools 
4.1.3. Hyperledger Frameworks 

4.2. Hyperledger Fabric – Components of its Architecture. State-of-the-Art 

4.2.1. State of the Art of Hyperledger Fabric 
4.2.2. Nodes 
4.2.3. Orderers 
4.2.4. CouchDB and LevelDB 
4.2.5. CA 

4.3. Hyperledger Fabric- Components of its Architecture. Process of a Transaction 

4.3.1. Process of a Transaction 
4.3.2. Chain Codes 
4.3.3. MSP 

4.4. Enabling Technologies 

4.4.1. Go 
4.4.2. Docker 
4.4.3. Docker Compose 
4.4.4. Other Technology 

4.5. Pre-Requisite Installation and Environment Preparation 

4.5.1. Server Preparation 
4.5.2. Download Prerequisites 
4.5.3. Download from Official Hyperledger Repository 

4.6. First Deployment 

4.6.1. Automatic Test-Network Deployment 
4.6.2. Guided Test-Network Deployment 
4.6.3. Review of Deployed Components 

4.7. Second Deployment 

4.7.1. Deployment of Private Data Collection 
4.7.2. Integration against a Fabric Network 
4.7.3. Other Projects 

4.8. Chain Codes 

4.8.1. Structure of a Chain Code 
4.8.2. Deployment and Upgrade of Chaincodes 
4.8.3. Other Important Chaincode Functions 

4.9. Connection to other Hyperledger Tools (Caliper and Explorer) 

4.9.1. Hyperledger Explorer Installation 
4.9.2. Hyperledger Caliper Installation 
4.9.3. Other Important Tools  

4.10. Certification 

4.10.1. Types of Official Certifications 
4.10.2. Preparation for CHFA 
4.10.3. PeProfile Developer vs. Administrator Profiles 

Module 5. Sovereign Identity Based on Blockchain  

5.1. Digital Identity 

5.1.1. Personal Data 
5.1.2. Social Networks 
5.1.3. Control Over Data 
5.1.4. Authentication 
5.1.5. Identification 

5.2. Blockchain Identity 

5.2.1. Digital Signature 
5.2.2. Public Networks 
5.2.3. Permitted Networks 

5.3. Sovereign Digital Identity 

5.3.1. Requirements 
5.3.2. Components. 
5.3.3. Applications 

5.4.  Decentralized Identifiers (DIDs) 

5.4.1. Layout 
5.4.2. DID Methods 
5.4.3. DID Documents 

5.5. Verifiable Credentials 

5.5.1. Components. 
5.5.2. Flows 
5.5.3. Security and Privacy 
5.5.4. Blockchain  to Register Verifiable Credentials 

5.6. Blockchain  Technologies for Digital Identity 

5.6.1. Hyperledger Indy 
5.6.2. Sovrin 
5.6.3. IDAlastria

5.7. European Blockchain  and Identity Initiatives 

5.7.1. eIDAS 
5.7.2. EBSI 
5.7.3. ESSIF

5.8. Digital Identity of Things (IoT)    

          5.8.1. IoT Interactions 
          5.8.2. Semantic Interoperability 
          5.8.3. Data Security 

5.9. Digital Identity of the Processes 

5.9.1. Date
5.9.2. Codes 
5.9.3. Interfaces 

5.10. Blockchain Digital Identity Use Cases 

5.10.1. Health 
5.10.2. Educational 
5.10.3. Logistics 
5.10.4. Public Administration  

Module 6. Blockchain. Legal implications 

6.1. Bitcoin 

6.1.1. Bitcoin 
6.1.2. Whitepaper Analysis 
6.1.3. Operation of the Proof of Work 

6.2. Ethereum 

6.2.1. Ethereum: Origins 
6.2.2. Proof of Stake Operation  
6.2.3. DAO Case 

6.3. Current Status of the Blockchain 

6.3.1.Growth of Cases 
6.3.2. Blockchain Adoption by Large Companies 

6.4. MiCA (Market in Cryptoassets) 

6.4.1. Birth of the Standard 
6.4.2. Legal Implications (Obligations, Obligated Parties, etc.) 
6.4.3. Summary of the Standard 

6.5. Prevention of Money Laundering 

6.5.1. Fifth Directive and its Transposition 
6.5.2. Obligated Parties 
6.5.3. Intrinsic Obligations 

6.6. Tokens 

6.6.1. Tokens 
6.6.2. Types 
6.6.3. Applicable Regulations in Each Case 

6.7. ICO/STO/IEO: Corporate Financing Systems 

6.7.1. Types of Financing 
6.7.2. Applicable Regulations 
6.7.3. Success Stories 

6.8. Taxation and Cryptoassets 

6.8.1. Taxation 
6.8.2. Income from Work 
6.8.3. Income from Economic Activities 

6.9. Other Applicable Regulations 

6.9.1. General Data Protection Regulation 
6.9.2. DORA (Cybersecurity) 
6.9.3. EIDAS Regulations

Module 7. Blockchain Architecture Design 

7.1. Blockchain Architecture Design 

7.1.1. Architecture 
7.1.2. Infrastructure Architecture 
7.1.3. Software Architecture 
7.1.4. Integration Deployment 

7.2. Types of Networks 

7.2.1. Public Networks 
7.2.2. Private Networks 
7.2.3. Permitted Networks 
7.2.4. Differences 

7.3. Participant Analysis 

7.3.1. Company Identification 
7.3.2. Customer Identification 
7.3.3. Consumer Identification 
7.3.4. Interaction Between Parties 

7.4. Proof-of-Concept Design 

7.4.1. Functional Analysis 
7.4.2. Implementation Phases 

7.5. Infrastructure Requirements 

7.5.1. Cloud 
7.5.2. Physical 
7.5.3. Hybrid 

7.6. Security Requirements 

7.6.1. Certificate 
7.6.2. HSM 
7.6.3. Encryption 

7.7. Communications Requirements 

7.7.1. Network Speed Requirements 
7.7.2. I/O Requirements 
7.7.3. Transaction Requirements Per Second 
7.7.4. Affecting Requirements with the Network Infrastructure 

7.8. Software Testing, Performance and Stress Testing 

7.8.1. Unit Testing in Development and Pre-Production Environments 
7.8.2. Infrastructure Performance Testing 
7.8.3. Pre-Production Testing 
7.8.4. Production Testing 
7.8.5. Version Control 

7.9. Operation and Maintenance 

7.9.1. Support: Alerts 
7.9.2. New Versions of Infrastructure Components 
7.9.3. Risk Analysis 
7.9.4. Incidents and Changes 

7.10. Continuity and Resilience 

7.10.1. Disaster Recovery 
7.10.2. Backup 
7.10.3. New Participants 

Module 8. Blockchain Applied to Logistics 

8.1. Operational AS IS Mapping and Possible Gaps 

8.1.1. Identification of Manually Executed Processes 
8.1.2. Identification of Participants and their Particularities 
8.1.3. Case Studies and Operational Gaps 
8.1.4. Presentation and Mapping Executive Staff  

8.2. Map of Current Systems 

8.2.1. Current Systems 
8.2.2. Master Data and Information Flow 
8.2.4. Governance Model 

8.3. Application of Blockchainto Logistics 

8.3.1. Blockchain Applied to La Logistics 
8.3.2. Traceability-Based Architectures for Business Processes 
8.3.3. Critical Success Factors in Implementation 
8.3.4. Practical Advice 

8.4. To Be Model 

8.4.1. Operational Definition for Supply Chain Control 
8.4.2. Structure and Responsibilities of the Systems Plan 
8.4.3. Critical Success Factors in Implementation 

8.5. Construction of the Business Case 

8.5.1. Cost structure 
8.5.2. Projected Benefits 
8.5.3. Approval and Acceptance of the Plan by the Owners 

8.6 .Creation of Proof of Concept (POC) 

8.6.1. Importance of a POC for New Technologies 
8.6.2. Key Aspects 
8.6.3. Examples of POCs with Low Cost and Effort 

8.7. Project Management 

8.7.1. Agile Methodology 
8.7.2. Decision of Methodologies Among all Participants 
8.7.3. Strategic Development and Deployment Plan 

8.8. Systems Integration: Opportunities and Needs 

8.8.1. Structure and Development of the Systems Planning 
8.8.2. Data Master Model 
8.8.3. Roles and Responsibilities 
8.8.4. Integrated Management and Monitoring Model 

8.9. Development and Implementation with Supply Chain Team 

8.9.1. Active Participation of the Customer (Business) 
8.9.2. Systemic and Operational Risk Analysis 
8.9.3. Key to Success: Testing Models and Post-Production Support 

8.10. Change Management: Follow-up and Update 

8.10.1. Management Implications 
8.10.2. Rollout Plan and Training Program 
8.10.3. KPI Tracking and Management Models 

Module 9. Blockchain and Business 

9.1. Applying Technology throughout the Company 

9.1.1. Applying  Blockchain 
9.1.2. Blockchain Benefits 
9.1.3. Common Implementation Mistakes 

9.2. Blockchain Implementation Cycle 

9.2.1. From P2P to Distributed Systems 
9.2.2. Key Aspects for Proper Implementation 
9.2.3. Improving Current Implementations 

9.3. Blockchain vs. Traditional Technologies:    Basics 

9.3.1. APIs Data and Flows 
9.3.2. Tokenization as a Cornerstone for Projects
9.3.3. Incentives 

9.4. Selecting Blockchain Type 

9.4.1. Public Blockchain 
9.4.2. Private Blockchain 
9.4.3. Consortiums 

9.5. Blockchain and the Public Sector 

9.5.1. Blockchain in the Public Sector 
9.5.2. Central Bank Digital Currency (CBDC) 
9.5.3. Conclusions 

9.6. Blockchain and the Financial Sector    Start 

9.6.1. CBDC and Finance 
9.6.2. Native Digital Assets 
9.6.3. Where It Does Not Fit 

9.7. Blockchain and the Pharmaceutical Sector 

9.7.1. Searching for Meaning in the Field 
9.7.2. Logistics and Pharma 
9.7.3. Application  

9.8. Pseudo Private Blockchains: The Point of Consortiums 

9.8.1. Reliable Environments 
9.8.2. Analysis and Delving Deeper 
9.8.3. Valid Implementations 

9.9. Blockchain. Usage Case in Europe EBSI 

9.9.1. EBSI (European Blockchain Services Infraestructure) 
9.9.2. The Business Model 
9.9.3.  Future 

9.10. The Future of Blockchain 

9.10.1. Trilemma 
9.10.2. Automization 
9.10.3. Conclusions 

Module 10. DeFi  

10.1. DeFi  

10.1.1. DeFi  
10.1.2. Origin  
10.1.3. Criticism  

10.2. Market Decentralization  

10.2.1. Economic Advantages   
10.2.2. Creation of Financial Products  
10.2.3. Loans of DeFi  

10.3. Components DeFi  

10.3.1. Layer 0  
10.3.2. Software Protocol Layer  
10.3.3. Application Layer and Aggregation Layer  

10.4. Decentralized Exchanges  

10.4.1. Exchange of Tokens  
10.4.2.  Adding Liquidity  
10.4.3.  Eliminating Liquidity  

10.5. DeFi Markets  

10.5.1. MarketDAO  
10.5.2. Argus Prediction Market  
10.5.3. Ampleforth  

10.6. Keys  

10.6.1. Yield Farming  
10.6.2. Liquidity Mining  
10.6.3. Componibility  

10.7.  Differences with Other Systems  

10.7.1. Traditional  
10.7.2. Fintech  
10.7.3. Comparison  

10.8. Risk to Consider  

10.8.1. Incomplete Decentralization  
10.8.2. Security/Safety  
10.8.3. Usage Errors  

10.9. DeFi Applications  

10.9.1. Loans  
10.9.2. Trading  
10.9.3. Derivatives  

10.10. Projects Under Development  

10.10.1. AAVE  
10.10.2. DydX  
10.10.3. Money on Chain  

Module 11. NFT  

11.1. NFT  

11.1.1. NFTs  
11.1.2. NFT Linkage and Blockchain  
11.1.3. Creation of NFT  

11.2. Creating an NFT  

11.2.1. Design and Content  
11.2.2. Generation  
11.2.3. Metadata and Freeze Metada  

11.3. NFT Sales Options in Gamified Economies  

11.3.1. Direct Sales  
11.3.2. Auction  
11.3.3. Whitelist  

11.4. NFT Market Research  

11.4.1. Opensea  
11.4.2. Immutable Marketplace  
11.4.3. Gemini  

11.5. NFT Monetization Strategies in Gamified Economies   

11.5.1. Value in Use  
11.5.2. Aesthetic Value  
11.5.3. Actual Value  

11.6. NFT Monetization Strategies in Gamified Economies: Mining  

11.6.1. NFT Mined  
11.6.2. Merge  
11.6.3. Burn  

11.7. NFT Monetization Strategies in Gamified Economies: Consumables  

11.7.1. NFT Consumable  
11.7.2. NFT Envelopes  
11.7.3. Quality of NFT 

11.8. Analysis of Gamified Systems Based on NFT   

11.8.1. Alien Worlds  
11.8.2. Gods Unchained  
11.8.3. R-Planet  

11.9. NFT as an Investment and Labor Incentive  

11.9.1. Investment Participation Privileges 
11.9.2. Collections Linked to Specific Dissemination Work  
11.9.3. Sum of Forces  

11.10. Areas of Innovation in Development  

11.10.1. Music at NFT  
11.10.2. NFT Video  
11.10.3. NFT Books  

Module 12. Cryptocurrency Analysis  

12.1. Bitcoin  

12.1.1. Bitcoins  
12.1.2. Bitcoin as a Market Indicator  
12.1.3. Advantages and Disadvantages for Gamified Economies 

12.2. Altcoins  

12.2.1. Main Characteristics and Differences with Respect to Bitcoin  
12.2.2. Market Impact  
12.2.3. Analysis of Binding Projects  

12.3. Ethereum  

12.3.1. Main Features and Operation  
12.3.2. Hosted Projects and Market Impact  
12.3.3. Advantages and Disadvantages for Gamified Economies  

12.4. Binance Coin  

12.4.1. Main Features and Operation  
12.4.2. Hosted Projects and Market Impact  
12.4.3. Advantages and Disadvantages for Gamified Economies  

12.5. Stablecoins  

12.5.1. Features  
12.5.2. Projects in Operation as of Stablecoins   
12.5.3. Uses of Stablecoins in Gamified Economies  

12.6. Main Stablecoins  

12.6.1. USDT  
12.6.2. USDC  
12.6.3. BUSD  

12.7.  Trading   

12.7.1. Trading in Gamified Economies  
12.7.2. Balanced Portfolio  
12.7.3. Unbalanced Portfolio  

12.8. Trading: DCA  

12.8.1. DCA  
12.8.2. Positional Trading  
12.8.3. Daytrading  

2.9. Risk  

12.9.1. Price Formation   
12.9.2. Liquidity  
12.9.3. Global Economy 

12.10. Legal Aspects  

12.10.1. Mining Regulation  
12.10.2. Consumer Rights 
12.10.3. Warranty and Security 

 Module 13. Networks  

13.1. The Revolution of the Smart Contract  

13.1.1. The Birth of the Smart Contract  
13.1.2.  Application Hosting  
13.1.3.  Security in IT Processes  

13.2. Metamask   

13.2.1. Aspects   
13.2.2. Impact on Accessibility  
13.2.3. Asset Management at Metamask 

13.3. Tron  

13.3.1. Aspects   
13.3.2. Hosted Applications  
13.3.3. Disadvantages and Benefits  

13.4. Ripple  

13.4.1. Aspects   
13.4.2. Hosted Applications  
13.4.3. Disadvantages and Benefits  

13.5. Ethereum  

13.5.1. Aspects   
13.5.2. Hosted Applications  
13.5.3. Disadvantages and Benefits  

13.6. Polygon MATIC  

13.6.1. Aspects   
13.6.2. Hosted Applications  
13.6.3. Disadvantages and Benefits  

13.7. Wax  

13.7.1. Aspects   
13.7.2. Hosted Applications  
13.7.3. Disadvantages and Benefits  

13.8. ADA Cardano  

13.8.1. Aspects   
13.8.2. Hosted Applications  
13.8.3. Disadvantages and Benefits  

13.9. Solana  

13.9.1. Aspects   
13.9.2. Hosted Applications  
13.9.3. Disadvantages and Benefits  

13.10. Projects and Migrations   

13.10.1. Networks Suitable for the Project  
13.10.2. Migration   
13.10.3. Crosschain   

Module 14. Metaverse  

14.1. Metaverse  

14.1.1. Metaverse  
14.1.2. Impact on the World Economy 
14.1.3. Impact on the Development of Gamified Economies  

14.2.Forms of Accessibility  

14.2.1. VR  
14.2.2. Computers  
14.2.3. Mobile Devices  
14.2.4. Metaverse Types  
14.3.5. Traditional Metaverse  
14.3.6. Centralized Blockchain Metaverse  
14.3.7. Decentralization Blockchain Metaverse  

14.4.Metaverso as a Workspace  

14.4.1. Idea of the Work within the Metaverse  
14.4.2. Creation of Services within the Metaverse  
14.4.3. Critical Points to Consider in Job Generation  

14.5. Metaverso as a Space for Socialization  

14.5.1. User Interaction Systems 
14.5.2. Mechanics of Socialization 
14.5.3. Forms of Monetization 

14.6. Metaverso as an Entertainment Space  

14.6.1. Training Spaces in the Metaverse  
14.6.2. Forms of Training Space Management  
14.6.3. Categories of Training Spaces in the Metaverse  

14.7. System for Purchase and Lease of Spaces in the Metaverse  

14.7.1. Lands  
14.7.2. Auctions  
14.7.3. Direct Sales  

14.8. Second Life  

14.8.1. Second Life as a Pioneer in the Metaverse Industry 
14.8.2. Game Mechanics 
14.8.3.  Profitability Strategies Employed 

14.9. Decentraland  

14.9.1. Decentraland as the Most Profitable Metaverse on Record 
14.9.2. Game Mechanics 
14.9.3. Profitability Strategies Employed 

14.10. Goals  

14.10.1. Meta: The Company with the Greatest Impact on Developing a Metaverse  
14.10.2. Market Impact 
14.10.3. Project Details 

 Module 15. External Platforms  

15.1. DEX  

15.1.1. Features   
15.1.2. Utilities  
15.1.3. Implementation in Gamified Economies 

15.2.Swaps  

15.2.1. Features   
15.2.2. Main Swaps 
15.2.3. mplementation in Gamified Economies 

15.3. Oracles  

15.3.1. Features   
15.3.2. Main Swaps  
15.3.3. Implementation in Gamified Economies  

15.4. Staking  

15.4.1. Liquidity Pool  
15.4.2. Staking  
15.4.3. Farming  

15.5. Blockchain Development Tools   

15.5.1. Geth  
15.5.2. Mist  
15.5.3. Truffe  

15.6. Blockchain Development Tools: Embark  

15.6.1. Embark 
15.6.2. Ganache  
15.6.3. Blockchain Testnet  

15.7. Marketing Studies  

15.7.1. DefiPulse 
15.7.2. Skew 
15.7.3. Trading View     

15.8. Tracking  

15.8.1. CoinTracking 
15.8.2. CryptoCompare 
15.8.3. Blackfolio 

15.9. Trading Bots  

15.9.1. Aspects  
15.9.2. SFOX Trading Algorithms  
15.9.3. AlgoTrader  

15.10. Mining Tools  

15.10.1. Aspects   
15.10.2. NiceHash  
15.10.3. What to Mine  

Module 16. Analysis of Variables in Gamified Economies  

16.1. Gamified Economic Variables  

16.1.1. Advantages of Fragmentation   
16.1.2. Similarities with the Real Economy  
16.1.3. Division Criteria 

16.2. Search  

16.2.1. Individual  
16.2.2. By Group  
16.2.3. Global  

16.3.Resources  

16.3.1. By Game - Design  
16.3.2. Tangibles  
16.3.3. Intangibles  

16.4. Entities  

16.4.1. Players  
16.4.2. Single Resource Entities  
16.4.3. Multiple Resource Entities  

16.5. Sources  

16.5.1. Generation Conditions  
16.5.2. Localisation  
16.5.3. Production Ratio  

16.6. Exits  

16.6.1. Consumables  
16.6.2. Maintenance Costs  
16.6.3. Time Out  

16.7. Converters  

16.7.1. NPC  
16.7.2. Manifactura  
16.7.3. Special Circumstances 

16.8. Exchange  

16.8.1. Public Markets  
16.8.2. Private Stores  
16.8.3. External Markets  

16.9. Experience  

16.9.1. Acquisition Mechanics  
16.9.2. Apply Experience Mechanics to Economic Variables 
16.9.3. Penalties and Experience Limits 

16.10. Deadlocks  

16.10.1. Resource Cycle 
16.10.2. Linking Economy Variables with Deadlocks  
16.10.3. Applying Deadlocks  to Game Mechanics  

Module 17. Gamified Economic Systems    

17.1. Systems Free to Play  

17.1.1. Characterization of Free to Play economies and main monetization points  
17.1.2. Architectures in Free to Play Economies  
17.1.3. Economical Design   

17.2.  Freemium Systems  

17.2.1. Characterization of Freemium Economies and Main Monetization Points 
17.2.2. Play to Earn Economy Architectures  
17.2.3. Economical Design   

17.3. Pay to Play Systems  

17.3.1. Characterization of Pay to Play Economies and Main Monetization Points  
17.3.2. Architectures in Free to Play Economies  
17.3.3. Economical Design  

17.4. PvP-Based Systems 

17.4.1. Characterization of Economies Based on Pay to Play  and Main Monetization Points  
17.4.2. Architecture in PvP Economies  
17.4.3. Economic Design Workshop 

17.5. Seasons System  

17.5.1. Characterization of Seasons-Based Economies and Main Points of Profitability 
17.5.2. Architecture in Season Economies  
17.5.3. Economical Design   

17.6.  Economic Systems in Sandbox or Mmorpg  

17.6.1. Characterization of Sandbox-Based Economies and Main Points of Profitability  
17.6.2.  Architecture in Sandbox Economies  
17.6.3.  Economical Design  

17.7. Trading Card Game System  

17.7.1.Characterization of Trading Card Game-Based Economies and Main Cost-Effectiveness Points 
17.7.2. Architecture in  Trading Card Game Economies 
17.7.3. Economic Design Workshop  

17.8. PvE Systems  

17.8.1. Characterization of PvE-Based Economies and Main Cost-Effectiveness Points  
17.8.2. Architecture in PvE Economies  
17.8.3. Economic Design Workshop 

17.9. Betting Systems  

17.9.1. Characterization of Betting-Based Economies and Main Points of Profitability  
17.9.2. Architecture in Betting Economies  
17.9.3. Economical Design   

17.10. Systems Dependent on External Economies  

17.10.1. Characterization of Dependent Economies and Main Monetization Points  
17.10.2. Architecture in Dependent Economies  
17.10.3. Economical Design  

Module 18. Blockchain Video Game Analysis  

18.1. Star Atlas  

18.1.1. Game Mechanics  
18.1.2. Economic System  
18.1.3. Usability  

18.2. Anillo Exterior  

18.2.1. Game Mechanics  
18.2.2. Economic System  
18.2.3. Usability  

18.3. Axie Infinity  

18.3.1. Game Mechanics  
18.3.2. Economic System  
18.3.3. Usability  

18.4. Splinterlands  

18.4.1. Game Mechanics  
18.4.2. Economic System  
18.4.3. Usability  

18.5.  R-Planet  

18.5.1. Game Mechanics  
18.5.2. Economic System  
18.5.3. Usability  

18.6. Ember Sword  

18.6.1. Game Mechanics  
18.6.2. Economic System  
18.6.3. Usability  

18.7. Big Time  

18.7.1. Game Mechanics  
18.7.2. Economic System  
18.7.3. Usability  

18.8. Gods Unchained  

18.8.1. Game Mechanics  
18.8.2. Economic System  
18.8.3. Usability  

18.9. Illuvium  

18.9.1. Game Mechanics  
18.9.2. Economic System  
18.9.3. Usability  

18.10. Upland  

18.10.1. Game Mechanics  
18.10.2. Economic System  
18.10.3. Usability 

##IMAGE##

Leading video game companies such as Electronic Arts have already assumed that NFT is the future of the industry. Will you join the new generation of professionals specialized in this Blockchain technology"    

Advanced Master's Degree in Blockchain Economics and NFT in Videogames

The permanent development of technology and advances in computer systems has given rise to different sectors to experience transformations. This is the case of video games, as the consolidation and integration of Blockchain and NFT models have revolutionized the environment of players in an experience that not only has recreational purposes, but also economic ones. Faced with an area of continuous growth and changing dynamics, the industry requires the specialized knowledge of IT professionals to manage the technology involved in blockchain, in addition to business application and DeFi services. For this reason, in TECH Global University we developed the Advanced Master's Degree in Blockchain Economics and NFT in Video Games, a program that collects in a complete way the update and deepening in this area of computer science. In this way, you will have at your disposal an academic path with innovative content, and the tools, techniques and strategies that will lead you to master the application of blockchain in the video game industry.

Specialize in Blockchain Economics and NFT in Videogames

At TECH Global University you will be able to reach a new level of knowledge to advance your professional goals. Hand in hand with innovative methodologies, the accompaniment of experts in the area and a specialized curriculum, you will identify the operation of Blockchain technology, its main features, advantages and disadvantages in the framework of decentralized finance; you will identify the fundamental characteristics of non-fungible tokens; and you will understand the linkage of NFT with blockchains from the applicable strategies to generate and extract value with the integration to the global economy and virtual gamification projects. This program is a unique opportunity to sharpen your technical skills and stand out effectively in a highly competitive industry. Graduating from the university with the largest IT faculty in the world is the next step to reach your professional goals.