University certificate
The world's largest faculty of education”
Description
Gamify your classroom so that your students feel truly involved in the learning process"
Although there are many cases of students with problems at home or psychological disorders, making it difficult for them to perform well in school, there are also frequent examples of disinterest in the classroom due to an educational experience that has remained unchanged over the years. This poor performance in school can end up causing academic failure with dropout. In this line, countries like Spain suffer high rates in this regard, with 16% in Secondary Education, according to Eurostat's 2020 annual report.
This is where teachers are called upon to play a decisive role. By betting on teaching formats with a more playful character, they can make students compete and work in teams through the latest technologies. More and more Gamification projects are emphasizing the encouraging results that these techniques provide, so it is important that the digital divide between students and teachers is reduced.
That is why this TECH program is perfectly suited to the needs of the current educational process, providing a high preparation to educators in those digital strategies that use games for a different learning. In fact, teachers who take this program will delve into how these techniques stimulate students thanks to the generation of Dopamine.
They will see these benefits for themselves, since the prestigious teaching team of this postgraduate certificate will immerse them in gamified environments and play games while updating their knowledge at the same time. This specialization, increasingly demanded by educational centers, is perfectly compatible with the students' professional activity. They will only need a device with Internet access to have all the materials at their disposal in the Virtual Campus.
Immerse yourself in a gamified environment to see how it will radically change the educational experience of your students"
This postgraduate certificate in Gamification in the Classroom contains the most complete and up-to-date educational program on the market. The most important features include: Â
- The development of case studies presented by experts in Gamification in the classroom
- The graphic, schematic and eminently practical contents with which it is conceived gather Educational and practical information on those disciplines that are essential for professional practice
- Practical exercises where the self-assessment process can be used to improve learning
- Its special emphasis on innovative methodologiesÂ
- Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments
- Content that is accessible from any fixed or portable device with an Internet connection
Contribute to reducing school failure with innovative methodologies that truly put the student at the center of learning"
The program’s teaching staff includes professionals from the sector who contribute their work experience to this educational program, as well as renowned specialists from leading societies and prestigious universities.Â
Its multimedia content, developed with the latest educational technology, will provide the professionals with situated and contextual learning, i.e., a simulated environment that will provide an immersive education programmed to learn in real situations.Â
The design of this program focuses on Problem-Based Learning, by means of which the professionals must try to solve the different professional practice situations that are presented throughout the academic course. For this purpose, the students will be assisted by an innovative interactive video system created by renowned experts.Â
Delve through case studies in those narratives that will make your students assimilate the contents while they play"
Master all the game mechanics offered by this postgraduate certificate to become the essential educator of your workplace. Enroll now"
Objectives
The postgraduate certificate in Gamification in the Classroom revolves around the in-depth analysis of Gamification as a technique to revolutionize the educational experience. The program will provide a high level of training to educators in the tools that can capture the interest of their students, taking advantage of the multitude of resources on the subject provided by the Virtual Campus. Interactive summaries, supplementary readings, master classes or case studies will be available for teachers to skillfully master this area and launch their professional careers.
Give your career the boost it needs and turn your students into players. They'll learn practically on their own!"
General Objectives
- Identify the psycho-pedagogical assumptions of innovations in gamification and digital resources
- Design your own gamifications and games, both at a private and commercial level
- Select the games that can be used in GBL according to needs and objectives
- Apply Gamification strategies in business environments
- Apply Gamification strategies in academic environments
- Managing teams through gamification
- Leading the digital transition in centers
- Identify the elements of the new digital school
- Transform classes to adapt to the new educational paradigm
- Complete a portfolio of innovations in gamification, GBL and digital resources
Specific Objectives
- Differentiate the different dynamics related to gamification
- Recognize the different gamification mechanicsÂ
- Distinguish player type according to different authors
- Analyze the three key factors that demonstrate the purpose of a gamified process
- Discover the advantages of gamification in different environments
- Identify the differences between gamification and ludification
Establish a system of challenges and objectives that encourages participation in your games"
Postgraduate Certificate in Gamification in the Classroom
The use of different resources in academic spaces allows the acquisition of knowledge for students to become more enriching and rewarding. To fulfill this purpose it becomes necessary to apply new learning methods that motivate each one. For this reason, at TECH we designed a Postgraduate Certificate in Gamification in the Classroom; a program designed with the highest academic quality focused on providing the necessary tools to use alternative teaching techniques through the use of educational games. This helps to achieve better performance results and reach the proposed objectives. In this way, you will get to know the basics of gamification and how to apply its use in a totally successful way. Get certified in the largest digital university in the world and maximize your profile to get better job opportunities.
Specialize in promoting innovative educational spaces
For two months you will train to acquire the necessary skills and improve education in classrooms; this will allow you to contribute to the improvement of educational and business systems in order to achieve benefits for the entire community involved. For this reason, you will be an expert in the use of gamification and gamification that will help you teach in different environments and adaptable to the needs of students. In this way, you will achieve a digital transformation that will help to apply the use of these tools in an assertive way. At TECH we have the largest School of Education; we provide you with the most complete and updated educational content on the market, designed with unique methodologies. You will be accompanied by a team of high-level teachers, who will provide support in your teaching and growth process. Additionally, you will have at your disposal graphic content and practical exercises that will help complement your study plan.
Study an online Postgraduate Certificate
This training was developed with the most innovative and advanced educational resources, this facilitates the acquisition of knowledge in an agile and efficient way. At TECH we have the most complete scientific program in the industry; you will enhance your knowledge by learning about the application of dynamics and mechanics in gamification. This will help to apply initiatives in different educational fields and thus generate innovative learning spaces that help the growth and personal improvement of each one.