Description

The best program to deepen your knowledge of production and pitching for high scope projects, with modules dedicated to production analysis, prioritization of objectives and investment search" 

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Great audiovisual projects have emerged from great ideas. However, one of the most arduous and difficult processes in the world of the videogame industry is precisely to materialize them. This is why the Postgraduate certificate in Production and Pitching for 3D Video Games was created, encouraging the designer to make a high-impact pitch, while organizing their own work and production team in a much more efficient way.  

In order for more professionals to show the world their skills and abilities in design, TECH and its team of experts have developed this Postgraduate certificate. This is a program that delves into the production point of view, from its methodological characteristics to its commercialization process, so that more professionals can show the world their ideas put into practice and audiovisual products. An immersive and multidisciplinary program 100% online, compatible with the most demanding professional or personal responsibilities.  

To facilitate study, an extensive multimedia library of additional material has been created, including detailed videos, self-awareness exercises, research articles, supplementary readings and dynamic summaries. In addition, all the material will be available from the beginning of the course and the student will be able to access it whenever and wherever they wish from any device with an Internet connection. 

Update your knowledge in Production and Pitching with this program and learn how to sell and publish your audiovisual projects to make them a worldwide success" 

This Postgraduate certificate in Production and Pitching for 3D Video Games contains the most complete and up-to-date program on the market. The most important features include:

  • The development of practical cases presented by experts in Video Games and Video Technologies 
  • The graphic, schematic, and practical contents with which they are created, provide practical information on the disciplines that are essential for professional practice 
  • Practical exercises where the self-assessment process can be carried out to improve learning
  • Special emphasis on 3D modeling and animation in virtual environments 
  • Theoretical lessons, questions to the expert, debate forums on controversial topics, and individual reflection assignments 
  • Content that is accessible from any fixed or portable device with an Internet connection 

If you are looking for a program in Design with which to delve into the different agile methodologies in the development of audiovisual pieces, this program has everything you're looking for and more"

The program’s teaching staff includes professionals from the industry who contribute their work experience to this program, as well as renowned specialists from leading societies and prestigious universities.  

The multimedia content, developed with the latest educational technology, will provide the professional with situated and contextual learning, i.e., a simulated environment that will provide immersive education programmed to learn in real situations.

This program is designed around Problem-Based Learning, whereby the professional must try to solve the different professional practice situations that arise during the academic year For this purpose, the students will be assisted by an innovative interactive video system created by renowned and experienced experts. 

This program will allow you to devise an action plan to present your ideas to a firm or company that wants to sponsor your projects"

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You will learn how to estimate value, effort and time in order to organize your design capacity more agilely"

Syllabus

TECH has designed a comprehensive syllabus, composed of topics of interest and important topics for the development of the program, so the student will find detailed videos, research articles, dynamic summaries, complementary readings and self-knowledge exercises. Thanks to this, the graduate will be able to study the different aspects of the syllabus in a personalized way and study them whenever they want, thanks to the accessibility of the virtual classroom.

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A qualification with a very high degree of personalization, adapted to your own levels of demand and designed to exceed all their expectations" 

Module 1. Video Game Production and Financing

1.1. Video Game Production

1.1.1. Cascading Methodologies
1.1.2. Case studies on Lack of Project Management and Work Plan
1.1.3. Consequences of the Lack of a Production Department in the Video Game Industry

1.2. Development Teams

1.2.1. Key Departments in Project Development
1.2.2. Key Profiles in Micro-Management: LEAD and SENIOR
1.2.3. Problems of Lack of Experience in JUNIOR Profiles
1.2.4. Establishment of Training Plan for Low-Experience Profiles

1.3. Agile Methodologies in Video Game Development

1.3.1. SCRUM
1.3.2. AGILE
1.3.3. Hybrid Methodologies

1.4. Effort, Time and Cost Estimates

1.4.1. Video Game Development Costs: Main Concepts and Expenses
1.4.2. Task Scheduling: Critical Points, Keys and Aspects to Consider
1.4.3. Estimates based on VS Stress Points Calculated in Hours

1.5. Prototype Planning Prioritization

1.5.1. Establishment of General Project Objectives
1.5.2. Prioritization of Key Functionalities and Contents: Order and Needs by Department
1.5.3. Grouping of Functionalities and Contents in Production to Constitute Deliverables (Functional Prototypes)

1.6. Best Practices in Video Game Production

1.6.1. Meetings, Dailies, Weekly Meetings, End of Sprint Meetings, and ALPHA, BETA and RELEASE Milestone Review Meetings.
1.6.2. Sprint Speed Measurement
1.6.3. Lack of Motivation and Low Productivity Detection and Anticipation of Potential Production Problems

1.7. Production Analysis

1.7.1. Preliminary Analysis I: Market Status Review
1.7.2. Preliminary Analysis 2: Establishment of Main Project References (Direct Competitors)
1.7.3. Previous Analyses Conclusions

1.8. Development Cost Calculation

1.8.1. Human Resources
1.8.2. Technology and Licensing
1.8.3. External Development Expenses

1.9. Investment Search

1.9.1. Types of Investors
1.9.2. Executive Summary
1.9.3. Pitch Deck
1.9.4. Publishers
1.9.5. Self-Financing

1.10. Project Post-Mortem Elaboration

1.10.1. Post-Mortem Elaboration Process in the Company
1.10.2. Positive Aspect Analysis of the Project
1.10.3. Negative Aspect Analysis of the Project
1.10.4. Improvement Proposal on the Project's Negative Points and Conclusions

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You will master SCRUM and Agile in just 6 weeks with TECH and this complete and comprehensive program Are you up for it?" 

Postgraduate Certificate in Production and Pitching for 3D Video Games

Live the TECH experience from the comfort of your home! This time we present the Postgraduate Certificate in Production and Pitching for 3D Video Games. The world of video games has experienced exponential growth in recent years, becoming a million-dollar industry that generates employment. Behind every successful game there is a team of professionals in charge of its production and promotion, and it is here where the importance of TECH's Postgraduate Certificate in Production and Pitching for 3D Video Games stands out.

Master the 3D technique for video games and make a difference

One of the fundamental aspects addressed in this course is 3D video game production. Technological advances have allowed games to have increasingly realistic graphics and a more immersive gaming experience. Therefore, it is imperative that industry professionals master 3D production techniques in order to create unique and engaging virtual worlds for gamers. In addition to production, the course also focuses on pitching or project presentation. This is because, in an industry as competitive as the video game industry, it is important to stand out and sell innovative ideas to capture the attention of investors and publishers. Students will learn how to develop an effective pitch that highlights the strengths of their project and convinces investors that it is worth funding. The Postgraduate Certificate in Production and Pitching for 3D Video Games is a vitally important academic program for those interested in working in the video game industry. This course provides students with the skills and knowledge necessary to stand out in a highly competitive market by teaching 3D production techniques, effective pitching and a global understanding of this constantly evolving industry. With this academic program, students will be prepared to create and promote innovative and successful video games.